diff --git a/main.cpp b/main.cpp index a25724da5..09a7525df 100644 --- a/main.cpp +++ b/main.cpp @@ -52,6 +52,7 @@ void AddLog(const char* fmt, ...) { static bool g_Initialized = false; static bool g_FontLoaded = false; static bool g_IsHookInstalled = false; +static std::string g_HookStatusMsg = "等待手动挂钩... (请在大厅/选区界面操作)"; struct { float x = 0.0f; @@ -61,11 +62,15 @@ struct { float renderH = 0.0f; float physW = 3392.0f; float physH = 2400.0f; + bool isSizeAutoDetected = false; float offsetX = 0.0f; float offsetY = 0.0f; } g_Touch; +static float g_DynamicScale = 1.0f; +static float g_BaseWindowHeight = 0.0f; static float g_UserUIScale = 1.0f; + static uintptr_t g_GameBase = 0; static uintptr_t g_HookAddr_InitActor = 0; @@ -73,28 +78,138 @@ static std::atomic g_CapturedX0{0}; static std::atomic g_CapturedX1{0}; static std::atomic g_CapturedX2{0}; +struct DynamicOffsets { + uint32_t x0_to_addr1 = 0x20; + uint32_t addr1_to_addr2 = 0x10; + uint32_t item_to_addr3 = 0x18; + uint32_t addr3_to_addr4 = 0x30; + uint32_t addr3_to_addr5 = 0x100; + uint32_t addr3_to_addr6 = 0x70; + + uint32_t prop_gold = 0x20; + uint32_t prop_hp = 0x30; + uint32_t prop_maxhp = 0x32; + uint32_t prop_level = 0x50; + uint32_t prop_mana = 0x28; +}; + +DynamicOffsets g_Offsets; +std::mutex g_OffsetMutex; + static int g_MemFd = -1; -// 辅助:读取内存转为 Hex 字符串 -std::string ReadMemoryHex(uintptr_t address, size_t size) { - if (address == 0) return "null"; - unsigned char buffer[32] = {0}; +template +T SafeRead(uintptr_t address) { + T value{}; + if (address < 0x10000000 || address > 0x00007FFFFFFFFFFF) return value; if (g_MemFd == -1) g_MemFd = open("/proc/self/mem", O_RDONLY); - if (g_MemFd >= 0) { - ssize_t bytes_read = pread(g_MemFd, buffer, std::min(size, sizeof(buffer)), address); - if (bytes_read > 0) { - std::stringstream ss; - for (ssize_t i = 0; i < bytes_read; ++i) { - ss << std::hex << std::setw(2) << std::setfill('0') << (int)buffer[i] << " "; - } - return ss.str(); + if (g_MemFd >= 0) pread(g_MemFd, &value, sizeof(T), address); + return value; +} + +struct PlayerData { + int hp = 0, maxHp = 0, mana = 0, gold = 0, level = 0; + float worldX = 0, worldY = 0, worldZ = 0; + float mapX = 0, mapY = 0; +}; + +struct DebugChain { + uintptr_t baseX0 = 0; + uintptr_t addr1 = 0; + uintptr_t addr2 = 0; + struct Item { + uintptr_t base = 0, addr3 = 0, addr4 = 0, addr5 = 0, addr6 = 0; + } items[15]; +}; + +struct GameSnapshot { + bool inMatch = false; + DynamicOffsets offsets; + DebugChain debug; + std::vector players; +}; + +std::mutex g_SnapshotMutex; +GameSnapshot g_CurrentSnapshot; +std::atomic g_ActorManager{0}; + +// ========================================== +// 数据读取后台线程 (根据捕获的基址读取偏移) +// ========================================== +void DataWorkerThread() { + while (true) { + GameSnapshot newSnap; + DynamicOffsets currOff; + { + std::lock_guard lock(g_OffsetMutex); + currOff = g_Offsets; } + newSnap.offsets = currOff; + + uintptr_t baseX0 = g_ActorManager.load(); + if (baseX0 != 0) { + newSnap.inMatch = true; + newSnap.debug.baseX0 = baseX0; + + uintptr_t addr1 = SafeRead(baseX0 + currOff.x0_to_addr1); + newSnap.debug.addr1 = addr1; + if (addr1) { + uintptr_t addr2 = SafeRead(addr1 + currOff.addr1_to_addr2); + newSnap.debug.addr2 = addr2; + if (addr2) { + for (int i = 0; i < 15; ++i) { + uintptr_t item = SafeRead(addr2 + (i * 0x8)); + newSnap.debug.items[i].base = item; + if (!item) continue; + + uintptr_t addr3 = SafeRead(item + currOff.item_to_addr3); + newSnap.debug.items[i].addr3 = addr3; + if (!addr3) continue; + + PlayerData p; + + uintptr_t addr4 = SafeRead(addr3 + currOff.addr3_to_addr4); + newSnap.debug.items[i].addr4 = addr4; + if (addr4) { + p.gold = SafeRead(addr4 + currOff.prop_gold); + p.hp = SafeRead(addr4 + currOff.prop_hp); + p.maxHp = SafeRead(addr4 + currOff.prop_maxhp); + p.level = SafeRead(addr4 + currOff.prop_level); + } + + uintptr_t addr5 = SafeRead(addr3 + currOff.addr3_to_addr5); + newSnap.debug.items[i].addr5 = addr5; + if (addr5) { + p.worldX = SafeRead(addr5 + 0x0); + p.worldZ = SafeRead(addr5 + 0x4); + p.worldY = SafeRead(addr5 + 0x8); + p.mana = SafeRead(addr5 + currOff.prop_mana); + } + + uintptr_t addr6 = SafeRead(addr3 + currOff.addr3_to_addr6); + newSnap.debug.items[i].addr6 = addr6; + if (addr6) { + p.mapX = SafeRead(addr6 + 0x50); + p.mapY = SafeRead(addr6 + 0x54); + } + + if (p.maxHp > 0 && p.maxHp < 50000) + newSnap.players.push_back(p); + } + } + } + } + + { + std::lock_guard lock(g_SnapshotMutex); + g_CurrentSnapshot = newSnap; + } + std::this_thread::sleep_for(std::chrono::milliseconds(16)); } - return "read_failed"; } // ========================================== -// 【核心修复】使用底层 Linker 迭代器获取真实基址 (Frida 同款原理) +// 底层 Linker 迭代器获取真实基址 // ========================================== struct ModuleInfo { const char* name; @@ -105,7 +220,7 @@ static int dl_iterate_callback(struct dl_phdr_info *info, size_t size, void *dat ModuleInfo* modInfo = (ModuleInfo*)data; if (info->dlpi_name && strstr(info->dlpi_name, modInfo->name)) { modInfo->base = info->dlpi_addr; - return 1; // 找到真实基址,停止遍历 + return 1; } return 0; } @@ -113,8 +228,6 @@ static int dl_iterate_callback(struct dl_phdr_info *info, size_t size, void *dat uintptr_t GetRealModuleBase(const char* module_name) { ModuleInfo info = {module_name, 0}; dl_iterate_phdr(dl_iterate_callback, &info); - - // 如果系统 linker 找不到,再作为备选去查 maps (防极端情况) if (info.base == 0) { FILE* f = fopen("/proc/self/maps", "r"); if (f) { @@ -122,10 +235,7 @@ uintptr_t GetRealModuleBase(const char* module_name) { while (fgets(line, sizeof(line), f)) { if (strstr(line, module_name)) { uintptr_t start; - if (sscanf(line, "%lx", &start) == 1) { - info.base = start; - break; - } + if (sscanf(line, "%lx", &start) == 1) { info.base = start; break; } } } fclose(f); @@ -143,12 +253,19 @@ t_InitActorParams old_InitActorParams = nullptr; void hook_InitActorParams(void* x0, void* x1, void* x2, void* x3, void* x4, void* x5, void* x6, void* x7) { g_InitCallCount++; + // 捕获寄存器 if (x0 != nullptr) g_CapturedX0.store((uintptr_t)x0); if (x1 != nullptr) g_CapturedX1.store((uintptr_t)x1); if (x2 != nullptr) g_CapturedX2.store((uintptr_t)x2); - if (g_InitCallCount.load() % 5 == 1) { // 降低打印频率防卡死 - LOGI("[+] 拦截到实体生成! 当前捕获 x0: 0x%lx", (uintptr_t)x0); + // 直接使用 x0 作为基址来源,传给读取线程 + if (x0 != nullptr && (uintptr_t)x0 > 0x10000000) { + g_ActorManager.store((uintptr_t)x0); + + // 降低刷屏频率 + if (g_InitCallCount.load() % 5 == 1) { + LOGI("[+] 拦截到实体生成! 捕获基址 x0: 0x%lx", (uintptr_t)x0); + } } if (old_InitActorParams) { @@ -164,43 +281,33 @@ void InstallCoreHook() { uintptr_t base = GetRealModuleBase(GAME_MODULE); if (!base) { - LOGE("[-] 未找到 libil2cpp.so,游戏可能未加载完全!"); + g_HookStatusMsg = "未找到 libil2cpp.so,游戏可能未加载完全!"; + LOGE("[-] %s", g_HookStatusMsg.c_str()); return; } g_GameBase = base; g_HookAddr_InitActor = base + 0x73507bc; - LOGI("[*] 真实基址: 0x%lx", base); - LOGI("[*] 目标地址: 0x%lx", g_HookAddr_InitActor); + LOGI("[*] 准备硬核挂钩! 真实基址: 0x%lx, 目标: 0x%lx", base, g_HookAddr_InitActor); - // 1. 挂钩前读取原始机器码 - std::string bytesBefore = ReadMemoryHex(g_HookAddr_InitActor, 8); - LOGI("[*] 挂钩前内存: %s", bytesBefore.c_str()); - - // 2. 强制解锁内存页权限 (防止 Dobby 内部 mprotect 被拦截导致挂钩失败) + // 强制解锁内存页权限 void* page_start = (void*)(g_HookAddr_InitActor & ~0xFFF); mprotect(page_start, 0x2000, PROT_READ | PROT_WRITE | PROT_EXEC); - // 3. 执行 Dobby Hook + // 执行 Dobby Hook (无视内存读取报错) int ret = DobbyHook((void*)g_HookAddr_InitActor, (void*)hook_InitActorParams, (void**)&old_InitActorParams); - // 4. 清理 CPU 指令缓存,强制生效 + // 清理 CPU 指令缓存,强制生效 __builtin___clear_cache((char*)g_HookAddr_InitActor, (char*)(g_HookAddr_InitActor + 16)); - // 5. 挂钩后重新读取机器码,验证是否真的写进去了 - std::string bytesAfter = ReadMemoryHex(g_HookAddr_InitActor, 8); - LOGI("[*] 挂钩后内存: %s", bytesAfter.c_str()); - if (ret == 0) { - if (bytesBefore == bytesAfter) { - LOGE("[-] 致命错误:Dobby 返回成功,但内存完全没变!说明 Hook 未生效(被壳拦截)。"); - } else { - g_IsHookInstalled = true; - LOGI("[+] 手动安装 Hook 成功!请开始对局。"); - } + g_IsHookInstalled = true; + g_HookStatusMsg = "✅ 核心 Hook 注入成功!请进入对局。"; + LOGI("[+] 手动安装 Hook 成功!"); } else { - LOGE("[-] 挂钩失败,Dobby 错误码: %d", ret); + g_HookStatusMsg = "❌ 挂钩失败,Dobby 错误码: " + std::to_string(ret); + LOGE("[-] %s", g_HookStatusMsg.c_str()); } } @@ -238,6 +345,12 @@ EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { g_Touch.renderW = (float)w; g_Touch.renderH = (float)h; + GameSnapshot snapshot; + { + std::lock_guard lock(g_SnapshotMutex); + snapshot = g_CurrentSnapshot; + } + if (!g_Initialized) { ImGui::CreateContext(); ImGui_ImplOpenGL3_Init("#version 300 es"); @@ -257,14 +370,34 @@ EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { io.MousePos = ImVec2(g_Touch.x, g_Touch.y); io.MouseDown[0] = g_Touch.down.load(); + float deviceScale = (float)h / 1000.0f; + if (deviceScale < 1.0f) deviceScale = 1.0f; + float finalScale = deviceScale * g_DynamicScale * g_UserUIScale; + + static ImGuiStyle default_style = ImGui::GetStyle(); + ImGuiStyle& style = ImGui::GetStyle(); + style = default_style; + style.ScaleAllSizes(1.2f * finalScale); + style.WindowRounding = 12.0f; + style.WindowMinSize = ImVec2(100.0f, 100.0f); + io.FontGlobalScale = 1.2f * finalScale; + ImGui_ImplOpenGL3_NewFrame(); ImGui::NewFrame(); - ImGui::SetNextWindowPos(ImVec2(50, 50), ImGuiCond_FirstUseEver); - ImGui::SetNextWindowSize(ImVec2(600, 500), ImGuiCond_FirstUseEver); + if (g_Touch.down.load()) + ImGui::GetForegroundDrawList()->AddCircleFilled(io.MousePos, 20.0f, IM_COL32(0, 255, 0, 200)); - if (ImGui::Begin("单钩子纯净测试版")) { + if (g_BaseWindowHeight == 0.0f) g_BaseWindowHeight = h * 0.45f; + ImGui::SetNextWindowPos(ImVec2(30, 30), ImGuiCond_FirstUseEver); + ImGui::SetNextWindowSize(ImVec2(w * 0.6f, g_BaseWindowHeight), ImGuiCond_FirstUseEver); + + static bool show_pointer_debugger = true; + static bool show_radar = true; + + if (ImGui::Begin("IL2CPP 透视框架 (防闪退正式版)")) { + // --- 顶部控制台 --- ImGui::PushStyleColor(ImGuiCol_ChildBg, ImVec4(0.1f, 0.1f, 0.15f, 1.0f)); ImGui::BeginChild("HookController", ImVec2(0, 70), true); if (!g_IsHookInstalled) { @@ -276,33 +409,136 @@ EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { } else { ImGui::TextColored(ImVec4(0.0f, 1.0f, 0.0f, 1.0f), "✅ Hook 注入完成!快去进对局测试。"); } + ImGui::Text("状态: %s", g_HookStatusMsg.c_str()); ImGui::EndChild(); ImGui::PopStyleColor(); - ImGui::Separator(); - ImGui::TextColored(ImVec4(1, 1, 0, 1), "捕获到的最新指针:"); - ImGui::Text("x0: 0x%lx", g_CapturedX0.load()); - ImGui::Text("x1: 0x%lx", g_CapturedX1.load()); - ImGui::Text("x2: 0x%lx", g_CapturedX2.load()); - ImGui::Separator(); - ImGui::TextColored(ImVec4(0, 1, 1, 1), "[库] libil2cpp.so 基址: 0x%lx", g_GameBase); - ImGui::TextColored(ImVec4(0, 1, 1, 1), "[钩] InitActor 绝对地址: 0x%lx", g_HookAddr_InitActor); - - ImGui::Separator(); - ImGui::TextColored(g_InitCallCount > 0 ? ImVec4(0, 1, 0, 1) : ImVec4(1, 0, 0, 1), - "> 当前成功拦截次数: %d", g_InitCallCount.load()); - - ImGui::BeginChild("LogRegion", ImVec2(0, 0), true, ImGuiWindowFlags_AlwaysVerticalScrollbar); - std::lock_guard lock(g_LogMutex); - for (const auto& log : g_AppLogs) { - ImGui::TextUnformatted(log.c_str()); + if (ImGui::CollapsingHeader("基础校准 (触控与缩放)")) { + ImGui::SliderFloat("菜单缩放", &g_UserUIScale, 0.5f, 2.0f); + ImGui::Text("坐标偏移 X:%.1f Y:%.1f", g_Touch.offsetX, g_Touch.offsetY); + if (ImGui::Button("-10##x")) g_Touch.offsetX -= 10; ImGui::SameLine(); + if (ImGui::Button("+10##x")) g_Touch.offsetX += 10; ImGui::SameLine(); + if (ImGui::Button("-10##y")) g_Touch.offsetY -= 10; ImGui::SameLine(); + if (ImGui::Button("+10##y")) g_Touch.offsetY += 10; + } + ImGui::Separator(); + ImGui::Checkbox("雷达 (Radar)", &show_radar); ImGui::SameLine(); + ImGui::Checkbox("指针断点调试", &show_pointer_debugger); + ImGui::Separator(); + + ImGui::TextColored(ImVec4(0, 1, 0, 1), "状态: %s", snapshot.inMatch ? "局内" : "未获取到对象"); + + // --- 英雄数据读取表 --- + if (ImGui::BeginTable("PlayersTable", 5, ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg)) { + ImGui::TableSetupColumn("等级"); ImGui::TableSetupColumn("血量"); + ImGui::TableSetupColumn("蓝量"); ImGui::TableSetupColumn("金币"); + ImGui::TableSetupColumn("雷达坐标"); ImGui::TableHeadersRow(); + for (const auto& p : snapshot.players) { + ImGui::TableNextRow(); + ImGui::TableNextColumn(); ImGui::Text("Lv.%d", p.level); + ImGui::TableNextColumn(); ImGui::Text("%d/%d", p.hp, p.maxHp); + ImGui::TableNextColumn(); ImGui::Text("%d", p.mana); + ImGui::TableNextColumn(); ImGui::Text("%d", p.gold); + ImGui::TableNextColumn(); ImGui::Text("%.0f, %.0f", p.mapX, p.mapY); + } + ImGui::EndTable(); } - if (ImGui::GetScrollY() >= ImGui::GetScrollMaxY()) ImGui::SetScrollHereY(1.0f); - ImGui::EndChild(); } ImGui::End(); + // --- 断点排错器面板 --- + if (show_pointer_debugger) { + ImGui::SetNextWindowPos(ImVec2(100, 100), ImGuiCond_FirstUseEver); + ImGui::SetNextWindowSize(ImVec2(w * 0.55f, h * 0.8f), ImGuiCond_FirstUseEver); + if (ImGui::Begin("指针断点排错器")) { + if (ImGui::CollapsingHeader("动态偏移修改面板 (十进制)", ImGuiTreeNodeFlags_DefaultOpen)) { + std::lock_guard lock(g_OffsetMutex); + auto drawOffsetBtn = [](const char* label, uint32_t& val) { + ImGui::PushID(&val); + ImGui::TextColored(ImVec4(0.5f, 0.8f, 1.0f, 1.0f), "%s -> 当前: %d (0x%X)", label, val, val); + if (ImGui::Button("-8")) { if (val >= 8) val -= 8; else val = 0; } ImGui::SameLine(); + if (ImGui::Button("-4")) { if (val >= 4) val -= 4; else val = 0; } ImGui::SameLine(); + if (ImGui::Button("-1")) { if (val >= 1) val -= 1; else val = 0; } ImGui::SameLine(); + if (ImGui::Button("+1")) val += 1; ImGui::SameLine(); + if (ImGui::Button("+4")) val += 4; ImGui::SameLine(); + if (ImGui::Button("+8")) val += 8; + ImGui::Separator(); + ImGui::PopID(); + }; + drawOffsetBtn("地址1 (x0 + ?)", g_Offsets.x0_to_addr1); + drawOffsetBtn("英雄数组 (addr1 + ?)", g_Offsets.addr1_to_addr2); + drawOffsetBtn("实体数据 (item + ?)", g_Offsets.item_to_addr3); + drawOffsetBtn("血量属性 (addr3 + ?)", g_Offsets.addr3_to_addr4); + drawOffsetBtn("坐标数据 (addr3 + ?)", g_Offsets.addr3_to_addr5); + drawOffsetBtn("雷达坐标 (addr3 + ?)", g_Offsets.addr3_to_addr6); + ImGui::Separator(); + drawOffsetBtn("金币偏移", g_Offsets.prop_gold); + drawOffsetBtn("血量偏移", g_Offsets.prop_hp); + drawOffsetBtn("最大血量偏移", g_Offsets.prop_maxhp); + drawOffsetBtn("等级偏移", g_Offsets.prop_level); + drawOffsetBtn("蓝量偏移", g_Offsets.prop_mana); + } + ImGui::Separator(); + + const auto& d = snapshot.debug; + const auto& off = snapshot.offsets; + ImGui::TextColored(d.baseX0 ? ImVec4(0,1,0,1) : ImVec4(1,0,0,1), "[起点] 捕获到的 x0: 0x%lx", d.baseX0); + ImGui::TextColored(d.addr1 ? ImVec4(0,1,0,1) : ImVec4(1,0,0,1), " └─ [+%d] 地址 1: 0x%lx", off.x0_to_addr1, d.addr1); + ImGui::TextColored(d.addr2 ? ImVec4(0,1,0,1) : ImVec4(1,0,0,1), " └─ [+%d] 英雄数组: 0x%lx", off.addr1_to_addr2, d.addr2); + if (d.addr2 != 0) { + for (int i = 0; i < 15; i++) { + if (d.items[i].base == 0) continue; + char nodeName[64]; + snprintf(nodeName, sizeof(nodeName), "数组序号 [%d] - 0x%lx", i, d.items[i].base); + if (ImGui::TreeNodeEx(nodeName, ImGuiTreeNodeFlags_Framed)) { + ImGui::TextColored(d.items[i].addr3 ? ImVec4(0,1,0,1) : ImVec4(1,0,0,1), " └─ [+%d] 实体数据: 0x%lx", off.item_to_addr3, d.items[i].addr3); + if (d.items[i].addr3) { + ImGui::TextColored(d.items[i].addr4 ? ImVec4(0,1,0,1) : ImVec4(1,0,0,1), " ├─ [+%d] 属性区: 0x%lx", off.addr3_to_addr4, d.items[i].addr4); + ImGui::TextColored(d.items[i].addr5 ? ImVec4(0,1,0,1) : ImVec4(1,0,0,1), " ├─ [+%d] 坐标区: 0x%lx", off.addr3_to_addr5, d.items[i].addr5); + ImGui::TextColored(d.items[i].addr6 ? ImVec4(0,1,0,1) : ImVec4(1,0,0,1), " └─ [+%d] 小地图: 0x%lx", off.addr3_to_addr6, d.items[i].addr6); + } + ImGui::TreePop(); + } + } + } + ImGui::Separator(); + if (ImGui::CollapsingHeader("实时运行日志", ImGuiTreeNodeFlags_DefaultOpen)) { + ImGui::TextColored(g_InitCallCount > 0 ? ImVec4(0, 1, 0, 1) : ImVec4(1, 1, 0, 1), + "> 当前成功拦截次数: %d", g_InitCallCount.load()); + ImGui::BeginChild("LogRegion", ImVec2(0, 120), true, ImGuiWindowFlags_AlwaysVerticalScrollbar); + std::lock_guard lock(g_LogMutex); + for (const auto& log : g_AppLogs) { ImGui::TextUnformatted(log.c_str()); } + if (ImGui::GetScrollY() >= ImGui::GetScrollMaxY()) ImGui::SetScrollHereY(1.0f); + ImGui::EndChild(); + } + } + ImGui::End(); + } + + // --- 雷达绘制 --- + if (show_radar && snapshot.inMatch) { + ImGui::SetNextWindowPos(ImVec2(w - 350, 30), ImGuiCond_FirstUseEver); + ImGui::SetNextWindowSize(ImVec2(300, 300), ImGuiCond_FirstUseEver); + ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0, 0, 0, 0.5f)); + if (ImGui::Begin("Radar", nullptr, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize)) { + ImVec2 p0 = ImGui::GetCursorScreenPos(); + ImVec2 size = ImGui::GetContentRegionAvail(); + ImDrawList* dl = ImGui::GetWindowDrawList(); + dl->AddRect(p0, ImVec2(p0.x + size.x, p0.y + size.y), IM_COL32(255, 255, 255, 100)); + for (const auto& p : snapshot.players) { + float nX = p.mapX / 10000.0f; + float nY = p.mapY / 10000.0f; + float rX = p0.x + (nX * size.x); + float rY = p0.y + size.y - (nY * size.y); + if (nX > 0 && nX < 1 && nY > 0 && nY < 1) + dl->AddCircleFilled(ImVec2(rX, rY), 5.0f * finalScale, IM_COL32(255, 0, 0, 255)); + } + } + ImGui::End(); + ImGui::PopStyleColor(); + } + ImGui::Render(); GLint v[4]; glGetIntegerv(GL_VIEWPORT, v); GLint d; glGetIntegerv(GL_DEPTH_TEST, &d); @@ -324,6 +560,9 @@ void* DelayedHookThread(void*) { while (!ins) { ins = DobbySymbolResolver("libinput.so", "_ZN7android13InputConsumer7consumeEPNS_26InputEventFactoryInterfaceEblPjPPNS_10InputEventE"); if (!ins) sleep(1); } DobbyHook(ins, (void*)hook_consume, (void**)&old_consume); + // 启动数据读取线程,负责用捕获到的 x0 去读取各级偏移 + std::thread(DataWorkerThread).detach(); + return nullptr; }