diff --git a/main.cpp b/main.cpp index d00bb9e89..2178a834b 100644 --- a/main.cpp +++ b/main.cpp @@ -16,7 +16,6 @@ #include "dobby.h" #include #include -#include #define LOG_TAG "AndKitty_Menu" #define LOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__) @@ -36,35 +35,42 @@ struct { } g_TouchState = {0.0f, 0.0f, false}; // --- 原函数指针 --- -typedef int (*p_AInputQueue_getEvent)(AInputQueue* queue, AInputEvent** out_event); -static p_AInputQueue_getEvent old_getEvent = nullptr; +typedef float (*p_getRawX)(const AInputEvent* motion_event, size_t pointer_index); +static p_getRawX old_getRawX = nullptr; + +typedef float (*p_getRawY)(const AInputEvent* motion_event, size_t pointer_index); +static p_getRawY old_getRawY = nullptr; + +typedef int32_t (*p_getAction)(const AInputEvent* motion_event); +static p_getAction old_getAction = nullptr; typedef EGLBoolean (*p_eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface); static p_eglSwapBuffers old_eglSwapBuffers = nullptr; -// --- 【核心】底层输入拦截器 --- -int hook_AInputQueue_getEvent(AInputQueue* queue, AInputEvent** out_event) { - int res = old_getEvent(queue, out_event); - if (res >= 0 && out_event != nullptr && *out_event != nullptr) { - AInputEvent* event = *out_event; - int type = AInputEvent_getType(event); - - if (type == AINPUT_EVENT_TYPE_MOTION) { - int action = AMotionEvent_getAction(event); - int action_code = action & AMOTION_EVENT_ACTION_MASK; - - // 记录第一个手指的坐标 - g_TouchState.x = AMotionEvent_getX(event, 0); - g_TouchState.y = AMotionEvent_getY(event, 0); +// --- 【核心】直接拦截系统坐标读取 --- +// 无论游戏怎么绕,它最终必须调用这些函数来获取坐标 +float hook_getRawX(const AInputEvent* event, size_t index) { + float x = old_getRawX(event, index); + if (index == 0) g_TouchState.x = x; + return x; +} - if (action_code == AMOTION_EVENT_ACTION_DOWN || action_code == AMOTION_EVENT_ACTION_POINTER_DOWN) { - g_TouchState.down = true; - } else if (action_code == AMOTION_EVENT_ACTION_UP || action_code == AMOTION_EVENT_ACTION_POINTER_UP || action_code == AMOTION_EVENT_ACTION_CANCEL) { - g_TouchState.down = false; - } - } +float hook_getRawY(const AInputEvent* event, size_t index) { + float y = old_getRawY(event, index); + if (index == 0) g_TouchState.y = y; + return y; +} + +int32_t hook_getAction(const AInputEvent* event) { + int32_t action = old_getAction(event); + int32_t code = action & AMOTION_EVENT_ACTION_MASK; + + if (code == AMOTION_EVENT_ACTION_DOWN || code == AMOTION_EVENT_ACTION_POINTER_DOWN) { + g_TouchState.down = true; + } else if (code == AMOTION_EVENT_ACTION_UP || code == AMOTION_EVENT_ACTION_POINTER_UP || code == AMOTION_EVENT_ACTION_CANCEL) { + g_TouchState.down = false; } - return res; + return action; } // --- 渲染逻辑 --- @@ -82,7 +88,7 @@ EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { ImGui_ImplOpenGL3_Init("#version 300 es"); ImGui::GetStyle().ScaleAllSizes(3.0f); g_Initialized = true; - LOGI("ImGui Init: %.fx%.f", g_ScreenWidth, g_ScreenHeight); + LOGI("ImGui Render Started: %.fx%.f", g_ScreenWidth, g_ScreenHeight); } ImGui_ImplOpenGL3_NewFrame(); @@ -92,22 +98,22 @@ EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { ImGuiIO& io = ImGui::GetIO(); io.DisplaySize = ImVec2(g_ScreenWidth, g_ScreenHeight); - // 强制注入从 AInputQueue 拦截到的坐标 + // 关键注入 io.MousePos = ImVec2(g_TouchState.x, g_TouchState.y); io.MouseDown[0] = g_TouchState.down; ImGui::SetNextWindowSize(ImVec2(500, 450), ImGuiCond_FirstUseEver); - if (ImGui::Begin("AndKitty SGame Ultimate", &g_ShowMenu)) { - ImGui::TextColored(ImVec4(1, 1, 0, 1), "Input: AInputQueue Hooked"); + if (ImGui::Begin("AndKitty SGame Final", &g_ShowMenu)) { + ImGui::TextColored(ImVec4(0, 1, 1, 1), "Input Mode: Raw System Hook"); ImGui::Separator(); ImGui::Text("Screen: %.0f x %.0f", g_ScreenWidth, g_ScreenHeight); ImGui::Text("Touch Pos: %.1f, %.1f", g_TouchState.x, g_TouchState.y); - ImGui::Text("Status: %s", g_TouchState.down ? "DOWN" : "UP"); + ImGui::Text("Touch Down: %s", g_TouchState.down ? "YES" : "NO"); ImGui::Separator(); - static float speed = 5.0f; - ImGui::SliderFloat("Speed", &speed, 1.0f, 10.0f); + static bool esp = false; + ImGui::Checkbox("Enable Visuals", &esp); if (ImGui::Button("Close Menu")) g_ShowMenu = false; } @@ -121,22 +127,28 @@ EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { // --- 初始化线程 --- void* init_thread(void*) { - LOGI("Plugin thread started. Waiting for libs..."); + LOGI("New Input Strategy: Hooking AMotionEvent_getRaw..."); - // 1. Hook SwapBuffers (渲染) + // 1. Hook 渲染 void* egl = dlsym(RTLD_DEFAULT, "eglSwapBuffers"); if (egl) DobbyHook(egl, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers); - // 2. Hook AInputQueue_getEvent (libandroid.so) + // 2. Hook libandroid.so 的底层坐标获取函数 void* libandroid = dlopen("libandroid.so", RTLD_NOW); if (libandroid) { - void* getEvent = dlsym(libandroid, "AInputQueue_getEvent"); - if (getEvent) { - DobbyHook(getEvent, (void*)hook_AInputQueue_getEvent, (void**)&old_getEvent); - LOGI("AInputQueue_getEvent Hooked at %p", getEvent); - } else { - LOGE("Failed to find AInputQueue_getEvent"); - } + void* getX = dlsym(libandroid, "AMotionEvent_getRawX"); + void* getY = dlsym(libandroid, "AMotionEvent_getRawY"); + void* getAct = dlsym(libandroid, "AMotionEvent_getAction"); + + // 如果没有 getRawX (旧版本安卓),尝试 getX + if (!getX) getX = dlsym(libandroid, "AMotionEvent_getX"); + if (!getY) getY = dlsym(libandroid, "AMotionEvent_getY"); + + if (getX) DobbyHook(getX, (void*)hook_getRawX, (void**)&old_getRawX); + if (getY) DobbyHook(getY, (void*)hook_getRawY, (void**)&old_getRawY); + if (getAct) DobbyHook(getAct, (void*)hook_getAction, (void**)&old_getAction); + + LOGI("Raw Hooks Result: X:%p Y:%p Act:%p", getX, getY, getAct); } return nullptr;