diff --git a/main.cpp b/main.cpp index b09615ad5..eae40df80 100644 --- a/main.cpp +++ b/main.cpp @@ -14,6 +14,8 @@ #include #include #include +#include +#include #include "dobby.h" #include "imgui.h" #include "imgui_impl_android.h" @@ -22,11 +24,35 @@ #define TAG "IL2CPP_Drive" #define GAME_MODULE "libil2cpp.so" -#define LOGI(...) __android_log_print(ANDROID_LOG_INFO, TAG, __VA_ARGS__) -#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR, TAG, __VA_ARGS__) +// 日志缓冲区(线程安全,循环队列) +#define MAX_LOG_LINES 200 +#define MAX_LOG_LEN 256 +static std::mutex g_LogMutex; +static char g_LogBuffer[MAX_LOG_LINES][MAX_LOG_LEN]; +static int g_LogHead = 0; +static int g_LogCount = 0; + +void AddLog(const char* fmt, ...) { + char buf[MAX_LOG_LEN]; + va_list args; + va_start(args, fmt); + vsnprintf(buf, sizeof(buf), fmt, args); + va_end(args); + + std::lock_guard lock(g_LogMutex); + strncpy(g_LogBuffer[g_LogHead], buf, MAX_LOG_LEN - 1); + g_LogBuffer[g_LogHead][MAX_LOG_LEN - 1] = '\0'; + g_LogHead = (g_LogHead + 1) % MAX_LOG_LINES; + if (g_LogCount < MAX_LOG_LINES) g_LogCount++; + // 同时也输出到 logcat,方便调试 + __android_log_print(ANDROID_LOG_INFO, TAG, "%s", buf); +} + +// 全局变量 static bool g_Initialized = false; static bool g_FontLoaded = false; +static bool g_ShowLogWindow = true; // 默认显示日志窗口 struct { float x = 0.0f; @@ -50,22 +76,18 @@ static uintptr_t g_HookAddr_InitActor = 0; static uintptr_t g_HookAddr_ClearActor = 0; struct DynamicOffsets { - // 指针链偏移(根据你提供的值) uint32_t x0_to_addr1 = 0x20; uint32_t addr1_to_addr2 = 0x10; uint32_t item_to_addr3 = 0x18; uint32_t addr3_to_addr4 = 0x30; uint32_t addr3_to_addr5 = 0x100; uint32_t addr3_to_addr6 = 0x70; - - // 属性偏移 uint32_t prop_gold = 0x20; uint32_t prop_hp = 0x30; - uint32_t prop_maxhp = 0x32; // int16 + uint32_t prop_maxhp = 0x32; uint32_t prop_level = 0x50; uint32_t prop_mana = 0x28; }; - DynamicOffsets g_Offsets; std::mutex g_OffsetMutex; @@ -101,13 +123,13 @@ struct GameSnapshot { DebugChain debug; std::vector players; }; - std::mutex g_SnapshotMutex; GameSnapshot g_CurrentSnapshot; std::atomic g_ActorManager{0}; -// ---------- 后台数据读取线程 ---------- +// 后台数据读取线程 void DataWorkerThread() { + AddLog("[DataThread] 启动数据线程"); while (true) { GameSnapshot newSnap; DynamicOffsets currOff; @@ -116,12 +138,10 @@ void DataWorkerThread() { currOff = g_Offsets; } newSnap.offsets = currOff; - uintptr_t baseX0 = g_ActorManager.load(); if (baseX0 != 0) { newSnap.inMatch = true; newSnap.debug.baseX0 = baseX0; - uintptr_t addr1 = SafeRead(baseX0 + currOff.x0_to_addr1); newSnap.debug.addr1 = addr1; if (addr1) { @@ -129,16 +149,13 @@ void DataWorkerThread() { newSnap.debug.addr2 = addr2; if (addr2) { for (int i = 0; i < 15; ++i) { - uintptr_t item = SafeRead(addr2 + (i * 0x8)); + uintptr_t item = SafeRead(addr2 + i * 0x8); newSnap.debug.items[i].base = item; if (!item) continue; - uintptr_t addr3 = SafeRead(item + currOff.item_to_addr3); newSnap.debug.items[i].addr3 = addr3; if (!addr3) continue; - PlayerData p; - uintptr_t addr4 = SafeRead(addr3 + currOff.addr3_to_addr4); newSnap.debug.items[i].addr4 = addr4; if (addr4) { @@ -147,7 +164,6 @@ void DataWorkerThread() { p.maxHp = SafeRead(addr4 + currOff.prop_maxhp); p.level = SafeRead(addr4 + currOff.prop_level); } - uintptr_t addr5 = SafeRead(addr3 + currOff.addr3_to_addr5); newSnap.debug.items[i].addr5 = addr5; if (addr5) { @@ -156,21 +172,18 @@ void DataWorkerThread() { p.worldY = SafeRead(addr5 + 0x8); p.mana = SafeRead(addr5 + currOff.prop_mana); } - uintptr_t addr6 = SafeRead(addr3 + currOff.addr3_to_addr6); newSnap.debug.items[i].addr6 = addr6; if (addr6) { p.mapX = SafeRead(addr6 + 0x50); p.mapY = SafeRead(addr6 + 0x54); } - if (p.maxHp > 0 && p.maxHp < 50000) newSnap.players.push_back(p); } } } } - { std::lock_guard lock(g_SnapshotMutex); g_CurrentSnapshot = newSnap; @@ -179,7 +192,6 @@ void DataWorkerThread() { } } -// ---------- 模块基址获取(修正版,只取 r-xp 段)---------- uintptr_t GetModuleBase(const char* module_name) { FILE* fp = fopen("/proc/self/maps", "r"); if (!fp) return 0; @@ -195,29 +207,28 @@ uintptr_t GetModuleBase(const char* module_name) { return base; } -// ---------- 游戏 Hook 函数 ---------- +// Hook 函数 void (*old_InitActorParams)(void* x0, void* x1, void* x2, void* x3); void hook_InitActorParams(void* x0, void* x1, void* x2, void* x3) { - LOGI("[HOOK] InitActorParams called! x0 = %p", x0); + AddLog("[HOOK] InitActorParams called! x0 = %p", x0); if (x0 != nullptr) { g_ActorManager.store((uintptr_t)x0); - // 可选测试:尝试读取偏移,验证 x0 是否有效 uintptr_t test_addr = SafeRead((uintptr_t)x0 + g_Offsets.x0_to_addr1); - LOGI("[HOOK] x0 + 0x%x = %p", g_Offsets.x0_to_addr1, (void*)test_addr); + AddLog("[HOOK] x0+0x%x = %p", g_Offsets.x0_to_addr1, (void*)test_addr); } else { - LOGE("[HOOK] x0 is null!"); + AddLog("[HOOK] x0 is null!"); } old_InitActorParams(x0, x1, x2, x3); } void (*old_ClearActor)(void* x0); void hook_ClearActor(void* x0) { - LOGI("[HOOK] ClearActor called! x0 = %p", x0); + AddLog("[HOOK] ClearActor called! x0 = %p", x0); g_ActorManager.store(0); old_ClearActor(x0); } -// ---------- 辅助函数:分辨率自动获取 ---------- +// 辅助函数 void AutoFetchDeviceResolution() { FILE* pipe = popen("wm size", "r"); if (!pipe) return; @@ -229,13 +240,12 @@ void AutoFetchDeviceResolution() { g_Touch.physW = (float)std::max(w, h); g_Touch.physH = (float)std::min(w, h); g_Touch.isSizeAutoDetected = true; - LOGI("[Auto] Physical resolution: %.0fx%.0f", g_Touch.physW, g_Touch.physH); + AddLog("[Auto] 物理分辨率: %.0fx%.0f", g_Touch.physW, g_Touch.physH); } } pclose(pipe); } -// ---------- 输入事件处理 ---------- void handle_android_event(AInputEvent* event) { if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) { int32_t action = AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK; @@ -250,19 +260,17 @@ void handle_android_event(AInputEvent* event) { typedef int (*p_InputConsumer_consume)(void* instance, void* factory, bool consumeBatches, int64_t frameTime, uint32_t* outSeq, void** outEvent); static p_InputConsumer_consume old_consume = nullptr; - int hook_consume(void* instance, void* factory, bool consumeBatches, int64_t frameTime, uint32_t* outSeq, void** outEvent) { int res = old_consume(instance, factory, consumeBatches, frameTime, outSeq, outEvent); if (res == 0 && outEvent && *outEvent) handle_android_event((AInputEvent*)(*outEvent)); return res; } -// ---------- eglSwapBuffers Hook(ImGui 渲染)---------- typedef EGLBoolean (*p_eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface); static p_eglSwapBuffers old_eglSwapBuffers = nullptr; -// 前向声明 void DrawPointerDebugger(const GameSnapshot& snap, float w, float h); +void DrawLogWindow(); EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { EGLint w, h; @@ -282,7 +290,6 @@ EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { ImGui::CreateContext(); ImGui_ImplOpenGL3_Init("#version 300 es"); ImGuiIO& io = ImGui::GetIO(); - const char* systemFonts[] = { "/system/fonts/SysSans-Hans-Regular.ttf", "/system/fonts/NotoSansCJKjp-Regular.otc", @@ -293,11 +300,12 @@ EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { if (access(systemFonts[i], R_OK) == 0) { io.Fonts->AddFontFromFileTTF(systemFonts[i], 32.0f, NULL, io.Fonts->GetGlyphRangesChineseSimplifiedCommon()); g_FontLoaded = true; - LOGI("[ImGui] Loaded font: %s", systemFonts[i]); + AddLog("[ImGui] 加载字体成功: %s", systemFonts[i]); break; } } g_Initialized = true; + AddLog("[ImGui] 初始化完成"); } ImGuiIO& io = ImGui::GetIO(); @@ -347,7 +355,8 @@ EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { } ImGui::Separator(); ImGui::Checkbox("雷达", &show_radar); ImGui::SameLine(); - ImGui::Checkbox("调试器", &show_pointer_debugger); + ImGui::Checkbox("调试器", &show_pointer_debugger); ImGui::SameLine(); + ImGui::Checkbox("日志窗口", &g_ShowLogWindow); ImGui::Separator(); ImGui::TextColored(ImVec4(0,1,0,1), "状态: %s", snapshot.inMatch ? "局内" : "大厅"); @@ -394,6 +403,8 @@ EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { ImGui::PopStyleColor(); } + if (g_ShowLogWindow) DrawLogWindow(); + ImGui::Render(); GLint v[4]; glGetIntegerv(GL_VIEWPORT, v); GLint d; glGetIntegerv(GL_DEPTH_TEST, &d); @@ -406,12 +417,11 @@ EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { return old_eglSwapBuffers(dpy, surface); } -// ---------- 指针调试器窗口 ---------- void DrawPointerDebugger(const GameSnapshot& snap, float w, float h) { ImGui::SetNextWindowPos(ImVec2(100, 100), ImGuiCond_FirstUseEver); ImGui::SetNextWindowSize(ImVec2(w * 0.55f, h * 0.8f), ImGuiCond_FirstUseEver); if (ImGui::Begin("指针断点排错器 (IL2CPP)")) { - if (ImGui::CollapsingHeader("动态偏移修改面板 (十进制)", ImGuiTreeNodeFlags_DefaultOpen)) { + if (ImGui::CollapsingHeader("动态偏移修改面板", ImGuiTreeNodeFlags_DefaultOpen)) { std::lock_guard lock(g_OffsetMutex); auto drawOffsetBtn = [](const char* label, uint32_t& val) { ImGui::PushID(&val); @@ -467,57 +477,70 @@ void DrawPointerDebugger(const GameSnapshot& snap, float w, float h) { ImGui::End(); } -// ---------- 延迟 Hook 线程 ---------- +void DrawLogWindow() { + ImGui::SetNextWindowPos(ImVec2(50, 200), ImGuiCond_FirstUseEver); + ImGui::SetNextWindowSize(ImVec2(500, 300), ImGuiCond_FirstUseEver); + if (!ImGui::Begin("调试日志", &g_ShowLogWindow)) { + ImGui::End(); + return; + } + ImGui::BeginChild("LogScroll", ImVec2(0, 0), false, ImGuiWindowFlags_HorizontalScrollbar); + { + std::lock_guard lock(g_LogMutex); + int start = (g_LogHead - g_LogCount + MAX_LOG_LINES) % MAX_LOG_LINES; + for (int i = 0; i < g_LogCount; i++) { + int idx = (start + i) % MAX_LOG_LINES; + ImGui::TextUnformatted(g_LogBuffer[idx]); + } + if (ImGui::GetScrollY() >= ImGui::GetScrollMaxY()) + ImGui::SetScrollHereY(1.0f); + } + ImGui::EndChild(); + ImGui::End(); +} + +// 延迟初始化线程 void* DelayedHookThread(void*) { - // 1. 立即 Hook EGL 和 Input(保证菜单能显示) + AddLog("[Init] 插件启动,开始 Hook 渲染与输入..."); void* egl = DobbySymbolResolver("libEGL.so", "eglSwapBuffers"); if (egl) { int ret = DobbyHook(egl, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers); - LOGI("[EGL] DobbyHook result: %d", ret); + AddLog("[EGL] DobbyHook 结果: %d", ret); } else { - LOGE("[EGL] eglSwapBuffers not found"); + AddLog("[EGL] 未找到 eglSwapBuffers"); } - void* ins = DobbySymbolResolver("libinput.so", "_ZN7android13InputConsumer7consumeEPNS_26InputEventFactoryInterfaceEblPjPPNS_10InputEventE"); if (ins) { int ret = DobbyHook(ins, (void*)hook_consume, (void**)&old_consume); - LOGI("[Input] DobbyHook result: %d", ret); + AddLog("[Input] DobbyHook 结果: %d", ret); } else { - LOGE("[Input] InputConsumer::consume not found"); + AddLog("[Input] 未找到 InputConsumer::consume"); } - - // 2. 启动后台数据线程 + std::thread(DataWorkerThread).detach(); - - // 3. 等待 libil2cpp.so 加载并 Hook 游戏函数 + AddLog("[Init] 等待游戏模块加载..."); while (true) { uintptr_t base = GetModuleBase(GAME_MODULE); - if (base != 0) { + if (base) { g_GameBase = base; g_HookAddr_InitActor = base + 0x73507bc; g_HookAddr_ClearActor = base + 0x734bc10; - LOGI("[Game] libil2cpp.so base = 0x%lx", base); - LOGI("[Game] InitActor absolute addr = 0x%lx", g_HookAddr_InitActor); - LOGI("[Game] ClearActor absolute addr = 0x%lx", g_HookAddr_ClearActor); - + AddLog("[Game] libil2cpp.so 基址: 0x%lx", base); + AddLog("[Game] InitActor 绝对地址: 0x%lx", g_HookAddr_InitActor); + AddLog("[Game] ClearActor 绝对地址: 0x%lx", g_HookAddr_ClearActor); + int ret1 = DobbyHook((void*)g_HookAddr_InitActor, (void*)hook_InitActorParams, (void**)&old_InitActorParams); int ret2 = DobbyHook((void*)g_HookAddr_ClearActor, (void*)hook_ClearActor, (void**)&old_ClearActor); - LOGI("[Game] DobbyHook InitActor result: %d (0=success)", ret1); - LOGI("[Game] DobbyHook ClearActor result: %d", ret2); - - if (ret1 == 0 && ret2 == 0) { - LOGI("[Game] Hooks installed successfully"); - } else { - LOGE("[Game] Hook installation failed"); - } + AddLog("[Game] Hook InitActor 结果: %d, ClearActor: %d", ret1, ret2); break; } sleep(1); } + AutoFetchDeviceResolution(); + AddLog("[Init] 所有初始化完成,等待对局..."); return nullptr; } -// ---------- 入口 ---------- __attribute__((constructor)) void init_plugin() { pthread_t t; pthread_create(&t, nullptr, DelayedHookThread, nullptr);