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docs: Update README with #8597 reference and expanded texture destroy fix scope
- PR #9475 now covers DX9, Allegro5, SDLRenderer2, SDLRenderer3 (not just OpenGL2) - Linked to Issue #8597 (multi-threaded render domain safety) - Updated bug fix summary with full backend list
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@ -28,7 +28,7 @@ This fork tracks upstream and contributes back via PRs:
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| [#9467](https://github.com/ocornut/imgui/pull/9467) | [#8878](https://github.com/ocornut/imgui/issues/8878) | Android CI: Pin Gradle 9.4.1 via setup-gradle action | **MERGED** ✅ |
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| [#9473](https://github.com/ocornut/imgui/pull/9473) | [#8802](https://github.com/ocornut/imgui/issues/8802) | OpenGL2/3: Backup and restore GL_UNPACK state in UpdateTexture() | **MERGED** ✅ |
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| [#9474](https://github.com/ocornut/imgui/pull/9474) | [#6627](https://github.com/ocornut/imgui/issues/6627) | Android: Clear mouse pos on touch release + SDL2: Restore StartTextInput | **MERGED** ✅ |
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| [#9475](https://github.com/ocornut/imgui/pull/9475) | — | OpenGL2: Defer texture destruction until UnusedFrames > 0 | Open |
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| [#9475](https://github.com/ocornut/imgui/pull/9475) | [#8597](https://github.com/ocornut/imgui/issues/8597) | OpenGL2/DX9/Allegro5/SDLRenderer2/SDLRenderer3: Defer texture destruction until UnusedFrames > 0 | Open |
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| [#9468](https://github.com/ocornut/imgui/pull/9468) | [#9390](https://github.com/ocornut/imgui/issues/9390) | Vulkan: Fixed use-after-free in multi-viewport dynamic rendering | Closed |
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| [#9469](https://github.com/ocornut/imgui/pull/9469) | [#3446](https://github.com/ocornut/imgui/issues/3446) | Android: Move JNI keyboard/clipboard into backend, add display metrics | Open (under review) |
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@ -41,7 +41,7 @@ This fork tracks upstream and contributes back via PRs:
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- **SDL2 soft keyboard** — Restored `SDL_StartTextInput()`/`SDL_StopTextInput()` under `#ifdef __ANDROID__` for on-screen keyboard (#7636)
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**Open PRs (2):**
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- **OpenGL2 texture destroy** — Defer destruction until `UnusedFrames > 0`, matching all other backends (#9475)
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- **Texture destroy deferral** — Defer destruction until `UnusedFrames > 0` in DX9, Allegro5, SDLRenderer2, SDLRenderer3, matching all other backends. Addresses multi-threaded rendering safety concerns raised in #8597. (#9475, companion to already-merged OpenGL2 fix)
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- **Android backend cleanup** — Move JNI keyboard/clipboard into backend, add display metrics, breaking change to Init() signature (#9469, under review by Omar)
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## Go Bindings
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