diff --git a/main.cpp b/main.cpp index 70076147b..655df9622 100644 --- a/main.cpp +++ b/main.cpp @@ -17,53 +17,63 @@ static bool g_Initialized = false; static bool g_ShowMenu = true; -// 存储自动校准后的比例和状态 +// 增强型自适应状态存储 struct { - float x, y; + float x, y; // 映射后的坐标 bool down; - float scaleX = 1.0f; // 默认缩放 + float scaleX = 1.0f; float scaleY = 1.0f; - bool calibrated = false; // 是否已完成首次校准 + float offsetX = 0.0f; // 窗口偏移修正 + float offsetY = 0.0f; + bool calibrated = false; + + // 探测到的原始数据(用于 UI 显示辅助调试) + float lastRawX, lastRawY; + float lastLocalX, lastLocalY; } g_Touch = {0, 0, false}; typedef EGLBoolean (*p_eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface); static p_eglSwapBuffers old_eglSwapBuffers = nullptr; -// 核心自适应处理:自动校准逻辑 +// 核心自适应处理:双坐标对齐逻辑 void handle_android_event(AInputEvent* event, float renderW, float renderH) { if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) { int32_t action = AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK; - // 获取逻辑坐标 (系统分发的,可能基于 3392x2400) - float x = AMotionEvent_getX(event, 0); - float y = AMotionEvent_getY(event, 0); + // 1. 获取相对窗口的逻辑坐标 + float lx = AMotionEvent_getX(event, 0); + float ly = AMotionEvent_getY(event, 0); - // 如果还没有校准,我们通过 AInputEvent 的内部属性动态计算 - // 逻辑:如果逻辑坐标 x 远大于渲染宽度 renderW,说明需要缩放 + // 2. 获取屏幕绝对坐标(用于分析偏移) + static auto _getRawX = (float (*)(const AInputEvent*, size_t))dlsym(RTLD_DEFAULT, "AMotionEvent_getRawX"); + static auto _getRawY = (float (*)(const AInputEvent*, size_t))dlsym(RTLD_DEFAULT, "AMotionEvent_getRawY"); + float rx = _getRawX ? _getRawX(event, 0) : lx; + float ry = _getRawY ? _getRawY(event, 0) : ly; + + g_Touch.lastLocalX = lx; g_Touch.lastLocalY = ly; + g_Touch.lastRawX = rx; g_Touch.lastRawY = ry; + + // 3. 首次点击自动校准逻辑 if (!g_Touch.calibrated && action == AMOTION_EVENT_ACTION_DOWN) { - // 假设系统最大逻辑坐标是容器宽度,我们通过它和当前渲染宽度的比例来对齐 - // 常见的 Android 逻辑单位基准是 3392.0f, 这里我们做动态探测 - if (x > renderW || y > renderH) { - g_Touch.scaleX = renderW / 3392.0f; // 你的 Requested w 默认值 - g_Touch.scaleY = renderH / 2400.0f; // 你的 Requested h 默认值 + // 针对王者荣耀分屏模式的经验公式 + // 如果逻辑坐标很大(如 > 3000),说明它基于 RequestedSize 3392 + if (lx > renderW || ly > renderH || lx > 2000) { + g_Touch.scaleX = renderW / 3392.0f; + g_Touch.scaleY = renderH / 2400.0f; } else { g_Touch.scaleX = 1.0f; g_Touch.scaleY = 1.0f; } - g_Touch.calibrated = true; - LOGI("Auto Calibrated: ScaleX=%.3f, ScaleY=%.3f", g_Touch.scaleX, g_Touch.scaleY); + g_Touch.calibrated = true; + LOGI("Auto Calibrate: Scale(%.3f, %.3f)", g_Touch.scaleX, g_Touch.scaleY); } - // 应用缩放系数,将坐标映射回 ImGui 渲染区域 - g_Touch.x = x * g_Touch.scaleX; - g_Touch.y = y * g_Touch.scaleY; + // 4. 计算最终坐标:(原始坐标 + 偏移量) * 缩放 + g_Touch.x = (lx + g_Touch.offsetX) * g_Touch.scaleX; + g_Touch.y = (ly + g_Touch.offsetY) * g_Touch.scaleY; if (action == AMOTION_EVENT_ACTION_DOWN) g_Touch.down = true; else if (action == AMOTION_EVENT_ACTION_UP || action == AMOTION_EVENT_ACTION_CANCEL) g_Touch.down = false; - - if (g_Touch.down) { - LOGI("Touch Event: Logic(%.1f, %.1f) -> Mapped(%.1f, %.1f)", x, y, g_Touch.x, g_Touch.y); - } } } @@ -86,9 +96,8 @@ EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { if (!g_Initialized) { ImGui::CreateContext(); ImGui_ImplOpenGL3_Init("#version 300 es"); - ImGui::GetStyle().ScaleAllSizes(3.0f); // 针对高分屏放大 UI + ImGui::GetStyle().ScaleAllSizes(3.0f); g_Initialized = true; - LOGI("ImGui Init: %d x %d", w, h); } ImGuiIO& io = ImGui::GetIO(); @@ -99,24 +108,40 @@ EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { ImGui_ImplOpenGL3_NewFrame(); ImGui::NewFrame(); - // 在触碰点画一个红色指示圆圈,用于验证是否完全对齐 + // 辅助圆圈:红点 if (g_Touch.down) { - ImGui::GetBackgroundDrawList()->AddCircleFilled(io.MousePos, 20.0f, IM_COL32(255, 0, 0, 255)); + ImGui::GetBackgroundDrawList()->AddCircleFilled(io.MousePos, 25.0f, IM_COL32(255, 0, 0, 255)); + ImGui::GetBackgroundDrawList()->AddCircle(io.MousePos, 40.0f, IM_COL32(255, 255, 255, 255), 12, 2.0f); } if (g_ShowMenu) { - ImGui::Begin("AndKitty Auto-Adaptive", &g_ShowMenu); - ImGui::Text("Render Res: %.0f x %.0f", io.DisplaySize.x, io.DisplaySize.y); - ImGui::Text("Touch Pos: %.1f, %.1f", g_Touch.x, g_Touch.y); + ImGui::SetNextWindowSize(ImVec2(w * 0.8f, 0), ImGuiCond_Once); + ImGui::Begin("AndKitty Final Fixer", &g_ShowMenu); + + ImGui::Text("Render: %.0f x %.0f", io.DisplaySize.x, io.DisplaySize.y); + ImGui::Text("Local Input: %.1f, %.1f", g_Touch.lastLocalX, g_Touch.lastLocalY); + ImGui::Text("Mapped ImGui: %.1f, %.1f", g_Touch.x, g_Touch.y); + ImGui::Separator(); + ImGui::Text("Calibration (If red dot is not under finger):"); - if (ImGui::SliderFloat("Manual Scale X", &g_Touch.scaleX, 0.1f, 2.0f)) g_Touch.calibrated = true; - if (ImGui::SliderFloat("Manual Scale Y", &g_Touch.scaleY, 0.1f, 2.0f)) g_Touch.calibrated = true; - - if (ImGui::Button("Reset Calibration", ImVec2(-1, 80))) { + ImGui::SliderFloat("Scale X", &g_Touch.scaleX, 0.1f, 1.5f, "%.4f"); + ImGui::SliderFloat("Scale Y", &g_Touch.scaleY, 0.1f, 1.5f, "%.4f"); + ImGui::SliderFloat("Offset X (Horizontal)", &g_Touch.offsetX, -500.0f, 500.0f, "%.0f"); + ImGui::SliderFloat("Offset Y (Vertical)", &g_Touch.offsetY, -500.0f, 500.0f, "%.0f"); + + if (ImGui::Button("Quick Sync (3392 Mode)", ImVec2(w*0.4f, 80))) { + g_Touch.scaleX = w / 3392.0f; + g_Touch.scaleY = h / 2400.0f; + g_Touch.calibrated = true; + } + ImGui::SameLine(); + if (ImGui::Button("Reset All", ImVec2(w*0.4f, 80))) { + g_Touch.scaleX = 1.0f; g_Touch.scaleY = 1.0f; + g_Touch.offsetX = 0.0f; g_Touch.offsetY = 0.0f; g_Touch.calibrated = false; } - + if (ImGui::Button("Close Menu", ImVec2(-1, 80))) g_ShowMenu = false; ImGui::End(); } @@ -135,7 +160,7 @@ void* init_thread(void*) { void* consume = DobbySymbolResolver("libinput.so", sym); if (consume) { DobbyHook(consume, (void*)hook_consume, (void**)&old_consume); - LOGI("InputConsumer Hooked."); + LOGI("Input System Hooked."); } return nullptr; }