From 6bd639dadfa2d9144789f2dfcd146d1f0fcee8f5 Mon Sep 17 00:00:00 2001 From: gggaa2152 <60614405+gggaa2152@users.noreply.github.com> Date: Wed, 8 Apr 2026 01:00:52 +0800 Subject: [PATCH] Update main.cpp --- main.cpp | 1217 +++++++++++++++++++++++++++--------------------------- 1 file changed, 618 insertions(+), 599 deletions(-) diff --git a/main.cpp b/main.cpp index 57219d826..a09a5c76b 100644 --- a/main.cpp +++ b/main.cpp @@ -5,142 +5,148 @@ #include #include #include -#include -#include - -#include // 提供 dl_iterate_phdr 和 dl_phdr_info -#include // 提供 mprotect 及 PROT_READ/WRITE/EXEC -#include // 提供 va_list, va_start -#include // 提供 strstr 等字符串操作 - -#include +#include #include #include #include -#include #include #include #include -#include -#include - +#include +#include +#include +#include +#include +#include +#include +#include #include "dobby.h" #include "imgui.h" #include "imgui_impl_android.h" #include "imgui_impl_opengl3.h" -namespace Overlay { +#define TAG "IL2CPP_Drive" +#define GAME_MODULE "libil2cpp.so" -// ============================================================================ -// 常量定义 -// ============================================================================ -constexpr const char* kTag = "IL2CPP_Drive"; -constexpr const char* kGameModule = "libil2cpp.so"; -constexpr size_t kMaxLogSize = 30; -constexpr size_t kMaxPlayers = 15; +// --- 实时日志系统 --- +std::atomic g_InitCallCount{0}; +std::vector g_AppLogs; +std::mutex g_LogMutex; -// ============================================================================ -// 日志系统类 (封装) -// ============================================================================ -class Logger { -public: - static Logger& GetInstance() { - static Logger instance; - return instance; - } +void AddLog(const char* fmt, ...) { + char buf[1024]; + va_list args; + va_start(args, fmt); + vsnprintf(buf, sizeof(buf), fmt, args); + va_end(args); + __android_log_print(ANDROID_LOG_INFO, TAG, "%s", buf); + + std::lock_guard lock(g_LogMutex); + if (g_AppLogs.size() > 30) g_AppLogs.erase(g_AppLogs.begin()); + g_AppLogs.push_back(buf); +} - void Print(const char* level, const char* fmt, ...) { - char buf[1024]; - va_list args; - va_start(args, fmt); - vsnprintf(buf, sizeof(buf), fmt, args); - va_end(args); +#undef LOGI +#undef LOGE +#define LOGI(...) AddLog(__VA_ARGS__) +#define LOGE(...) AddLog("[ERROR] " __VA_ARGS__) - __android_log_print(ANDROID_LOG_INFO, kTag, "%s%s", level, buf); +static bool g_Initialized = false; +static bool g_FontLoaded = false; +static bool g_IsHookInstalled = false; +static std::string g_HookStatusMsg = "等待系统指令录入... (请在大厅执行挂载)"; - std::lock_guard lock(m_mutex); - if (m_logs.size() >= kMaxLogSize) { - m_logs.pop_front(); - } - m_logs.emplace_back(buf); - } +struct { + float x = 0.0f; + float y = 0.0f; + std::atomic down{false}; + float renderW = 0.0f; + float renderH = 0.0f; + float physW = 3392.0f; + float physH = 2400.0f; + bool isSizeAutoDetected = false; + float offsetX = 0.0f; + float offsetY = 0.0f; +} g_Touch; - const std::deque& GetLogs() const { return m_logs; } - std::mutex& GetMutex() { return m_mutex; } +static float g_DynamicScale = 1.0f; +static float g_BaseWindowHeight = 0.0f; +static float g_UserUIScale = 1.0f; -private: - Logger() = default; - std::deque m_logs; - std::mutex m_mutex; -}; +static uintptr_t g_GameBase = 0; +static uintptr_t g_HookAddr_InitActor = 0; -#define LOG_INFO(...) Overlay::Logger::GetInstance().Print("", __VA_ARGS__) -#define LOG_ERROR(...) Overlay::Logger::GetInstance().Print("[ERROR] ", __VA_ARGS__) +static std::atomic g_CapturedX0{0}; +static std::atomic g_CapturedX1{0}; +static std::atomic g_CapturedX2{0}; -// ============================================================================ -// 内存读取工具类 (封装与安全保障) -// ============================================================================ -class MemoryReader { -public: - static bool IsValidAddress(uintptr_t address) { - if (address < 0x10000000 || address > 0x00007FFFFFFFFFFF) return false; - - static int devRandomFd = open("/dev/random", O_WRONLY); - if (devRandomFd < 0) { - devRandomFd = open("/dev/null", O_WRONLY); - } - - ssize_t ret = write(devRandomFd, reinterpret_cast(address), 4); - return ret >= 0; - } +// 交互式探测器状态变量 +static std::vector g_ExploreHistory; +static uintptr_t g_CurrentExploreAddr = 0; +static uintptr_t g_LastRootBase = 0; - template - static T SafeRead(uintptr_t address) { - if (!IsValidAddress(address)) return T{}; - return *reinterpret_cast(address); - } +static bool g_ForceDirectRead = false; - template - static T FastRead(uintptr_t address) { - return *reinterpret_cast(address); - } -}; - -// ============================================================================ -// 游戏数据结构定义 -// ============================================================================ struct DynamicOffsets { - uint32_t x0ToAddr1 = 0x20; - uint32_t addr1ToAddr2 = 0x10; - uint32_t itemToAddr3 = 0x18; - uint32_t addr3ToAddr4 = 0x30; - uint32_t addr3ToAddr5 = 0x100; - uint32_t addr3ToAddr6 = 0x70; + uint32_t x0_to_addr1 = 0x20; + uint32_t addr1_to_addr2 = 0x10; + uint32_t item_to_addr3 = 0x18; + uint32_t addr3_to_addr4 = 0x30; + uint32_t addr3_to_addr5 = 0x100; + uint32_t addr3_to_addr6 = 0x70; - uint32_t propGold = 0x20; - uint32_t propHp = 0x30; - uint32_t propMaxHp = 0x32; - uint32_t propLevel = 0x50; - uint32_t propMana = 0x28; + uint32_t prop_gold = 0x20; + uint32_t prop_hp = 0x30; + uint32_t prop_maxhp = 0x32; + uint32_t prop_level = 0x50; + uint32_t prop_mana = 0x28; }; +DynamicOffsets g_Offsets; +std::mutex g_OffsetMutex; + +// ========================================== +// 终极内部读取:信号捕获 + 指针暴力解引用 +// ========================================== +static __thread sigjmp_buf g_JmpBuf; +static void sigsegv_handler(int sig) { + siglongjmp(g_JmpBuf, 1); +} + +template +T SafeRead(uintptr_t address) { + T value{}; + if (address < 0x10000000 || address > 0x00007FFFFFFFFFFF) return value; + + struct sigaction new_sa, old_sa; + new_sa.sa_handler = sigsegv_handler; + sigemptyset(&new_sa.sa_mask); + new_sa.sa_flags = 0; + sigaction(SIGSEGV, &new_sa, &old_sa); + + if (sigsetjmp(g_JmpBuf, 1) == 0) { + value = *(volatile T*)address; + } else { + value = {}; + } + + sigaction(SIGSEGV, &old_sa, nullptr); + return value; +} + struct PlayerData { - int32_t hp = 0; - int16_t maxHp = 0; - int32_t mana = 0; - int32_t gold = 0; - int32_t level = 0; - float worldX = 0.0f, worldY = 0.0f, worldZ = 0.0f; - float mapX = 0.0f, mapY = 0.0f; -}; - -struct DebugItem { - uintptr_t base = 0, addr3 = 0, addr4 = 0, addr5 = 0, addr6 = 0; + int hp = 0, maxHp = 0, mana = 0, gold = 0, level = 0; + float worldX = 0, worldY = 0, worldZ = 0; + float mapX = 0, mapY = 0; }; struct DebugChain { - uintptr_t baseX0 = 0, addr1 = 0, addr2 = 0; - DebugItem items[kMaxPlayers]; + uintptr_t baseX0 = 0; + uintptr_t addr1 = 0; + uintptr_t addr2 = 0; + struct Item { + uintptr_t base = 0, addr3 = 0, addr4 = 0, addr5 = 0, addr6 = 0; + } items[15]; }; struct GameSnapshot { @@ -150,357 +156,535 @@ struct GameSnapshot { std::vector players; }; -// ============================================================================ -// 触控管理类 -// ============================================================================ -class TouchManager { -public: - static TouchManager& GetInstance() { - static TouchManager instance; - return instance; - } +std::mutex g_SnapshotMutex; +GameSnapshot g_CurrentSnapshot; +std::atomic g_ActorManager{0}; - void ProcessEvent(AInputEvent* event) { - if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) { - int32_t action = AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK; - - float autoScaleX = m_renderW / m_physW; - float autoScaleY = m_renderH / m_physH; - - m_x = (AMotionEvent_getX(event, 0) * autoScaleX) + m_offsetX; - m_y = (AMotionEvent_getY(event, 0) * autoScaleY) + m_offsetY; - - if (action == AMOTION_EVENT_ACTION_DOWN) m_isDown.store(true); - else if (action == AMOTION_EVENT_ACTION_UP || action == AMOTION_EVENT_ACTION_CANCEL) m_isDown.store(false); +void DataWorkerThread() { + while (true) { + GameSnapshot newSnap; + DynamicOffsets currOff; + { + std::lock_guard lock(g_OffsetMutex); + currOff = g_Offsets; } - } + newSnap.offsets = currOff; - void UpdateRenderSize(float w, float h) { m_renderW = w; m_renderH = h; } - - float GetX() const { return m_x; } - float GetY() const { return m_y; } - bool IsDown() const { return m_isDown.load(); } - - float m_offsetX = 0.0f; - float m_offsetY = 0.0f; - float m_renderW = 0.0f; - float m_renderH = 0.0f; + uintptr_t baseX0 = g_ActorManager.load(); + if (baseX0 != 0) { + newSnap.inMatch = true; + newSnap.debug.baseX0 = baseX0; -private: - TouchManager() = default; - float m_x = 0.0f, m_y = 0.0f; - std::atomic m_isDown{false}; - float m_physW = 3392.0f; - float m_physH = 2400.0f; -}; + uintptr_t addr1 = SafeRead(baseX0 + currOff.x0_to_addr1); + newSnap.debug.addr1 = addr1; + if (addr1) { + uintptr_t addr2 = SafeRead(addr1 + currOff.addr1_to_addr2); + newSnap.debug.addr2 = addr2; + if (addr2) { + for (int i = 0; i < 15; ++i) { + uintptr_t item = SafeRead(addr2 + 0x20 + (i * 0x8)); + + newSnap.debug.items[i].base = item; + if (!item) continue; -// ============================================================================ -// 核心引擎引擎类 (单例,管理整个外挂生命周期) -// ============================================================================ -class EngineCore { -public: - static EngineCore& GetInstance() { - static EngineCore instance; - return instance; - } + uintptr_t addr3 = SafeRead(item + currOff.item_to_addr3); + newSnap.debug.items[i].addr3 = addr3; + if (!addr3) continue; - void InitWorkerThread() { - std::thread(&EngineCore::DataWorkerLoop, this).detach(); - } + PlayerData p; - std::shared_ptr GetLatestSnapshot() { - std::lock_guard lock(m_snapshotMutex); - return m_currentSnapshot; - } + uintptr_t addr4 = SafeRead(addr3 + currOff.addr3_to_addr4); + newSnap.debug.items[i].addr4 = addr4; + if (addr4) { + p.gold = SafeRead(addr4 + currOff.prop_gold); + p.hp = SafeRead(addr4 + currOff.prop_hp); + p.maxHp = SafeRead(addr4 + currOff.prop_maxhp); + p.level = SafeRead(addr4 + currOff.prop_level); + } - DynamicOffsets GetOffsets() { - std::lock_guard lock(m_offsetMutex); - return m_offsets; - } + uintptr_t addr5 = SafeRead(addr3 + currOff.addr3_to_addr5); + newSnap.debug.items[i].addr5 = addr5; + if (addr5) { + p.worldX = SafeRead(addr5 + 0x0); + p.worldZ = SafeRead(addr5 + 0x4); + p.worldY = SafeRead(addr5 + 0x8); + p.mana = SafeRead(addr5 + currOff.prop_mana); + } - void SetOffsets(const DynamicOffsets& offsets) { - std::lock_guard lock(m_offsetMutex); - m_offsets = offsets; - } + uintptr_t addr6 = SafeRead(addr3 + currOff.addr3_to_addr6); + newSnap.debug.items[i].addr6 = addr6; + if (addr6) { + p.mapX = SafeRead(addr6 + 0x50); + p.mapY = SafeRead(addr6 + 0x54); + } - void SetActorManager(uintptr_t address) { - m_actorManager.store(address); - } - - std::mutex& GetOffsetMutex() { return m_offsetMutex; } - DynamicOffsets& GetOffsetsRef() { return m_offsets; } - -private: - EngineCore() : m_currentSnapshot(std::make_shared()) {} - - void DataWorkerLoop() { - while (true) { - auto newSnap = std::make_shared(); - newSnap->offsets = GetOffsets(); - - uintptr_t baseX0 = m_actorManager.load(); - if (baseX0 != 0 && MemoryReader::IsValidAddress(baseX0)) { - newSnap->inMatch = true; - newSnap->debug.baseX0 = baseX0; - - uintptr_t addr1 = MemoryReader::SafeRead(baseX0 + newSnap->offsets.x0ToAddr1); - newSnap->debug.addr1 = addr1; - - if (addr1) { - uintptr_t addr2 = MemoryReader::SafeRead(addr1 + newSnap->offsets.addr1ToAddr2); - newSnap->debug.addr2 = addr2; - - if (addr2) { - ParsePlayers(newSnap, addr2); + if (p.maxHp > 0 && p.maxHp < 50000) + newSnap.players.push_back(p); } } } - - { - std::lock_guard lock(m_snapshotMutex); - m_currentSnapshot = newSnap; - } - std::this_thread::sleep_for(std::chrono::milliseconds(16)); } - } - void ParsePlayers(std::shared_ptr& snap, uintptr_t addr2) { - for (size_t i = 0; i < kMaxPlayers; ++i) { - uintptr_t item = MemoryReader::SafeRead(addr2 + 0x20 + (i * 0x8)); - snap->debug.items[i].base = item; - if (!item) continue; - - uintptr_t addr3 = MemoryReader::SafeRead(item + snap->offsets.itemToAddr3); - snap->debug.items[i].addr3 = addr3; - if (!addr3) continue; - - PlayerData p; - - uintptr_t addr4 = MemoryReader::SafeRead(addr3 + snap->offsets.addr3ToAddr4); - snap->debug.items[i].addr4 = addr4; - if (addr4) { - p.gold = MemoryReader::FastRead(addr4 + snap->offsets.propGold); - p.hp = MemoryReader::FastRead(addr4 + snap->offsets.propHp); - p.maxHp = MemoryReader::FastRead(addr4 + snap->offsets.propMaxHp); - p.level = MemoryReader::FastRead(addr4 + snap->offsets.propLevel); - } - - uintptr_t addr5 = MemoryReader::SafeRead(addr3 + snap->offsets.addr3ToAddr5); - snap->debug.items[i].addr5 = addr5; - if (addr5) { - p.worldX = MemoryReader::FastRead(addr5 + 0x0); - p.worldZ = MemoryReader::FastRead(addr5 + 0x4); - p.worldY = MemoryReader::FastRead(addr5 + 0x8); - p.mana = MemoryReader::FastRead(addr5 + snap->offsets.propMana); - } - - uintptr_t addr6 = MemoryReader::SafeRead(addr3 + snap->offsets.addr3ToAddr6); - snap->debug.items[i].addr6 = addr6; - if (addr6) { - p.mapX = MemoryReader::FastRead(addr6 + 0x50); - p.mapY = MemoryReader::FastRead(addr6 + 0x54); - } - - if (p.maxHp > 0 && p.maxHp < 32000) { - snap->players.push_back(p); - } + { + std::lock_guard lock(g_SnapshotMutex); + g_CurrentSnapshot = newSnap; } + std::this_thread::sleep_for(std::chrono::milliseconds(16)); } +} - std::shared_ptr m_currentSnapshot; - std::mutex m_snapshotMutex; - - DynamicOffsets m_offsets; - std::mutex m_offsetMutex; - - std::atomic m_actorManager{0}; +struct ModuleInfo { + const char* name; + uintptr_t base; }; -// ============================================================================ -// UI 渲染器 (深蓝科技风重构版) -// ============================================================================ -class UIRenderer { -public: - static void RenderFrame(float w, float h, std::shared_ptr& snap) { - static bool initialized = false; - if (!initialized) { - InitializeImGui(); - initialized = true; +static int dl_iterate_callback(struct dl_phdr_info *info, size_t size, void *data) { + ModuleInfo* modInfo = (ModuleInfo*)data; + if (info->dlpi_name && strstr(info->dlpi_name, modInfo->name)) { + modInfo->base = info->dlpi_addr; + return 1; + } + return 0; +} + +uintptr_t GetRealModuleBase(const char* module_name) { + ModuleInfo info = {module_name, 0}; + dl_iterate_phdr(dl_iterate_callback, &info); + if (info.base == 0) { + FILE* f = fopen("/proc/self/maps", "r"); + if (f) { + char line[512]; + while (fgets(line, sizeof(line), f)) { + if (strstr(line, module_name)) { + uintptr_t start; + if (sscanf(line, "%lx", &start) == 1) { info.base = start; break; } + } + } + fclose(f); } + } + return info.base; +} - auto& touch = TouchManager::GetInstance(); - ImGuiIO& io = ImGui::GetIO(); - io.DisplaySize = ImVec2(w, h); - io.MousePos = ImVec2(touch.GetX(), touch.GetY()); - io.MouseDown[0] = touch.IsDown(); +typedef void (*t_InitActorParams)(void* x0, void* x1, void* x2, void* x3, void* x4, void* x5, void* x6, void* x7); +t_InitActorParams old_InitActorParams = nullptr; - float finalScale = std::max(1.0f, h / 1000.0f) * m_userScale; - ImGuiStyle& style = ImGui::GetStyle(); - style = m_defaultStyle; // 每次绘制时重置为科技风基础样式 - style.ScaleAllSizes(1.2f * finalScale); - io.FontGlobalScale = 1.2f * finalScale; - - ImGui_ImplOpenGL3_NewFrame(); - ImGui::NewFrame(); - - // 点击时渲染赛博荧光绿的波纹触控点 - if (touch.IsDown()) { - ImGui::GetForegroundDrawList()->AddCircleFilled(io.MousePos, 20.0f * finalScale, IM_COL32(0, 255, 170, 150)); - ImGui::GetForegroundDrawList()->AddCircle(io.MousePos, 28.0f * finalScale, IM_COL32(0, 255, 170, 200), 0, 2.0f); +void hook_InitActorParams(void* x0, void* x1, void* x2, void* x3, void* x4, void* x5, void* x6, void* x7) { + g_InitCallCount++; + + if (x0 != nullptr) g_CapturedX0.store((uintptr_t)x0); + if (x1 != nullptr) g_CapturedX1.store((uintptr_t)x1); + if (x2 != nullptr) g_CapturedX2.store((uintptr_t)x2); + + if (x0 != nullptr && (uintptr_t)x0 > 0x10000000) { + g_ActorManager.store((uintptr_t)x0); + if (g_InitCallCount.load() % 5 == 1) { + LOGI("[+] 拦截到实体生成! 捕获基址 x0: 0x%lx", (uintptr_t)x0); } + } + + if (old_InitActorParams) { + old_InitActorParams(x0, x1, x2, x3, x4, x5, x6, x7); + } +} - DrawMainWindow(w, h, snap); +void InstallCoreHook() { + if (g_IsHookInstalled) return; + + uintptr_t base = GetRealModuleBase(GAME_MODULE); + if (!base) { + g_HookStatusMsg = "未找到 libil2cpp.so,游戏可能未加载完全!"; + LOGE("[-] %s", g_HookStatusMsg.c_str()); + return; + } + + g_GameBase = base; + g_HookAddr_InitActor = base + 0x73507bc; + + LOGI("[*] 准备硬核挂钩! 真实基址: 0x%lx, 目标: 0x%lx", base, g_HookAddr_InitActor); + + void* page_start = (void*)(g_HookAddr_InitActor & ~0xFFF); + mprotect(page_start, 0x2000, PROT_READ | PROT_WRITE | PROT_EXEC); + + int ret = DobbyHook((void*)g_HookAddr_InitActor, (void*)hook_InitActorParams, (void**)&old_InitActorParams); + __builtin___clear_cache((char*)g_HookAddr_InitActor, (char*)(g_HookAddr_InitActor + 16)); + + if (ret == 0) { + g_IsHookInstalled = true; + g_HookStatusMsg = "✅ 核心态链路挂载成功!"; + LOGI("[+] 手动安装 Hook 成功!"); + } else { + g_HookStatusMsg = "❌ 挂载拒绝, Dobby 错误码: " + std::to_string(ret); + LOGE("[-] %s", g_HookStatusMsg.c_str()); + } +} + +// ---------------------------------------------------- +// UI 科技风调色板应用函数 +// ---------------------------------------------------- +void ApplyTechStyle(ImGuiStyle& style) { + ImVec4* colors = style.Colors; + colors[ImGuiCol_Text] = ImVec4(0.85f, 0.95f, 1.00f, 1.00f); + colors[ImGuiCol_TextDisabled] = ImVec4(0.40f, 0.50f, 0.60f, 1.00f); + colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.06f, 0.09f, 0.96f); + colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.25f); + colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.12f, 0.98f); + colors[ImGuiCol_Border] = ImVec4(0.00f, 0.80f, 1.00f, 0.60f); // 亮青色边框 + colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); + colors[ImGuiCol_FrameBg] = ImVec4(0.10f, 0.14f, 0.22f, 0.80f); + colors[ImGuiCol_FrameBgHovered] = ImVec4(0.18f, 0.35f, 0.58f, 0.80f); + colors[ImGuiCol_FrameBgActive] = ImVec4(0.22f, 0.45f, 0.75f, 1.00f); + colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.06f, 1.00f); + colors[ImGuiCol_TitleBgActive] = ImVec4(0.08f, 0.20f, 0.38f, 1.00f); + colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f); + colors[ImGuiCol_MenuBarBg] = ImVec4(0.05f, 0.05f, 0.08f, 1.00f); + colors[ImGuiCol_ScrollbarBg] = ImVec4(0.02f, 0.02f, 0.04f, 0.50f); + colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.15f, 0.35f, 0.60f, 1.00f); + colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.20f, 0.45f, 0.75f, 1.00f); + colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.25f, 0.55f, 0.90f, 1.00f); + colors[ImGuiCol_CheckMark] = ImVec4(0.00f, 1.00f, 0.80f, 1.00f); + colors[ImGuiCol_SliderGrab] = ImVec4(0.00f, 0.80f, 1.00f, 1.00f); + colors[ImGuiCol_SliderGrabActive] = ImVec4(0.00f, 1.00f, 0.80f, 1.00f); + colors[ImGuiCol_Button] = ImVec4(0.10f, 0.30f, 0.55f, 0.80f); + colors[ImGuiCol_ButtonHovered] = ImVec4(0.15f, 0.40f, 0.70f, 1.00f); + colors[ImGuiCol_ButtonActive] = ImVec4(0.25f, 0.55f, 0.85f, 1.00f); + colors[ImGuiCol_Header] = ImVec4(0.12f, 0.25f, 0.45f, 0.80f); + colors[ImGuiCol_HeaderHovered] = ImVec4(0.18f, 0.35f, 0.60f, 1.00f); + colors[ImGuiCol_HeaderActive] = ImVec4(0.22f, 0.45f, 0.75f, 1.00f); + + style.WindowPadding = ImVec2(12.0f, 12.0f); + style.FramePadding = ImVec2(10.0f, 6.0f); + style.CellPadding = ImVec2(8.0f, 6.0f); + style.ItemSpacing = ImVec2(10.0f, 8.0f); + style.ItemInnerSpacing = ImVec2(8.0f, 6.0f); + + // 硬核工业风:去除圆角 + style.WindowBorderSize = 1.0f; + style.ChildBorderSize = 1.0f; + style.FrameBorderSize = 1.0f; + style.WindowRounding = 0.0f; + style.ChildRounding = 0.0f; + style.FrameRounding = 0.0f; + style.PopupRounding = 0.0f; + style.ScrollbarRounding = 0.0f; + style.GrabRounding = 0.0f; + style.TabRounding = 0.0f; +} + +void DrawPointerDebugger(const GameSnapshot& snap, float w, float h) { + ImGui::SetNextWindowPos(ImVec2(100, 100), ImGuiCond_FirstUseEver); + ImGui::SetNextWindowSize(ImVec2(w * 0.65f, h * 0.85f), ImGuiCond_FirstUseEver); + if (ImGui::Begin("MEMORY_PROBE // 内存深度探针探查器")) { + + if (ImGui::CollapsingHeader("ADVANCED_DBG // 异常脱离保护", ImGuiTreeNodeFlags_DefaultOpen)) { + ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 0.4f, 0.4f, 1.0f)); + ImGui::Checkbox("⚠️ 开启暴力裸读 (无视系统拦截)", &g_ForceDirectRead); + ImGui::PopStyleColor(); + ImGui::TextColored(ImVec4(0.8f, 0.8f, 0.8f, 1.0f), + "说明: 勾选此项强制使用指针解引用。\n" + "底层已挂载 SIGSEGV 异常接管保护,不会引发闪退。"); + } + ImGui::Separator(); + + if (ImGui::CollapsingHeader("INTERACTIVE_MEM // 内存嗅探器 (0x1000扫描深度)", ImGuiTreeNodeFlags_DefaultOpen)) { + uintptr_t rootBase = g_ActorManager.load(); + + if (rootBase != 0 && rootBase != g_LastRootBase) { + g_LastRootBase = rootBase; + g_CurrentExploreAddr = rootBase; + g_ExploreHistory.clear(); + } + + if (g_CurrentExploreAddr != 0) { + ImGui::TextColored(ImVec4(0, 1, 0.8f, 1), "CURRENT_ADDR // 当前探查基址: 0x%lx", g_CurrentExploreAddr); + + if (g_ExploreHistory.size() > 0) { + if (ImGui::Button("⬅️ 返回上级节点")) { + g_CurrentExploreAddr = g_ExploreHistory.back(); + g_ExploreHistory.pop_back(); + } + ImGui::SameLine(); + } + if (ImGui::Button("🏠 重置到起点 (x0)")) { + g_ExploreHistory.clear(); + g_CurrentExploreAddr = rootBase; + } + ImGui::SameLine(); + ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), " | 层级深度: %zu", g_ExploreHistory.size()); + + ImGui::BeginChild("MemDump", ImVec2(0, 450), true, ImGuiWindowFlags_AlwaysVerticalScrollbar); + + for (uint32_t offset = 0; offset <= 0x1000; offset += 8) { + uintptr_t val = SafeRead(g_CurrentExploreAddr + offset); + + if (val > 0x10000000 && val < 0x00007FFFFFFFFFFF) { + ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0, 1, 0, 1)); + ImGui::Text("+0x%03X : 0x%lx", offset, val); + ImGui::PopStyleColor(); + + ImGui::SameLine(350.0f); + ImGui::PushID(offset); + if (ImGui::Button("👉 下潜探查", ImVec2(100, 0))) { + g_ExploreHistory.push_back(g_CurrentExploreAddr); + g_CurrentExploreAddr = val; + } + ImGui::PopID(); + + } else if (val != 0) { + float fval = 0.0f; + memcpy(&fval, &val, sizeof(float)); + + ImGui::TextColored(ImVec4(0.8f, 0.8f, 0.8f, 1), "+0x%03X : 0x%lx", offset, val); + ImGui::SameLine(300.0f); + ImGui::TextColored(ImVec4(0.5f, 0.8f, 1.0f, 1), "(整数:%lu, 浮点:%.2f)", val & 0xFFFFFFFF, fval); + } else { + ImGui::TextColored(ImVec4(0.4f, 0.4f, 0.4f, 1), "+0x%03X : 0x0", offset); + } + ImGui::Separator(); + } + ImGui::EndChild(); + } else { + ImGui::Text("WAITING_FOR_DATA // 等待有效基址捕获..."); + } + } + ImGui::Separator(); + + if (ImGui::CollapsingHeader("OFFSET_MATRIX // 动态偏移修改矩阵", ImGuiTreeNodeFlags_DefaultOpen)) { + std::lock_guard lock(g_OffsetMutex); + auto drawOffsetBtn = [](const char* label, uint32_t& val) { + ImGui::PushID(&val); + ImGui::TextColored(ImVec4(0.5f, 0.8f, 1.0f, 1.0f), "[ %s ] -> 当前: %d (0x%X)", label, val, val); + if (ImGui::Button(" - 8 ")) { if (val >= 8) val -= 8; else val = 0; } ImGui::SameLine(); + if (ImGui::Button(" - 4 ")) { if (val >= 4) val -= 4; else val = 0; } ImGui::SameLine(); + if (ImGui::Button(" - 1 ")) { if (val >= 1) val -= 1; else val = 0; } ImGui::SameLine(); + if (ImGui::Button(" + 1 ")) val += 1; ImGui::SameLine(); + if (ImGui::Button(" + 4 ")) val += 4; ImGui::SameLine(); + if (ImGui::Button(" + 8 ")) val += 8; + ImGui::Separator(); + ImGui::PopID(); + }; + ImGui::TextColored(ImVec4(1, 0, 1, 1), "※ 注意: 英雄数组底层已自动跳过 0x20 对象头!"); + drawOffsetBtn("地址1 (x0 + ?)", g_Offsets.x0_to_addr1); + drawOffsetBtn("英雄数组 (addr1 + ?)", g_Offsets.addr1_to_addr2); + drawOffsetBtn("实体数据 (item + ?)", g_Offsets.item_to_addr3); + drawOffsetBtn("血量属性 (addr3 + ?)", g_Offsets.addr3_to_addr4); + drawOffsetBtn("坐标数据 (addr3 + ?)", g_Offsets.addr3_to_addr5); + drawOffsetBtn("雷达坐标 (addr3 + ?)", g_Offsets.addr3_to_addr6); + ImGui::Separator(); + drawOffsetBtn("金币偏移", g_Offsets.prop_gold); + drawOffsetBtn("血量偏移", g_Offsets.prop_hp); + drawOffsetBtn("最大血量偏移", g_Offsets.prop_maxhp); + drawOffsetBtn("等级偏移", g_Offsets.prop_level); + drawOffsetBtn("蓝量偏移", g_Offsets.prop_mana); + } + ImGui::Separator(); - if (m_showDebugger) DrawDebugger(w, h, snap); - if (m_showRadar && snap->inMatch) DrawRadar(w, h, snap, finalScale); + const auto& d = snap.debug; + const auto& off = snap.offsets; + ImGui::TextColored(d.baseX0 ? ImVec4(0,1,0,1) : ImVec4(1,0,0,1), "[起点] 捕获到的 x0: 0x%lx", d.baseX0); + ImGui::TextColored(d.addr1 ? ImVec4(0,1,0,1) : ImVec4(1,0,0,1), " └─ [+%d] 地址 1: 0x%lx", off.x0_to_addr1, d.addr1); + ImGui::TextColored(d.addr2 ? ImVec4(0,1,0,1) : ImVec4(1,0,0,1), " └─ [+%d] 英雄数组: 0x%lx", off.addr1_to_addr2, d.addr2); + if (d.addr2 != 0) { + for (int i = 0; i < 15; i++) { + if (d.items[i].base == 0) continue; + char nodeName[64]; + snprintf(nodeName, sizeof(nodeName), "数组序号 [%d] - 0x%lx", i, d.items[i].base); + if (ImGui::TreeNodeEx(nodeName, ImGuiTreeNodeFlags_Framed)) { + ImGui::TextColored(d.items[i].addr3 ? ImVec4(0,1,0,1) : ImVec4(1,0,0,1), " └─ [+%d] 实体数据: 0x%lx", off.item_to_addr3, d.items[i].addr3); + if (d.items[i].addr3) { + ImGui::TextColored(d.items[i].addr4 ? ImVec4(0,1,0,1) : ImVec4(1,0,0,1), " ├─ [+%d] 属性区: 0x%lx", off.addr3_to_addr4, d.items[i].addr4); + ImGui::TextColored(d.items[i].addr5 ? ImVec4(0,1,0,1) : ImVec4(1,0,0,1), " ├─ [+%d] 坐标区: 0x%lx", off.addr3_to_addr5, d.items[i].addr5); + ImGui::TextColored(d.items[i].addr6 ? ImVec4(0,1,0,1) : ImVec4(1,0,0,1), " └─ [+%d] 小地图: 0x%lx", off.addr3_to_addr6, d.items[i].addr6); + } + ImGui::TreePop(); + } + } + } + ImGui::Separator(); + if (ImGui::CollapsingHeader("SYS_LOG // 终端执行回执", ImGuiTreeNodeFlags_DefaultOpen)) { + ImGui::TextColored(g_InitCallCount > 0 ? ImVec4(0, 1, 0, 1) : ImVec4(1, 1, 0, 1), + "> 当前成功拦截次数: %d", g_InitCallCount.load()); + ImGui::BeginChild("LogRegion", ImVec2(0, 120), true, ImGuiWindowFlags_AlwaysVerticalScrollbar); + std::lock_guard lock(g_LogMutex); + for (const auto& log : g_AppLogs) { ImGui::TextUnformatted(log.c_str()); } + if (ImGui::GetScrollY() >= ImGui::GetScrollMaxY()) ImGui::SetScrollHereY(1.0f); + ImGui::EndChild(); + } + } + ImGui::End(); +} - ImGui::Render(); +void handle_android_event(AInputEvent* event) { + if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) { + int32_t action = AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK; + float autoScaleX = g_Touch.renderW / g_Touch.physW; + float autoScaleY = g_Touch.renderH / g_Touch.physH; + g_Touch.x = (AMotionEvent_getX(event, 0) * autoScaleX) + g_Touch.offsetX; + g_Touch.y = (AMotionEvent_getY(event, 0) * autoScaleY) + g_Touch.offsetY; + if (action == AMOTION_EVENT_ACTION_DOWN) g_Touch.down.store(true); + else if (action == AMOTION_EVENT_ACTION_UP || action == AMOTION_EVENT_ACTION_CANCEL) g_Touch.down.store(false); + } +} + +typedef int (*p_InputConsumer_consume)(void* instance, void* factory, bool consumeBatches, int64_t frameTime, uint32_t* outSeq, void** outEvent); +static p_InputConsumer_consume old_consume = nullptr; + +int hook_consume(void* instance, void* factory, bool consumeBatches, int64_t frameTime, uint32_t* outSeq, void** outEvent) { + int res = old_consume(instance, factory, consumeBatches, frameTime, outSeq, outEvent); + if (res == 0 && outEvent && *outEvent) handle_android_event((AInputEvent*)(*outEvent)); + return res; +} + +typedef EGLBoolean (*p_eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface); +static p_eglSwapBuffers old_eglSwapBuffers = nullptr; + +EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { + EGLint w, h; + eglQuerySurface(dpy, surface, EGL_WIDTH, &w); + eglQuerySurface(dpy, surface, EGL_HEIGHT, &h); + if (w <= 0 || h <= 0) return old_eglSwapBuffers(dpy, surface); + g_Touch.renderW = (float)w; + g_Touch.renderH = (float)h; + + GameSnapshot snapshot; + { + std::lock_guard lock(g_SnapshotMutex); + snapshot = g_CurrentSnapshot; } - static bool m_isHookInstalled; - static std::string m_hookStatusMsg; - -private: - static float m_userScale; - static ImGuiStyle m_defaultStyle; - static bool m_showDebugger; - static bool m_showRadar; - - // --- 应用赛博朋克深蓝科技风调色板 --- - static void ApplyTechStyle(ImGuiStyle& style) { - ImVec4* colors = style.Colors; - colors[ImGuiCol_Text] = ImVec4(0.85f, 0.95f, 1.00f, 1.00f); - colors[ImGuiCol_TextDisabled] = ImVec4(0.40f, 0.50f, 0.60f, 1.00f); - colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.06f, 0.09f, 0.96f); - colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.25f); - colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.12f, 0.98f); - colors[ImGuiCol_Border] = ImVec4(0.15f, 0.55f, 0.85f, 0.60f); - colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); - colors[ImGuiCol_FrameBg] = ImVec4(0.10f, 0.14f, 0.22f, 0.80f); - colors[ImGuiCol_FrameBgHovered] = ImVec4(0.18f, 0.35f, 0.58f, 0.80f); - colors[ImGuiCol_FrameBgActive] = ImVec4(0.22f, 0.45f, 0.75f, 1.00f); - colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.06f, 1.00f); - colors[ImGuiCol_TitleBgActive] = ImVec4(0.08f, 0.20f, 0.38f, 1.00f); - colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f); - colors[ImGuiCol_MenuBarBg] = ImVec4(0.05f, 0.05f, 0.08f, 1.00f); - colors[ImGuiCol_ScrollbarBg] = ImVec4(0.02f, 0.02f, 0.04f, 0.50f); - colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.15f, 0.35f, 0.60f, 1.00f); - colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.20f, 0.45f, 0.75f, 1.00f); - colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.25f, 0.55f, 0.90f, 1.00f); - colors[ImGuiCol_CheckMark] = ImVec4(0.20f, 0.85f, 1.00f, 1.00f); // 亮青色选中标记 - colors[ImGuiCol_SliderGrab] = ImVec4(0.20f, 0.55f, 0.85f, 1.00f); - colors[ImGuiCol_SliderGrabActive] = ImVec4(0.30f, 0.70f, 1.00f, 1.00f); - colors[ImGuiCol_Button] = ImVec4(0.10f, 0.30f, 0.55f, 0.80f); - colors[ImGuiCol_ButtonHovered] = ImVec4(0.15f, 0.40f, 0.70f, 1.00f); - colors[ImGuiCol_ButtonActive] = ImVec4(0.25f, 0.55f, 0.85f, 1.00f); - colors[ImGuiCol_Header] = ImVec4(0.12f, 0.25f, 0.45f, 0.80f); - colors[ImGuiCol_HeaderHovered] = ImVec4(0.18f, 0.35f, 0.60f, 1.00f); - colors[ImGuiCol_HeaderActive] = ImVec4(0.22f, 0.45f, 0.75f, 1.00f); - colors[ImGuiCol_Separator] = ImVec4(0.20f, 0.45f, 0.75f, 0.60f); - colors[ImGuiCol_SeparatorHovered] = ImVec4(0.30f, 0.60f, 0.90f, 0.80f); - colors[ImGuiCol_SeparatorActive] = ImVec4(0.40f, 0.75f, 1.00f, 1.00f); - colors[ImGuiCol_ResizeGrip] = ImVec4(0.15f, 0.35f, 0.60f, 0.30f); - colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.20f, 0.45f, 0.75f, 0.70f); - colors[ImGuiCol_ResizeGripActive] = ImVec4(0.25f, 0.55f, 0.90f, 0.95f); - colors[ImGuiCol_Tab] = ImVec4(0.10f, 0.25f, 0.45f, 0.85f); - colors[ImGuiCol_TabHovered] = ImVec4(0.20f, 0.45f, 0.75f, 1.00f); - colors[ImGuiCol_TabActive] = ImVec4(0.15f, 0.35f, 0.65f, 1.00f); - colors[ImGuiCol_TableHeaderBg] = ImVec4(0.12f, 0.18f, 0.28f, 1.00f); - colors[ImGuiCol_TableBorderStrong] = ImVec4(0.20f, 0.45f, 0.75f, 0.80f); - - style.WindowPadding = ImVec2(12.0f, 12.0f); - style.FramePadding = ImVec2(10.0f, 6.0f); - style.CellPadding = ImVec2(8.0f, 6.0f); - style.ItemSpacing = ImVec2(10.0f, 8.0f); - style.ItemInnerSpacing = ImVec2(8.0f, 6.0f); - style.ScrollbarSize = 10.0f; - style.GrabMinSize = 12.0f; - - // 工业风硬朗切角设计 (移除原本12.0f臃肿圆角) - style.WindowBorderSize = 1.0f; - style.ChildBorderSize = 1.0f; - style.FrameBorderSize = 1.0f; - style.WindowRounding = 4.0f; - style.ChildRounding = 2.0f; - style.FrameRounding = 2.0f; - style.PopupRounding = 2.0f; - style.ScrollbarRounding = 2.0f; - style.GrabRounding = 2.0f; - style.TabRounding = 2.0f; - } - - static void InitializeImGui() { + if (!g_Initialized) { ImGui::CreateContext(); ImGui_ImplOpenGL3_Init("#version 300 es"); ImGuiIO& io = ImGui::GetIO(); - m_defaultStyle = ImGui::GetStyle(); - ApplyTechStyle(m_defaultStyle); + // 应用赛博朋克深蓝配色 + ApplyTechStyle(ImGui::GetStyle()); - const char* systemFonts[] = { "/system/fonts/SysSans-Hans-Regular.ttf", "/system/fonts/NotoSansCJKjp-Regular.otc" }; - for (const char* fontPath : systemFonts) { - if (access(fontPath, R_OK) == 0) { - io.Fonts->AddFontFromFileTTF(fontPath, 32.0f, nullptr, io.Fonts->GetGlyphRangesChineseSimplifiedCommon()); - break; + const char* systemFonts[] = { "/system/fonts/SysSans-Hans-Regular.ttf", "/system/fonts/NotoSansCJKjp-Regular.otc", "/system/fonts/NotoSansSC-Regular.otf", "/system/fonts/DroidSansFallback.ttf" }; + for (int i = 0; i < 4; i++) { + if (access(systemFonts[i], R_OK) == 0) { + io.Fonts->AddFontFromFileTTF(systemFonts[i], 32.0f, NULL, io.Fonts->GetGlyphRangesChineseSimplifiedCommon()); + g_FontLoaded = true; break; } } + g_Initialized = true; } - static void DrawMainWindow(float w, float h, std::shared_ptr& snap) { - ImGui::SetNextWindowPos(ImVec2(30, 30), ImGuiCond_FirstUseEver); - ImGui::SetNextWindowSize(ImVec2(w * 0.6f, h * 0.45f), ImGuiCond_FirstUseEver); + ImGuiIO& io = ImGui::GetIO(); + io.DisplaySize = ImVec2(g_Touch.renderW, g_Touch.renderH); + io.MousePos = ImVec2(g_Touch.x, g_Touch.y); + io.MouseDown[0] = g_Touch.down.load(); - if (ImGui::Begin("CYBER-CORE 战术覆写终端 v2.5")) { - - // 模块挂载状态面板 - ImGui::BeginChild("HookController", ImVec2(0, 85), true); - ImGui::TextColored(ImVec4(0.4f, 0.8f, 1.0f, 1.0f), "SYS_STATUS // 系统内核状态"); - ImGui::Separator(); - if (!m_isHookInstalled) { - ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.7f, 0.1f, 0.2f, 1.0f)); - ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0.9f, 0.2f, 0.3f, 1.0f)); - if (ImGui::Button("[ ⚠ ] 建立核心态神经链路 (Kernel Hook)", ImVec2(-1, 35))) { - extern void InstallHooks(); - InstallHooks(); - } - ImGui::PopStyleColor(2); - } else { - ImGui::TextColored(ImVec4(0.0f, 1.0f, 0.4f, 1.0f), "[ ONLINE ] 核心链路稳定连接中..."); - } - ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), "日志回复: %s", m_hookStatusMsg.c_str()); - ImGui::EndChild(); + float deviceScale = (float)h / 1000.0f; + if (deviceScale < 1.0f) deviceScale = 1.0f; + float finalScale = deviceScale * g_DynamicScale * g_UserUIScale; - if (ImGui::CollapsingHeader("TACTICAL_CALIBRATION // 基础校准", ImGuiTreeNodeFlags_DefaultOpen)) { - ImGui::SliderFloat("终端UI缩放比例", &m_userScale, 0.5f, 2.0f); - ImGui::Checkbox("启用全息雷达 (HUD Radar)", &m_showRadar); ImGui::SameLine(); - ImGui::Checkbox("启用内存探针 (Memory Debug)", &m_showDebugger); - } - ImGui::Spacing(); - - ImGui::TextColored(ImVec4(0.0f, 1.0f, 1.0f, 1.0f), "DATA_STREAM // 实战数据流"); - ImGui::SameLine(ImGui::GetWindowWidth() - 150); - ImGui::TextColored(snap->inMatch ? ImVec4(0, 1, 0, 1) : ImVec4(1, 0.5f, 0, 1), - snap->inMatch ? "[ LIVE_SYNC_ON ]" : "[ SYNC_WAITING ]"); + static ImGuiStyle default_style = ImGui::GetStyle(); + ImGuiStyle& style = ImGui::GetStyle(); + style = default_style; + style.ScaleAllSizes(1.2f * finalScale); + io.FontGlobalScale = 1.2f * finalScale; - if (ImGui::BeginTable("PlayersTable", 5, ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg)) { - ImGui::TableSetupColumn("等级 (LVL)"); ImGui::TableSetupColumn("装甲值 (HP)"); - ImGui::TableSetupColumn("能量值 (MP)"); ImGui::TableSetupColumn("晶体 (GOLD)"); - ImGui::TableSetupColumn("坐标系 (X,Y)"); ImGui::TableHeadersRow(); - for (const auto& p : snap->players) { - ImGui::TableNextRow(); - ImGui::TableNextColumn(); ImGui::TextColored(ImVec4(1, 0.8f, 0, 1), "Lv.%d", p.level); - ImGui::TableNextColumn(); ImGui::Text("%d / %d", p.hp, p.maxHp); - ImGui::TableNextColumn(); ImGui::TextColored(ImVec4(0, 0.8f, 1, 1), "%d", p.mana); - ImGui::TableNextColumn(); ImGui::TextColored(ImVec4(0.8f, 0.8f, 0.8f, 1), "%d", p.gold); - ImGui::TableNextColumn(); ImGui::Text("%.0f, %.0f", p.mapX, p.mapY); - } - ImGui::EndTable(); + ImGui_ImplOpenGL3_NewFrame(); + ImGui::NewFrame(); + + // 触控波纹效果 + if (g_Touch.down.load()) { + ImGui::GetForegroundDrawList()->AddCircleFilled(io.MousePos, 20.0f * finalScale, IM_COL32(0, 255, 170, 150)); + ImGui::GetForegroundDrawList()->AddCircle(io.MousePos, 28.0f * finalScale, IM_COL32(0, 255, 170, 200), 0, 2.0f); + } + + if (g_BaseWindowHeight == 0.0f) g_BaseWindowHeight = h * 0.45f; + ImGui::SetNextWindowPos(ImVec2(30, 30), ImGuiCond_FirstUseEver); + ImGui::SetNextWindowSize(ImVec2(w * 0.6f, g_BaseWindowHeight), ImGuiCond_FirstUseEver); + + static bool show_pointer_debugger = true; + static bool show_radar = true; + + if (ImGui::Begin("CYBER-CORE 战术终端", nullptr, ImGuiWindowFlags_NoCollapse)) { + + // ========================================== + // 主内容区 (分离高度以便下方留出 Footer) + // ========================================== + float footerHeight = ImGui::GetStyle().ItemSpacing.y + ImGui::GetFrameHeightWithSpacing() + 5.0f; + ImGui::BeginChild("ScrollingRegion", ImVec2(0, -footerHeight), false, ImGuiWindowFlags_HorizontalScrollbar); + + ImGui::PushStyleColor(ImGuiCol_ChildBg, ImVec4(0.04f, 0.04f, 0.06f, 1.0f)); + ImGui::BeginChild("HookController", ImVec2(0, 75), true); + ImGui::TextColored(ImVec4(0.4f, 0.8f, 1.0f, 1.0f), "SYS_STATUS //"); + if (!g_IsHookInstalled) { + ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.7f, 0.1f, 0.2f, 1.0f)); + if (ImGui::Button("[ ⚠ ] 建立核心态挂载注入", ImVec2(-1, 35))) { + InstallCoreHook(); } + ImGui::PopStyleColor(); + } else { + ImGui::TextColored(ImVec4(0.0f, 1.0f, 0.4f, 1.0f), "[ ONLINE ] 核心链路稳定连接中..."); } - ImGui::End(); - } + ImGui::Text("日志: %s", g_HookStatusMsg.c_str()); + ImGui::EndChild(); + ImGui::PopStyleColor(); + ImGui::Separator(); - static void DrawRadar(float w, float h, std::shared_ptr& snap, float finalScale) { + if (ImGui::CollapsingHeader("TACTICAL_CONFIG // 触控与偏置校准")) { + ImGui::Text("坐标域偏移量 X:%.1f Y:%.1f", g_Touch.offsetX, g_Touch.offsetY); + if (ImGui::Button(" -10 ##x")) g_Touch.offsetX -= 10; ImGui::SameLine(); + if (ImGui::Button(" +10 ##x")) g_Touch.offsetX += 10; ImGui::SameLine(); + if (ImGui::Button(" -10 ##y")) g_Touch.offsetY -= 10; ImGui::SameLine(); + if (ImGui::Button(" +10 ##y")) g_Touch.offsetY += 10; + } + ImGui::Separator(); + + ImGui::Checkbox("启用全息雷达 (HUD Radar)", &show_radar); ImGui::SameLine(); + ImGui::Checkbox("开启内存探针排错", &show_pointer_debugger); + ImGui::Separator(); + + ImGui::TextColored(ImVec4(0, 1, 1, 1), "DATA_STREAM // 实战数据流"); + ImGui::SameLine(ImGui::GetWindowWidth() - 150); + ImGui::TextColored(snapshot.inMatch ? ImVec4(0, 1, 0, 1) : ImVec4(1, 0.5f, 0, 1), + snapshot.inMatch ? "[ LIVE_SYNC_ON ]" : "[ SYNC_WAITING ]"); + + if (ImGui::BeginTable("PlayersTable", 5, ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg)) { + ImGui::TableSetupColumn("等级(LVL)"); ImGui::TableSetupColumn("装甲(HP)"); + ImGui::TableSetupColumn("能量(MP)"); ImGui::TableSetupColumn("晶体(GOLD)"); + ImGui::TableSetupColumn("坐标系(X,Y)"); ImGui::TableHeadersRow(); + for (const auto& p : snapshot.players) { + ImGui::TableNextRow(); + ImGui::TableNextColumn(); ImGui::TextColored(ImVec4(1, 0.8f, 0, 1), "Lv.%d", p.level); + ImGui::TableNextColumn(); ImGui::Text("%d / %d", p.hp, p.maxHp); + ImGui::TableNextColumn(); ImGui::TextColored(ImVec4(0, 0.8f, 1, 1), "%d", p.mana); + ImGui::TableNextColumn(); ImGui::TextColored(ImVec4(0.8f, 0.8f, 0.8f, 1), "%d", p.gold); + ImGui::TableNextColumn(); ImGui::Text("%.0f, %.0f", p.mapX, p.mapY); + } + ImGui::EndTable(); + } + ImGui::EndChild(); + + // ========================================== + // Footer: 底部状态栏与右下角缩放滑块 + // ========================================== + ImGui::Separator(); + ImGui::AlignTextToFramePadding(); + ImGui::TextColored(ImVec4(0.0f, 1.0f, 0.8f, 1.0f), "[ SYS_OPT: STABLE ]"); + + float sliderWidth = ImGui::GetWindowWidth() * 0.40f; + if (sliderWidth > 300.0f) sliderWidth = 300.0f; + ImGui::SameLine(ImGui::GetWindowWidth() - sliderWidth - ImGui::GetStyle().WindowPadding.x); + ImGui::SetNextItemWidth(sliderWidth); + + ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(0.0f, 0.4f, 0.6f, 0.4f)); + ImGui::PushStyleColor(ImGuiCol_SliderGrab, ImVec4(0.0f, 0.9f, 1.0f, 1.0f)); + ImGui::SliderFloat("##UIScale", &g_UserUIScale, 0.5f, 2.5f, "UI ZOOM: %.2fx"); + ImGui::PopStyleColor(2); + } + ImGui::End(); + + if (show_pointer_debugger) DrawPointerDebugger(snapshot, w, h); + + // ========================================== + // 科技风十字全息雷达渲染 + // ========================================== + if (show_radar && snapshot.inMatch) { ImGui::SetNextWindowPos(ImVec2(w - 380, 50), ImGuiCond_FirstUseEver); ImGui::SetNextWindowSize(ImVec2(320, 320), ImGuiCond_FirstUseEver); @@ -513,20 +697,16 @@ private: ImDrawList* dl = ImGui::GetWindowDrawList(); ImVec2 center = ImVec2(p0.x + size.x * 0.5f, p0.y + size.y * 0.5f); - // 1. 绘制带有科技感的背板和外边框 - dl->AddRectFilled(p0, ImVec2(p0.x + size.x, p0.y + size.y), IM_COL32(10, 15, 25, 200), 8.0f); - dl->AddRect(p0, ImVec2(p0.x + size.x, p0.y + size.y), IM_COL32(0, 180, 255, 150), 8.0f, 0, 1.5f); + dl->AddRectFilled(p0, ImVec2(p0.x + size.x, p0.y + size.y), IM_COL32(10, 15, 25, 200)); + dl->AddRect(p0, ImVec2(p0.x + size.x, p0.y + size.y), IM_COL32(0, 180, 255, 150), 0, 0, 1.5f); - // 2. 绘制战术十字辅助线 (Crosshair) dl->AddLine(ImVec2(center.x, p0.y), ImVec2(center.x, p0.y + size.y), IM_COL32(0, 150, 255, 80)); dl->AddLine(ImVec2(p0.x, center.y), ImVec2(p0.x + size.x, center.y), IM_COL32(0, 150, 255, 80)); - // 3. 绘制雷达同心圆扫描环 dl->AddCircle(center, size.x * 0.25f, IM_COL32(0, 200, 255, 60), 32, 1.0f); dl->AddCircle(center, size.x * 0.45f, IM_COL32(0, 200, 255, 60), 32, 1.0f); - // 4. 绘制敌军坐标点位 (荧光特效) - for (const auto& p : snap->players) { + for (const auto& p : snapshot.players) { float nX = p.mapX / 10000.0f; float nY = p.mapY / 10000.0f; float rX = p0.x + (nX * size.x); @@ -534,11 +714,8 @@ private: if (nX > 0 && nX < 1 && nY > 0 && nY < 1) { ImVec2 point(rX, rY); - // 外发光层 dl->AddCircleFilled(point, 8.0f * finalScale, IM_COL32(255, 50, 50, 80)); - // 内核实体 dl->AddCircleFilled(point, 4.0f * finalScale, IM_COL32(255, 80, 80, 255)); - // 坐标连线(可选科技感) dl->AddLine(center, point, IM_COL32(255, 50, 50, 40), 1.0f); } } @@ -547,191 +724,33 @@ private: ImGui::PopStyleColor(2); } - static void DrawDebugger(float w, float h, std::shared_ptr& snap) { - ImGui::SetNextWindowPos(ImVec2(100, 100), ImGuiCond_FirstUseEver); - ImGui::SetNextWindowSize(ImVec2(w * 0.65f, h * 0.85f), ImGuiCond_FirstUseEver); - - if (ImGui::Begin("MEMORY_PROBE // 内存深度探针探查器")) { - if (ImGui::CollapsingHeader("OFFSET_MATRIX // 动态基址偏移修改矩阵", ImGuiTreeNodeFlags_DefaultOpen)) { - auto& engine = EngineCore::GetInstance(); - std::lock_guard lock(engine.GetOffsetMutex()); - auto& offsets = engine.GetOffsetsRef(); - - auto drawOffsetBtn = [](const char* label, uint32_t& val) { - ImGui::PushID(&val); - ImGui::TextColored(ImVec4(0.4f, 0.9f, 1.0f, 1.0f), "[ %s ] -> 当前十进制: %d (0x%X)", label, val, val); - if (ImGui::Button(" - 4 ", ImVec2(50, 0))) { if (val >= 4) val -= 4; else val = 0; } ImGui::SameLine(); - if (ImGui::Button(" + 4 ", ImVec2(50, 0))) val += 4; - ImGui::Separator(); - ImGui::PopID(); - }; - - drawOffsetBtn("地址1 (Lvl.1)", offsets.x0ToAddr1); - drawOffsetBtn("英雄数组 (Array)", offsets.addr1ToAddr2); - drawOffsetBtn("实体数据 (Entity)", offsets.itemToAddr3); - } - ImGui::Spacing(); - - if (ImGui::CollapsingHeader("SYSTEM_LOG // 终端底层执行回执", ImGuiTreeNodeFlags_DefaultOpen)) { - ImGui::BeginChild("LogRegion", ImVec2(0, 150), true, ImGuiWindowFlags_AlwaysVerticalScrollbar); - auto& logger = Logger::GetInstance(); - std::lock_guard lock(logger.GetMutex()); - for (const auto& log : logger.GetLogs()) { - ImGui::TextColored(ImVec4(0.6f, 0.8f, 0.6f, 1.0f), "> %s", log.c_str()); - } - if (ImGui::GetScrollY() >= ImGui::GetScrollMaxY()) ImGui::SetScrollHereY(1.0f); - ImGui::EndChild(); - } - } - ImGui::End(); - } -}; - -float UIRenderer::m_userScale = 1.0f; -ImGuiStyle UIRenderer::m_defaultStyle; -bool UIRenderer::m_showDebugger = false; -bool UIRenderer::m_showRadar = true; -bool UIRenderer::m_isHookInstalled = false; -std::string UIRenderer::m_hookStatusMsg = "等待用户指令..."; - -// ============================================================================ -// Dobby Hook 回调函数与模块基址寻找 (C 风格回调区) -// ============================================================================ -struct ModuleInfo { - const char* name; - uintptr_t base; -}; - -int DlIterateCallback(struct dl_phdr_info *info, size_t size, void *data) { - auto* modInfo = reinterpret_cast(data); - if (info->dlpi_name && strstr(info->dlpi_name, modInfo->name)) { - modInfo->base = info->dlpi_addr; - return 1; - } - return 0; -} - -uintptr_t GetModuleBase(const char* moduleName) { - ModuleInfo info = {moduleName, 0}; - dl_iterate_phdr(DlIterateCallback, &info); - - if (info.base == 0) { - if (FILE* f = fopen("/proc/self/maps", "r")) { - char line[512]; - while (fgets(line, sizeof(line), f)) { - if (strstr(line, moduleName)) { - uintptr_t start; - if (sscanf(line, "%lx", &start) == 1) { info.base = start; break; } - } - } - fclose(f); - } - } - return info.base; -} - -typedef void (*InitActorParamsFunc)(void* x0, void* x1, void* x2, void* x3, void* x4, void* x5, void* x6, void* x7); -static InitActorParamsFunc g_oldInitActorParams = nullptr; - -void HookInitActorParams(void* x0, void* x1, void* x2, void* x3, void* x4, void* x5, void* x6, void* x7) { - if (x0 != nullptr && reinterpret_cast(x0) > 0x10000000) { - EngineCore::GetInstance().SetActorManager(reinterpret_cast(x0)); - } - if (g_oldInitActorParams) { - g_oldInitActorParams(x0, x1, x2, x3, x4, x5, x6, x7); - } -} - -void InstallHooks() { - if (UIRenderer::m_isHookInstalled) return; - - uintptr_t base = GetModuleBase(kGameModule); - if (!base) { - UIRenderer::m_hookStatusMsg = "ERR: 未找到目标模块 libil2cpp.so"; - LOG_ERROR("未找到目标游戏模块模块!"); - return; - } - - uintptr_t targetAddr = base + 0x73507bc; - LOG_INFO("SYS_BASE: 0x%lx, TARGET: 0x%lx", base, targetAddr); - - void* pageStart = reinterpret_cast(targetAddr & ~0xFFF); - mprotect(pageStart, 0x2000, PROT_READ | PROT_WRITE | PROT_EXEC); - - int ret = DobbyHook(reinterpret_cast(targetAddr), - reinterpret_cast(HookInitActorParams), - reinterpret_cast(&g_oldInitActorParams)); - - if (ret == 0) { - UIRenderer::m_isHookInstalled = true; - UIRenderer::m_hookStatusMsg = "OK: 神经链路挂载完毕。"; - LOG_INFO("手动安装 Hook 成功!"); - } else { - UIRenderer::m_hookStatusMsg = "FATAL: 挂载被拒绝或发生崩溃"; - LOG_ERROR("挂钩失败, 返回码: %d", ret); - } -} - -// ---------------- EGL & Input Hook ---------------- -typedef int (*InputConsumerConsumeFunc)(void* instance, void* factory, bool consumeBatches, int64_t frameTime, uint32_t* outSeq, void** outEvent); -static InputConsumerConsumeFunc g_oldConsume = nullptr; - -int HookConsume(void* instance, void* factory, bool consumeBatches, int64_t frameTime, uint32_t* outSeq, void** outEvent) { - int res = g_oldConsume(instance, factory, consumeBatches, frameTime, outSeq, outEvent); - if (res == 0 && outEvent && *outEvent) { - TouchManager::GetInstance().ProcessEvent(reinterpret_cast(*outEvent)); - } - return res; -} - -typedef EGLBoolean (*EglSwapBuffersFunc)(EGLDisplay dpy, EGLSurface surface); -static EglSwapBuffersFunc g_oldEglSwapBuffers = nullptr; - -EGLBoolean HookEglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { - EGLint w = 0, h = 0; - eglQuerySurface(dpy, surface, EGL_WIDTH, &w); - eglQuerySurface(dpy, surface, EGL_HEIGHT, &h); - - if (w <= 0 || h <= 0) return g_oldEglSwapBuffers(dpy, surface); - - TouchManager::GetInstance().UpdateRenderSize(static_cast(w), static_cast(h)); - auto snapshot = EngineCore::GetInstance().GetLatestSnapshot(); - - GLint viewport[4]; glGetIntegerv(GL_VIEWPORT, viewport); - GLint depthTest; glGetIntegerv(GL_DEPTH_TEST, &depthTest); - + ImGui::Render(); + GLint v[4]; glGetIntegerv(GL_VIEWPORT, v); + GLint d; glGetIntegerv(GL_DEPTH_TEST, &d); glDisable(GL_DEPTH_TEST); glViewport(0, 0, w, h); - - UIRenderer::RenderFrame(static_cast(w), static_cast(h), snapshot); - ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); - - glViewport(viewport[0], viewport[1], viewport[2], viewport[3]); - if (depthTest) glEnable(GL_DEPTH_TEST); + glViewport(v[0], v[1], v[2], v[3]); + if (d) glEnable(GL_DEPTH_TEST); - return g_oldEglSwapBuffers(dpy, surface); + return old_eglSwapBuffers(dpy, surface); } -void* BootstrapThread(void*) { - void* eglSym = nullptr; - while (!(eglSym = DobbySymbolResolver("libEGL.so", "eglSwapBuffers"))) { sleep(1); } - DobbyHook(eglSym, reinterpret_cast(HookEglSwapBuffers), reinterpret_cast(&g_oldEglSwapBuffers)); +void* DelayedHookThread(void*) { + void* egl = nullptr; + while (!egl) { egl = DobbySymbolResolver("libEGL.so", "eglSwapBuffers"); if (!egl) sleep(1); } + DobbyHook(egl, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers); - void* inputSym = nullptr; - while (!(inputSym = DobbySymbolResolver("libinput.so", "_ZN7android13InputConsumer7consumeEPNS_26InputEventFactoryInterfaceEblPjPPNS_10InputEventE"))) { sleep(1); } - DobbyHook(inputSym, reinterpret_cast(HookConsume), reinterpret_cast(&g_oldConsume)); + void* ins = nullptr; + while (!ins) { ins = DobbySymbolResolver("libinput.so", "_ZN7android13InputConsumer7consumeEPNS_26InputEventFactoryInterfaceEblPjPPNS_10InputEventE"); if (!ins) sleep(1); } + DobbyHook(ins, (void*)hook_consume, (void**)&old_consume); + + std::thread(DataWorkerThread).detach(); - EngineCore::GetInstance().InitWorkerThread(); return nullptr; } -} // namespace Overlay - -// ============================================================================ -// 模块入口点 -// ============================================================================ -__attribute__((constructor)) void InitializePlugin() { - pthread_t threadId; - pthread_create(&threadId, nullptr, Overlay::BootstrapThread, nullptr); +__attribute__((constructor)) void init_plugin() { + pthread_t t; + pthread_create(&t, nullptr, DelayedHookThread, nullptr); }