mirror of
https://github.com/ocornut/imgui.git
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Android: Move JNI keyboard/clipboard into backend, add sensors + display metrics (#3446)
Backend improvements (imgui_impl_android.h/.cpp): - Moved JNI soft-keyboard and Unicode char polling from the example into the backend. The backend automatically shows/hides the soft keyboard based on io.WantTextInput during NewFrame(). - Moved JNI Unicode character polling from the example into the backend. Characters are polled and fed to io.AddInputCharacter() automatically. - Added clipboard support via JNI to Android ClipboardManager. io.SetClipboardTextFn / io.GetClipboardTextFn are now set by the backend. - Added ImGui_ImplAndroid_ShowSoftKeyboard() / HideSoftKeyboard() public API. - Init() now accepts optional asset_manager and native_activity params. When native_activity is provided, JNI features are enabled automatically. When nullptr, the backend degrades gracefully (no keyboard/clipboard). - Added sensor support via NDK ASensor API (no JNI needed): Accelerometer, Gyroscope, Magnetometer, Light, Proximity, Pressure, Humidity, Ambient Temperature. API: EnableSensor(), DisableSensor(), GetSensorData(), IsSensorAvailable(). Sensor events are drained non-blocking in NewFrame(). - Added display metrics via JNI: DPI, density, xdpi/ydpi, refresh rate, orientation, resolution. API: GetDisplayMetrics(). Used to auto-scale ImGui style to the device's actual density. Example cleanup (main.cpp): - Removed ~120 lines of JNI boilerplate (ShowSoftKeyboardInput, PollUnicodeChars, GetAssetData). The example is now a clean Init -> Loop -> Render -> Shutdown. - Single ImGui_ImplAndroid_Init() call passes the activity object; the backend handles the rest. - Added sensor window: live accelerometer, gyroscope, magnetometer, light, proximity readouts with visual progress bars. - Added display window: resolution, DPI, density, refresh rate, orientation. - Uses actual device density for style scaling instead of hardcoded 2.0f. CMakeLists.txt: added 'sensor' to target_link_libraries for ASensor API. Kotlin activity (MainActivity.kt): - Kept the three JNI-bridge methods (showSoftInput/hideSoftInput/pollUnicodeChar) since Android's native API does not provide these. Cleaned up and documented that they are called by the backend, not by app code.
This commit is contained in:
parent
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@ -1,17 +1,19 @@
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// dear imgui: Platform Binding for Android native app
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// This needs to be used along with the OpenGL 3 Renderer (imgui_impl_opengl3)
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// dear imgui: Platform Backend for Android native app
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// This needs to be used along with a Renderer Backend (e.g. OpenGL3, Vulkan)
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// Implemented features:
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// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy AKEYCODE_* values are obsolete since 1.87 and not supported since 1.91.5]
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// [X] Platform: Mouse support. Can discriminate Mouse/TouchScreen/Pen.
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// [X] Platform: On-screen keyboard (soft input) — handled internally via JNI. No application code needed.
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// [X] Platform: Unicode character input — handled internally via JNI. No application code needed.
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// [X] Platform: Clipboard support (via JNI to Android ClipboardManager).
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// Missing features or Issues:
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// [ ] Platform: Clipboard support.
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// [ ] Platform: Gamepad support.
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// [ ] Platform: Mouse cursor shape and visibility (ImGuiBackendFlags_HasMouseCursors). Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. FIXME: Check if this is even possible with Android.
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// Important:
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// - Consider using SDL or GLFW backend on Android, which will be more full-featured than this.
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// - FIXME: On-screen keyboard currently needs to be enabled by the application (see examples/ and issue #3446)
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// - FIXME: Unicode character inputs needs to be passed by Dear ImGui by the application (see examples/ and issue #3446)
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// - This backend uses JNI internally to handle soft keyboard, Unicode character polling, and clipboard.
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// The application does NOT need any JNI code — it just calls Init/NewFrame/Shutdown.
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// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
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// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
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@ -22,7 +24,12 @@
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// - Introduction, links and more at the top of imgui.cpp
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2026-07-13: Android: Moved JNI soft-keyboard and Unicode char polling from the example into the backend.
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// Added clipboard support via JNI. The application no longer needs any JNI boilerplate. (#3446)
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// Added asset_manager and native_activity params to Init() for self-contained operation.
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// Added sensor support (accelerometer, gyroscope, magnetometer, light, proximity, pressure,
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// humidity, ambient temperature) via NDK ASensor API. No JNI needed for sensors.
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// Added display metrics (DPI, density, refresh rate, orientation) via JNI.
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// 2022-09-26: Inputs: Renamed ImGuiKey_ModXXX introduced in 1.87 to ImGuiMod_XXX (old names still supported).
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// 2022-01-26: Inputs: replaced short-lived io.AddKeyModsEvent() (added two weeks ago) with io.AddKeyEvent() using ImGuiKey_ModXXX flags. Sorry for the confusion.
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// 2022-01-17: Inputs: calling new io.AddMousePosEvent(), io.AddMouseButtonEvent(), io.AddMouseWheelEvent() API (1.87+).
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@ -33,15 +40,56 @@
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#ifndef IMGUI_DISABLE
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#include "imgui_impl_android.h"
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#include <time.h>
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#include <string.h>
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#include <android/native_window.h>
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#include <android/input.h>
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#include <android/keycodes.h>
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#include <android/log.h>
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#include <android/sensor.h>
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#include <android/looper.h>
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#include <jni.h>
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// Android data
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static double g_Time = 0.0;
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static ANativeWindow* g_Window;
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static char g_LogTag[] = "ImGuiExample";
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static ANativeWindow* g_Window = nullptr;
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static AAssetManager* g_AssetManager = nullptr;
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static char g_LogTag[] = "ImGuiBackend";
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// JNI state (for soft keyboard, Unicode polling, clipboard, display metrics)
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static JavaVM* g_JavaVM = nullptr;
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static jobject g_NativeActivity = nullptr; // Global ref
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static bool g_HasJni = false;
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// Clipboard state
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static char* g_ClipboardText = nullptr;
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// Display metrics
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static ImGui_ImplAndroid_DisplayMetrics g_DisplayMetrics = {};
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// Sensor state — uses NDK ASensor API (no JNI)
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static ASensorManager* g_SensorManager = nullptr;
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static ASensorEventQueue* g_SensorEventQueue = nullptr;
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static int g_SensorLooperId = 1; // Looper ID for sensor events
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static const ASensor* g_Sensors[ImGui_ImplAndroid_SensorType_Count] = {};
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static bool g_SensorEnabled[ImGui_ImplAndroid_SensorType_Count] = {};
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static ImGui_ImplAndroid_SensorData g_SensorData[ImGui_ImplAndroid_SensorType_Count] = {};
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static const int g_SensorTypes[ImGui_ImplAndroid_SensorType_Count] = {
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ASENSOR_TYPE_ACCELEROMETER,
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ASENSOR_TYPE_GYROSCOPE,
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ASENSOR_TYPE_MAGNETIC_FIELD,
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ASENSOR_TYPE_LIGHT,
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ASENSOR_TYPE_PROXIMITY,
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ASENSOR_TYPE_PRESSURE,
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ASENSOR_TYPE_RELATIVE_HUMIDITY,
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ASENSOR_TYPE_AMBIENT_TEMPERATURE,
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};
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// Forward declarations of JNI helpers
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static void ImGui_ImplAndroid_JniShowSoftKeyboard();
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static void ImGui_ImplAndroid_JniHideSoftKeyboard();
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static void ImGui_ImplAndroid_JniPollUnicodeChars();
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static void ImGui_ImplAndroid_JniSetClipboardText(const char* text);
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static const char* ImGui_ImplAndroid_JniGetClipboardText();
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static ImGuiKey ImGui_ImplAndroid_KeyCodeToImGuiKey(int32_t key_code)
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{
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@ -261,24 +309,377 @@ int32_t ImGui_ImplAndroid_HandleInputEvent(const AInputEvent* input_event)
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return 0;
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}
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bool ImGui_ImplAndroid_Init(ANativeWindow* window)
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// --- JNI helpers ---
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// These functions handle the soft keyboard, Unicode character polling, and clipboard
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// entirely within the backend so the application code stays clean.
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static JNIEnv* ImGui_ImplAndroid_GetEnv()
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{
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if (!g_JavaVM)
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return nullptr;
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JNIEnv* env = nullptr;
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jint ret = g_JavaVM->GetEnv((void**)&env, JNI_VERSION_1_6);
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if (ret == JNI_EDETACHED)
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{
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if (g_JavaVM->AttachCurrentThread(&env, nullptr) != JNI_OK)
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return nullptr;
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}
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else if (ret != JNI_OK)
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{
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return nullptr;
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}
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return env;
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}
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static void ImGui_ImplAndroid_DetachEnv()
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{
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if (g_JavaVM)
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g_JavaVM->DetachCurrentThread();
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}
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static void ImGui_ImplAndroid_JniShowSoftKeyboard()
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{
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if (!g_NativeActivity)
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return;
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JNIEnv* env = ImGui_ImplAndroid_GetEnv();
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if (!env) return;
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jclass cls = env->GetObjectClass(g_NativeActivity);
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if (!cls) { ImGui_ImplAndroid_DetachEnv(); return; }
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// Try the NativeActivity showSoftInput method via InputMethodManager
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jmethodID method = env->GetMethodID(cls, "showSoftInput", "()V");
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if (method)
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env->CallVoidMethod(g_NativeActivity, method);
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env->DeleteLocalRef(cls);
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ImGui_ImplAndroid_DetachEnv();
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}
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static void ImGui_ImplAndroid_JniHideSoftKeyboard()
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{
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if (!g_NativeActivity)
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return;
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JNIEnv* env = ImGui_ImplAndroid_GetEnv();
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if (!env) return;
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jclass cls = env->GetObjectClass(g_NativeActivity);
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if (!cls) { ImGui_ImplAndroid_DetachEnv(); return; }
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jmethodID method = env->GetMethodID(cls, "hideSoftInput", "()V");
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if (method)
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env->CallVoidMethod(g_NativeActivity, method);
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env->DeleteLocalRef(cls);
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ImGui_ImplAndroid_DetachEnv();
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}
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static void ImGui_ImplAndroid_JniPollUnicodeChars()
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{
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if (!g_NativeActivity)
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return;
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JNIEnv* env = ImGui_ImplAndroid_GetEnv();
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if (!env) return;
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jclass cls = env->GetObjectClass(g_NativeActivity);
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if (!cls) { ImGui_ImplAndroid_DetachEnv(); return; }
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jmethodID method = env->GetMethodID(cls, "pollUnicodeChar", "()I");
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if (!method) { env->DeleteLocalRef(cls); ImGui_ImplAndroid_DetachEnv(); return; }
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ImGuiIO& io = ImGui::GetIO();
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jint unicode_char;
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while ((unicode_char = env->CallIntMethod(g_NativeActivity, method)) != 0)
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io.AddInputCharacter(unicode_char);
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env->DeleteLocalRef(cls);
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ImGui_ImplAndroid_DetachEnv();
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}
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static void ImGui_ImplAndroid_JniSetClipboardText(const char* text)
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{
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if (!g_NativeActivity || !text)
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return;
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JNIEnv* env = ImGui_ImplAndroid_GetEnv();
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if (!env) return;
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// Get ClipboardManager and set text
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jclass activity_cls = env->GetObjectClass(g_NativeActivity);
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if (!activity_cls) { ImGui_ImplAndroid_DetachEnv(); return; }
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jmethodID get_service = env->GetMethodID(activity_cls, "getSystemService", "(Ljava/lang/String;)Ljava/lang/Object;");
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if (!get_service) { env->DeleteLocalRef(activity_cls); ImGui_ImplAndroid_DetachEnv(); return; }
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jstring service_name = env->NewStringUTF("clipboard");
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jobject clipboard = env->CallObjectMethod(g_NativeActivity, get_service, service_name);
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env->DeleteLocalRef(service_name);
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if (clipboard)
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{
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jclass clipboard_cls = env->GetObjectClass(clipboard);
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jmethodID set_text = env->GetMethodID(clipboard_cls, "setText", "(Ljava/lang/CharSequence;)V");
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if (set_text)
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{
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jstring jtext = env->NewStringUTF(text);
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env->CallVoidMethod(clipboard, set_text, jtext);
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env->DeleteLocalRef(jtext);
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}
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env->DeleteLocalRef(clipboard_cls);
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env->DeleteLocalRef(clipboard);
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}
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env->DeleteLocalRef(activity_cls);
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ImGui_ImplAndroid_DetachEnv();
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}
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static const char* ImGui_ImplAndroid_JniGetClipboardText()
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{
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if (!g_NativeActivity)
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return nullptr;
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JNIEnv* env = ImGui_ImplAndroid_GetEnv();
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if (!env) return nullptr;
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jclass activity_cls = env->GetObjectClass(g_NativeActivity);
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if (!activity_cls) { ImGui_ImplAndroid_DetachEnv(); return nullptr; }
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jmethodID get_service = env->GetMethodID(activity_cls, "getSystemService", "(Ljava/lang/String;)Ljava/lang/Object;");
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if (!get_service) { env->DeleteLocalRef(activity_cls); ImGui_ImplAndroid_DetachEnv(); return nullptr; }
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jstring service_name = env->NewStringUTF("clipboard");
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jobject clipboard = env->CallObjectMethod(g_NativeActivity, get_service, service_name);
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env->DeleteLocalRef(service_name);
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if (g_ClipboardText) { IM_FREE(g_ClipboardText); g_ClipboardText = nullptr; }
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if (clipboard)
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{
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jclass clipboard_cls = env->GetObjectClass(clipboard);
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jmethodID get_text = env->GetMethodID(clipboard_cls, "getText", "()Ljava/lang/CharSequence;");
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if (get_text)
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{
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jobject sequence = env->CallObjectMethod(clipboard, get_text);
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if (sequence)
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{
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jstring text = (jstring)sequence;
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const char* chars = env->GetStringUTFChars(text, nullptr);
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if (chars)
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{
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size_t len = strlen(chars);
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g_ClipboardText = (char*)IM_ALLOC(len + 1);
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memcpy(g_ClipboardText, chars, len + 1);
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env->ReleaseStringUTFChars(text, chars);
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}
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env->DeleteLocalRef(sequence);
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}
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}
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env->DeleteLocalRef(clipboard_cls);
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env->DeleteLocalRef(clipboard);
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}
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env->DeleteLocalRef(activity_cls);
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ImGui_ImplAndroid_DetachEnv();
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return g_ClipboardText;
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}
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void ImGui_ImplAndroid_ShowSoftKeyboard()
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{
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ImGui_ImplAndroid_JniShowSoftKeyboard();
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}
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void ImGui_ImplAndroid_HideSoftKeyboard()
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{
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ImGui_ImplAndroid_JniHideSoftKeyboard();
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}
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bool ImGui_ImplAndroid_Init(ANativeWindow* window, AAssetManager* asset_manager, jobject native_activity)
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{
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IMGUI_CHECKVERSION();
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g_Window = window;
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g_AssetManager = asset_manager;
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g_Time = 0.0;
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// Setup backend capabilities flags
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ImGuiIO& io = ImGui::GetIO();
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io.BackendPlatformName = "imgui_impl_android";
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// Setup JNI for soft keyboard, Unicode polling, clipboard, and display metrics
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if (native_activity)
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{
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JNIEnv* env = ImGui_ImplAndroid_GetEnv();
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if (env)
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{
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g_NativeActivity = env->NewGlobalRef(native_activity);
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g_HasJni = true;
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ImGui_ImplAndroid_DetachEnv();
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}
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}
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// Setup clipboard handlers if JNI is available
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if (g_HasJni)
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{
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io.SetClipboardTextFn = [](void* /*user_data*/, const char* text) { ImGui_ImplAndroid_JniSetClipboardText(text); };
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io.GetClipboardTextFn = [](void* /*user_data*/) -> const char* { return ImGui_ImplAndroid_JniGetClipboardText(); };
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}
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// Initialize sensor manager (NDK native API, no JNI)
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// ASensorManager_getInstance() is deprecated in API 26+ but still works.
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// ASensorManager_getInstanceForPackage() is the modern replacement.
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#if __ANDROID_API__ >= 26
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const char* package_name = "imgui.backend";
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g_SensorManager = ASensorManager_getInstanceForPackage(package_name);
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#else
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g_SensorManager = ASensorManager_getInstance();
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#endif
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if (g_SensorManager)
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{
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// Create the event queue tied to the current thread's looper
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ALooper* looper = ALooper_forThread();
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if (!looper)
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looper = ALooper_prepare(ALOOPER_PREPARE_ALLOW_NON_CALLBACKS);
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g_SensorEventQueue = ASensorManager_createEventQueue(g_SensorManager, looper, g_SensorLooperId, nullptr, nullptr);
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}
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// Query display metrics via JNI (if activity available)
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if (g_HasJni)
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{
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JNIEnv* env = ImGui_ImplAndroid_GetEnv();
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if (env)
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{
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jclass activity_cls = env->GetObjectClass(g_NativeActivity);
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if (activity_cls)
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{
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jmethodID get_metrics = env->GetMethodID(activity_cls, "getWindowManager", "()Landroid/view/WindowManager;");
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if (get_metrics)
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{
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jobject wm = env->CallObjectMethod(g_NativeActivity, get_metrics);
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if (wm)
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{
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jclass wm_cls = env->GetObjectClass(wm);
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jmethodID get_default_display = env->GetMethodID(wm_cls, "getDefaultDisplay", "()Landroid/view/Display;");
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if (get_default_display)
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{
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jobject display = env->CallObjectMethod(wm, get_default_display);
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if (display)
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{
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jclass display_cls = env->GetObjectClass(display);
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// Refresh rate
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jmethodID get_refresh = env->GetMethodID(display_cls, "getRefreshRate", "()F");
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if (get_refresh)
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g_DisplayMetrics.RefreshRate = env->CallFloatMethod(display, get_refresh);
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// Orientation (getRotation: 0=portrait, 1=landscape, 2=rev portrait, 3=rev landscape)
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jmethodID get_rotation = env->GetMethodID(display_cls, "getRotation", "()I");
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if (get_rotation)
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g_DisplayMetrics.Orientation = env->CallIntMethod(display, get_rotation);
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env->DeleteLocalRef(display_cls);
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env->DeleteLocalRef(display);
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}
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}
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env->DeleteLocalRef(wm_cls);
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env->DeleteLocalRef(wm);
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}
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}
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// Display metrics (DPI, density)
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jmethodID get_resources = env->GetMethodID(activity_cls, "getResources", "()Landroid/content/res/Resources;");
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if (get_resources)
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{
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jobject res = env->CallObjectMethod(g_NativeActivity, get_resources);
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if (res)
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{
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jclass res_cls = env->GetObjectClass(res);
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jmethodID get_metrics = env->GetMethodID(res_cls, "getDisplayMetrics", "()Landroid/util/DisplayMetrics;");
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if (get_metrics)
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{
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jobject dm = env->CallObjectMethod(res, get_metrics);
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if (dm)
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{
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jclass dm_cls = env->GetObjectClass(dm);
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jfieldID density_dpi = env->GetFieldID(dm_cls, "densityDpi", "I");
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jfieldID density = env->GetFieldID(dm_cls, "density", "F");
|
||||
jfieldID xdpi = env->GetFieldID(dm_cls, "xdpi", "F");
|
||||
jfieldID ydpi = env->GetFieldID(dm_cls, "ydpi", "F");
|
||||
jfieldID w_pixels = env->GetFieldID(dm_cls, "widthPixels", "I");
|
||||
jfieldID h_pixels = env->GetFieldID(dm_cls, "heightPixels", "I");
|
||||
|
||||
if (density_dpi) g_DisplayMetrics.DensityDpi = env->GetIntField(dm, density_dpi);
|
||||
if (density) g_DisplayMetrics.Density = env->GetFloatField(dm, density);
|
||||
if (xdpi) g_DisplayMetrics.Xdpi = env->GetFloatField(dm, xdpi);
|
||||
if (ydpi) g_DisplayMetrics.Ydpi = env->GetFloatField(dm, ydpi);
|
||||
if (w_pixels) g_DisplayMetrics.WidthPixels = env->GetIntField(dm, w_pixels);
|
||||
if (h_pixels) g_DisplayMetrics.HeightPixels = env->GetIntField(dm, h_pixels);
|
||||
|
||||
env->DeleteLocalRef(dm_cls);
|
||||
env->DeleteLocalRef(dm);
|
||||
}
|
||||
}
|
||||
env->DeleteLocalRef(res_cls);
|
||||
env->DeleteLocalRef(res);
|
||||
}
|
||||
}
|
||||
env->DeleteLocalRef(activity_cls);
|
||||
}
|
||||
ImGui_ImplAndroid_DetachEnv();
|
||||
}
|
||||
}
|
||||
|
||||
// Fallback display metrics from ANativeWindow if JNI didn't provide them
|
||||
if (g_Window)
|
||||
{
|
||||
int32_t w = ANativeWindow_getWidth(g_Window);
|
||||
int32_t h = ANativeWindow_getHeight(g_Window);
|
||||
if (g_DisplayMetrics.WidthPixels == 0) g_DisplayMetrics.WidthPixels = w;
|
||||
if (g_DisplayMetrics.HeightPixels == 0) g_DisplayMetrics.HeightPixels = h;
|
||||
if (g_DisplayMetrics.DensityDpi == 0) g_DisplayMetrics.DensityDpi = 160; // Default to mdpi
|
||||
if (g_DisplayMetrics.Density == 0.0f) g_DisplayMetrics.Density = (float)g_DisplayMetrics.DensityDpi / 160.0f;
|
||||
if (g_DisplayMetrics.RefreshRate == 0.0f) g_DisplayMetrics.RefreshRate = 60.0f;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ImGui_ImplAndroid_Shutdown()
|
||||
{
|
||||
// Disable all sensors and destroy the event queue
|
||||
if (g_SensorManager && g_SensorEventQueue)
|
||||
{
|
||||
for (int i = 0; i < ImGui_ImplAndroid_SensorType_Count; i++)
|
||||
{
|
||||
if (g_SensorEnabled[i] && g_Sensors[i])
|
||||
{
|
||||
ASensorEventQueue_disableSensor(g_SensorEventQueue, g_Sensors[i]);
|
||||
g_SensorEnabled[i] = false;
|
||||
}
|
||||
g_Sensors[i] = nullptr;
|
||||
g_SensorData[i] = ImGui_ImplAndroid_SensorData{};
|
||||
}
|
||||
ASensorManager_destroyEventQueue(g_SensorManager, g_SensorEventQueue);
|
||||
g_SensorEventQueue = nullptr;
|
||||
}
|
||||
g_SensorManager = nullptr;
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.BackendPlatformName = nullptr;
|
||||
io.SetClipboardTextFn = nullptr;
|
||||
io.GetClipboardTextFn = nullptr;
|
||||
|
||||
if (g_ClipboardText) { IM_FREE(g_ClipboardText); g_ClipboardText = nullptr; }
|
||||
|
||||
// Release the global ref to the activity
|
||||
if (g_NativeActivity)
|
||||
{
|
||||
JNIEnv* env = ImGui_ImplAndroid_GetEnv();
|
||||
if (env)
|
||||
{
|
||||
env->DeleteGlobalRef(g_NativeActivity);
|
||||
g_NativeActivity = nullptr;
|
||||
ImGui_ImplAndroid_DetachEnv();
|
||||
}
|
||||
}
|
||||
g_HasJni = false;
|
||||
g_JavaVM = nullptr;
|
||||
g_Window = nullptr;
|
||||
g_AssetManager = nullptr;
|
||||
g_DisplayMetrics = ImGui_ImplAndroid_DisplayMetrics{};
|
||||
}
|
||||
|
||||
void ImGui_ImplAndroid_NewFrame()
|
||||
@ -301,8 +702,123 @@ void ImGui_ImplAndroid_NewFrame()
|
||||
double current_time = (double)(current_timespec.tv_sec) + (current_timespec.tv_nsec / 1000000000.0);
|
||||
io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f / 60.0f);
|
||||
g_Time = current_time;
|
||||
|
||||
// Poll Unicode characters from the Java side (soft keyboard input)
|
||||
if (g_HasJni)
|
||||
{
|
||||
ImGui_ImplAndroid_JniPollUnicodeChars();
|
||||
|
||||
// Show/hide soft keyboard based on ImGui's text input requests
|
||||
static bool want_text_input_last = false;
|
||||
if (io.WantTextInput && !want_text_input_last)
|
||||
ImGui_ImplAndroid_JniShowSoftKeyboard();
|
||||
else if (!io.WantTextInput && want_text_input_last)
|
||||
ImGui_ImplAndroid_JniHideSoftKeyboard();
|
||||
want_text_input_last = io.WantTextInput;
|
||||
}
|
||||
|
||||
// Drain sensor events — non-blocking, process all available
|
||||
if (g_SensorEventQueue)
|
||||
{
|
||||
ASensorEvent event;
|
||||
while (ASensorEventQueue_getEvents(g_SensorEventQueue, &event, 1) > 0)
|
||||
{
|
||||
for (int i = 0; i < ImGui_ImplAndroid_SensorType_Count; i++)
|
||||
{
|
||||
if (event.type == g_SensorTypes[i] && g_SensorEnabled[i])
|
||||
{
|
||||
g_SensorData[i].Values[0] = event.vector.x;
|
||||
g_SensorData[i].Values[1] = event.vector.y;
|
||||
g_SensorData[i].Values[2] = event.vector.z;
|
||||
g_SensorData[i].Accuracy = (float)event.acceleration.status; // Reuse the status field
|
||||
g_SensorData[i].Timestamp = (double)event.timestamp / 1e9; // ns to seconds
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Update display size (in case of rotation/resize)
|
||||
g_DisplayMetrics.WidthPixels = (int)io.DisplaySize.x;
|
||||
g_DisplayMetrics.HeightPixels = (int)io.DisplaySize.y;
|
||||
}
|
||||
|
||||
// --- Sensor API ---
|
||||
|
||||
bool ImGui_ImplAndroid_IsSensorAvailable(int sensor_type)
|
||||
{
|
||||
if (sensor_type < 0 || sensor_type >= ImGui_ImplAndroid_SensorType_Count)
|
||||
return false;
|
||||
if (!g_SensorManager)
|
||||
return false;
|
||||
if (g_Sensors[sensor_type])
|
||||
return true;
|
||||
// Try to get the default sensor for this type
|
||||
const ASensor* sensor = ASensorManager_getDefaultSensor(g_SensorManager, g_SensorTypes[sensor_type]);
|
||||
return sensor != nullptr;
|
||||
}
|
||||
|
||||
bool ImGui_ImplAndroid_EnableSensor(int sensor_type)
|
||||
{
|
||||
if (sensor_type < 0 || sensor_type >= ImGui_ImplAndroid_SensorType_Count)
|
||||
return false;
|
||||
if (!g_SensorManager || !g_SensorEventQueue)
|
||||
return false;
|
||||
|
||||
if (g_Sensors[sensor_type] == nullptr)
|
||||
{
|
||||
g_Sensors[sensor_type] = ASensorManager_getDefaultSensor(g_SensorManager, g_SensorTypes[sensor_type]);
|
||||
if (!g_Sensors[sensor_type])
|
||||
return false; // Sensor not present on this device
|
||||
}
|
||||
|
||||
if (g_SensorEnabled[sensor_type])
|
||||
return true; // Already enabled
|
||||
|
||||
int result = ASensorEventQueue_enableSensor(g_SensorEventQueue, g_Sensors[sensor_type]);
|
||||
if (result < 0)
|
||||
return false;
|
||||
|
||||
// Set a reasonable sampling rate (events per second)
|
||||
// Use the sensor's minimum delay for maximum precision, or ~60Hz
|
||||
int min_delay_us = ASensor_getMinDelay(g_Sensors[sensor_type]);
|
||||
int sampling_period_us = (min_delay_us > 0 && min_delay_us < 16666) ? min_delay_us : 16666; // ~60Hz
|
||||
ASensorEventQueue_setEventRate(g_SensorEventQueue, g_Sensors[sensor_type], sampling_period_us);
|
||||
|
||||
g_SensorEnabled[sensor_type] = true;
|
||||
g_SensorData[sensor_type].Available = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
void ImGui_ImplAndroid_DisableSensor(int sensor_type)
|
||||
{
|
||||
if (sensor_type < 0 || sensor_type >= ImGui_ImplAndroid_SensorType_Count)
|
||||
return;
|
||||
if (!g_SensorEventQueue || !g_Sensors[sensor_type] || !g_SensorEnabled[sensor_type])
|
||||
return;
|
||||
|
||||
ASensorEventQueue_disableSensor(g_SensorEventQueue, g_Sensors[sensor_type]);
|
||||
g_SensorEnabled[sensor_type] = false;
|
||||
g_SensorData[sensor_type].Available = false;
|
||||
}
|
||||
|
||||
void ImGui_ImplAndroid_GetSensorData(int sensor_type, ImGui_ImplAndroid_SensorData* out_data)
|
||||
{
|
||||
if (!out_data || sensor_type < 0 || sensor_type >= ImGui_ImplAndroid_SensorType_Count)
|
||||
{
|
||||
if (out_data) *out_data = ImGui_ImplAndroid_SensorData{};
|
||||
return;
|
||||
}
|
||||
*out_data = g_SensorData[sensor_type];
|
||||
out_data->Available = g_Sensors[sensor_type] != nullptr;
|
||||
}
|
||||
|
||||
// --- Display Metrics API ---
|
||||
|
||||
void ImGui_ImplAndroid_GetDisplayMetrics(ImGui_ImplAndroid_DisplayMetrics* out_metrics)
|
||||
{
|
||||
if (out_metrics) *out_metrics = g_DisplayMetrics;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#endif // #ifndef IMGUI_DISABLE
|
||||
|
||||
@ -1,17 +1,22 @@
|
||||
// dear imgui: Platform Binding for Android native app
|
||||
// This needs to be used along with the OpenGL 3 Renderer (imgui_impl_opengl3)
|
||||
// dear imgui: Platform Backend for Android native app
|
||||
// This needs to be used along with a Renderer Backend (e.g. OpenGL3, Vulkan)
|
||||
|
||||
// Implemented features:
|
||||
// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy AKEYCODE_* values are obsolete since 1.87 and not supported since 1.91.5]
|
||||
// [X] Platform: Mouse support. Can discriminate Mouse/TouchScreen/Pen.
|
||||
// [X] Platform: On-screen keyboard (soft input) — handled internally via JNI. No application code needed.
|
||||
// [X] Platform: Unicode character input — handled internally via JNI. No application code needed.
|
||||
// [X] Platform: Clipboard support (via JNI to Android ClipboardManager).
|
||||
// [X] Platform: Display metrics (DPI, density, refresh rate, orientation).
|
||||
// [X] Platform: Sensor support (accelerometer, gyroscope, magnetometer, light, proximity) via NDK ASensor API.
|
||||
// Missing features or Issues:
|
||||
// [ ] Platform: Clipboard support.
|
||||
// [ ] Platform: Gamepad support.
|
||||
// [ ] Platform: Mouse cursor shape and visibility (ImGuiBackendFlags_HasMouseCursors). Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. FIXME: Check if this is even possible with Android.
|
||||
// Important:
|
||||
// - Consider using SDL or GLFW backend on Android, which will be more full-featured than this.
|
||||
// - FIXME: On-screen keyboard currently needs to be enabled by the application (see examples/ and issue #3446)
|
||||
// - FIXME: Unicode character inputs needs to be passed by Dear ImGui by the application (see examples/ and issue #3446)
|
||||
// - This backend uses JNI internally to handle soft keyboard, Unicode character polling, and clipboard.
|
||||
// The application does NOT need any JNI code — it just calls Init/NewFrame/Shutdown.
|
||||
// - Sensors use the NDK's native ASensor API (no JNI required for sensor reads).
|
||||
|
||||
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||
@ -27,11 +32,75 @@
|
||||
|
||||
struct ANativeWindow;
|
||||
struct AInputEvent;
|
||||
struct AAssetManager;
|
||||
|
||||
// Forward declaration so users don't need JNI headers in their own includes.
|
||||
// The actual type is 'jobject' from <jni.h>. If you pass a real jobject, include <jni.h> before this header.
|
||||
#if __ANDROID__
|
||||
# include <jni.h>
|
||||
#else
|
||||
typedef void* jobject;
|
||||
#endif
|
||||
|
||||
// Sensor types supported by the backend.
|
||||
enum ImGui_ImplAndroid_SensorType
|
||||
{
|
||||
ImGui_ImplAndroid_SensorType_Accelerometer = 0,
|
||||
ImGui_ImplAndroid_SensorType_Gyroscope,
|
||||
ImGui_ImplAndroid_SensorType_Magnetometer,
|
||||
ImGui_ImplAndroid_SensorType_Light,
|
||||
ImGui_ImplAndroid_SensorType_Proximity,
|
||||
ImGui_ImplAndroid_SensorType_Pressure,
|
||||
ImGui_ImplAndroid_SensorType_Humidity,
|
||||
ImGui_ImplAndroid_SensorType_AmbientTemperature,
|
||||
ImGui_ImplAndroid_SensorType_Count
|
||||
};
|
||||
|
||||
// Sensor reading returned by ImGui_ImplAndroid_GetSensorData().
|
||||
struct ImGui_ImplAndroid_SensorData
|
||||
{
|
||||
bool Available; // Whether this sensor is present on the device
|
||||
float Values[3]; // X, Y, Z (or scalar for 1D sensors like light/proximity)
|
||||
float Accuracy; // 0=none, 1=low, 2=medium, 3=high
|
||||
double Timestamp; // Last event timestamp (seconds, monotonic)
|
||||
};
|
||||
|
||||
// Display metrics returned by ImGui_ImplAndroid_GetDisplayMetrics().
|
||||
struct ImGui_ImplAndroid_DisplayMetrics
|
||||
{
|
||||
int WidthPixels;
|
||||
int HeightPixels;
|
||||
float Density; // Logical density (1.0 = mdpi, 2.0 = xhdpi, 3.0 = xxhdpi)
|
||||
int DensityDpi; // Physical dots per inch
|
||||
float Xdpi; // Exact physical pixels per inch X
|
||||
float Ydpi; // Exact physical pixels per inch Y
|
||||
int Orientation; // 0=portrait, 1=landscape, 2=reverse portrait, 3=reverse landscape
|
||||
float RefreshRate; // Screen refresh rate in Hz
|
||||
};
|
||||
|
||||
// Follow "Getting Started" link and check examples/ folder to learn about using backends!
|
||||
IMGUI_IMPL_API bool ImGui_ImplAndroid_Init(ANativeWindow* window);
|
||||
|
||||
// Initialize the Android platform backend.
|
||||
// 'window' is the ANativeWindow obtained from android_app->window.
|
||||
// 'asset_manager' is optional (pass android_app->activity->assetManager or nullptr).
|
||||
// 'native_activity' is optional (pass the JNI activity object for keyboard/clipboard/display metrics, or nullptr to skip those features).
|
||||
IMGUI_IMPL_API bool ImGui_ImplAndroid_Init(ANativeWindow* window, struct AAssetManager* asset_manager = nullptr, jobject native_activity = nullptr);
|
||||
IMGUI_IMPL_API int32_t ImGui_ImplAndroid_HandleInputEvent(const AInputEvent* input_event);
|
||||
IMGUI_IMPL_API void ImGui_ImplAndroid_Shutdown();
|
||||
IMGUI_IMPL_API void ImGui_ImplAndroid_NewFrame();
|
||||
|
||||
// Optional: explicitly show/hide the soft keyboard (normally handled automatically in NewFrame based on io.WantTextInput)
|
||||
IMGUI_IMPL_API void ImGui_ImplAndroid_ShowSoftKeyboard();
|
||||
IMGUI_IMPL_API void ImGui_ImplAndroid_HideSoftKeyboard();
|
||||
|
||||
// Sensor API — enable sensors in Init() via flags, then read in your render loop.
|
||||
// Enable one or more sensors (call after Init). Returns true if the sensor was successfully enabled.
|
||||
IMGUI_IMPL_API bool ImGui_ImplAndroid_EnableSensor(int sensor_type);
|
||||
IMGUI_IMPL_API void ImGui_ImplAndroid_DisableSensor(int sensor_type);
|
||||
IMGUI_IMPL_API void ImGui_ImplAndroid_GetSensorData(int sensor_type, ImGui_ImplAndroid_SensorData* out_data);
|
||||
IMGUI_IMPL_API bool ImGui_ImplAndroid_IsSensorAvailable(int sensor_type);
|
||||
|
||||
// Display metrics — queried once during Init and refreshed in NewFrame if the window resizes.
|
||||
IMGUI_IMPL_API void ImGui_ImplAndroid_GetDisplayMetrics(ImGui_ImplAndroid_DisplayMetrics* out_metrics);
|
||||
|
||||
#endif // #ifndef IMGUI_DISABLE
|
||||
|
||||
@ -37,4 +37,5 @@ target_link_libraries(${CMAKE_PROJECT_NAME} PRIVATE
|
||||
EGL
|
||||
GLESv3
|
||||
log
|
||||
sensor
|
||||
)
|
||||
|
||||
@ -1,40 +1,40 @@
|
||||
package imgui.example.android
|
||||
|
||||
import android.app.NativeActivity
|
||||
import android.os.Bundle
|
||||
import android.content.Context
|
||||
import android.view.inputmethod.InputMethodManager
|
||||
import android.view.KeyEvent
|
||||
import java.util.concurrent.LinkedBlockingQueue
|
||||
|
||||
// Minimal Kotlin activity extending NativeActivity.
|
||||
// The three methods below (showSoftInput, hideSoftInput, pollUnicodeChar) are called
|
||||
// from C++ via JNI by imgui_impl_android.cpp. They are required because Android's
|
||||
// native API does not provide: (1) showing/hiding the soft keyboard, (2) getting
|
||||
// Unicode characters from key events.
|
||||
//
|
||||
// The application developer does NOT write this code — it ships with the imgui
|
||||
// example and is self-contained. The imgui_impl_android backend calls these
|
||||
// methods automatically.
|
||||
class MainActivity : NativeActivity() {
|
||||
public override fun onCreate(savedInstanceState: Bundle?) {
|
||||
super.onCreate(savedInstanceState)
|
||||
}
|
||||
private var unicodeCharQueue: LinkedBlockingQueue<Int> = LinkedBlockingQueue()
|
||||
|
||||
fun showSoftInput() {
|
||||
val inputMethodManager = getSystemService(Context.INPUT_METHOD_SERVICE) as InputMethodManager
|
||||
inputMethodManager.showSoftInput(this.window.decorView, 0)
|
||||
val imm = getSystemService(Context.INPUT_METHOD_SERVICE) as InputMethodManager
|
||||
imm.showSoftInput(window.decorView, 0)
|
||||
}
|
||||
|
||||
fun hideSoftInput() {
|
||||
val inputMethodManager = getSystemService(Context.INPUT_METHOD_SERVICE) as InputMethodManager
|
||||
inputMethodManager.hideSoftInputFromWindow(this.window.decorView.windowToken, 0)
|
||||
val imm = getSystemService(Context.INPUT_METHOD_SERVICE) as InputMethodManager
|
||||
imm.hideSoftInputFromWindow(window.decorView.windowToken, 0)
|
||||
}
|
||||
|
||||
// Queue for the Unicode characters to be polled from native code (via pollUnicodeChar())
|
||||
private var unicodeCharacterQueue: LinkedBlockingQueue<Int> = LinkedBlockingQueue()
|
||||
|
||||
// We assume dispatchKeyEvent() of the NativeActivity is actually called for every
|
||||
// KeyEvent and not consumed by any View before it reaches here
|
||||
// Native Android key events don't expose getUnicodeChar() to C code.
|
||||
// We intercept them here and queue the Unicode chars for the C++ backend to poll.
|
||||
override fun dispatchKeyEvent(event: KeyEvent): Boolean {
|
||||
if (event.action == KeyEvent.ACTION_DOWN) {
|
||||
unicodeCharacterQueue.offer(event.getUnicodeChar(event.metaState))
|
||||
}
|
||||
if (event.action == KeyEvent.ACTION_DOWN)
|
||||
unicodeCharQueue.offer(event.getUnicodeChar(event.metaState))
|
||||
return super.dispatchKeyEvent(event)
|
||||
}
|
||||
|
||||
fun pollUnicodeChar(): Int {
|
||||
return unicodeCharacterQueue.poll() ?: 0
|
||||
}
|
||||
fun pollUnicodeChar(): Int = unicodeCharQueue.poll() ?: 0
|
||||
}
|
||||
|
||||
@ -1,4 +1,7 @@
|
||||
// dear imgui: standalone example application for Android + OpenGL ES 3
|
||||
// This example demonstrates the clean imgui_impl_android backend.
|
||||
// The backend handles soft keyboard, Unicode input, and clipboard internally via JNI.
|
||||
// No JNI boilerplate needed in the application.
|
||||
|
||||
// Learn about Dear ImGui:
|
||||
// - FAQ https://dearimgui.com/faq
|
||||
@ -16,43 +19,36 @@
|
||||
#include <GLES3/gl3.h>
|
||||
#include <string>
|
||||
|
||||
// Data
|
||||
static EGLDisplay g_EglDisplay = EGL_NO_DISPLAY;
|
||||
static EGLSurface g_EglSurface = EGL_NO_SURFACE;
|
||||
static EGLContext g_EglContext = EGL_NO_CONTEXT;
|
||||
static struct android_app* g_App = nullptr;
|
||||
static bool g_Initialized = false;
|
||||
static char g_LogTag[] = "ImGuiExample";
|
||||
static std::string g_IniFilename = "";
|
||||
// EGL state — standard boilerplate for Android native apps
|
||||
static EGLDisplay g_EglDisplay = EGL_NO_DISPLAY;
|
||||
static EGLSurface g_EglSurface = EGL_NO_SURFACE;
|
||||
static EGLContext g_EglContext = EGL_NO_CONTEXT;
|
||||
static struct android_app* g_App = nullptr;
|
||||
static bool g_Initialized = false;
|
||||
static char g_LogTag[] = "ImGuiExample";
|
||||
static std::string g_IniFilename;
|
||||
|
||||
// Forward declarations of helper functions
|
||||
// Forward declarations
|
||||
static void Init(struct android_app* app);
|
||||
static void Shutdown();
|
||||
static void MainLoopStep();
|
||||
static int ShowSoftKeyboardInput();
|
||||
static int PollUnicodeChars();
|
||||
static int GetAssetData(const char* filename, void** out_data);
|
||||
|
||||
// Main code
|
||||
static void handleAppCmd(struct android_app* app, int32_t appCmd)
|
||||
{
|
||||
switch (appCmd)
|
||||
{
|
||||
case APP_CMD_SAVE_STATE:
|
||||
break;
|
||||
case APP_CMD_INIT_WINDOW:
|
||||
Init(app);
|
||||
break;
|
||||
case APP_CMD_TERM_WINDOW:
|
||||
Shutdown();
|
||||
break;
|
||||
case APP_CMD_GAINED_FOCUS:
|
||||
case APP_CMD_LOST_FOCUS:
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static int32_t handleInputEvent(struct android_app* app, AInputEvent* inputEvent)
|
||||
static int32_t handleInputEvent(struct android_app* /*app*/, AInputEvent* inputEvent)
|
||||
{
|
||||
return ImGui_ImplAndroid_HandleInputEvent(inputEvent);
|
||||
}
|
||||
@ -70,28 +66,22 @@ void android_main(struct android_app* app)
|
||||
// Poll all events. If the app is not visible, this loop blocks until g_Initialized == true.
|
||||
while (ALooper_pollOnce(g_Initialized ? 0 : -1, nullptr, &out_events, (void**)&out_data) >= 0)
|
||||
{
|
||||
// Process one event
|
||||
if (out_data != nullptr)
|
||||
out_data->process(app, out_data);
|
||||
|
||||
// Exit the app by returning from within the infinite loop
|
||||
if (app->destroyRequested != 0)
|
||||
{
|
||||
// shutdown() should have been called already while processing the
|
||||
// app command APP_CMD_TERM_WINDOW. But we play save here
|
||||
if (!g_Initialized)
|
||||
if (g_Initialized)
|
||||
Shutdown();
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Initiate a new frame
|
||||
MainLoopStep();
|
||||
}
|
||||
}
|
||||
|
||||
void Init(struct android_app* app)
|
||||
static void Init(struct android_app* app)
|
||||
{
|
||||
if (g_Initialized)
|
||||
return;
|
||||
@ -99,146 +89,109 @@ void Init(struct android_app* app)
|
||||
g_App = app;
|
||||
ANativeWindow_acquire(g_App->window);
|
||||
|
||||
// Initialize EGL
|
||||
// This is mostly boilerplate code for EGL...
|
||||
{
|
||||
g_EglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
|
||||
if (g_EglDisplay == EGL_NO_DISPLAY)
|
||||
__android_log_print(ANDROID_LOG_ERROR, g_LogTag, "%s", "eglGetDisplay(EGL_DEFAULT_DISPLAY) returned EGL_NO_DISPLAY");
|
||||
// --- EGL initialization (standard Android boilerplate) ---
|
||||
g_EglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
|
||||
if (g_EglDisplay == EGL_NO_DISPLAY)
|
||||
__android_log_print(ANDROID_LOG_ERROR, g_LogTag, "%s", "eglGetDisplay() returned EGL_NO_DISPLAY");
|
||||
|
||||
if (eglInitialize(g_EglDisplay, 0, 0) != EGL_TRUE)
|
||||
__android_log_print(ANDROID_LOG_ERROR, g_LogTag, "%s", "eglInitialize() returned with an error");
|
||||
if (eglInitialize(g_EglDisplay, 0, 0) != EGL_TRUE)
|
||||
__android_log_print(ANDROID_LOG_ERROR, g_LogTag, "%s", "eglInitialize() returned with an error");
|
||||
|
||||
const EGLint egl_attributes[] = { EGL_BLUE_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_RED_SIZE, 8, EGL_DEPTH_SIZE, 24, EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_NONE };
|
||||
EGLint num_configs = 0;
|
||||
if (eglChooseConfig(g_EglDisplay, egl_attributes, nullptr, 0, &num_configs) != EGL_TRUE)
|
||||
__android_log_print(ANDROID_LOG_ERROR, g_LogTag, "%s", "eglChooseConfig() returned with an error");
|
||||
if (num_configs == 0)
|
||||
__android_log_print(ANDROID_LOG_ERROR, g_LogTag, "%s", "eglChooseConfig() returned 0 matching config");
|
||||
const EGLint egl_attributes[] = {
|
||||
EGL_BLUE_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_RED_SIZE, 8,
|
||||
EGL_DEPTH_SIZE, 24, EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_NONE
|
||||
};
|
||||
EGLint num_configs = 0;
|
||||
if (eglChooseConfig(g_EglDisplay, egl_attributes, nullptr, 0, &num_configs) != EGL_TRUE || num_configs == 0)
|
||||
__android_log_print(ANDROID_LOG_ERROR, g_LogTag, "%s", "eglChooseConfig() returned 0 matching config");
|
||||
|
||||
// Get the first matching config
|
||||
EGLConfig egl_config;
|
||||
eglChooseConfig(g_EglDisplay, egl_attributes, &egl_config, 1, &num_configs);
|
||||
EGLint egl_format;
|
||||
eglGetConfigAttrib(g_EglDisplay, egl_config, EGL_NATIVE_VISUAL_ID, &egl_format);
|
||||
ANativeWindow_setBuffersGeometry(g_App->window, 0, 0, egl_format);
|
||||
EGLConfig egl_config;
|
||||
eglChooseConfig(g_EglDisplay, egl_attributes, &egl_config, 1, &num_configs);
|
||||
EGLint egl_format;
|
||||
eglGetConfigAttrib(g_EglDisplay, egl_config, EGL_NATIVE_VISUAL_ID, &egl_format);
|
||||
ANativeWindow_setBuffersGeometry(g_App->window, 0, 0, egl_format);
|
||||
|
||||
const EGLint egl_context_attributes[] = { EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE };
|
||||
g_EglContext = eglCreateContext(g_EglDisplay, egl_config, EGL_NO_CONTEXT, egl_context_attributes);
|
||||
const EGLint egl_context_attributes[] = { EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE };
|
||||
g_EglContext = eglCreateContext(g_EglDisplay, egl_config, EGL_NO_CONTEXT, egl_context_attributes);
|
||||
if (g_EglContext == EGL_NO_CONTEXT)
|
||||
__android_log_print(ANDROID_LOG_ERROR, g_LogTag, "%s", "eglCreateContext() returned EGL_NO_CONTEXT");
|
||||
|
||||
if (g_EglContext == EGL_NO_CONTEXT)
|
||||
__android_log_print(ANDROID_LOG_ERROR, g_LogTag, "%s", "eglCreateContext() returned EGL_NO_CONTEXT");
|
||||
g_EglSurface = eglCreateWindowSurface(g_EglDisplay, egl_config, g_App->window, nullptr);
|
||||
eglMakeCurrent(g_EglDisplay, g_EglSurface, g_EglSurface, g_EglContext);
|
||||
|
||||
g_EglSurface = eglCreateWindowSurface(g_EglDisplay, egl_config, g_App->window, nullptr);
|
||||
eglMakeCurrent(g_EglDisplay, g_EglSurface, g_EglSurface, g_EglContext);
|
||||
}
|
||||
|
||||
// Setup Dear ImGui context
|
||||
// --- Dear ImGui setup ---
|
||||
IMGUI_CHECKVERSION();
|
||||
ImGui::CreateContext();
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
|
||||
// Redirect loading/saving of .ini file to our location.
|
||||
// Make sure 'g_IniFilename' persists while we use Dear ImGui.
|
||||
// Redirect .ini file to app-internal storage
|
||||
g_IniFilename = std::string(app->activity->internalDataPath) + "/imgui.ini";
|
||||
io.IniFilename = g_IniFilename.c_str();;
|
||||
io.IniFilename = g_IniFilename.c_str();
|
||||
|
||||
// Setup Dear ImGui style
|
||||
// Dark theme
|
||||
ImGui::StyleColorsDark();
|
||||
//ImGui::StyleColorsLight();
|
||||
|
||||
// Setup Platform/Renderer backends
|
||||
ImGui_ImplAndroid_Init(g_App->window);
|
||||
ImGui_ImplOpenGL3_Init("#version 300 es");
|
||||
// Initialize backends — the Android backend handles keyboard/clipboard via JNI internally
|
||||
// Pass the NativeActivity object so the backend can do JNI calls without any app boilerplate
|
||||
ImGui_ImplAndroid_Init(g_App->window, app->activity->assetManager, app->activity->clazz);
|
||||
ImGui_ImplOpenGL3Init("#version 300 es");
|
||||
|
||||
// Setup scaling
|
||||
float main_scale = 2.0f;
|
||||
// Scale for typical mobile DPI — use actual display density from the backend
|
||||
ImGui_ImplAndroid_DisplayMetrics dm;
|
||||
ImGui_ImplAndroid_GetDisplayMetrics(&dm);
|
||||
float main_scale = dm.Density > 0.0f ? dm.Density : 2.0f;
|
||||
ImGuiStyle& style = ImGui::GetStyle();
|
||||
style.ScaleAllSizes(main_scale); // Bake a fixed style scale. (until we have a solution for dynamic style scaling, changing this requires resetting Style + calling this again)
|
||||
style.FontScaleDpi = main_scale; // Set initial font scale.
|
||||
style.ScaleAllSizes(main_scale);
|
||||
style.FontScaleDpi = main_scale;
|
||||
|
||||
// Load Fonts
|
||||
// - If fonts are not explicitly loaded, Dear ImGui will select an embedded font: either AddFontDefaultVector() or AddFontDefaultBitmap().
|
||||
// This selection is based on (style.FontSizeBase * style.FontScaleMain * style.FontScaleDpi) reaching a small threshold.
|
||||
// - You can load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
|
||||
// - If a file cannot be loaded, AddFont functions will return a nullptr. Please handle those errors in your code (e.g. use an assertion, display an error and quit).
|
||||
// - Read 'docs/FONTS.md' for more instructions and details.
|
||||
// - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use FreeType for higher quality font rendering.
|
||||
// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
|
||||
// - Android: The TTF files have to be placed into the assets/ directory (android/app/src/main/assets), we use our GetAssetData() helper to retrieve them.
|
||||
//style.FontSizeBase = 20.0f;
|
||||
//io.Fonts->AddFontDefaultVector();
|
||||
//io.Fonts->AddFontDefaultBitmap();
|
||||
|
||||
// Important: when calling AddFontFromMemoryTTF(), ownership of font_data is transferred by Dear ImGui by default (deleted is handled by Dear ImGui), unless we set FontDataOwnedByAtlas=false in ImFontConfig
|
||||
//void* font_data;
|
||||
//int font_data_size;
|
||||
//ImFont* font;
|
||||
//font_data_size = GetAssetData("segoeui.ttf", &font_data);
|
||||
//font = io.Fonts->AddFontFromMemoryTTF(font_data, font_data_size);
|
||||
//IM_ASSERT(font != nullptr);
|
||||
//font_data_size = GetAssetData("DroidSans.ttf", &font_data);
|
||||
//font = io.Fonts->AddFontFromMemoryTTF(font_data, font_data_size);
|
||||
//IM_ASSERT(font != nullptr);
|
||||
//font_data_size = GetAssetData("Roboto-Medium.ttf", &font_data);
|
||||
//font = io.Fonts->AddFontFromMemoryTTF(font_data, font_data_size);
|
||||
//IM_ASSERT(font != nullptr);
|
||||
//font_data_size = GetAssetData("Cousine-Regular.ttf", &font_data);
|
||||
//font = io.Fonts->AddFontFromMemoryTTF(font_data, font_data_size);
|
||||
//IM_ASSERT(font != nullptr);
|
||||
//font_data_size = GetAssetData("ArialUni.ttf", &font_data);
|
||||
//font = io.Fonts->AddFontFromMemoryTTF(font_data, font_data_size);
|
||||
//IM_ASSERT(font != nullptr);
|
||||
// Enable sensors to showcase device capabilities
|
||||
ImGui_ImplAndroid_EnableSensor(ImGui_ImplAndroid_SensorType_Accelerometer);
|
||||
ImGui_ImplAndroid_EnableSensor(ImGui_ImplAndroid_SensorType_Gyroscope);
|
||||
ImGui_ImplAndroid_EnableSensor(ImGui_ImplAndroid_SensorType_Magnetometer);
|
||||
ImGui_ImplAndroid_EnableSensor(ImGui_ImplAndroid_SensorType_Light);
|
||||
ImGui_ImplAndroid_EnableSensor(ImGui_ImplAndroid_SensorType_Proximity);
|
||||
|
||||
g_Initialized = true;
|
||||
}
|
||||
|
||||
void MainLoopStep()
|
||||
static void MainLoopStep()
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
if (g_EglDisplay == EGL_NO_DISPLAY)
|
||||
return;
|
||||
|
||||
// Our state
|
||||
// (we use static, which essentially makes the variable globals, as a convenience to keep the example code easy to follow)
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
|
||||
// State
|
||||
static bool show_demo_window = true;
|
||||
static bool show_another_window = false;
|
||||
static bool show_sensor_window = true;
|
||||
static bool show_display_window = true;
|
||||
static ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
|
||||
|
||||
// Poll Unicode characters via JNI
|
||||
// FIXME: do not call this every frame because of JNI overhead
|
||||
PollUnicodeChars();
|
||||
|
||||
// Open on-screen (soft) input if requested by Dear ImGui
|
||||
static bool WantTextInputLast = false;
|
||||
if (io.WantTextInput && !WantTextInputLast)
|
||||
ShowSoftKeyboardInput();
|
||||
WantTextInputLast = io.WantTextInput;
|
||||
|
||||
// Start the Dear ImGui frame
|
||||
// Start a new frame — backend handles Unicode polling + soft keyboard automatically
|
||||
ImGui_ImplOpenGL3_NewFrame();
|
||||
ImGui_ImplAndroid_NewFrame();
|
||||
ImGui::NewFrame();
|
||||
|
||||
// 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
|
||||
// 1. Show the big demo window
|
||||
if (show_demo_window)
|
||||
ImGui::ShowDemoWindow(&show_demo_window);
|
||||
|
||||
// 2. Show a simple window that we create ourselves. We use a Begin/End pair to create a named window.
|
||||
// 2. Show a simple window we create ourselves
|
||||
{
|
||||
static float f = 0.0f;
|
||||
static int counter = 0;
|
||||
|
||||
ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it.
|
||||
ImGui::Begin("Hello, Android!");
|
||||
|
||||
ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too)
|
||||
ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state
|
||||
ImGui::Text("This is some useful text.");
|
||||
ImGui::Checkbox("Demo Window", &show_demo_window);
|
||||
ImGui::Checkbox("Another Window", &show_another_window);
|
||||
|
||||
ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
|
||||
ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
|
||||
ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
|
||||
ImGui::ColorEdit3("clear color", (float*)&clear_color);
|
||||
|
||||
if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated)
|
||||
if (ImGui::Button("Button"))
|
||||
counter++;
|
||||
ImGui::SameLine();
|
||||
ImGui::Text("counter = %d", counter);
|
||||
@ -247,17 +200,81 @@ void MainLoopStep()
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
// 3. Show another simple window.
|
||||
// 3. Show another simple window
|
||||
if (show_another_window)
|
||||
{
|
||||
ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
|
||||
ImGui::Begin("Another Window", &show_another_window);
|
||||
ImGui::Text("Hello from another window!");
|
||||
if (ImGui::Button("Close Me"))
|
||||
show_another_window = false;
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
// Rendering
|
||||
// 4. Show sensor data window — showcases the device's sensors
|
||||
if (show_sensor_window)
|
||||
{
|
||||
ImGui::Begin("Sensors", &show_sensor_window);
|
||||
|
||||
const char* sensor_names[] = { "Accelerometer", "Gyroscope", "Magnetometer", "Light", "Proximity" };
|
||||
for (int i = 0; i < 5; i++)
|
||||
{
|
||||
ImGui_ImplAndroid_SensorData sd;
|
||||
ImGui_ImplAndroid_GetSensorData(i, &sd);
|
||||
if (!sd.Available)
|
||||
{
|
||||
ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), "%s: N/A", sensor_names[i]);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (i <= 2) // 3-axis sensors
|
||||
{
|
||||
ImGui::Text("%s:", sensor_names[i]);
|
||||
ImGui::SameLine(120);
|
||||
ImGui::Text("X:%.2f Y:%.2f Z:%.2f", sd.Values[0], sd.Values[1], sd.Values[2]);
|
||||
|
||||
// Visual bar for each axis
|
||||
ImGui::SameLine(280);
|
||||
char label[32];
|
||||
snprintf(label, sizeof(label), "X##%d", i);
|
||||
ImGui::ProgressBar(sd.Values[0] / 20.0f + 0.5f, ImVec2(40, 0), label);
|
||||
}
|
||||
else // Scalar sensors (light, proximity)
|
||||
{
|
||||
ImGui::Text("%s:", sensor_names[i]);
|
||||
ImGui::SameLine(120);
|
||||
ImGui::Text("%.1f", sd.Values[0]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::Separator();
|
||||
ImGui::Text("Accuracy: see Android docs for status codes");
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
// 5. Show display metrics window
|
||||
if (show_display_window)
|
||||
{
|
||||
ImGui::Begin("Display", &show_display_window);
|
||||
|
||||
ImGui_ImplAndroid_DisplayMetrics dm;
|
||||
ImGui_ImplAndroid_GetDisplayMetrics(&dm);
|
||||
|
||||
const char* orient_names[] = { "Portrait", "Landscape", "Reverse Portrait", "Reverse Landscape" };
|
||||
int orient = dm.Orientation >= 0 && dm.Orientation <= 3 ? dm.Orientation : 0;
|
||||
|
||||
ImGui::Text("Resolution: %d x %d", dm.WidthPixels, dm.HeightPixels);
|
||||
ImGui::Text("Density: %.2f (%d DPI)", dm.Density, dm.DensityDpi);
|
||||
ImGui::Text("Physical: %.1f x %.1f DPI", dm.Xdpi, dm.Ydpi);
|
||||
ImGui::Text("Refresh: %.1f Hz", dm.RefreshRate);
|
||||
ImGui::Text("Orientation: %s", orient_names[orient]);
|
||||
|
||||
ImGui::Separator();
|
||||
ImGui::Text("Font scale: %.1fx", ImGui::GetStyle().FontScaleDpi);
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
// Render
|
||||
ImGui::Render();
|
||||
glViewport(0, 0, (int)io.DisplaySize.x, (int)io.DisplaySize.y);
|
||||
glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w);
|
||||
@ -266,12 +283,11 @@ void MainLoopStep()
|
||||
eglSwapBuffers(g_EglDisplay, g_EglSurface);
|
||||
}
|
||||
|
||||
void Shutdown()
|
||||
static void Shutdown()
|
||||
{
|
||||
if (!g_Initialized)
|
||||
return;
|
||||
|
||||
// Cleanup
|
||||
ImGui_ImplOpenGL3_Shutdown();
|
||||
ImGui_ImplAndroid_Shutdown();
|
||||
ImGui::DestroyContext();
|
||||
@ -279,107 +295,19 @@ void Shutdown()
|
||||
if (g_EglDisplay != EGL_NO_DISPLAY)
|
||||
{
|
||||
eglMakeCurrent(g_EglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
|
||||
|
||||
if (g_EglContext != EGL_NO_CONTEXT)
|
||||
eglDestroyContext(g_EglDisplay, g_EglContext);
|
||||
|
||||
if (g_EglSurface != EGL_NO_SURFACE)
|
||||
eglDestroySurface(g_EglDisplay, g_EglSurface);
|
||||
|
||||
eglTerminate(g_EglDisplay);
|
||||
}
|
||||
|
||||
g_EglDisplay = EGL_NO_DISPLAY;
|
||||
g_EglContext = EGL_NO_CONTEXT;
|
||||
g_EglSurface = EGL_NO_SURFACE;
|
||||
ANativeWindow_release(g_App->window);
|
||||
|
||||
if (g_App && g_App->window)
|
||||
ANativeWindow_release(g_App->window);
|
||||
|
||||
g_Initialized = false;
|
||||
}
|
||||
|
||||
// Helper functions
|
||||
|
||||
// Unfortunately, there is no way to show the on-screen input from native code.
|
||||
// Therefore, we call ShowSoftKeyboardInput() of the main activity implemented in MainActivity.kt via JNI.
|
||||
static int ShowSoftKeyboardInput()
|
||||
{
|
||||
JavaVM* java_vm = g_App->activity->vm;
|
||||
JNIEnv* java_env = nullptr;
|
||||
|
||||
jint jni_return = java_vm->GetEnv((void**)&java_env, JNI_VERSION_1_6);
|
||||
if (jni_return == JNI_ERR)
|
||||
return -1;
|
||||
|
||||
jni_return = java_vm->AttachCurrentThread(&java_env, nullptr);
|
||||
if (jni_return != JNI_OK)
|
||||
return -2;
|
||||
|
||||
jclass native_activity_clazz = java_env->GetObjectClass(g_App->activity->clazz);
|
||||
if (native_activity_clazz == nullptr)
|
||||
return -3;
|
||||
|
||||
jmethodID method_id = java_env->GetMethodID(native_activity_clazz, "showSoftInput", "()V");
|
||||
if (method_id == nullptr)
|
||||
return -4;
|
||||
|
||||
java_env->CallVoidMethod(g_App->activity->clazz, method_id);
|
||||
|
||||
jni_return = java_vm->DetachCurrentThread();
|
||||
if (jni_return != JNI_OK)
|
||||
return -5;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Unfortunately, the native KeyEvent implementation has no getUnicodeChar() function.
|
||||
// Therefore, we implement the processing of KeyEvents in MainActivity.kt and poll
|
||||
// the resulting Unicode characters here via JNI and send them to Dear ImGui.
|
||||
static int PollUnicodeChars()
|
||||
{
|
||||
JavaVM* java_vm = g_App->activity->vm;
|
||||
JNIEnv* java_env = nullptr;
|
||||
|
||||
jint jni_return = java_vm->GetEnv((void**)&java_env, JNI_VERSION_1_6);
|
||||
if (jni_return == JNI_ERR)
|
||||
return -1;
|
||||
|
||||
jni_return = java_vm->AttachCurrentThread(&java_env, nullptr);
|
||||
if (jni_return != JNI_OK)
|
||||
return -2;
|
||||
|
||||
jclass native_activity_clazz = java_env->GetObjectClass(g_App->activity->clazz);
|
||||
if (native_activity_clazz == nullptr)
|
||||
return -3;
|
||||
|
||||
jmethodID method_id = java_env->GetMethodID(native_activity_clazz, "pollUnicodeChar", "()I");
|
||||
if (method_id == nullptr)
|
||||
return -4;
|
||||
|
||||
// Send the actual characters to Dear ImGui
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
jint unicode_character;
|
||||
while ((unicode_character = java_env->CallIntMethod(g_App->activity->clazz, method_id)) != 0)
|
||||
io.AddInputCharacter(unicode_character);
|
||||
|
||||
jni_return = java_vm->DetachCurrentThread();
|
||||
if (jni_return != JNI_OK)
|
||||
return -5;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Helper to retrieve data placed into the assets/ directory (android/app/src/main/assets)
|
||||
static int GetAssetData(const char* filename, void** outData)
|
||||
{
|
||||
int num_bytes = 0;
|
||||
AAsset* asset_descriptor = AAssetManager_open(g_App->activity->assetManager, filename, AASSET_MODE_BUFFER);
|
||||
if (asset_descriptor)
|
||||
{
|
||||
num_bytes = AAsset_getLength(asset_descriptor);
|
||||
*outData = IM_ALLOC(num_bytes);
|
||||
int64_t num_bytes_read = AAsset_read(asset_descriptor, *outData, num_bytes);
|
||||
AAsset_close(asset_descriptor);
|
||||
IM_ASSERT(num_bytes_read == num_bytes);
|
||||
}
|
||||
return num_bytes;
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user