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Tables: reset display order in non-reorderable tables
Co-authored-by: Anujgiri1279 <122677344+Anujgiri1279@users.noreply.github.com>
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@ -4107,6 +4107,13 @@ static int IMGUI_CDECL TableFixDisplayOrderComparer(const void* lhs, const void*
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// Fix invalid display order data: compact values (0,1,3 -> 0,1,2); preserve relative order (0,3,1 -> 0,2,1); deduplicate (0,4,1,1 -> 0,3,1,2)
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void ImGui::TableFixDisplayOrder(ImGuiTable* table)
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{
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if ((table->Flags & ImGuiTableFlags_Reorderable) == 0)
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{
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for (int n = 0; n < table->ColumnsCount; n++)
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table->DisplayOrderToIndex[n] = table->Columns[n].DisplayOrder = (ImGuiTableColumnIdx)n;
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return;
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}
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ImGuiContext& g = *GImGui;
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g.TempBuffer.reserve((int)(sizeof(ImGuiTableFixDisplayOrderColumnData) * table->ColumnsCount)); // FIXME: Maybe wrap those two lines as a helper.
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ImGuiTableFixDisplayOrderColumnData* fdo_columns = (ImGuiTableFixDisplayOrderColumnData*)(void*)g.TempBuffer.Data;
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