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Modals: fixed an assert displaying a modal in an environment where io.DisplayFramebufferScale is not an integer. (#9598)
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@ -66,14 +66,18 @@ Autumn cleanup of stuff marked obsolete more than two years ago:
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Other Changes:
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Other Changes:
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- Style: `StyleColorsDark()`: tweaked WindowBg to be darker than in 1.93.0.
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- Style:
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- Style: added `style.SymbolArrowSizeFactor`, `style.SymbolArrowThicknessFactor` to tweak
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- `StyleColorsDark()`: tweaked WindowBg to be darker than in 1.93.0.
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the shape and look of arrows. Made default arrow stroked. (#5233, #2431, #2235, #6730, #8243)
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- Added `style.SymbolArrowSizeFactor`, `style.SymbolArrowThicknessFactor` to tweak the
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shape and look of arrows. Made default arrow stroked. (#5233, #2431, #2235, #6730, #8243)
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Legacy arrow: size: (0.60f,0.70f), thickness: 0.0f
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Legacy arrow: size: (0.60f,0.70f), thickness: 0.0f
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New arrow: size: (0.72f,0.40f), thickness: 0.30f
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New arrow: size: (0.72f,0.40f), thickness: 0.30f
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- TreeNode:
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- TreeNode:
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- TreeNodeGetOpen(): added flags parameter to allow passing `ImGuiTreeNodeFlags_DefaultOpen`
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- TreeNodeGetOpen(): added flags parameter to allow passing `ImGuiTreeNodeFlags_DefaultOpen`
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or `ImGuiTreeNodeFlags_Leaf`. (#9569, #9592, #3823, #9251) [@adalisk-emikhaylov, @Yaki-Blake]
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or `ImGuiTreeNodeFlags_Leaf`. (#9569, #9592, #3823, #9251) [@adalisk-emikhaylov, @Yaki-Blake]
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- Popups:
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- Modals: fixed an assert displaying a modal in an environment where
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`io.DisplayFramebufferScale` is not an integer (regression in 1.93.0). (#9598)
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- ImVec2: added a check for cases where a custom `IM_VEC2_CLASS_EXTRA` macro
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- ImVec2: added a check for cases where a custom `IM_VEC2_CLASS_EXTRA` macro
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adds an extra `operator=` to ImVec2. This isn't supported but should not
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adds an extra `operator=` to ImVec2. This isn't supported but should not
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be needed as you should have a constructor to convert from your type to ImVec2.
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be needed as you should have a constructor to convert from your type to ImVec2.
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@ -6122,7 +6122,8 @@ static void ImGui::RenderDimmedBackgroundBehindWindow(ImGuiWindow* window, ImU32
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if (draw_list->CmdBuffer.Size == 0)
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if (draw_list->CmdBuffer.Size == 0)
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draw_list->AddDrawCmd();
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draw_list->AddDrawCmd();
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draw_list->PushClipRect(viewport_rect.Min - ImVec2(1, 1), viewport_rect.Max + ImVec2(1, 1), false); // FIXME: Need to strictly ensure ImDrawCmd are not merged (ElemCount==6 checks below will verify that)
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draw_list->PushClipRect(viewport_rect.Min - ImVec2(1, 1), viewport_rect.Max + ImVec2(1, 1), false); // FIXME: Need to strictly ensure ImDrawCmd are not merged (ElemCount==6 checks below will verify that)
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draw_list->AddRectFilled(viewport_rect.Min, viewport_rect.Max, col);
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draw_list->PrimReserve(6, 4);
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draw_list->PrimRect(viewport_rect.Min, viewport_rect.Max, col);
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ImDrawCmd cmd = draw_list->CmdBuffer.back();
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ImDrawCmd cmd = draw_list->CmdBuffer.back();
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IM_ASSERT(cmd.ElemCount == 6);
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IM_ASSERT(cmd.ElemCount == 6);
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draw_list->CmdBuffer.pop_back();
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draw_list->CmdBuffer.pop_back();
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