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Fonts: added IMGUI_DISABLE_STB_TRUETYPE. (#9573)
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@ -94,6 +94,8 @@ Other Changes:
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- (Internal) ImFontLoader: reworked `FontSrcContainsGlyph`, `FontBakedLoadGlyph` signatures
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- (Internal) ImFontLoader: reworked `FontSrcContainsGlyph`, `FontBakedLoadGlyph` signatures
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to take raw glyph index instead of codepoint. Added `FontSrcGetGlyphIndexFromCodepoint`.
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to take raw glyph index instead of codepoint. Added `FontSrcGetGlyphIndexFromCodepoint`.
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(#9559, #5647, #9540, #8466, #8465)
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(#9559, #5647, #9540, #8466, #8465)
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- Added `IMGUI_DISABLE_STB_TRUETYPE` to completely omit the stb_truetype loader
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code + stb_truetype.h code. (#9573)
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- ColorEdit:
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- ColorEdit:
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- ColorButton, ColorEdit, ColorPicker: cancel-out alpha caused by BeginDisabled() so
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- ColorButton, ColorEdit, ColorPicker: cancel-out alpha caused by BeginDisabled() so
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disabled color buttons have the same color as non-disabled oness. (#9511)
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disabled color buttons have the same color as non-disabled oness. (#9511)
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@ -72,7 +72,8 @@
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//---- Use 32-bit for ImWchar (default is 16-bit) to support Unicode planes 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes, ancient languages, etc...)
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//---- Use 32-bit for ImWchar (default is 16-bit) to support Unicode planes 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes, ancient languages, etc...)
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//#define IMGUI_USE_WCHAR32
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//#define IMGUI_USE_WCHAR32
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//---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version
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//---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version.
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// This is for if you already embed a copy of those library in your code and don't want duplicate code in your binary.
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// By default the embedded implementations are declared static and not available outside of Dear ImGui sources files.
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// By default the embedded implementations are declared static and not available outside of Dear ImGui sources files.
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//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
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//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
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//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
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//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
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@ -102,6 +103,7 @@
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//---- Use stb_truetype to build and rasterize the font atlas (default)
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//---- Use stb_truetype to build and rasterize the font atlas (default)
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// The only purpose of this define is if you want force compilation of the stb_truetype backend ALONG with the FreeType backend.
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// The only purpose of this define is if you want force compilation of the stb_truetype backend ALONG with the FreeType backend.
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//#define IMGUI_ENABLE_STB_TRUETYPE
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//#define IMGUI_ENABLE_STB_TRUETYPE
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//#define IMGUI_DISABLE_STB_TRUETYPE
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//---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4.
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//---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4.
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// This will be inlined as part of ImVec2 and ImVec4 class declarations.
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// This will be inlined as part of ImVec2 and ImVec4 class declarations.
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@ -16741,6 +16741,7 @@ void ImGui::ShowFontAtlas(ImFontAtlas* atlas)
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if (TreeNode("Loader", "Loader: \'%s\'", atlas->FontLoaderName ? atlas->FontLoaderName : "NULL"))
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if (TreeNode("Loader", "Loader: \'%s\'", atlas->FontLoaderName ? atlas->FontLoaderName : "NULL"))
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{
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{
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const ImFontLoader* loader_current = atlas->FontLoader;
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const ImFontLoader* loader_current = atlas->FontLoader;
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IM_UNUSED(loader_current);
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BeginDisabled(!atlas->RendererHasTextures);
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BeginDisabled(!atlas->RendererHasTextures);
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#ifdef IMGUI_ENABLE_STB_TRUETYPE
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#ifdef IMGUI_ENABLE_STB_TRUETYPE
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const ImFontLoader* loader_stbtruetype = ImFontAtlasGetFontLoaderForStbTruetype();
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const ImFontLoader* loader_stbtruetype = ImFontAtlasGetFontLoaderForStbTruetype();
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@ -126,7 +126,7 @@ Index of this file:
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// Enable stb_truetype by default unless FreeType is enabled.
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// Enable stb_truetype by default unless FreeType is enabled.
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// You can compile with both by defining both IMGUI_ENABLE_FREETYPE and IMGUI_ENABLE_STB_TRUETYPE together.
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// You can compile with both by defining both IMGUI_ENABLE_FREETYPE and IMGUI_ENABLE_STB_TRUETYPE together.
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#ifndef IMGUI_ENABLE_FREETYPE
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#if !defined(IMGUI_ENABLE_FREETYPE) && !defined(IMGUI_ENABLE_STB_TRUETYPE) && !defined(IMGUI_DISABLE_STB_TRUETYPE)
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#define IMGUI_ENABLE_STB_TRUETYPE
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#define IMGUI_ENABLE_STB_TRUETYPE
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#endif
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#endif
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