From 265195cd164cf9db640f07bc99da4bf5f5681a5c Mon Sep 17 00:00:00 2001 From: gggaa2152 <60614405+gggaa2152@users.noreply.github.com> Date: Tue, 7 Apr 2026 18:14:11 +0800 Subject: [PATCH] Update main.cpp --- main.cpp | 536 ++++++++++++++----------------------------------------- 1 file changed, 131 insertions(+), 405 deletions(-) diff --git a/main.cpp b/main.cpp index 89d545ab7..a25724da5 100644 --- a/main.cpp +++ b/main.cpp @@ -16,6 +16,8 @@ #include #include #include +#include +#include #include "dobby.h" #include "imgui.h" #include "imgui_impl_android.h" @@ -24,7 +26,7 @@ #define TAG "IL2CPP_Drive" #define GAME_MODULE "libil2cpp.so" -// --- 实时日志与计数器系统 --- +// --- 实时日志系统 --- std::atomic g_InitCallCount{0}; std::vector g_AppLogs; std::mutex g_LogMutex; @@ -35,7 +37,6 @@ void AddLog(const char* fmt, ...) { va_start(args, fmt); vsnprintf(buf, sizeof(buf), fmt, args); va_end(args); - __android_log_print(ANDROID_LOG_INFO, TAG, "%s", buf); std::lock_guard lock(g_LogMutex); @@ -47,12 +48,10 @@ void AddLog(const char* fmt, ...) { #undef LOGE #define LOGI(...) AddLog(__VA_ARGS__) #define LOGE(...) AddLog("[ERROR] " __VA_ARGS__) -// ---------------------------------- static bool g_Initialized = false; static bool g_FontLoaded = false; static bool g_IsHookInstalled = false; -static std::string g_HookStatusMsg = "等待手动挂钩... (请在大厅/选区界面操作)"; struct { float x = 0.0f; @@ -62,169 +61,81 @@ struct { float renderH = 0.0f; float physW = 3392.0f; float physH = 2400.0f; - bool isSizeAutoDetected = false; float offsetX = 0.0f; float offsetY = 0.0f; } g_Touch; -static float g_DynamicScale = 1.0f; -static float g_BaseWindowHeight = 0.0f; static float g_UserUIScale = 1.0f; - static uintptr_t g_GameBase = 0; static uintptr_t g_HookAddr_InitActor = 0; -// --- 寄存器动态切换器与状态保存 --- -static int g_RootRegister = 0; // 0=x0, 1=x1, 2=x2 static std::atomic g_CapturedX0{0}; static std::atomic g_CapturedX1{0}; static std::atomic g_CapturedX2{0}; -// ---------------------------------------- - -struct DynamicOffsets { - uint32_t x0_to_addr1 = 0x20; - uint32_t addr1_to_addr2 = 0x10; - uint32_t item_to_addr3 = 0x18; - uint32_t addr3_to_addr4 = 0x30; - uint32_t addr3_to_addr5 = 0x100; - uint32_t addr3_to_addr6 = 0x70; - - uint32_t prop_gold = 0x20; - uint32_t prop_hp = 0x30; - uint32_t prop_maxhp = 0x32; - uint32_t prop_level = 0x50; - uint32_t prop_mana = 0x28; -}; - -DynamicOffsets g_Offsets; -std::mutex g_OffsetMutex; static int g_MemFd = -1; -template -T SafeRead(uintptr_t address) { - T value{}; - if (address < 0x10000000 || address > 0x00007FFFFFFFFFFF) return value; +// 辅助:读取内存转为 Hex 字符串 +std::string ReadMemoryHex(uintptr_t address, size_t size) { + if (address == 0) return "null"; + unsigned char buffer[32] = {0}; if (g_MemFd == -1) g_MemFd = open("/proc/self/mem", O_RDONLY); - if (g_MemFd >= 0) pread(g_MemFd, &value, sizeof(T), address); - return value; -} - -struct PlayerData { - int hp = 0, maxHp = 0, mana = 0, gold = 0, level = 0; - float worldX = 0, worldY = 0, worldZ = 0; - float mapX = 0, mapY = 0; -}; - -struct DebugChain { - uintptr_t baseX0 = 0; - uintptr_t addr1 = 0; - uintptr_t addr2 = 0; - struct Item { - uintptr_t base = 0, addr3 = 0, addr4 = 0, addr5 = 0, addr6 = 0; - } items[15]; -}; - -struct GameSnapshot { - bool inMatch = false; - DynamicOffsets offsets; - DebugChain debug; - std::vector players; -}; - -std::mutex g_SnapshotMutex; -GameSnapshot g_CurrentSnapshot; -std::atomic g_ActorManager{0}; - -void DataWorkerThread() { - while (true) { - GameSnapshot newSnap; - DynamicOffsets currOff; - { - std::lock_guard lock(g_OffsetMutex); - currOff = g_Offsets; - } - newSnap.offsets = currOff; - - uintptr_t baseX0 = g_ActorManager.load(); - if (baseX0 != 0) { - newSnap.inMatch = true; - newSnap.debug.baseX0 = baseX0; - - uintptr_t addr1 = SafeRead(baseX0 + currOff.x0_to_addr1); - newSnap.debug.addr1 = addr1; - if (addr1) { - uintptr_t addr2 = SafeRead(addr1 + currOff.addr1_to_addr2); - newSnap.debug.addr2 = addr2; - if (addr2) { - for (int i = 0; i < 15; ++i) { - uintptr_t item = SafeRead(addr2 + (i * 0x8)); - newSnap.debug.items[i].base = item; - if (!item) continue; - - uintptr_t addr3 = SafeRead(item + currOff.item_to_addr3); - newSnap.debug.items[i].addr3 = addr3; - if (!addr3) continue; - - PlayerData p; - - uintptr_t addr4 = SafeRead(addr3 + currOff.addr3_to_addr4); - newSnap.debug.items[i].addr4 = addr4; - if (addr4) { - p.gold = SafeRead(addr4 + currOff.prop_gold); - p.hp = SafeRead(addr4 + currOff.prop_hp); - p.maxHp = SafeRead(addr4 + currOff.prop_maxhp); - p.level = SafeRead(addr4 + currOff.prop_level); - } - - uintptr_t addr5 = SafeRead(addr3 + currOff.addr3_to_addr5); - newSnap.debug.items[i].addr5 = addr5; - if (addr5) { - p.worldX = SafeRead(addr5 + 0x0); - p.worldZ = SafeRead(addr5 + 0x4); - p.worldY = SafeRead(addr5 + 0x8); - p.mana = SafeRead(addr5 + currOff.prop_mana); - } - - uintptr_t addr6 = SafeRead(addr3 + currOff.addr3_to_addr6); - newSnap.debug.items[i].addr6 = addr6; - if (addr6) { - p.mapX = SafeRead(addr6 + 0x50); - p.mapY = SafeRead(addr6 + 0x54); - } - - if (p.maxHp > 0 && p.maxHp < 50000) - newSnap.players.push_back(p); - } - } + if (g_MemFd >= 0) { + ssize_t bytes_read = pread(g_MemFd, buffer, std::min(size, sizeof(buffer)), address); + if (bytes_read > 0) { + std::stringstream ss; + for (ssize_t i = 0; i < bytes_read; ++i) { + ss << std::hex << std::setw(2) << std::setfill('0') << (int)buffer[i] << " "; } - } - - { - std::lock_guard lock(g_SnapshotMutex); - g_CurrentSnapshot = newSnap; - } - std::this_thread::sleep_for(std::chrono::milliseconds(16)); - } -} - -uintptr_t GetModuleBase(const char* module_name) { - uintptr_t base = 0; - FILE* f = fopen("/proc/self/maps", "r"); - if (!f) return 0; - char line[512]; - while (fgets(line, sizeof(line), f)) { - if (strstr(line, module_name)) { - sscanf(line, "%lx", &base); - break; + return ss.str(); } } - fclose(f); - return base; + return "read_failed"; } // ========================================== -// 唯一 Hook 目标:InitActor +// 【核心修复】使用底层 Linker 迭代器获取真实基址 (Frida 同款原理) +// ========================================== +struct ModuleInfo { + const char* name; + uintptr_t base; +}; + +static int dl_iterate_callback(struct dl_phdr_info *info, size_t size, void *data) { + ModuleInfo* modInfo = (ModuleInfo*)data; + if (info->dlpi_name && strstr(info->dlpi_name, modInfo->name)) { + modInfo->base = info->dlpi_addr; + return 1; // 找到真实基址,停止遍历 + } + return 0; +} + +uintptr_t GetRealModuleBase(const char* module_name) { + ModuleInfo info = {module_name, 0}; + dl_iterate_phdr(dl_iterate_callback, &info); + + // 如果系统 linker 找不到,再作为备选去查 maps (防极端情况) + if (info.base == 0) { + FILE* f = fopen("/proc/self/maps", "r"); + if (f) { + char line[512]; + while (fgets(line, sizeof(line), f)) { + if (strstr(line, module_name)) { + uintptr_t start; + if (sscanf(line, "%lx", &start) == 1) { + info.base = start; + break; + } + } + } + fclose(f); + } + } + return info.base; +} + +// ========================================== +// Hook 目标:InitActor // ========================================== typedef void (*t_InitActorParams)(void* x0, void* x1, void* x2, void* x3, void* x4, void* x5, void* x6, void* x7); t_InitActorParams old_InitActorParams = nullptr; @@ -236,16 +147,8 @@ void hook_InitActorParams(void* x0, void* x1, void* x2, void* x3, void* x4, void if (x1 != nullptr) g_CapturedX1.store((uintptr_t)x1); if (x2 != nullptr) g_CapturedX2.store((uintptr_t)x2); - uintptr_t target_ptr = 0; - if (g_RootRegister == 0) target_ptr = (uintptr_t)x0; - else if (g_RootRegister == 1) target_ptr = (uintptr_t)x1; - else target_ptr = (uintptr_t)x2; - - if (target_ptr != 0 && target_ptr > 0x10000000) { - g_ActorManager.store(target_ptr); - if (g_InitCallCount.load() % 10 == 1) { // 减少日志刷屏频率 - LOGI("[Hook-Init] 拦截到实体生成! 当前使用基址: 0x%lx", target_ptr); - } + if (g_InitCallCount.load() % 5 == 1) { // 降低打印频率防卡死 + LOGI("[+] 拦截到实体生成! 当前捕获 x0: 0x%lx", (uintptr_t)x0); } if (old_InitActorParams) { @@ -254,164 +157,54 @@ void hook_InitActorParams(void* x0, void* x1, void* x2, void* x3, void* x4, void } // ========================================== -// 新增:强行安装 Hook 函数 (忽略自检错误) +// 手动强力安装 Hook // ========================================== void InstallCoreHook() { if (g_IsHookInstalled) return; - uintptr_t base = GetModuleBase(GAME_MODULE); + uintptr_t base = GetRealModuleBase(GAME_MODULE); if (!base) { - g_HookStatusMsg = "未找到 libil2cpp.so,游戏未加载完全!"; - LOGE("%s", g_HookStatusMsg.c_str()); + LOGE("[-] 未找到 libil2cpp.so,游戏可能未加载完全!"); return; } g_GameBase = base; - -#if defined(__arm__) - g_HookAddr_InitActor = base + 0x73507bc + 1; -#else g_HookAddr_InitActor = base + 0x73507bc; -#endif - LOGI("[*] 准备强行下达 Dobby Hook 到地址: 0x%lx", g_HookAddr_InitActor); + LOGI("[*] 真实基址: 0x%lx", base); + LOGI("[*] 目标地址: 0x%lx", g_HookAddr_InitActor); - // 【重要修改】: 移除了那段会拦住我们的内存读取自检!直接让 Dobby 硬上! + // 1. 挂钩前读取原始机器码 + std::string bytesBefore = ReadMemoryHex(g_HookAddr_InitActor, 8); + LOGI("[*] 挂钩前内存: %s", bytesBefore.c_str()); + + // 2. 强制解锁内存页权限 (防止 Dobby 内部 mprotect 被拦截导致挂钩失败) + void* page_start = (void*)(g_HookAddr_InitActor & ~0xFFF); + mprotect(page_start, 0x2000, PROT_READ | PROT_WRITE | PROT_EXEC); + + // 3. 执行 Dobby Hook int ret = DobbyHook((void*)g_HookAddr_InitActor, (void*)hook_InitActorParams, (void**)&old_InitActorParams); + // 4. 清理 CPU 指令缓存,强制生效 + __builtin___clear_cache((char*)g_HookAddr_InitActor, (char*)(g_HookAddr_InitActor + 16)); + + // 5. 挂钩后重新读取机器码,验证是否真的写进去了 + std::string bytesAfter = ReadMemoryHex(g_HookAddr_InitActor, 8); + LOGI("[*] 挂钩后内存: %s", bytesAfter.c_str()); + if (ret == 0) { - g_IsHookInstalled = true; - g_HookStatusMsg = "✅ 挂钩成功!防闪退绕过完成,请进对局。"; - LOGI("[*] 手动安装 Hook 成功!"); - } else { - g_HookStatusMsg = "❌ 挂钩失败,Dobby 返回错误码: " + std::to_string(ret); - LOGE("%s", g_HookStatusMsg.c_str()); - } -} - -void DrawPointerDebugger(const GameSnapshot& snap, float w, float h) { - ImGui::SetNextWindowPos(ImVec2(100, 100), ImGuiCond_FirstUseEver); - ImGui::SetNextWindowSize(ImVec2(w * 0.55f, h * 0.8f), ImGuiCond_FirstUseEver); - - if (ImGui::Begin("指针断点排错器 (防闪退版)")) { - - ImGui::PushStyleColor(ImGuiCol_ChildBg, ImVec4(0.1f, 0.1f, 0.15f, 1.0f)); - ImGui::BeginChild("HookController", ImVec2(0, 100), true); - if (!g_IsHookInstalled) { - ImGui::TextColored(ImVec4(1.0f, 0.4f, 0.0f, 1.0f), "⚠️ 安全提示:请等待游戏进入选区大厅后,再点击下方按钮!"); - ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.8f, 0.2f, 0.2f, 1.0f)); - ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(1.0f, 0.3f, 0.3f, 1.0f)); - if (ImGui::Button("🔴 点击强行安装核心 Hook (InitActor)", ImVec2(-1, 40))) { - InstallCoreHook(); - } - ImGui::PopStyleColor(2); + if (bytesBefore == bytesAfter) { + LOGE("[-] 致命错误:Dobby 返回成功,但内存完全没变!说明 Hook 未生效(被壳拦截)。"); } else { - ImGui::TextColored(ImVec4(0.0f, 1.0f, 0.0f, 1.0f), "✅ 核心 Hook 已安全注入!运行中..."); - } - ImGui::Text("状态: %s", g_HookStatusMsg.c_str()); - ImGui::EndChild(); - ImGui::PopStyleColor(); - ImGui::Separator(); - - if (ImGui::CollapsingHeader("拦截寄存器选择 (基址来源)", ImGuiTreeNodeFlags_DefaultOpen)) { - ImGui::TextColored(ImVec4(1, 1, 0, 1), "当前捕获的最新值 (实体频繁生成时会跳动):"); - ImGui::Text("x0 (通常是 this): 0x%lx", g_CapturedX0.load()); - ImGui::Text("x1 (通常是 参数1): 0x%lx", g_CapturedX1.load()); - ImGui::Text("x2 (MethodInfo): 0x%lx", g_CapturedX2.load()); - ImGui::Separator(); - ImGui::Text("动态切换起点:"); - if (ImGui::RadioButton("使用 x0", &g_RootRegister, 0)) g_ActorManager.store(g_CapturedX0.load()); ImGui::SameLine(); - if (ImGui::RadioButton("使用 x1", &g_RootRegister, 1)) g_ActorManager.store(g_CapturedX1.load()); ImGui::SameLine(); - if (ImGui::RadioButton("使用 x2", &g_RootRegister, 2)) g_ActorManager.store(g_CapturedX2.load()); - } - ImGui::Separator(); - - if (ImGui::CollapsingHeader("动态偏移修改面板 (十进制)", ImGuiTreeNodeFlags_DefaultOpen)) { - std::lock_guard lock(g_OffsetMutex); - auto drawOffsetBtn = [](const char* label, uint32_t& val) { - ImGui::PushID(&val); - ImGui::TextColored(ImVec4(0.5f, 0.8f, 1.0f, 1.0f), "%s -> 当前: %d (0x%X)", label, val, val); - if (ImGui::Button("-8")) { if (val >= 8) val -= 8; else val = 0; } ImGui::SameLine(); - if (ImGui::Button("-4")) { if (val >= 4) val -= 4; else val = 0; } ImGui::SameLine(); - if (ImGui::Button("-1")) { if (val >= 1) val -= 1; else val = 0; } ImGui::SameLine(); - if (ImGui::Button("+1")) val += 1; ImGui::SameLine(); - if (ImGui::Button("+4")) val += 4; ImGui::SameLine(); - if (ImGui::Button("+8")) val += 8; - ImGui::Separator(); - ImGui::PopID(); - }; - drawOffsetBtn("地址1 (x0 + ?)", g_Offsets.x0_to_addr1); - drawOffsetBtn("英雄数组 (addr1 + ?)", g_Offsets.addr1_to_addr2); - drawOffsetBtn("实体数据 (item + ?)", g_Offsets.item_to_addr3); - drawOffsetBtn("血量属性 (addr3 + ?)", g_Offsets.addr3_to_addr4); - drawOffsetBtn("坐标数据 (addr3 + ?)", g_Offsets.addr3_to_addr5); - drawOffsetBtn("雷达坐标 (addr3 + ?)", g_Offsets.addr3_to_addr6); - ImGui::Separator(); - drawOffsetBtn("金币偏移", g_Offsets.prop_gold); - drawOffsetBtn("血量偏移", g_Offsets.prop_hp); - drawOffsetBtn("最大血量偏移", g_Offsets.prop_maxhp); - drawOffsetBtn("等级偏移", g_Offsets.prop_level); - drawOffsetBtn("蓝量偏移", g_Offsets.prop_mana); - } - ImGui::Separator(); - ImGui::TextColored(ImVec4(0, 1, 1, 1), "[核心库] %s 基址: 0x%lx", GAME_MODULE, g_GameBase); - ImGui::TextColored(ImVec4(0, 1, 1, 1), "[Hook] InitActor (RVA 0x73507bc) -> 0x%lx", g_HookAddr_InitActor); - ImGui::Separator(); - - if (ImGui::CollapsingHeader("实时运行日志 (排错必看)", ImGuiTreeNodeFlags_DefaultOpen)) { - ImGui::TextColored(g_InitCallCount > 0 ? ImVec4(0, 1, 0, 1) : ImVec4(1, 0, 0, 1), - "> 实体生成被拦截次数: %d", g_InitCallCount.load()); - - ImGui::BeginChild("LogRegion", ImVec2(0, 120), true, ImGuiWindowFlags_AlwaysVerticalScrollbar); - std::lock_guard lock(g_LogMutex); - for (const auto& log : g_AppLogs) { - ImGui::TextUnformatted(log.c_str()); - } - if (ImGui::GetScrollY() >= ImGui::GetScrollMaxY()) ImGui::SetScrollHereY(1.0f); - ImGui::EndChild(); - } - ImGui::Separator(); - - const auto& d = snap.debug; - const auto& off = snap.offsets; - ImGui::TextColored(d.baseX0 ? ImVec4(0,1,0,1) : ImVec4(1,0,0,1), "[起点] 选定基址 (x0/x1/x2): 0x%lx", d.baseX0); - ImGui::TextColored(d.addr1 ? ImVec4(0,1,0,1) : ImVec4(1,0,0,1), " └─ [+%d] 地址 1: 0x%lx", off.x0_to_addr1, d.addr1); - ImGui::TextColored(d.addr2 ? ImVec4(0,1,0,1) : ImVec4(1,0,0,1), " └─ [+%d] 英雄数组: 0x%lx", off.addr1_to_addr2, d.addr2); - if (d.addr2 != 0) { - for (int i = 0; i < 15; i++) { - if (d.items[i].base == 0) continue; - char nodeName[64]; - snprintf(nodeName, sizeof(nodeName), "数组序号 [%d] - 0x%lx", i, d.items[i].base); - if (ImGui::TreeNodeEx(nodeName, ImGuiTreeNodeFlags_Framed)) { - ImGui::TextColored(d.items[i].addr3 ? ImVec4(0,1,0,1) : ImVec4(1,0,0,1), " └─ [+%d] 实体数据: 0x%lx", off.item_to_addr3, d.items[i].addr3); - if (d.items[i].addr3) { - ImGui::TextColored(d.items[i].addr4 ? ImVec4(0,1,0,1) : ImVec4(1,0,0,1), " ├─ [+%d] 属性区: 0x%lx", off.addr3_to_addr4, d.items[i].addr4); - ImGui::TextColored(d.items[i].addr5 ? ImVec4(0,1,0,1) : ImVec4(1,0,0,1), " ├─ [+%d] 坐标区: 0x%lx", off.addr3_to_addr5, d.items[i].addr5); - ImGui::TextColored(d.items[i].addr6 ? ImVec4(0,1,0,1) : ImVec4(1,0,0,1), " └─ [+%d] 小地图: 0x%lx", off.addr3_to_addr6, d.items[i].addr6); - } - ImGui::TreePop(); - } - } + g_IsHookInstalled = true; + LOGI("[+] 手动安装 Hook 成功!请开始对局。"); } + } else { + LOGE("[-] 挂钩失败,Dobby 错误码: %d", ret); } - ImGui::End(); -} - -void AutoFetchDeviceResolution() { - FILE* pipe = popen("wm size", "r"); - if (!pipe) return; - char buffer[128]; - while (fgets(buffer, sizeof(buffer), pipe) != NULL) { - int w = 0, h = 0; - if (sscanf(buffer, "Physical size: %dx%d", &w, &h) == 2 || sscanf(buffer, "Override size: %dx%d", &w, &h) == 2) { - g_Touch.physW = (float)std::max(w, h); - g_Touch.physH = (float)std::min(w, h); - g_Touch.isSizeAutoDetected = true; - } - } - pclose(pipe); } +// 触摸事件拦截 void handle_android_event(AInputEvent* event) { if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) { int32_t action = AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK; @@ -433,6 +226,7 @@ int hook_consume(void* instance, void* factory, bool consumeBatches, int64_t fra return res; } +// eglSwapBuffers 渲染 Hook typedef EGLBoolean (*p_eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface); static p_eglSwapBuffers old_eglSwapBuffers = nullptr; @@ -444,28 +238,15 @@ EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { g_Touch.renderW = (float)w; g_Touch.renderH = (float)h; - GameSnapshot snapshot; - { - std::lock_guard lock(g_SnapshotMutex); - snapshot = g_CurrentSnapshot; - } - if (!g_Initialized) { ImGui::CreateContext(); ImGui_ImplOpenGL3_Init("#version 300 es"); ImGuiIO& io = ImGui::GetIO(); - - const char* systemFonts[] = { - "/system/fonts/SysSans-Hans-Regular.ttf", - "/system/fonts/NotoSansCJKjp-Regular.otc", - "/system/fonts/NotoSansSC-Regular.otf", - "/system/fonts/DroidSansFallback.ttf" - }; + const char* systemFonts[] = { "/system/fonts/SysSans-Hans-Regular.ttf", "/system/fonts/NotoSansCJKjp-Regular.otc", "/system/fonts/NotoSansSC-Regular.otf", "/system/fonts/DroidSansFallback.ttf" }; for (int i = 0; i < 4; i++) { if (access(systemFonts[i], R_OK) == 0) { io.Fonts->AddFontFromFileTTF(systemFonts[i], 32.0f, NULL, io.Fonts->GetGlyphRangesChineseSimplifiedCommon()); - g_FontLoaded = true; - break; + g_FontLoaded = true; break; } } g_Initialized = true; @@ -476,97 +257,55 @@ EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { io.MousePos = ImVec2(g_Touch.x, g_Touch.y); io.MouseDown[0] = g_Touch.down.load(); - float deviceScale = (float)h / 1000.0f; - if (deviceScale < 1.0f) deviceScale = 1.0f; - float finalScale = deviceScale * g_DynamicScale * g_UserUIScale; - - static ImGuiStyle default_style = ImGui::GetStyle(); - ImGuiStyle& style = ImGui::GetStyle(); - style = default_style; - style.ScaleAllSizes(1.2f * finalScale); - style.WindowRounding = 12.0f; - style.WindowMinSize = ImVec2(100.0f, 100.0f); - io.FontGlobalScale = 1.2f * finalScale; - ImGui_ImplOpenGL3_NewFrame(); ImGui::NewFrame(); - if (g_Touch.down.load()) - ImGui::GetForegroundDrawList()->AddCircleFilled(io.MousePos, 20.0f, IM_COL32(0, 255, 0, 200)); + ImGui::SetNextWindowPos(ImVec2(50, 50), ImGuiCond_FirstUseEver); + ImGui::SetNextWindowSize(ImVec2(600, 500), ImGuiCond_FirstUseEver); - if (g_BaseWindowHeight == 0.0f) g_BaseWindowHeight = h * 0.45f; - ImGui::SetNextWindowPos(ImVec2(30, 30), ImGuiCond_FirstUseEver); - ImGui::SetNextWindowSize(ImVec2(w * 0.6f, g_BaseWindowHeight), ImGuiCond_FirstUseEver); - - static bool show_pointer_debugger = true; - static bool show_radar = true; - - if (ImGui::Begin("IL2CPP 透视框架 (强力注射版)")) { - if (!g_FontLoaded) ImGui::TextColored(ImVec4(1,0,0,1), "警告: 无法加载系统字库,将显示为问号!"); - float currentHeight = ImGui::GetWindowHeight(); - g_DynamicScale = currentHeight / g_BaseWindowHeight; - if (g_DynamicScale < 0.4f) g_DynamicScale = 0.4f; - if (g_DynamicScale > 3.0f) g_DynamicScale = 3.0f; - - if (ImGui::CollapsingHeader("基础校准 (触控与缩放)")) { - ImGui::SliderFloat("菜单缩放", &g_UserUIScale, 0.5f, 2.0f); - ImGui::Text("坐标偏移 X:%.1f Y:%.1f", g_Touch.offsetX, g_Touch.offsetY); - if (ImGui::Button("-10##x")) g_Touch.offsetX -= 10; ImGui::SameLine(); - if (ImGui::Button("+10##x")) g_Touch.offsetX += 10; ImGui::SameLine(); - if (ImGui::Button("-10##y")) g_Touch.offsetY -= 10; ImGui::SameLine(); - if (ImGui::Button("+10##y")) g_Touch.offsetY += 10; - } - ImGui::Separator(); - ImGui::Checkbox("雷达 (Radar)", &show_radar); ImGui::SameLine(); - ImGui::Checkbox("指针断点调试", &show_pointer_debugger); - ImGui::Separator(); - ImGui::TextColored(ImVec4(0, 1, 0, 1), "状态: %s", snapshot.inMatch ? "局内" : "大厅"); - - if (ImGui::BeginTable("PlayersTable", 5, ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg)) { - ImGui::TableSetupColumn("等级"); ImGui::TableSetupColumn("血量"); - ImGui::TableSetupColumn("蓝量"); ImGui::TableSetupColumn("金币"); - ImGui::TableSetupColumn("雷达坐标"); ImGui::TableHeadersRow(); - for (const auto& p : snapshot.players) { - ImGui::TableNextRow(); - ImGui::TableNextColumn(); ImGui::Text("Lv.%d", p.level); - ImGui::TableNextColumn(); ImGui::Text("%d/%d", p.hp, p.maxHp); - ImGui::TableNextColumn(); ImGui::Text("%d", p.mana); - ImGui::TableNextColumn(); ImGui::Text("%d", p.gold); - ImGui::TableNextColumn(); ImGui::Text("%.0f, %.0f", p.mapX, p.mapY); + if (ImGui::Begin("单钩子纯净测试版")) { + + ImGui::PushStyleColor(ImGuiCol_ChildBg, ImVec4(0.1f, 0.1f, 0.15f, 1.0f)); + ImGui::BeginChild("HookController", ImVec2(0, 70), true); + if (!g_IsHookInstalled) { + ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.8f, 0.2f, 0.2f, 1.0f)); + if (ImGui::Button("🔴 在大厅界面点击此按钮注入", ImVec2(-1, 40))) { + InstallCoreHook(); } - ImGui::EndTable(); + ImGui::PopStyleColor(); + } else { + ImGui::TextColored(ImVec4(0.0f, 1.0f, 0.0f, 1.0f), "✅ Hook 注入完成!快去进对局测试。"); } + ImGui::EndChild(); + ImGui::PopStyleColor(); + + ImGui::Separator(); + ImGui::TextColored(ImVec4(1, 1, 0, 1), "捕获到的最新指针:"); + ImGui::Text("x0: 0x%lx", g_CapturedX0.load()); + ImGui::Text("x1: 0x%lx", g_CapturedX1.load()); + ImGui::Text("x2: 0x%lx", g_CapturedX2.load()); + + ImGui::Separator(); + ImGui::TextColored(ImVec4(0, 1, 1, 1), "[库] libil2cpp.so 基址: 0x%lx", g_GameBase); + ImGui::TextColored(ImVec4(0, 1, 1, 1), "[钩] InitActor 绝对地址: 0x%lx", g_HookAddr_InitActor); + + ImGui::Separator(); + ImGui::TextColored(g_InitCallCount > 0 ? ImVec4(0, 1, 0, 1) : ImVec4(1, 0, 0, 1), + "> 当前成功拦截次数: %d", g_InitCallCount.load()); + + ImGui::BeginChild("LogRegion", ImVec2(0, 0), true, ImGuiWindowFlags_AlwaysVerticalScrollbar); + std::lock_guard lock(g_LogMutex); + for (const auto& log : g_AppLogs) { + ImGui::TextUnformatted(log.c_str()); + } + if (ImGui::GetScrollY() >= ImGui::GetScrollMaxY()) ImGui::SetScrollHereY(1.0f); + ImGui::EndChild(); } ImGui::End(); - if (show_pointer_debugger) DrawPointerDebugger(snapshot, w, h); - if (show_radar && snapshot.inMatch) { - ImGui::SetNextWindowPos(ImVec2(w - 350, 30), ImGuiCond_FirstUseEver); - ImGui::SetNextWindowSize(ImVec2(300, 300), ImGuiCond_FirstUseEver); - ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0, 0, 0, 0.5f)); - if (ImGui::Begin("Radar", nullptr, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize)) { - ImVec2 p0 = ImGui::GetCursorScreenPos(); - ImVec2 size = ImGui::GetContentRegionAvail(); - ImDrawList* dl = ImGui::GetWindowDrawList(); - dl->AddRect(p0, ImVec2(p0.x + size.x, p0.y + size.y), IM_COL32(255, 255, 255, 100)); - for (const auto& p : snapshot.players) { - float nX = p.mapX / 10000.0f; - float nY = p.mapY / 10000.0f; - float rX = p0.x + (nX * size.x); - float rY = p0.y + size.y - (nY * size.y); - if (nX > 0 && nX < 1 && nY > 0 && nY < 1) - dl->AddCircleFilled(ImVec2(rX, rY), 5.0f * finalScale, IM_COL32(255, 0, 0, 255)); - } - } - ImGui::End(); - ImGui::PopStyleColor(); - } - ImGui::Render(); - GLint v[4]; - glGetIntegerv(GL_VIEWPORT, v); - GLint d; - glGetIntegerv(GL_DEPTH_TEST, &d); + GLint v[4]; glGetIntegerv(GL_VIEWPORT, v); + GLint d; glGetIntegerv(GL_DEPTH_TEST, &d); glDisable(GL_DEPTH_TEST); glViewport(0, 0, w, h); ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); @@ -577,27 +316,14 @@ EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { } void* DelayedHookThread(void*) { - LOGI("[*] 正在等待 libEGL.so 加载 (渲染引擎初始化)..."); - void* egl = nullptr; - while (!egl) { - egl = DobbySymbolResolver("libEGL.so", "eglSwapBuffers"); - if (!egl) sleep(1); - } + while (!egl) { egl = DobbySymbolResolver("libEGL.so", "eglSwapBuffers"); if (!egl) sleep(1); } DobbyHook(egl, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers); - LOGI("[*] 菜单渲染 Hook (eglSwapBuffers) 安装成功!"); void* ins = nullptr; - while (!ins) { - ins = DobbySymbolResolver("libinput.so", "_ZN7android13InputConsumer7consumeEPNS_26InputEventFactoryInterfaceEblPjPPNS_10InputEventE"); - if (!ins) sleep(1); - } + while (!ins) { ins = DobbySymbolResolver("libinput.so", "_ZN7android13InputConsumer7consumeEPNS_26InputEventFactoryInterfaceEblPjPPNS_10InputEventE"); if (!ins) sleep(1); } DobbyHook(ins, (void*)hook_consume, (void**)&old_consume); - LOGI("[*] 触摸输入 Hook (consume) 安装成功!"); - std::thread(DataWorkerThread).detach(); - - LOGI("[*] 框架初始化完成,已开启安全模式。请在大厅界面手动点击菜单挂钩。"); return nullptr; }