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Update main.cpp
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d15e382da0
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main.cpp
78
main.cpp
@ -10,17 +10,17 @@
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#include "imgui_impl_android.h"
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#include "imgui_impl_opengl3.h"
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#define TAG "AndKitty_Fixer"
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#define TAG "AndKitty_Menu"
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#define LOGI(...) __android_log_print(ANDROID_LOG_INFO, TAG, __VA_ARGS__)
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static bool g_Initialized = false;
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static bool g_ShowMenu = true;
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// 存储最终计算出的自适应坐标
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// 最终映射后的坐标
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struct {
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float x, y;
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bool down;
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} g_Touch = {0, 0, false};
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} g_FinalTouch = {0, 0, false};
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typedef EGLBoolean (*p_eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface);
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static p_eglSwapBuffers old_eglSwapBuffers = nullptr;
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@ -28,50 +28,48 @@ static p_eglSwapBuffers old_eglSwapBuffers = nullptr;
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typedef int (*p_InputConsumer_consume)(void* instance, void* factory, bool consumeBatches, int64_t frameTime, uint32_t* outSeq, void** outEvent);
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static p_InputConsumer_consume old_consume = nullptr;
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// 自适应处理核心函数
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void handle_adaptive_event(void* event, float renderW, float renderH) {
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// 获取系统内置转换
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typedef float (*p_getAxisValue)(void* event, int32_t axis, size_t pointerIndex);
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static p_getAxisValue g_getAxisValue = nullptr;
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void process_input_event(void* event, float screenW, float screenH) {
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if (!event) return;
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static auto _getType = (int (*)(void*))dlsym(RTLD_DEFAULT, "AInputEvent_getType");
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static auto _getAction = (int (*)(void*))dlsym(RTLD_DEFAULT, "AMotionEvent_getAction");
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// NDK 原生 API
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static auto _getX = (float (*)(void*, size_t))dlsym(RTLD_DEFAULT, "AMotionEvent_getX");
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static auto _getY = (float (*)(void*, size_t))dlsym(RTLD_DEFAULT, "AMotionEvent_getY");
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// 尝试获取原始坐标和物理范围
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// 在窗口模式下,RawX/Y 通常是屏幕物理像素,而 getX/Y 往往已经被系统转换到了窗口局部坐标
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if (_getType && _getType(event) == 1) { // AINPUT_EVENT_TYPE_MOTION
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if (_getType && _getType(event) == 1) { // MotionEvent
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int action = _getAction(event) & 0xff;
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/* * 自适应原理:
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* 大多数 Android 窗口系统在分发事件给 InputConsumer 时,
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* 已经将坐标转换为了相对于 Surface 的局部坐标。
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* 如果点不准,通常是因为 ImGui 渲染的分辨率与窗口实际 Surface 分辨率不一致。
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/* * 自适应核心逻辑:
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* 在窗口化模式下,AInputEvent_getX 返回的是相对于窗口(Surface)的坐标。
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* 但是,这个坐标的单位是系统的“逻辑单位”(例如 3392x2400)。
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* 我们需要根据 ImGui 实际渲染的窗口大小 (renderW/H) 进行二次比例转换。
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*/
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float rawX = _getX(event, 0);
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float rawY = _getY(event, 0);
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float sysX = _getX(event, 0);
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float sysY = _getY(event, 0);
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// 如果你的 dumpsys 显示 Requested w=3392 而 ImGui 是 1426
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// 我们需要做一个简单的动态比例缩放
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// 这里的 3392.0f 和 2400.0f 是从你 dumpsys 里的 Requested w/h 获取的
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float containerW = 3392.0f;
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float containerH = 2400.0f;
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// 这里 3392 和 2400 是根据你 dumpsys 里的物理逻辑尺寸
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// 如果是全屏,这两个值通常等于 renderW/H,比例就是 1:1
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// 如果是分屏,系统会自动处理偏移,我们只需要缩放比例
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float designW = 3392.0f;
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float designH = 2400.0f;
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g_Touch.x = (rawX / containerW) * renderW;
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g_Touch.y = (rawY / containerH) * renderH;
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g_FinalTouch.x = (sysX / designW) * screenW;
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g_FinalTouch.y = (sysY / designH) * screenH;
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if (action == 0) g_Touch.down = true;
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else if (action == 1 || action == 3) g_Touch.down = false;
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if (action == 0) g_FinalTouch.down = true;
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else if (action == 1 || action == 3) g_FinalTouch.down = false;
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}
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}
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int hook_consume(void* a, void* b, bool c, int64_t d, uint32_t* e, void** f) {
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int res = old_consume(a, b, c, d, e, f);
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// 注意:在这里我们还拿不到渲染窗口的宽高,所以只存下原始事件
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// 具体的坐标转换放在 eglSwapBuffers 里实时计算
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if (res == 0 && f && *f) {
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// 传递当前全局事件指针
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handle_adaptive_event(*f, ImGui::GetIO().DisplaySize.x, ImGui::GetIO().DisplaySize.y);
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// 在此处捕获坐标
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process_input_event(*f, ImGui::GetIO().DisplaySize.x, ImGui::GetIO().DisplaySize.y);
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}
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return res;
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}
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@ -91,24 +89,24 @@ EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) {
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ImGuiIO& io = ImGui::GetIO();
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io.DisplaySize = ImVec2((float)w, (float)h);
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// 应用自适应坐标
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io.MousePos = ImVec2(g_Touch.x, g_Touch.y);
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io.MouseDown[0] = g_Touch.down;
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// 映射坐标到 ImGui
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io.MousePos = ImVec2(g_FinalTouch.x, g_FinalTouch.y);
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io.MouseDown[0] = g_FinalTouch.down;
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ImGui_ImplOpenGL3_NewFrame();
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ImGui::NewFrame();
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if (g_Touch.down) {
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// 画出红色触控点,用于验证自适应是否成功
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ImGui::GetBackgroundDrawList()->AddCircleFilled(io.MousePos, 20.0f, IM_COL32(255, 0, 0, 255));
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// 可视化调试:在触碰点画一个圆
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if (g_FinalTouch.down) {
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ImGui::GetBackgroundDrawList()->AddCircleFilled(io.MousePos, 20.0f, IM_COL32(0, 255, 0, 255));
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}
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if (g_ShowMenu) {
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ImGui::Begin("AndKitty Adaptive Menu", &g_ShowMenu);
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ImGui::Text("Window Size: %.0f x %.0f", io.DisplaySize.x, io.DisplaySize.y);
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ImGui::Text("Touch Logic Pos: %.1f, %.1f", g_Touch.x, g_Touch.y);
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ImGui::Begin("AndKitty Universal Fixer", &g_ShowMenu);
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ImGui::Text("Render Res: %d x %d", w, h);
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ImGui::Text("Calculated Pos: %.1f, %.1f", g_FinalTouch.x, g_FinalTouch.y);
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if (ImGui::Button("隐藏菜单", ImVec2(-1, 80))) g_ShowMenu = false;
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if (ImGui::Button("Close", ImVec2(-1, 80))) g_ShowMenu = false;
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ImGui::End();
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}
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@ -125,6 +123,8 @@ void* init_thread(void*) {
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const char* sym = "_ZN7android13InputConsumer7consumeEPNS_26InputEventFactoryInterfaceEblPjPPNS_10InputEventE";
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void* consume = DobbySymbolResolver("libinput.so", sym);
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if (consume) DobbyHook(consume, (void*)hook_consume, (void**)&old_consume);
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g_getAxisValue = (p_getAxisValue)dlsym(RTLD_DEFAULT, "AMotionEvent_getAxisValue");
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return nullptr;
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}
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