Update main.cpp

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gggaa2152 2026-04-04 22:23:51 +08:00 committed by GitHub
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commit 5921d565a9
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main.cpp
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@ -1,10 +1,13 @@
#include <jni.h>
#include <errno.h>
#include <string.h>
#include <sys/types.h>
#include <android/log.h>
#include <dlfcn.h>
#include <unistd.h>
#include <pthread.h>
#include <atomic>
// ImGui 核心与渲染器
#include "dobby.h"
#include "imgui.h"
#include "imgui_impl_android.h"
@ -14,67 +17,113 @@
#define LOG_TAG "JKMenu"
#define LOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__)
#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__)
// 存储原始函数
typedef void (*glFlush_t)();
glFlush_t orig_glFlush = nullptr;
// 原始函数指针
typedef EGLBoolean (*eglSwapBuffers_t)(EGLDisplay dpy, EGLSurface surface);
eglSwapBuffers_t orig_eglSwapBuffers = nullptr;
// 全局状态
bool g_Initialized = false;
bool g_ShowMenu = true;
int g_Width = 0;
int g_Height = 0;
// 渲染逻辑
void PerformRender() {
// 菜单绘制内容
void DrawImGuiMenu() {
if (!g_ShowMenu) return;
ImGui::SetNextWindowSize(ImVec2(450, 400), ImGuiCond_FirstUseEver);
ImGui::Begin("JKMenu - OpenGL Mode", &g_ShowMenu);
ImGui::Text("Device: OnePlus Pad Pro 2");
ImGui::Text("Package: com.tencent.jkchess");
ImGui::Text("Screen: %dx%d", g_Width, g_Height);
ImGui::Separator();
static bool feature1 = false;
ImGui::Checkbox("显示射线", &feature1);
static float menu_scale = 1.0f;
ImGui::SliderFloat("菜单缩放", &menu_scale, 0.5f, 2.0f);
if (ImGui::Button("隐藏菜单 (需重启注入显示)")) {
g_ShowMenu = false;
}
ImGui::End();
}
// 核心 Hook 函数
EGLBoolean hooked_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) {
if (!g_Initialized) {
LOGI("SUCCESS!!! glFlush Triggered rendering.");
LOGI("SUCCESS: OpenGL Render triggered via eglSwapBuffers!");
// 获取当前屏幕宽高
GLint viewport[4];
glGetIntegerv(GL_VIEWPORT, viewport);
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO();
io.DisplaySize = ImVec2((float)viewport[2], (float)viewport[3]);
if (ImGui_ImplOpenGL3_Init("#version 300 es")) {
g_Initialized = true;
LOGI("ImGui Initialized via glFlush: %d x %d", viewport[2], viewport[3]);
// 获取实际渲染表面的宽高
eglQuerySurface(dpy, surface, EGL_WIDTH, &g_Width);
eglQuerySurface(dpy, surface, EGL_HEIGHT, &g_Height);
if (g_Width > 0 && g_Height > 0) {
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO();
// 针对高分辨率平板优化字体大小
io.FontGlobalScale = 2.5f;
io.DisplaySize = ImVec2((float)g_Width, (float)g_Height);
if (ImGui_ImplOpenGL3_Init("#version 300 es")) {
g_Initialized = true;
LOGI("ImGui Initialized Successfully!");
}
}
}
if (g_Initialized) {
ImGui_ImplOpenGL3_NewFrame();
ImGui::NewFrame();
ImGui::Begin("JKMenu - Emergency Hook");
ImGui::Text("If you see this, glFlush Hook works!");
ImGui::End();
DrawImGuiMenu();
ImGui::Render();
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
}
return orig_eglSwapBuffers(dpy, surface);
}
// Hook 回调
void hooked_glFlush() {
PerformRender();
orig_glFlush();
}
// 注入后的初始化线程
void* hack_thread(void*) {
LOGI("SO Loaded. Searching for glFlush in libGLESv2...");
sleep(10);
LOGI("SO Loaded! Waiting for Game Engine...");
// 等待游戏加载,金铲铲这类游戏建议等 10-15 秒
sleep(12);
// 尝试寻找 Hook 点
// 1. 标准 EGL 函数
void* target = DobbySymbolResolver("libEGL.so", "eglSwapBuffers");
// 2. 如果标准没搜到,尝试搜腾讯私有渲染函数
if (!target) {
target = dlsym(RTLD_DEFAULT, "nw_main_swap_buffers");
}
// glFlush 是 GLES 必调用的函数,比 SwapBuffers 更底层
void* target = DobbySymbolResolver("libGLESv2.so", "glFlush");
if (target) {
LOGI("Found glFlush at %p, applying hook...", target);
DobbyHook(target, (dobby_dummy_func_t)hooked_glFlush, (dobby_dummy_func_t*)&orig_glFlush);
LOGI("Found render target at %p, applying DobbyHook...", target);
DobbyHook(target,
(dobby_dummy_func_t)hooked_eglSwapBuffers,
(dobby_dummy_func_t*)&orig_eglSwapBuffers);
if (orig_eglSwapBuffers) {
LOGI("Dobby Hook Applied Successfully!");
}
} else {
LOGI("Failed to find glFlush. This is very strange.");
LOGE("CRITICAL: No render function found. Is the game still in Vulkan mode?");
}
return nullptr;
}
// 构造函数:SO 加载时自动运行
void __attribute__((constructor)) init() {
pthread_t t;
pthread_create(&t, nullptr, hack_thread, nullptr);