From 685f44e300801f09c7a9715f680080c0396cd78d Mon Sep 17 00:00:00 2001 From: gggaa2152 <60614405+gggaa2152@users.noreply.github.com> Date: Mon, 6 Apr 2026 05:37:30 +0800 Subject: [PATCH] Update main.cpp --- main.cpp | 150 +++++++++++++++++++++---------------------------------- 1 file changed, 57 insertions(+), 93 deletions(-) diff --git a/main.cpp b/main.cpp index 90ee6ee48..081e8d4ca 100644 --- a/main.cpp +++ b/main.cpp @@ -16,7 +16,7 @@ #include "imgui.h" #include "backends/imgui_impl_opengl3.h" -#define TAG "JKMenu_SGame" +#define TAG "JKMenu_TRACE" #define LOGI(...) __android_log_print(ANDROID_LOG_INFO, TAG, __VA_ARGS__) #define LOGE(...) __android_log_print(ANDROID_LOG_ERROR, TAG, __VA_ARGS__) @@ -27,10 +27,7 @@ int g_FrameCount = 0; pthread_mutex_t g_CtxMutex = PTHREAD_MUTEX_INITIALIZER; EGLBoolean (*old_eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface) = nullptr; -struct TouchData { - float x, y; - bool down; -} g_Touch; +struct TouchData { float x, y; bool down; } g_Touch; uintptr_t get_module_base(const char* name) { FILE* fp = fopen("/proc/self/maps", "r"); @@ -46,157 +43,124 @@ uintptr_t get_module_base(const char* name) { return base; } -// --- 增强版 GL 状态保护 --- -struct GLStateBackup { - GLint last_program, last_texture, last_active_texture, last_array_buffer, last_element_array_buffer; - GLint last_vertex_array, last_fbo, last_viewport[4], last_scissor_box[4]; - GLboolean last_enable_blend, last_enable_cull_face, last_enable_depth_test, last_enable_scissor_test; - - void Backup() { - glGetIntegerv(GL_CURRENT_PROGRAM, &last_program); - glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture); - glGetIntegerv(GL_ACTIVE_TEXTURE, &last_active_texture); - glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &last_array_buffer); - glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &last_element_array_buffer); - glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &last_vertex_array); - glGetIntegerv(GL_FRAMEBUFFER_BINDING, &last_fbo); - glGetIntegerv(GL_VIEWPORT, last_viewport); - glGetIntegerv(GL_SCISSOR_BOX, last_scissor_box); - last_enable_blend = glIsEnabled(GL_BLEND); - last_enable_cull_face = glIsEnabled(GL_CULL_FACE); - last_enable_depth_test = glIsEnabled(GL_DEPTH_TEST); - last_enable_scissor_test = glIsEnabled(GL_SCISSOR_TEST); - } - - void Restore() { - glUseProgram(last_program); - glBindFramebuffer(GL_FRAMEBUFFER, last_fbo); - glActiveTexture(last_active_texture); - glBindTexture(GL_TEXTURE_2D, last_texture); - glBindVertexArray(last_vertex_array); - glBindBuffer(GL_ARRAY_BUFFER, last_array_buffer); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, last_element_array_buffer); - if (last_enable_blend) glEnable(GL_BLEND); else glDisable(GL_BLEND); - if (last_enable_cull_face) glEnable(GL_CULL_FACE); else glDisable(GL_CULL_FACE); - if (last_enable_depth_test) glEnable(GL_DEPTH_TEST); else glDisable(GL_DEPTH_TEST); - if (last_enable_scissor_test) glEnable(GL_SCISSOR_TEST); else glDisable(GL_SCISSOR_TEST); - glViewport(last_viewport[0], last_viewport[1], last_viewport[2], last_viewport[3]); - glScissor(last_scissor_box[0], last_scissor_box[1], last_scissor_box[2], last_scissor_box[3]); - } -}; - void DrawImGui(int width, int height) { if (!g_ShowMenu) return; - GLStateBackup gl_state; - gl_state.Backup(); + // STEP 4.1: 进入绘制逻辑 + LOGI("[TRACE] Step 4.1: Enter DrawImGui"); - // 核心保护:强制切断与游戏原有渲染管线的所有联系 + // 保存状态 + GLint last_fbo, last_vao, last_program; + glGetIntegerv(GL_FRAMEBUFFER_BINDING, &last_fbo); + glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &last_vao); + glGetIntegerv(GL_CURRENT_PROGRAM, &last_program); + + // STEP 4.2: 状态解绑 glBindFramebuffer(GL_FRAMEBUFFER, 0); glBindVertexArray(0); glBindBuffer(GL_ARRAY_BUFFER, 0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); - glDisable(GL_SCISSOR_TEST); // 防止 ImGui 窗口被游戏的裁剪区域切掉 for (int i = 0; i < 8; i++) glDisableVertexAttribArray(i); - - ImGuiIO& io = ImGui::GetIO(); - io.MousePos = ImVec2(g_Touch.x, g_Touch.y); - io.MouseDown[0] = g_Touch.down; + LOGI("[TRACE] Step 4.2: State Unbind Success"); ImGui_ImplOpenGL3_NewFrame(); ImGui::NewFrame(); - ImGui::SetNextWindowPos(ImVec2(100, 100), ImGuiCond_FirstUseEver); - ImGui::SetNextWindowSize(ImVec2(500, 350), ImGuiCond_FirstUseEver); - - if (ImGui::Begin("JKMenu v4.6 - Android 15 Master", &g_ShowMenu)) { - ImGui::TextColored(ImVec4(0, 1, 0, 1), "Safe Rendering Enabled"); - ImGui::Text("Frames: %d | FPS: %.1f", g_FrameCount, io.Framerate); - ImGui::Separator(); - static bool esp = false; - ImGui::Checkbox("Enemy ESP", &esp); - if (ImGui::Button("Hide Menu")) g_ShowMenu = false; + ImGui::SetNextWindowSize(ImVec2(400, 250), ImGuiCond_FirstUseEver); + if (ImGui::Begin("Debug Trace Menu", &g_ShowMenu)) { + ImGui::Text("If you see this, Step 4.3 is OK"); + if (ImGui::Button("Test Crash Point")) { LOGI("Button Clicked"); } } ImGui::End(); + // STEP 4.3: 生成绘制数据 ImGui::Render(); - ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); + LOGI("[TRACE] Step 4.3: ImGui Render Data Generated"); - gl_state.Restore(); + // STEP 4.4: 提交 GPU 绘制 (最容易闪退的点) + LOGI("[TRACE] Step 4.4: Executing glDraw..."); + ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); + LOGI("[TRACE] Step 4.5: glDraw Finished"); + + // 还原状态 + glBindFramebuffer(GL_FRAMEBUFFER, last_fbo); + glBindVertexArray(last_vao); + glUseProgram(last_program); } EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { - if (pthread_mutex_trylock(&g_CtxMutex) != 0) { - return old_eglSwapBuffers(dpy, surface); - } + if (pthread_mutex_trylock(&g_CtxMutex) != 0) return old_eglSwapBuffers(dpy, surface); g_FrameCount++; - EGLint width, height; - eglQuerySurface(dpy, surface, EGL_WIDTH, &width); - eglQuerySurface(dpy, surface, EGL_HEIGHT, &height); - - // 增加延迟,确保游戏已经完全进入稳定渲染循环 - if (!g_Initialized && g_FrameCount > 200 && width > 0 && height > 0) { + // STEP 3: 检测初始化时机 + if (!g_Initialized && g_FrameCount > 150) { + LOGI("[TRACE] Step 3.1: Start ImGui Init"); IMGUI_CHECKVERSION(); ImGui::CreateContext(); ImGuiIO& io = ImGui::GetIO(); io.IniFilename = nullptr; - io.DisplaySize = ImVec2((float)width, (float)height); + + EGLint w, h; + eglQuerySurface(dpy, surface, EGL_WIDTH, &w); + eglQuerySurface(dpy, surface, EGL_HEIGHT, &h); + io.DisplaySize = ImVec2((float)w, (float)h); - if (ImGui_ImplOpenGL3_Init("#version 300 es")) { + if (ImGui_ImplOpenGL3_Init("#version 100")) { g_Initialized = true; - LOGI("ImGui Context Initialized (Frame: %d)", g_FrameCount); + LOGI("[TRACE] Step 3.2: ImGui Init Success"); + } else { + LOGE("[TRACE] Step 3.2 ERROR: ImGui Init Failed"); } } - if (g_Initialized && width > 10 && height > 10) { - ImGui::GetIO().DisplaySize = ImVec2((float)width, (float)height); - DrawImGui(width, height); + if (g_Initialized) { + EGLint w, h; + eglQuerySurface(dpy, surface, EGL_WIDTH, &w); + eglQuerySurface(dpy, surface, EGL_HEIGHT, &h); + DrawImGui(w, h); } pthread_mutex_unlock(&g_CtxMutex); return old_eglSwapBuffers(dpy, surface); } +// 输入处理 (Step 5) int (*old_AInputEvent_getType)(const AInputEvent* event) = nullptr; int hook_AInputEvent_getType(const AInputEvent* event) { - if (!event) return old_AInputEvent_getType(event); int type = old_AInputEvent_getType(event); if (type == AINPUT_EVENT_TYPE_MOTION) { g_Touch.x = AMotionEvent_getRawX(event, 0); g_Touch.y = AMotionEvent_getRawY(event, 0); int action = AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK; - if (action == AMOTION_EVENT_ACTION_DOWN) g_Touch.down = true; - if (action == AMOTION_EVENT_ACTION_UP) g_Touch.down = false; + g_Touch.down = (action == AMOTION_EVENT_ACTION_DOWN || action == AMOTION_EVENT_ACTION_MOVE); } return type; } void* init_thread(void*) { - LOGI("Monitoring started..."); + LOGI("[TRACE] Step 1: Thread Started"); while (!get_module_base("libEGL.so")) usleep(100000); void* egl_handle = dlopen("libEGL.so", RTLD_LAZY); if (egl_handle) { - void* sym_egl = dlsym(egl_handle, "eglSwapBuffers"); - if (sym_egl) { - DobbyHook(sym_egl, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers); - LOGI("eglSwapBuffers Hook applied."); + void* sym = dlsym(egl_handle, "eglSwapBuffers"); + if (sym) { + DobbyHook(sym, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers); + LOGI("[TRACE] Step 2.1: eglSwapBuffers Hooked"); } dlclose(egl_handle); } - void* sym_input = dlsym(RTLD_DEFAULT, "AInputEvent_getType"); - if (sym_input) { - DobbyHook(sym_input, (void*)hook_AInputEvent_getType, (void**)&old_AInputEvent_getType); - LOGI("AInputEvent_getType Hook applied."); + void* sym_in = dlsym(RTLD_DEFAULT, "AInputEvent_getType"); + if (sym_in) { + DobbyHook(sym_in, (void*)hook_AInputEvent_getType, (void**)&old_AInputEvent_getType); + LOGI("[TRACE] Step 2.2: Input Hooked"); } return nullptr; } -__attribute__((constructor)) -void _init() { +__attribute__((constructor)) void _init() { pthread_t tid; pthread_create(&tid, nullptr, init_thread, nullptr); pthread_detach(tid);