From 48834af8b997f1b21814b29570052dc478a5653f Mon Sep 17 00:00:00 2001 From: gggaa2152 <60614405+gggaa2152@users.noreply.github.com> Date: Mon, 6 Apr 2026 19:33:37 +0800 Subject: [PATCH] Update main.cpp --- main.cpp | 83 ++++++++++++++++++++++++-------------------------------- 1 file changed, 35 insertions(+), 48 deletions(-) diff --git a/main.cpp b/main.cpp index 655df9622..1e2cc1102 100644 --- a/main.cpp +++ b/main.cpp @@ -17,58 +17,50 @@ static bool g_Initialized = false; static bool g_ShowMenu = true; -// 增强型自适应状态存储 struct { - float x, y; // 映射后的坐标 + float x, y; bool down; float scaleX = 1.0f; float scaleY = 1.0f; - float offsetX = 0.0f; // 窗口偏移修正 + float offsetX = 0.0f; float offsetY = 0.0f; bool calibrated = false; - // 探测到的原始数据(用于 UI 显示辅助调试) - float lastRawX, lastRawY; float lastLocalX, lastLocalY; } g_Touch = {0, 0, false}; typedef EGLBoolean (*p_eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface); static p_eglSwapBuffers old_eglSwapBuffers = nullptr; -// 核心自适应处理:双坐标对齐逻辑 void handle_android_event(AInputEvent* event, float renderW, float renderH) { if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) { int32_t action = AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK; - // 1. 获取相对窗口的逻辑坐标 float lx = AMotionEvent_getX(event, 0); float ly = AMotionEvent_getY(event, 0); - - // 2. 获取屏幕绝对坐标(用于分析偏移) - static auto _getRawX = (float (*)(const AInputEvent*, size_t))dlsym(RTLD_DEFAULT, "AMotionEvent_getRawX"); - static auto _getRawY = (float (*)(const AInputEvent*, size_t))dlsym(RTLD_DEFAULT, "AMotionEvent_getRawY"); - float rx = _getRawX ? _getRawX(event, 0) : lx; - float ry = _getRawY ? _getRawY(event, 0) : ly; - g_Touch.lastLocalX = lx; g_Touch.lastLocalY = ly; - g_Touch.lastRawX = rx; g_Touch.lastRawY = ry; + g_Touch.lastLocalX = lx; + g_Touch.lastLocalY = ly; - // 3. 首次点击自动校准逻辑 + // 核心修复:改进自动校准逻辑 + // 只有在还没校准过,且点击的坐标明显属于“超大坐标系”时才触发 if (!g_Touch.calibrated && action == AMOTION_EVENT_ACTION_DOWN) { - // 针对王者荣耀分屏模式的经验公式 - // 如果逻辑坐标很大(如 > 3000),说明它基于 RequestedSize 3392 - if (lx > renderW || ly > renderH || lx > 2000) { + // 如果坐标 > 2000 且 远大于渲染宽度,判定为 3392 模式 + if (lx > renderW && lx > 2000.0f) { g_Touch.scaleX = renderW / 3392.0f; g_Touch.scaleY = renderH / 2400.0f; - } else { + g_Touch.calibrated = true; + LOGI("Auto Sync to 3392 Mode: Scale=%.4f", g_Touch.scaleX); + } else if (lx > 0) { + // 如果坐标在渲染范围内,可能是 1:1 模式 g_Touch.scaleX = 1.0f; g_Touch.scaleY = 1.0f; + g_Touch.calibrated = true; + LOGI("Auto Sync to 1:1 Mode"); } - g_Touch.calibrated = true; - LOGI("Auto Calibrate: Scale(%.3f, %.3f)", g_Touch.scaleX, g_Touch.scaleY); } - // 4. 计算最终坐标:(原始坐标 + 偏移量) * 缩放 + // 计算最终坐标 g_Touch.x = (lx + g_Touch.offsetX) * g_Touch.scaleX; g_Touch.y = (ly + g_Touch.offsetY) * g_Touch.scaleY; @@ -108,38 +100,33 @@ EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { ImGui_ImplOpenGL3_NewFrame(); ImGui::NewFrame(); - // 辅助圆圈:红点 + // 绘制辅助红点 if (g_Touch.down) { - ImGui::GetBackgroundDrawList()->AddCircleFilled(io.MousePos, 25.0f, IM_COL32(255, 0, 0, 255)); - ImGui::GetBackgroundDrawList()->AddCircle(io.MousePos, 40.0f, IM_COL32(255, 255, 255, 255), 12, 2.0f); + ImGui::GetBackgroundDrawList()->AddCircleFilled(io.MousePos, 20.0f, IM_COL32(255, 0, 0, 255)); } if (g_ShowMenu) { ImGui::SetNextWindowSize(ImVec2(w * 0.8f, 0), ImGuiCond_Once); - ImGui::Begin("AndKitty Final Fixer", &g_ShowMenu); + ImGui::Begin("AndKitty Anti-Jump Fix", &g_ShowMenu); - ImGui::Text("Render: %.0f x %.0f", io.DisplaySize.x, io.DisplaySize.y); - ImGui::Text("Local Input: %.1f, %.1f", g_Touch.lastLocalX, g_Touch.lastLocalY); - ImGui::Text("Mapped ImGui: %.1f, %.1f", g_Touch.x, g_Touch.y); - - ImGui::Separator(); - ImGui::Text("Calibration (If red dot is not under finger):"); - - ImGui::SliderFloat("Scale X", &g_Touch.scaleX, 0.1f, 1.5f, "%.4f"); - ImGui::SliderFloat("Scale Y", &g_Touch.scaleY, 0.1f, 1.5f, "%.4f"); - ImGui::SliderFloat("Offset X (Horizontal)", &g_Touch.offsetX, -500.0f, 500.0f, "%.0f"); - ImGui::SliderFloat("Offset Y (Vertical)", &g_Touch.offsetY, -500.0f, 500.0f, "%.0f"); + ImGui::Text("Render: %d x %d", w, h); + ImGui::Text("Input Logic: %.1f, %.1f", g_Touch.lastLocalX, g_Touch.lastLocalY); + ImGui::Text("Scale: %.4f | Offset: %.1f", g_Touch.scaleX, g_Touch.offsetX); - if (ImGui::Button("Quick Sync (3392 Mode)", ImVec2(w*0.4f, 80))) { - g_Touch.scaleX = w / 3392.0f; - g_Touch.scaleY = h / 2400.0f; - g_Touch.calibrated = true; - } - ImGui::SameLine(); - if (ImGui::Button("Reset All", ImVec2(w*0.4f, 80))) { - g_Touch.scaleX = 1.0f; g_Touch.scaleY = 1.0f; - g_Touch.offsetX = 0.0f; g_Touch.offsetY = 0.0f; + ImGui::Separator(); + + // 允许手动微调,且调整后不再自动校准(除非重置) + if (ImGui::SliderFloat("Manual Scale X", &g_Touch.scaleX, 0.1f, 1.5f)) g_Touch.calibrated = true; + if (ImGui::SliderFloat("Manual Offset X", &g_Touch.offsetX, -200.0f, 200.0f)) g_Touch.calibrated = true; + + if (ImGui::Button("Reset & Re-Calibrate", ImVec2(-1, 80))) { g_Touch.calibrated = false; + g_Touch.offsetX = 0; + g_Touch.offsetY = 0; + } + + if (ImGui::Button("Lock Current Scale", ImVec2(-1, 80))) { + g_Touch.calibrated = true; } if (ImGui::Button("Close Menu", ImVec2(-1, 80))) g_ShowMenu = false; @@ -160,7 +147,7 @@ void* init_thread(void*) { void* consume = DobbySymbolResolver("libinput.so", sym); if (consume) { DobbyHook(consume, (void*)hook_consume, (void**)&old_consume); - LOGI("Input System Hooked."); + LOGI("Input Fixed."); } return nullptr; }