From 40f9aa97b29c39dbd2799556cc15b882580ea05a Mon Sep 17 00:00:00 2001 From: gggaa2152 <60614405+gggaa2152@users.noreply.github.com> Date: Mon, 6 Apr 2026 05:12:49 +0800 Subject: [PATCH] Update main.cpp --- main.cpp | 66 +++++++++++++++++--------------------------------------- 1 file changed, 20 insertions(+), 46 deletions(-) diff --git a/main.cpp b/main.cpp index d2c97c286..28dc4c65f 100644 --- a/main.cpp +++ b/main.cpp @@ -45,7 +45,7 @@ uintptr_t get_module_base(const char* name) { return base; } -// --- 增强版 GL 状态保护 (修复闪退关键) --- +// --- 增强版 GL 状态保护 --- struct GLStateBackup { GLint last_program; GLint last_texture; @@ -55,13 +55,7 @@ struct GLStateBackup { GLint last_vertex_array; GLint last_viewport[4]; GLint last_scissor_box[4]; - GLint last_blend_src_rgb; - GLint last_blend_dst_rgb; - GLint last_blend_src_alpha; - GLint last_blend_dst_alpha; - GLint last_blend_equation_rgb; - GLint last_blend_equation_alpha; - GLint last_pixel_unpack_buffer; // 修复纹理上传冲突 + GLint last_pixel_unpack_buffer; GLboolean last_enable_blend; GLboolean last_enable_cull_face; GLboolean last_enable_depth_test; @@ -77,14 +71,6 @@ struct GLStateBackup { glGetIntegerv(GL_PIXEL_UNPACK_BUFFER_BINDING, &last_pixel_unpack_buffer); glGetIntegerv(GL_VIEWPORT, last_viewport); glGetIntegerv(GL_SCISSOR_BOX, last_scissor_box); - - glGetIntegerv(GL_BLEND_SRC_RGB, &last_blend_src_rgb); - glGetIntegerv(GL_BLEND_DST_RGB, &last_blend_dst_rgb); - glGetIntegerv(GL_BLEND_SRC_ALPHA, &last_blend_src_alpha); - glGetIntegerv(GL_BLEND_DST_ALPHA, &last_blend_dst_alpha); - glGetIntegerv(GL_BLEND_EQUATION_RGB, &last_blend_equation_rgb); - glGetIntegerv(GL_BLEND_EQUATION_ALPHA, &last_blend_equation_alpha); - last_enable_blend = glIsEnabled(GL_BLEND); last_enable_cull_face = glIsEnabled(GL_CULL_FACE); last_enable_depth_test = glIsEnabled(GL_DEPTH_TEST); @@ -99,15 +85,10 @@ struct GLStateBackup { glBindVertexArray(last_vertex_array); glBindBuffer(GL_ARRAY_BUFFER, last_array_buffer); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, last_element_array_buffer); - - glBlendEquationSeparate(last_blend_equation_rgb, last_blend_equation_alpha); - glBlendFuncSeparate(last_blend_src_rgb, last_blend_dst_rgb, last_blend_src_alpha, last_blend_dst_alpha); - if (last_enable_blend) glEnable(GL_BLEND); else glDisable(GL_BLEND); if (last_enable_cull_face) glEnable(GL_CULL_FACE); else glDisable(GL_CULL_FACE); if (last_enable_depth_test) glEnable(GL_DEPTH_TEST); else glDisable(GL_DEPTH_TEST); if (last_enable_scissor_test) glEnable(GL_SCISSOR_TEST); else glDisable(GL_SCISSOR_TEST); - glViewport(last_viewport[0], last_viewport[1], last_viewport[2], last_viewport[3]); glScissor(last_scissor_box[0], last_scissor_box[1], last_scissor_box[2], last_scissor_box[3]); } @@ -120,41 +101,36 @@ void DrawImGui(int width, int height) { io.MousePos = ImVec2(g_Touch.x, g_Touch.y); io.MouseDown[0] = g_Touch.down; - // 严苛状态保护开始 GLStateBackup gl_state; gl_state.Backup(); ImGui_ImplOpenGL3_NewFrame(); ImGui::NewFrame(); - // 设置初始窗口位置,防止因为 io.DisplaySize 突变导致窗口飞出屏幕 ImGui::SetNextWindowPos(ImVec2(width * 0.1f, height * 0.1f), ImGuiCond_FirstUseEver); ImGui::SetNextWindowSize(ImVec2(550, 400), ImGuiCond_FirstUseEver); - if (ImGui::Begin("JKMenu v4.0 - Android 15 Hyper-Stable", &g_ShowMenu)) { - ImGui::TextColored(ImVec4(0, 1, 0, 1), "Safe Render Pipeline: ACTIVE"); - ImGui::Text("Viewport: %dx%d", width, height); + if (ImGui::Begin("JKMenu v4.1 - Android 15 Pro", &g_ShowMenu)) { + ImGui::TextColored(ImVec4(0, 1, 0, 1), "Rendering Thread: STABLE"); + ImGui::Text("Resolution: %d x %d", width, height); ImGui::Separator(); static bool esp = false; - ImGui::Checkbox("Enable ESP Overlay", &esp); - - static float fov = 90.0f; - ImGui::SliderFloat("Camera FOV", &fov, 60.0f, 140.0f); + ImGui::Checkbox("Enemy ESP", &esp); + static float dist = 300.0f; + ImGui::SliderFloat("Distance", &dist, 10.0f, 1000.0f); - if (ImGui::Button("Minimize Menu")) g_ShowMenu = false; + if (ImGui::Button("Close Menu")) g_ShowMenu = false; } ImGui::End(); ImGui::Render(); ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); - // 严苛状态保护结束 gl_state.Restore(); } EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { - // 互斥锁保护,防止多线程渲染干扰 if (pthread_mutex_trylock(&g_CtxMutex) != 0) { return old_eglSwapBuffers(dpy, surface); } @@ -170,7 +146,11 @@ EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { io.IniFilename = nullptr; io.DisplaySize = ImVec2((float)width, (float)height); - // 核心修复:强制使用可预测的 GLSL 版本 + // 核心:强制构建字体纹理以防绘制空数据 + unsigned char* pixels; + int fw, fh; + io.Fonts->GetTexDataAsRGBA32(&pixels, &fw, &fh); + if (ImGui_ImplOpenGL3_Init("#version 300 es")) { g_Initialized = true; LOGI("Safe ImGui Init Success at %dx%d", width, height); @@ -189,7 +169,6 @@ EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { int (*old_AInputEvent_getType)(const AInputEvent* event) = nullptr; int hook_AInputEvent_getType(const AInputEvent* event) { if (!event) return old_AInputEvent_getType(event); - int type = old_AInputEvent_getType(event); if (type == AINPUT_EVENT_TYPE_MOTION) { g_Touch.x = AMotionEvent_getRawX(event, 0); @@ -203,23 +182,18 @@ int hook_AInputEvent_getType(const AInputEvent* event) { void* init_thread(void*) { LOGI("Monitoring started..."); - - // 增加延迟,确保 libEGL 符号表完全就绪 while (!get_module_base("libEGL.so")) sleep(1); - sleep(2); + + // 给系统留出符号解析时间 + usleep(500000); void* sym_egl = dlsym(RTLD_DEFAULT, "eglSwapBuffers"); - if (sym_egl) { - LOGI("Hooking eglSwapBuffers at %p", sym_egl); - DobbyHook(sym_egl, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers); - } + if (sym_egl) DobbyHook(sym_egl, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers); void* sym_input = dlsym(RTLD_DEFAULT, "AInputEvent_getType"); - if (sym_input) { - LOGI("Hooking AInputEvent_getType at %p", sym_input); - DobbyHook(sym_input, (void*)hook_AInputEvent_getType, (void**)&old_AInputEvent_getType); - } + if (sym_input) DobbyHook(sym_input, (void*)hook_AInputEvent_getType, (void**)&old_AInputEvent_getType); + LOGI("All hooks applied."); return nullptr; }