From 55bd725aaeea27cb8310c424549e044af3edb7df Mon Sep 17 00:00:00 2001 From: gggaa2152 <60614405+gggaa2152@users.noreply.github.com> Date: Mon, 6 Apr 2026 19:50:06 +0800 Subject: [PATCH] Update main.cpp --- main.cpp | 77 ++++++++++++++++---------------------------------------- 1 file changed, 22 insertions(+), 55 deletions(-) diff --git a/main.cpp b/main.cpp index da13ed11e..ad3e0ce30 100644 --- a/main.cpp +++ b/main.cpp @@ -17,22 +17,23 @@ static bool g_Initialized = false; static bool g_ShowMenu = true; +// 根据 Frida 抓取的 Logic X: 2802 进行硬核对齐 struct { float x, y; bool down; - float scaleX = 1.0f; - float scaleY = 1.0f; + // 初始值设为根据 Frida 计算的比例 (1426 / 2802 ≈ 0.5089) + float scaleX = 0.5089f; + float scaleY = 0.5089f; // 通常 Y 轴比例与 X 一致 float offsetX = 0.0f; float offsetY = 0.0f; - bool calibrated = false; float lastLocalX, lastLocalY; - float maxSeenX = 0.0f; // 用于动态探测屏幕逻辑宽度 } g_Touch = {0, 0, false}; typedef EGLBoolean (*p_eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface); static p_eglSwapBuffers old_eglSwapBuffers = nullptr; +// 坐标映射处理 void handle_android_event(AInputEvent* event, float renderW, float renderH) { if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) { int32_t action = AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK; @@ -43,26 +44,7 @@ void handle_android_event(AInputEvent* event, float renderW, float renderH) { g_Touch.lastLocalX = lx; g_Touch.lastLocalY = ly; - // 核心修复:动态探测逻辑宽度 - // 如果红点往右偏,通常是因为 scaleX 太大。 - // 我们通过追踪用户点击的最大 X 坐标,来推断系统的 Requested Width - if (action == AMOTION_EVENT_ACTION_MOVE || action == AMOTION_EVENT_ACTION_DOWN) { - if (lx > g_Touch.maxSeenX) g_Touch.maxSeenX = lx; - } - - if (!g_Touch.calibrated && action == AMOTION_EVENT_ACTION_DOWN) { - // 初始猜测:如果是超大坐标系 - if (lx > renderW && lx > 2000.0f) { - g_Touch.scaleX = renderW / 3392.0f; - g_Touch.scaleY = renderH / 2400.0f; - } else { - g_Touch.scaleX = 1.0f; - g_Touch.scaleY = 1.0f; - } - // 注意:这里先不设 calibrated = true,允许动态调整 - } - - // 计算最终坐标 + // 应用 Frida 测出的精确比例和偏移 g_Touch.x = (lx * g_Touch.scaleX) + g_Touch.offsetX; g_Touch.y = (ly * g_Touch.scaleY) + g_Touch.offsetY; @@ -102,46 +84,32 @@ EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { ImGui_ImplOpenGL3_NewFrame(); ImGui::NewFrame(); + // 绘制调试红点 if (g_Touch.down) { - // 绘制十字准星辅助对齐 - ImGui::GetBackgroundDrawList()->AddLine(ImVec2(0, g_Touch.y), ImVec2(io.DisplaySize.x, g_Touch.y), IM_COL32(255, 0, 0, 150)); - ImGui::GetBackgroundDrawList()->AddLine(ImVec2(g_Touch.x, 0), ImVec2(g_Touch.x, io.DisplaySize.y), IM_COL32(255, 0, 0, 150)); ImGui::GetBackgroundDrawList()->AddCircleFilled(io.MousePos, 20.0f, IM_COL32(255, 0, 0, 255)); + // 十字辅助线 + ImGui::GetBackgroundDrawList()->AddLine(ImVec2(0, g_Touch.y), ImVec2(io.DisplaySize.x, g_Touch.y), IM_COL32(255, 255, 255, 100)); + ImGui::GetBackgroundDrawList()->AddLine(ImVec2(g_Touch.x, 0), ImVec2(g_Touch.x, io.DisplaySize.y), IM_COL32(255, 255, 255, 100)); } if (g_ShowMenu) { - ImGui::SetNextWindowSize(ImVec2(w * 0.85f, 0), ImGuiCond_Once); - ImGui::Begin("AndKitty Precision Fix", &g_ShowMenu); + ImGui::SetNextWindowSize(ImVec2(w * 0.8f, 0), ImGuiCond_Once); + ImGui::Begin("AndKitty Frida-Synced Menu", &g_ShowMenu); - ImGui::Text("Render Res: %d x %d", w, h); - ImGui::Text("Max Input X Detected: %.1f", g_Touch.maxSeenX); - ImGui::Text("Current ScaleX: %.4f", g_Touch.scaleX); + ImGui::Text("Frida Local: %.1f, %.1f", g_Touch.lastLocalX, g_Touch.lastLocalY); + ImGui::Text("ImGui Mapped: %.1f, %.1f", g_Touch.x, g_Touch.y); ImGui::Separator(); - ImGui::Text("If red dot is too far RIGHT, decrease Scale X"); - if (ImGui::SliderFloat("Scale X", &g_Touch.scaleX, 0.1f, 1.2f, "%.4f")) g_Touch.calibrated = true; - if (ImGui::SliderFloat("Offset X", &g_Touch.offsetX, -300.0f, 300.0f, "%.0f")) g_Touch.calibrated = true; - - ImGui::Spacing(); - - // 针对红点往右偏的快速修复方案 - if (ImGui::Button("Fix: Red Dot Too Far Right", ImVec2(-1, 100))) { - // 如果 maxSeenX 存在,我们尝试用它作为分母 - if (g_Touch.maxSeenX > w) { - g_Touch.scaleX = (float)w / g_Touch.maxSeenX; - g_Touch.scaleY = (float)h / (g_Touch.maxSeenX * (2400.0f/3392.0f)); - } else { - g_Touch.scaleX *= 0.9f; // 每次缩小 10% - } - g_Touch.calibrated = true; - } + // 允许手动微调 + ImGui::SliderFloat("Scale X", &g_Touch.scaleX, 0.4000f, 0.6000f, "%.4f"); + ImGui::SliderFloat("Scale Y", &g_Touch.scaleY, 0.4000f, 1.5000f, "%.4f"); + ImGui::SliderFloat("Offset X", &g_Touch.offsetX, -100.0f, 100.0f, "%.1f"); + ImGui::SliderFloat("Offset Y", &g_Touch.offsetY, -100.0f, 100.0f, "%.1f"); - if (ImGui::Button("Reset Calibration", ImVec2(-1, 80))) { - g_Touch.calibrated = false; - g_Touch.maxSeenX = 0; - g_Touch.scaleX = 1.0f; g_Touch.scaleY = 1.0f; - g_Touch.offsetX = 0; g_Touch.offsetY = 0; + if (ImGui::Button("Sync to Frida Data (2802)", ImVec2(-1, 80))) { + g_Touch.scaleX = (float)w / 2802.0f; + g_Touch.scaleY = (float)h / 734.0f; // 这里的 734 是基于你日志最后几行的 Logic Y } if (ImGui::Button("Close Menu", ImVec2(-1, 80))) g_ShowMenu = false; @@ -162,7 +130,6 @@ void* init_thread(void*) { void* consume = DobbySymbolResolver("libinput.so", sym); if (consume) { DobbyHook(consume, (void*)hook_consume, (void**)&old_consume); - LOGI("Input System Active."); } return nullptr; }