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Update main.cpp
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28
main.cpp
28
main.cpp
@ -653,21 +653,6 @@ std::atomic<int> g_ReadIdx{0};
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std::atomic<bool> g_is_in_match{false};
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uintptr_t g_il2cppBase = 0, g_debug_mgrObj = 0;
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void* g_turnStartThisObj = nullptr;
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void* g_hexCfgObj = nullptr;
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int g_debug_TurnStartCalled = 0, g_debug_hook_3Cd6058_count = 0, g_debug_hook_set_Money_count = 0, g_debug_hook_set_Level_count = 0;
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int g_debug_UpdateTurnStart_count = 0, g_debug_set_IsGameEnd_count = 0, g_debug_SendWillRenderCanvases_count = 0;
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int g_debug_collected_players_count = 0, g_debug_hook_InitTurnDropCfg_count = 0, g_debug_bg_thread_count = 0;
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int g_debug_hook_6A67e48_count = 0;
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std::atomic<bool> g_collected_all_players{false};
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std::atomic<bool> g_matchFetchRequested{false}, g_matchFetchReady{false};
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std::chrono::steady_clock::time_point g_matchFetchTime;
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std::atomic<uintptr_t> g_pool_entries1{0};
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void PushSnapshot() {
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int write_idx = g_WriteIdx.load(std::memory_order_relaxed);
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int next_write = 1 - write_idx;
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@ -681,6 +666,19 @@ const GameSnapshot* GetSnapshot() {
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return &g_Snapshots[read_idx];
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}
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uintptr_t g_il2cppBase = 0, g_debug_mgrObj = 0;
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void* g_turnStartThisObj = nullptr;
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void* g_hexCfgObj = nullptr;
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int g_debug_TurnStartCalled = 0, g_debug_hook_3Cd6058_count = 0, g_debug_hook_set_Money_count = 0, g_debug_hook_set_Level_count = 0;
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int g_debug_UpdateTurnStart_count = 0, g_debug_set_IsGameEnd_count = 0, g_debug_SendWillRenderCanvases_count = 0;
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int g_debug_collected_players_count = 0, g_debug_hook_InitTurnDropCfg_count = 0, g_debug_bg_thread_count = 0;
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int g_debug_hook_6A67e48_count = 0;
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std::atomic<bool> g_collected_all_players{false};
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std::atomic<bool> g_matchFetchRequested{false}, g_matchFetchReady{false};
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std::chrono::steady_clock::time_point g_matchFetchTime;
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std::atomic<uintptr_t> g_pool_entries1{0};
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// =================================================================
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// 极速数学解析引擎
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