mirror of
https://github.com/ocornut/imgui.git
synced 2026-11-06 06:25:54 +01:00
Move public macros from imgui.h to imgui_macros.h
C++20 modules don't export macros, so users of 'import imgui;' need another way to get IMGUI_VERSION, IM_COL32() and friends. Gather the version, the imconfig.h include and every public macro into a standalone header. imgui.h includes it, so header users see no change. imgui_internal.h now includes imgui.h unconditionally, because a defined IMGUI_VERSION no longer implies that imgui.h was included. imgui.h's #pragma once already prevents double inclusion.
This commit is contained in:
parent
580c00c316
commit
59a85207cc
145
imgui.h
145
imgui.h
@ -27,13 +27,6 @@
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// EVERYTHING ELSE should be asked in 'Issues'! We are building a database of cross-linked knowledge there.
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// Since 1.92, we encourage font loading questions to also be posted in 'Issues'.
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// Library Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
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#define IMGUI_VERSION "1.93.0 WIP"
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#define IMGUI_VERSION_NUM 19297
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#define IMGUI_HAS_TABLE // Added BeginTable() - from IMGUI_VERSION_NUM >= 18000
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#define IMGUI_HAS_TEXTURES // Added ImGuiBackendFlags_RendererHasTextures - from IMGUI_VERSION_NUM >= 19198
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/*
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Index of this file:
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@ -60,12 +53,8 @@ Index of this file:
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#pragma once
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// Configuration file with compile-time options
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// (edit imconfig.h or '#define IMGUI_USER_CONFIG "myfilename.h" from your build system)
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#ifdef IMGUI_USER_CONFIG
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#include IMGUI_USER_CONFIG
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#endif
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#include "imconfig.h"
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// Version, configuration file with compile-time options (imconfig.h) and macros
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#include "imgui_macros.h"
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#ifndef IMGUI_DISABLE
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@ -79,65 +68,6 @@ Index of this file:
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#include <stddef.h> // ptrdiff_t, NULL
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#include <string.h> // memset, memmove, memcpy, strlen, strchr, strcpy, strcmp
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// Define attributes of all API symbols declarations (e.g. for DLL under Windows)
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// IMGUI_API is used for core imgui functions, IMGUI_IMPL_API is used for the default backends files (imgui_impl_xxx.h)
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// Using dear imgui via a shared library is not recommended: we don't guarantee backward nor forward ABI compatibility + this is a call-heavy library and function call overhead adds up.
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#ifndef IMGUI_API
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#define IMGUI_API
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#endif
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#ifndef IMGUI_IMPL_API
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#define IMGUI_IMPL_API IMGUI_API
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#endif
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// Helper Macros
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// (note: compiling with NDEBUG will usually strip out assert() to nothing, which is NOT recommended because we use asserts to notify of programmer mistakes.)
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#ifndef IM_ASSERT
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#include <assert.h>
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#define IM_ASSERT(_EXPR) assert(_EXPR) // You can override the default assert handler by editing imconfig.h
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#endif
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#define IM_COUNTOF(_ARR) ((int)(sizeof(_ARR) / sizeof(*(_ARR)))) // Size of a static C-style array. Don't use on pointers!
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#define IM_UNUSED(_VAR) ((void)(_VAR)) // Used to silence "unused variable warnings". Often useful as asserts may be stripped out from final builds.
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#define IM_STRINGIFY_HELPER(_EXPR) #_EXPR
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#define IM_STRINGIFY(_EXPR) IM_STRINGIFY_HELPER(_EXPR) // Preprocessor idiom to stringify e.g. an integer or a macro.
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// Check that version and structures layouts are matching between compiled imgui code and caller. Read comments above DebugCheckVersionAndDataLayout() for details.
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#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
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// Helper Macros - IM_FMTARGS, IM_FMTLIST: Apply printf-style warnings to our formatting functions.
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// (MSVC provides an equivalent mechanism via SAL Annotations but it requires the macros in a different
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// location. e.g. #include <sal.h> + void myprintf(_Printf_format_string_ const char* format, ...),
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// and only works when using Code Analysis, rather than just normal compiling).
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// (see https://github.com/ocornut/imgui/issues/8871 for a patch to enable this for MSVC's Code Analysis)
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#if !defined(IMGUI_USE_STB_SPRINTF) && defined(__MINGW32__) && !defined(__clang__)
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#define IM_FMTARGS(FMT) __attribute__((format(gnu_printf, FMT, FMT+1)))
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#define IM_FMTLIST(FMT) __attribute__((format(gnu_printf, FMT, 0)))
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#elif !defined(IMGUI_USE_STB_SPRINTF) && (defined(__clang__) || defined(__GNUC__))
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#define IM_FMTARGS(FMT) __attribute__((format(printf, FMT, FMT+1)))
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#define IM_FMTLIST(FMT) __attribute__((format(printf, FMT, 0)))
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#else
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#define IM_FMTARGS(FMT)
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#define IM_FMTLIST(FMT)
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#endif
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// Disable some of MSVC most aggressive Debug runtime checks in function header/footer (used in some simple/low-level functions)
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#if defined(_MSC_VER) && !defined(__clang__) && !defined(__INTEL_COMPILER) && !defined(IMGUI_DEBUG_PARANOID)
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#define IM_MSVC_RUNTIME_CHECKS_OFF __pragma(runtime_checks("",off)) __pragma(check_stack(off)) __pragma(strict_gs_check(push,off))
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#define IM_MSVC_RUNTIME_CHECKS_RESTORE __pragma(runtime_checks("",restore)) __pragma(check_stack()) __pragma(strict_gs_check(pop))
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#else
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#define IM_MSVC_RUNTIME_CHECKS_OFF
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#define IM_MSVC_RUNTIME_CHECKS_RESTORE
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#endif
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// Alternative to using a .natstepfilter file or other scripts in misc/debuggers/ to skip debug-stepping selected trivial functions.
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// If you get a compiler error or warning related to use, please report it to us!
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#if (defined(__clang__) && (__clang_major__ >= 7)) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8)))
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#define IM_NODEBUGSTEP [[gnu::artificial]]
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#elif defined(_MSC_VER) && (_MSC_VER >= 1915)
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#define IM_NODEBUGSTEP __declspec(non_user_code)
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#else
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#define IM_NODEBUGSTEP
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#endif
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// Warnings
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#ifdef _MSC_VER
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#pragma warning (push)
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@ -350,13 +280,6 @@ IM_MSVC_RUNTIME_CHECKS_RESTORE
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typedef ImU64 ImTextureID; // Default: store up to 64-bits (any pointer or integer). A majority of backends are ok with that.
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#endif
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// Define this if you need to change the invalid value for your backend.
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// - If your backend is using ImTextureID to store an index/offset and you need 0 to be valid, You can add '#define ImTextureID_Invalid ((ImTextureID)-1)' in your imconfig.h file.
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// - From 2026/03/12 to 2026/03/19 we experimented with changing to default to -1, but I worried it would cause too many issues in third-party code so it was reverted.
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#ifndef ImTextureID_Invalid
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#define ImTextureID_Invalid ((ImTextureID)0)
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#endif
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// ImTextureRef = higher-level identifier for a texture. Store a ImTextureID _or_ a ImTextureData*.
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// The identifier is valid even before the texture has been uploaded to the GPU/graphics system.
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// This is what gets passed to functions such as `ImGui::Image()`, `ImDrawList::AddImage()`.
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@ -1544,10 +1467,6 @@ enum ImGuiDragDropFlags_
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#endif
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};
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// Standard Drag and Drop payload types. You can define you own payload types using short strings. Types starting with '_' are defined by Dear ImGui.
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#define IMGUI_PAYLOAD_TYPE_COLOR_3F "_COL3F" // float[3]: Standard type for colors, without alpha. User code may use this type.
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#define IMGUI_PAYLOAD_TYPE_COLOR_4F "_COL4F" // float[4]: Standard type for colors. User code may use this type.
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// A primary data type
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enum ImGuiDataType_
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{
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@ -2216,16 +2135,6 @@ struct ImGuiTableColumnSortSpecs
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// [SECTION] Helpers: Debug log, memory allocations macros, ImVector<>
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Debug Logging into ShowDebugLogWindow(), tty and more.
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//-----------------------------------------------------------------------------
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#ifndef IMGUI_DISABLE_DEBUG_TOOLS
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#define IMGUI_DEBUG_LOG(...) ImGui::DebugLog(__VA_ARGS__)
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#else
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#define IMGUI_DEBUG_LOG(...) ((void)0)
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#endif
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//-----------------------------------------------------------------------------
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// IM_MALLOC(), IM_FREE(), IM_NEW(), IM_PLACEMENT_NEW(), IM_DELETE()
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// We call C++ constructor on own allocated memory via the placement "new(ptr) Type()" syntax.
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@ -2235,10 +2144,6 @@ struct ImGuiTableColumnSortSpecs
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struct ImNewWrapper {};
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inline void* operator new(size_t, ImNewWrapper, void* ptr) { return ptr; }
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inline void operator delete(void*, ImNewWrapper, void*) {} // This is only required so we can use the symmetrical new()
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#define IM_ALLOC(_SIZE) ImGui::MemAlloc(_SIZE)
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#define IM_FREE(_PTR) ImGui::MemFree(_PTR)
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#define IM_PLACEMENT_NEW(_PTR) new(ImNewWrapper(), _PTR)
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#define IM_NEW(_TYPE) new(ImNewWrapper(), ImGui::MemAlloc(sizeof(_TYPE))) _TYPE
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template<typename T> void IM_DELETE(T* p) { if (p) { p->~T(); ImGui::MemFree(p); } }
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//-----------------------------------------------------------------------------
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@ -2768,14 +2673,6 @@ struct ImGuiPayload
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// [SECTION] Helpers (ImGuiOnceUponAFrame, ImGuiTextFilter, ImGuiTextBuffer, ImGuiStorage, ImGuiListClipper, Math Operators, ImColor)
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//-----------------------------------------------------------------------------
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// Helper: Unicode defines
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#define IM_UNICODE_CODEPOINT_INVALID 0xFFFD // Invalid Unicode code point (standard value).
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#ifdef IMGUI_USE_WCHAR32
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#define IM_UNICODE_CODEPOINT_MAX 0x10FFFF // Maximum Unicode code point supported by this build.
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#else
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#define IM_UNICODE_CODEPOINT_MAX 0xFFFF // Maximum Unicode code point supported by this build.
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#endif
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// Helper: Execute a block of code at maximum once a frame. Convenient if you want to quickly create a UI within deep-nested code that runs multiple times every frame.
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// Usage: static ImGuiOnceUponAFrame oaf; if (oaf) ImGui::Text("This will be called only once per frame");
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struct ImGuiOnceUponAFrame
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@ -2996,29 +2893,6 @@ IM_NODEBUGSTEP inline bool operator!=(const ImVec4& lhs, const ImVec4& rhs) {
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IM_MSVC_RUNTIME_CHECKS_RESTORE
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#endif
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// Helpers macros to generate 32-bit encoded colors
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// - User can declare their own format by #defining the 5 _SHIFT/_MASK macros in their imconfig file.
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// - Any setting other than the default will need custom backend support. The only standard backend that supports anything else than the default is DirectX9.
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#ifndef IM_COL32_R_SHIFT
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#ifdef IMGUI_USE_BGRA_PACKED_COLOR
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#define IM_COL32_R_SHIFT 16
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#define IM_COL32_G_SHIFT 8
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#define IM_COL32_B_SHIFT 0
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#define IM_COL32_A_SHIFT 24
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#define IM_COL32_A_MASK 0xFF000000
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#else
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#define IM_COL32_R_SHIFT 0
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#define IM_COL32_G_SHIFT 8
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#define IM_COL32_B_SHIFT 16
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#define IM_COL32_A_SHIFT 24
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#define IM_COL32_A_MASK 0xFF000000
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#endif
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#endif
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#define IM_COL32(R,G,B,A) (((ImU32)(A)<<IM_COL32_A_SHIFT) | ((ImU32)(B)<<IM_COL32_B_SHIFT) | ((ImU32)(G)<<IM_COL32_G_SHIFT) | ((ImU32)(R)<<IM_COL32_R_SHIFT))
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#define IM_COL32_WHITE IM_COL32(255,255,255,255) // Opaque white = 0xFFFFFFFF
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#define IM_COL32_BLACK IM_COL32(0,0,0,255) // Opaque black
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#define IM_COL32_BLACK_TRANS IM_COL32(0,0,0,0) // Transparent black = 0x00000000
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// Helper: ImColor() implicitly converts colors to either ImU32 (packed 4x1 byte) or ImVec4 (4x1 float)
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// Prefer using IM_COL32() macros if you want a guaranteed compile-time ImU32 for usage with ImDrawList API.
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// **Avoid storing ImColor! Store either u32 of ImVec4. This is not a full-featured color class. MAY OBSOLETE.
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@ -3202,11 +3076,6 @@ struct ImGuiSelectionExternalStorage
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// Hold a series of drawing commands. The user provides a renderer for ImDrawData which essentially contains an array of ImDrawList.
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//-----------------------------------------------------------------------------
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// The maximum line width to bake anti-aliased textures for. Build atlas with ImFontAtlasFlags_NoBakedLines to disable baking.
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#ifndef IM_DRAWLIST_TEX_LINES_WIDTH_MAX
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#define IM_DRAWLIST_TEX_LINES_WIDTH_MAX (32)
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#endif
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// ImDrawIdx: vertex index. [Compile-time configurable type]
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// - To use 16-bit indices + allow large meshes: backend need to set 'io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset' and handle ImDrawCmd::VtxOffset (recommended).
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// - To use 32-bit indices: override with '#define ImDrawIdx unsigned int' in your imconfig.h file.
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@ -3706,7 +3575,6 @@ struct ImFontGlyphRangesBuilder
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// An opaque identifier to a rectangle in the atlas. -1 when invalid.
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// The rectangle may move and UV may be invalidated, use GetCustomRect() to retrieve it.
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typedef int ImFontAtlasRectId;
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#define ImFontAtlasRectId_Invalid -1
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// Output of ImFontAtlas::GetCustomRect() when using custom rectangles.
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// Those values may not be cached/stored as they are only valid for the current value of atlas->TexRef
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@ -4244,8 +4112,6 @@ namespace ImGui
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//static inline void SetScrollPosHere() { SetScrollHere(); } // OBSOLETED in 1.42
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}
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#define ImDrawCallback_ResetRenderState (ImDrawCallback)(-8) // OBSOLETED in 1.92.8: Use ImGui::GetPlatformIO().DrawCallback_ResetRenderState
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//-- OBSOLETED in 1.92.0: ImFontAtlasCustomRect becomes ImTextureRect
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// - ImFontAtlasCustomRect::X,Y --> ImTextureRect::x,y
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// - ImFontAtlasCustomRect::Width,Height --> ImTextureRect::w,h
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@ -4292,13 +4158,6 @@ typedef ImFontAtlasRect ImFontAtlasCustomRect;
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#endif // #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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#define IM_ARRAYSIZE IM_COUNTOF // RENAMED IN 1.92.6: IM_ARRAYSIZE -> IM_COUNTOF
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// RENAMED IMGUI_DISABLE_METRICS_WINDOW > IMGUI_DISABLE_DEBUG_TOOLS in 1.88 (from June 2022)
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#ifdef IMGUI_DISABLE_METRICS_WINDOW
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#error IMGUI_DISABLE_METRICS_WINDOW was renamed to IMGUI_DISABLE_DEBUG_TOOLS, please use new name.
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#endif
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//-----------------------------------------------------------------------------
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#if defined(__clang__)
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@ -50,9 +50,7 @@ Index of this file:
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// [SECTION] Header mess
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//-----------------------------------------------------------------------------
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#ifndef IMGUI_VERSION
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#include "imgui.h"
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#endif
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#include <stdio.h> // FILE*, sscanf
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#include <stdlib.h> // NULL, malloc, free, qsort, atoi, atof
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171
imgui_macros.h
Normal file
171
imgui_macros.h
Normal file
@ -0,0 +1,171 @@
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// dear imgui, v1.93.0 WIP
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// (macros)
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// Version, compile-time configuration and all preprocessor macros of the public API.
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// - This is included by imgui.h: you don't need to include it yourself when using imgui.h.
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#pragma once
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// Library Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
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#define IMGUI_VERSION "1.93.0 WIP"
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#define IMGUI_VERSION_NUM 19297
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#define IMGUI_HAS_TABLE // Added BeginTable() - from IMGUI_VERSION_NUM >= 18000
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#define IMGUI_HAS_TEXTURES // Added ImGuiBackendFlags_RendererHasTextures - from IMGUI_VERSION_NUM >= 19198
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// Configuration file with compile-time options
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// (edit imconfig.h or '#define IMGUI_USER_CONFIG "myfilename.h" from your build system)
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#ifdef IMGUI_USER_CONFIG
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#include IMGUI_USER_CONFIG
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#endif
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#include "imconfig.h"
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#ifndef IMGUI_DISABLE
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//-----------------------------------------------------------------------------
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// [SECTION] Attributes and helper macros
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//-----------------------------------------------------------------------------
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// Define attributes of all API symbols declarations (e.g. for DLL under Windows)
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// IMGUI_API is used for core imgui functions, IMGUI_IMPL_API is used for the default backends files (imgui_impl_xxx.h)
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// Using dear imgui via a shared library is not recommended: we don't guarantee backward nor forward ABI compatibility + this is a call-heavy library and function call overhead adds up.
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#ifndef IMGUI_API
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#define IMGUI_API
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#endif
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#ifndef IMGUI_IMPL_API
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#define IMGUI_IMPL_API IMGUI_API
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#endif
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// Helper Macros
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// (note: compiling with NDEBUG will usually strip out assert() to nothing, which is NOT recommended because we use asserts to notify of programmer mistakes.)
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#ifndef IM_ASSERT
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#include <assert.h>
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#define IM_ASSERT(_EXPR) assert(_EXPR) // You can override the default assert handler by editing imconfig.h
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#endif
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#define IM_COUNTOF(_ARR) ((int)(sizeof(_ARR) / sizeof(*(_ARR)))) // Size of a static C-style array. Don't use on pointers!
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#define IM_UNUSED(_VAR) ((void)(_VAR)) // Used to silence "unused variable warnings". Often useful as asserts may be stripped out from final builds.
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#define IM_STRINGIFY_HELPER(_EXPR) #_EXPR
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#define IM_STRINGIFY(_EXPR) IM_STRINGIFY_HELPER(_EXPR) // Preprocessor idiom to stringify e.g. an integer or a macro.
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// Check that version and structures layouts are matching between compiled imgui code and caller. Read comments above DebugCheckVersionAndDataLayout() for details.
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#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
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// Helper Macros - IM_FMTARGS, IM_FMTLIST: Apply printf-style warnings to our formatting functions.
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// (MSVC provides an equivalent mechanism via SAL Annotations but it requires the macros in a different
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// location. e.g. #include <sal.h> + void myprintf(_Printf_format_string_ const char* format, ...),
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// and only works when using Code Analysis, rather than just normal compiling).
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// (see https://github.com/ocornut/imgui/issues/8871 for a patch to enable this for MSVC's Code Analysis)
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#if !defined(IMGUI_USE_STB_SPRINTF) && defined(__MINGW32__) && !defined(__clang__)
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#define IM_FMTARGS(FMT) __attribute__((format(gnu_printf, FMT, FMT+1)))
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#define IM_FMTLIST(FMT) __attribute__((format(gnu_printf, FMT, 0)))
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#elif !defined(IMGUI_USE_STB_SPRINTF) && (defined(__clang__) || defined(__GNUC__))
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#define IM_FMTARGS(FMT) __attribute__((format(printf, FMT, FMT+1)))
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#define IM_FMTLIST(FMT) __attribute__((format(printf, FMT, 0)))
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#else
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#define IM_FMTARGS(FMT)
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#define IM_FMTLIST(FMT)
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#endif
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// Disable some of MSVC most aggressive Debug runtime checks in function header/footer (used in some simple/low-level functions)
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#if defined(_MSC_VER) && !defined(__clang__) && !defined(__INTEL_COMPILER) && !defined(IMGUI_DEBUG_PARANOID)
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#define IM_MSVC_RUNTIME_CHECKS_OFF __pragma(runtime_checks("",off)) __pragma(check_stack(off)) __pragma(strict_gs_check(push,off))
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#define IM_MSVC_RUNTIME_CHECKS_RESTORE __pragma(runtime_checks("",restore)) __pragma(check_stack()) __pragma(strict_gs_check(pop))
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#else
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#define IM_MSVC_RUNTIME_CHECKS_OFF
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#define IM_MSVC_RUNTIME_CHECKS_RESTORE
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#endif
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// Alternative to using a .natstepfilter file or other scripts in misc/debuggers/ to skip debug-stepping selected trivial functions.
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// If you get a compiler error or warning related to use, please report it to us!
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#if (defined(__clang__) && (__clang_major__ >= 7)) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8)))
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#define IM_NODEBUGSTEP [[gnu::artificial]]
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#elif defined(_MSC_VER) && (_MSC_VER >= 1915)
|
||||
#define IM_NODEBUGSTEP __declspec(non_user_code)
|
||||
#else
|
||||
#define IM_NODEBUGSTEP
|
||||
#endif
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] Constants and helpers macros
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// Define this if you need to change the invalid value for your backend.
|
||||
// - If your backend is using ImTextureID to store an index/offset and you need 0 to be valid, You can add '#define ImTextureID_Invalid ((ImTextureID)-1)' in your imconfig.h file.
|
||||
// - From 2026/03/12 to 2026/03/19 we experimented with changing to default to -1, but I worried it would cause too many issues in third-party code so it was reverted.
|
||||
#ifndef ImTextureID_Invalid
|
||||
#define ImTextureID_Invalid ((ImTextureID)0)
|
||||
#endif
|
||||
|
||||
// Standard Drag and Drop payload types. You can define you own payload types using short strings. Types starting with '_' are defined by Dear ImGui.
|
||||
#define IMGUI_PAYLOAD_TYPE_COLOR_3F "_COL3F" // float[3]: Standard type for colors, without alpha. User code may use this type.
|
||||
#define IMGUI_PAYLOAD_TYPE_COLOR_4F "_COL4F" // float[4]: Standard type for colors. User code may use this type.
|
||||
|
||||
// Debug Logging into ShowDebugLogWindow(), tty and more.
|
||||
#ifndef IMGUI_DISABLE_DEBUG_TOOLS
|
||||
#define IMGUI_DEBUG_LOG(...) ImGui::DebugLog(__VA_ARGS__)
|
||||
#else
|
||||
#define IMGUI_DEBUG_LOG(...) ((void)0)
|
||||
#endif
|
||||
|
||||
// IM_MALLOC(), IM_FREE(), IM_NEW(), IM_PLACEMENT_NEW() (+ IM_DELETE() function in imgui.h)
|
||||
#define IM_ALLOC(_SIZE) ImGui::MemAlloc(_SIZE)
|
||||
#define IM_FREE(_PTR) ImGui::MemFree(_PTR)
|
||||
#define IM_PLACEMENT_NEW(_PTR) new(ImNewWrapper(), _PTR)
|
||||
#define IM_NEW(_TYPE) new(ImNewWrapper(), ImGui::MemAlloc(sizeof(_TYPE))) _TYPE
|
||||
|
||||
// Helper: Unicode defines
|
||||
#define IM_UNICODE_CODEPOINT_INVALID 0xFFFD // Invalid Unicode code point (standard value).
|
||||
#ifdef IMGUI_USE_WCHAR32
|
||||
#define IM_UNICODE_CODEPOINT_MAX 0x10FFFF // Maximum Unicode code point supported by this build.
|
||||
#else
|
||||
#define IM_UNICODE_CODEPOINT_MAX 0xFFFF // Maximum Unicode code point supported by this build.
|
||||
#endif
|
||||
|
||||
// Helpers macros to generate 32-bit encoded colors
|
||||
// - User can declare their own format by #defining the 5 _SHIFT/_MASK macros in their imconfig file.
|
||||
// - Any setting other than the default will need custom backend support. The only standard backend that supports anything else than the default is DirectX9.
|
||||
#ifndef IM_COL32_R_SHIFT
|
||||
#ifdef IMGUI_USE_BGRA_PACKED_COLOR
|
||||
#define IM_COL32_R_SHIFT 16
|
||||
#define IM_COL32_G_SHIFT 8
|
||||
#define IM_COL32_B_SHIFT 0
|
||||
#define IM_COL32_A_SHIFT 24
|
||||
#define IM_COL32_A_MASK 0xFF000000
|
||||
#else
|
||||
#define IM_COL32_R_SHIFT 0
|
||||
#define IM_COL32_G_SHIFT 8
|
||||
#define IM_COL32_B_SHIFT 16
|
||||
#define IM_COL32_A_SHIFT 24
|
||||
#define IM_COL32_A_MASK 0xFF000000
|
||||
#endif
|
||||
#endif
|
||||
#define IM_COL32(R,G,B,A) (((ImU32)(A)<<IM_COL32_A_SHIFT) | ((ImU32)(B)<<IM_COL32_B_SHIFT) | ((ImU32)(G)<<IM_COL32_G_SHIFT) | ((ImU32)(R)<<IM_COL32_R_SHIFT))
|
||||
#define IM_COL32_WHITE IM_COL32(255,255,255,255) // Opaque white = 0xFFFFFFFF
|
||||
#define IM_COL32_BLACK IM_COL32(0,0,0,255) // Opaque black
|
||||
#define IM_COL32_BLACK_TRANS IM_COL32(0,0,0,0) // Transparent black = 0x00000000
|
||||
|
||||
// The maximum line width to bake anti-aliased textures for. Build atlas with ImFontAtlasFlags_NoBakedLines to disable baking.
|
||||
#ifndef IM_DRAWLIST_TEX_LINES_WIDTH_MAX
|
||||
#define IM_DRAWLIST_TEX_LINES_WIDTH_MAX (32)
|
||||
#endif
|
||||
|
||||
// An opaque identifier to a rectangle in the atlas (ImFontAtlasRectId). -1 when invalid.
|
||||
#define ImFontAtlasRectId_Invalid -1
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] Obsolete macros
|
||||
// (Will be removed! Read 'API BREAKING CHANGES' section in imgui.cpp for details)
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
#define ImDrawCallback_ResetRenderState (ImDrawCallback)(-8) // OBSOLETED in 1.92.8: Use ImGui::GetPlatformIO().DrawCallback_ResetRenderState
|
||||
#endif
|
||||
|
||||
#define IM_ARRAYSIZE IM_COUNTOF // RENAMED IN 1.92.6: IM_ARRAYSIZE -> IM_COUNTOF
|
||||
|
||||
// RENAMED IMGUI_DISABLE_METRICS_WINDOW > IMGUI_DISABLE_DEBUG_TOOLS in 1.88 (from June 2022)
|
||||
#ifdef IMGUI_DISABLE_METRICS_WINDOW
|
||||
#error IMGUI_DISABLE_METRICS_WINDOW was renamed to IMGUI_DISABLE_DEBUG_TOOLS, please use new name.
|
||||
#endif
|
||||
|
||||
#endif // #ifndef IMGUI_DISABLE
|
||||
Loading…
x
Reference in New Issue
Block a user