diff --git a/backends/imgui_impl_android.cpp b/backends/imgui_impl_android.cpp index a76de1c26..2087f4634 100644 --- a/backends/imgui_impl_android.cpp +++ b/backends/imgui_impl_android.cpp @@ -23,6 +23,7 @@ // CHANGELOG // (minor and older changes stripped away, please see git history for details) +// 2026-07-15: Inputs: Clear mouse position on touch release (AMOTION_EVENT_ACTION_UP) to prevent buttons from staying in hovered/pressed state. (#6627) // 2022-09-26: Inputs: Renamed ImGuiKey_ModXXX introduced in 1.87 to ImGuiMod_XXX (old names still supported). // 2022-01-26: Inputs: replaced short-lived io.AddKeyModsEvent() (added two weeks ago) with io.AddKeyEvent() using ImGuiKey_ModXXX flags. Sorry for the confusion. // 2022-01-17: Inputs: calling new io.AddMousePosEvent(), io.AddMouseButtonEvent(), io.AddMouseWheelEvent() API (1.87+). @@ -230,6 +231,10 @@ int32_t ImGui_ImplAndroid_HandleInputEvent(const AInputEvent* input_event) { io.AddMousePosEvent(AMotionEvent_getX(input_event, event_pointer_index), AMotionEvent_getY(input_event, event_pointer_index)); io.AddMouseButtonEvent(0, event_action == AMOTION_EVENT_ACTION_DOWN); + // Clear mouse position on touch release so buttons don't stay in hovered state. (#6627) + // On touchscreens there is no "hover" — after release the pointer is gone. + if (event_action == AMOTION_EVENT_ACTION_UP) + io.AddMousePosEvent(-FLT_MAX, -FLT_MAX); } break; } diff --git a/backends/imgui_impl_sdl2.cpp b/backends/imgui_impl_sdl2.cpp index 4def68dd6..68468d0c9 100644 --- a/backends/imgui_impl_sdl2.cpp +++ b/backends/imgui_impl_sdl2.cpp @@ -21,6 +21,7 @@ // CHANGELOG // (minor and older changes stripped away, please see git history for details) +// 2026-07-15: Platform: Restore SDL_StartTextInput()/SDL_StopTextInput() in IME handler for on-screen keyboard support on Android/mobile. (#7636) // 2026-04-16: Made ImGui_ImplSDL2_GetContentScaleForWindow(), ImGui_ImplSDL2_GetContentScaleForDisplay() helpers return a minimum of 1.0f, as some Linux setup seems to report <1.0f value and this breaks scaling border size. (#9369) // 2026-02-13: Inputs: systems other than X11 are back to starting mouse capture on mouse down (reverts 2025-02-26 change). Only X11 requires waiting for a drag by default (not ideal, but a better default for X11 users). Added ImGui_ImplSDL2_SetMouseCaptureMode() for X11 debugger users. (#3650, #6410, #9235) // 2026-01-15: Changed GetClipboardText() handler to return nullptr on error aka clipboard contents is not text. Consistent with other backends. (#9168) @@ -205,6 +206,13 @@ static void ImGui_ImplSDL2_PlatformSetImeData(ImGuiContext*, ImGuiViewport*, ImG r.w = 1; r.h = (int)data->InputLineHeight; SDL_SetTextInputRect(&r); + // SDL_StartTextInput() is needed on Android (and some other platforms) to show the on-screen keyboard. (#7636) + // It was removed in a7703fe6 due to concerns about its relation to desktop IME, but is required on mobile. + SDL_StartTextInput(); + } + else + { + SDL_StopTextInput(); } } diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt index 935ff19ea..2cdf3ed2a 100644 --- a/docs/CHANGELOG.txt +++ b/docs/CHANGELOG.txt @@ -150,6 +150,10 @@ Other Changes: - Misc: - Added IM_DEBUG_BREAK() handler for GCC+AArch64/ARM64. [@tom-seddon] - Backends: + - Android: Clear mouse position on touch release (AMOTION_EVENT_ACTION_UP) + to prevent buttons from staying in hovered/pressed state. (#6627) + - SDL2: Restore SDL_StartTextInput()/SDL_StopTextInput() in IME handler + for on-screen keyboard support on Android. (#7636) - Metal4: - Added new Metal 4 backend (forked from Metal 3 backend). (#9458, #9451) [@AmelieHeinrich] - Added Metal-cpp support enabled with `IMGUI_IMPL_METAL_CPP` define. (#9461) [@MERL10N]