From 106eceb91eab8fe0c0a0f8dbdb64a142fa8a9878 Mon Sep 17 00:00:00 2001 From: gggaa2152 <60614405+gggaa2152@users.noreply.github.com> Date: Mon, 6 Apr 2026 21:14:03 +0800 Subject: [PATCH] Update main.cpp --- main.cpp | 322 ++++++++++++++++++++++++++++++++++++++----------------- 1 file changed, 223 insertions(+), 99 deletions(-) diff --git a/main.cpp b/main.cpp index 7218d3ddb..53696ed95 100644 --- a/main.cpp +++ b/main.cpp @@ -1,5 +1,6 @@ #include #include +#include #include #include #include @@ -7,81 +8,118 @@ #include #include "dobby.h" #include "imgui.h" -#include "imgui_impl_android.h" #include "imgui_impl_opengl3.h" -#define TAG "AndKitty_Menu" +#define TAG "PerfectMenu" #define LOGI(...) __android_log_print(ANDROID_LOG_INFO, TAG, __VA_ARGS__) +#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR, TAG, __VA_ARGS__) -static bool g_Initialized = false; - -// --- 真正的通用自适应结构 --- -struct { - float x, y; - bool down; +// ========================= 全局数据结构 ========================= +struct TouchState { + float x = 0.0f, y = 0.0f; // 经过校准后的屏幕坐标(用于 ImGui) + bool down = false; // 是否有手指按下 + float renderW = 0.0f, renderH = 0.0f; // 实际渲染区域尺寸(eglQuerySurface) - float renderW = 0.0f; - float renderH = 0.0f; - // 自动校准参数 - float autoOffsetX = 0.0f; - float autoOffsetY = 0.0f; - float autoScaleX = 1.0f; - float autoScaleY = 1.0f; + float windowOffsetX = 0.0f; // 窗口左上角相对于屏幕原点的 X 偏移 + float windowOffsetY = 0.0f; // 窗口左上角相对于屏幕原点的 Y 偏移 + bool calibrated = false; // 是否已完成校准 - bool isCalibrated = false; -} g_Touch = {0, 0, false}; + // 手动微调(用于极少数设备自动校准仍有误差的情况) + float manualOffsetX = 0.0f; + float manualOffsetY = 0.0f; +}; +static TouchState g_Touch; +static std::mutex g_TouchMutex; // 保护 g_Touch 的互斥锁 +static bool g_ImGuiInitialized = false; +static int g_FingerCount = 0; // 当前按下的手指数量 + +// ========================= 函数指针定义 ========================= +// eglSwapBuffers typedef EGLBoolean (*p_eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface); static p_eglSwapBuffers old_eglSwapBuffers = nullptr; -typedef int (*p_InputConsumer_consume)(void* instance, void* factory, bool consumeBatches, int64_t frameTime, uint32_t* outSeq, void** outEvent); +// InputConsumer::consume +typedef int (*p_InputConsumer_consume)(void* instance, void* factory, bool consumeBatches, + int64_t frameTime, uint32_t* outSeq, void** outEvent); static p_InputConsumer_consume old_consume = nullptr; -// 动态链接安卓底层函数,用于获取物理绝对坐标 +// AMotionEvent 扩展函数(用于获取原始屏幕坐标) typedef float (*p_AMotionEvent_getRawX)(const AInputEvent* motion_event, size_t pointer_index); typedef float (*p_AMotionEvent_getRawY)(const AInputEvent* motion_event, size_t pointer_index); static p_AMotionEvent_getRawX g_getRawX = nullptr; static p_AMotionEvent_getRawY g_getRawY = nullptr; +// ========================= 辅助函数 ========================= /** - * 自动对齐算法 (针对所有设备/分屏通用): - * 我们不需要知道屏幕是多少,我们只需要知道系统认为的“窗口内”和“屏幕上”的差值。 + * 从 AInputEvent 中提取原始屏幕坐标,并自动校准窗口偏移 + * 使用互斥锁保护触摸数据 */ void handle_android_event(AInputEvent* event) { - if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) { - int32_t action = AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK; + if (AInputEvent_getType(event) != AINPUT_EVENT_TYPE_MOTION) return; + + int32_t action = AMotionEvent_getAction(event); + int32_t pointer_idx = (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT; + int32_t action_mask = action & AMOTION_EVENT_ACTION_MASK; + + // 获取窗口相对坐标(系统已扣除状态栏/导航栏,但可能未考虑窗口偏移) + float winX = AMotionEvent_getX(event, pointer_idx); + float winY = AMotionEvent_getY(event, pointer_idx); + + float finalX = winX, finalY = winY; + + // 如果有 Raw 坐标函数,尝试自动校准 + if (g_getRawX && g_getRawY) { + float rawX = g_getRawX(event, pointer_idx); + float rawY = g_getRawY(event, pointer_idx); - // 窗口内坐标 - float winX = AMotionEvent_getX(event, 0); - float winY = AMotionEvent_getY(event, 0); + std::lock_guard lock(g_TouchMutex); - // 如果能拿到物理坐标,我们实时比对 - if (g_getRawX && g_getRawY) { - float rx = g_getRawX(event, 0); - float ry = g_getRawY(event, 0); - - // 重要:部分设备在分屏时,winX 已经是缩放后的,这里我们通过比例来对齐 - // 我们信任 winX,因为 ImGui 也是在同一个 Window 容器里绘制的 - g_Touch.x = winX; - g_Touch.y = winY; - - // 记录偏移仅用于 UI 显示调试 - g_Touch.autoOffsetX = rx - winX; - g_Touch.autoOffsetY = ry - winY; - } else { - g_Touch.x = winX; - g_Touch.y = winY; + // 首次按下时自动校准窗口偏移(取差值) + if (!g_Touch.calibrated && action_mask == AMOTION_EVENT_ACTION_DOWN) { + g_Touch.windowOffsetX = rawX - winX; + g_Touch.windowOffsetY = rawY - winY; + g_Touch.calibrated = true; + LOGI("Auto-calibrated: offsetX=%.1f, offsetY=%.1f", g_Touch.windowOffsetX, g_Touch.windowOffsetY); } - - if (action == AMOTION_EVENT_ACTION_DOWN) { + + // 使用原始坐标减去窗口偏移,得到真正渲染区域内的坐标 + finalX = rawX - g_Touch.windowOffsetX; + finalY = rawY - g_Touch.windowOffsetY; + + // 应用用户手动微调 + finalX += g_Touch.manualOffsetX; + finalY += g_Touch.manualOffsetY; + } + + // 更新手指计数和按下状态 + { + std::lock_guard lock(g_TouchMutex); + + if (action_mask == AMOTION_EVENT_ACTION_DOWN || action_mask == AMOTION_EVENT_ACTION_POINTER_DOWN) { + g_FingerCount++; g_Touch.down = true; - } else if (action == AMOTION_EVENT_ACTION_UP || action == AMOTION_EVENT_ACTION_CANCEL) { - g_Touch.down = false; + } else if (action_mask == AMOTION_EVENT_ACTION_UP || action_mask == AMOTION_EVENT_ACTION_POINTER_UP || + action_mask == AMOTION_EVENT_ACTION_CANCEL) { + g_FingerCount--; + if (g_FingerCount <= 0) { + g_Touch.down = false; + g_FingerCount = 0; + } } + + // 始终用当前触摸事件提供的最主要手指坐标(简化处理,若需跟踪特定手指可扩展) + g_Touch.x = finalX; + g_Touch.y = finalY; } } +// ========================= Hook 函数 ========================= +/** + * Hook InputConsumer::consume + * 此函数在输入线程中被调用,需要尽快返回,不能做耗时操作 + */ int hook_consume(void* a, void* b, bool c, int64_t d, uint32_t* e, void** f) { int res = old_consume(a, b, c, d, e, f); if (res == 0 && f && *f) { @@ -90,95 +128,181 @@ int hook_consume(void* a, void* b, bool c, int64_t d, uint32_t* e, void** f) { return res; } +/** + * Hook eglSwapBuffers – 渲染主线程,绘制 ImGui 菜单 + */ EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { - EGLint w, h; + // 获取渲染区域尺寸(物理像素) + EGLint w = 0, h = 0; eglQuerySurface(dpy, surface, EGL_WIDTH, &w); eglQuerySurface(dpy, surface, EGL_HEIGHT, &h); + if (w <= 0 || h <= 0) { + return old_eglSwapBuffers(dpy, surface); + } - if (w <= 0 || h <= 0) return old_eglSwapBuffers(dpy, surface); - - g_Touch.renderW = (float)w; - g_Touch.renderH = (float)h; - - if (!g_Initialized) { + // 更新渲染尺寸(线程安全读取) + { + std::lock_guard lock(g_TouchMutex); + g_Touch.renderW = (float)w; + g_Touch.renderH = (float)h; + } + + // 初始化 ImGui(只执行一次,OpenGL 上下文已激活) + if (!g_ImGuiInitialized) { ImGui::CreateContext(); ImGui_ImplOpenGL3_Init("#version 300 es"); - // 动态 DPI 适配:根据高度自动缩放 UI 尺寸 - float scale = (float)h / 1080.0f; - if (scale < 1.0f) scale = 1.0f; + // 根据屏幕高度动态调整 UI 大小 + float baseScale = (float)h / 1080.0f; // 以 1080p 为基准 + if (baseScale < 1.0f) baseScale = 1.0f; + ImGui::GetStyle().ScaleAllSizes(2.5f * baseScale); + ImGui::GetIO().FontGlobalScale = 2.5f * baseScale; - ImGuiStyle& style = ImGui::GetStyle(); - style.ScaleAllSizes(3.0f * scale); - ImGui::GetIO().FontGlobalScale = 3.0f * scale; - - g_Initialized = true; + g_ImGuiInitialized = true; + LOGI("ImGui initialized, render size: %dx%d", w, h); } - - ImGuiIO& io = ImGui::GetIO(); - io.DisplaySize = ImVec2(g_Touch.renderW, g_Touch.renderH); - // 终极对齐修正: - // 如果发现点击还是偏,说明 InputConsumer 拿到的 winX 坐标系单位是物理像素, - // 而 ImGui 使用的是 Surface 像素。在部分高刷屏或分屏下,两者不一致。 - io.MousePos = ImVec2(g_Touch.x, g_Touch.y); - io.MouseDown[0] = g_Touch.down; - + // 获取当前触摸数据(线程安全拷贝) + float touchX, touchY, renderW, renderH; + bool touchDown; + { + std::lock_guard lock(g_TouchMutex); + touchX = g_Touch.x; + touchY = g_Touch.y; + touchDown = g_Touch.down; + renderW = g_Touch.renderW; + renderH = g_Touch.renderH; + } + + ImGuiIO& io = ImGui::GetIO(); + io.DisplaySize = ImVec2(renderW, renderH); + io.MousePos = ImVec2(touchX, touchY); + io.MouseDown[0] = touchDown; + + // 开始新帧 ImGui_ImplOpenGL3_NewFrame(); ImGui::NewFrame(); - - if (g_Touch.down) { - // 在指尖绘制一个引导圈,如果圈准了,菜单就准 - ImGui::GetForegroundDrawList()->AddCircle(io.MousePos, 30.0f, IM_COL32(0, 255, 0, 255), 12, 5.0f); - } - - ImGui::SetNextWindowPos(ImVec2(w * 0.1f, h * 0.1f), ImGuiCond_FirstUseEver); - ImGui::SetNextWindowSize(ImVec2(w * 0.8f, h * 0.6f), ImGuiCond_FirstUseEver); - if (ImGui::Begin("AndKitty Universal Auto-Align", nullptr, ImGuiWindowFlags_NoCollapse)) { - ImGui::Text("Device Render: %.0f x %.0f", g_Touch.renderW, g_Touch.renderH); - ImGui::Text("Window Offset: X:%.1f Y:%.1f", g_Touch.autoOffsetX, g_Touch.autoOffsetY); + // 调试:在手指位置画一个圆点(绿色表示按下,红色表示未按下但显示位置) + if (touchDown) { + ImGui::GetForegroundDrawList()->AddCircleFilled(io.MousePos, 20.0f, IM_COL32(0, 255, 0, 180)); + } else { + ImGui::GetForegroundDrawList()->AddCircle(io.MousePos, 20.0f, IM_COL32(255, 0, 0, 180), 0, 2.0f); + } + + // ==================== 绘制主菜单 ==================== + ImGui::SetNextWindowPos(ImVec2(50, 50), ImGuiCond_FirstUseEver); + ImGui::SetNextWindowSize(ImVec2(renderW * 0.7f, renderH * 0.6f), ImGuiCond_FirstUseEver); + + if (ImGui::Begin("Perfect Menu", nullptr, ImGuiWindowFlags_NoCollapse)) { + // 状态显示 + ImGui::Text("Render Area: %.0f x %.0f", renderW, renderH); + ImGui::Text("Touch Pos: (%.1f, %.1f) %s", touchX, touchY, touchDown ? "[DOWN]" : "[UP]"); + + // 校准信息 + { + std::lock_guard lock(g_TouchMutex); + ImGui::Text("Auto Offset: (%.1f, %.1f) Calibrated: %s", + g_Touch.windowOffsetX, g_Touch.windowOffsetY, + g_Touch.calibrated ? "Yes" : "No"); + } + ImGui::Separator(); - ImGui::TextColored(ImVec4(0,1,0,1), "自动对齐模式已激活"); - ImGui::Text("此版本会自动识别分屏、侧边栏和刘海屏偏移。"); - - if (ImGui::Button("重置菜单位置", ImVec2(-1, 100))) { - ImGui::SetWindowPos(ImVec2(50, 50)); + // 手动微调偏移(解决极少数设备自动校准不完美的情况) + float manualX = 0, manualY = 0; + { + std::lock_guard lock(g_TouchMutex); + manualX = g_Touch.manualOffsetX; + manualY = g_Touch.manualOffsetY; } - - static bool esp = true; - ImGui::Checkbox("自动瞄准 (示例)", &esp); + if (ImGui::DragFloat("Manual Offset X", &manualX, 0.5f, -200.0f, 200.0f)) { + std::lock_guard lock(g_TouchMutex); + g_Touch.manualOffsetX = manualX; + } + if (ImGui::DragFloat("Manual Offset Y", &manualY, 0.5f, -200.0f, 200.0f)) { + std::lock_guard lock(g_TouchMutex); + g_Touch.manualOffsetY = manualY; + } + + ImGui::Separator(); + + if (ImGui::Button("Reset Menu Position", ImVec2(-1, 60))) { + ImGui::SetWindowPos(ImVec2(100, 100)); + } + + if (ImGui::Button("Recalibrate (Touch screen now)", ImVec2(-1, 60))) { + std::lock_guard lock(g_TouchMutex); + g_Touch.calibrated = false; // 下次触摸时会重新校准 + g_FingerCount = 0; + g_Touch.down = false; + LOGI("Recalibration requested, next touch will reset offset."); + } + + ImGui::Separator(); + + // 你的功能示例 + static bool featureEsp = true; + ImGui::Checkbox("ESP Players", &featureEsp); + + static float aimFov = 30.0f; + ImGui::SliderFloat("Aim FOV", &aimFov, 0.0f, 180.0f); ImGui::End(); } - + + // 渲染 ImGui ImGui::Render(); + GLint last_depth; + glGetIntegerv(GL_DEPTH_TEST, &last_depth); glDisable(GL_DEPTH_TEST); ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); - + if (last_depth) glEnable(GL_DEPTH_TEST); + return old_eglSwapBuffers(dpy, surface); } +// ========================= 初始化线程 ========================= void* init_thread(void*) { - sleep(5); - - // 获取底层绝对坐标函数 + sleep(5); // 等待目标进程完全启动 + + // 1. 获取 libandroid.so 中的 Raw 坐标函数 void* libandroid = dlopen("libandroid.so", RTLD_NOW); if (libandroid) { g_getRawX = (p_AMotionEvent_getRawX)dlsym(libandroid, "AMotionEvent_getRawX"); g_getRawY = (p_AMotionEvent_getRawY)dlsym(libandroid, "AMotionEvent_getRawY"); + if (!g_getRawX || !g_getRawY) { + LOGE("Failed to get AMotionEvent_getRawX/Y, will use window coordinates only (may be inaccurate)"); + } else { + LOGI("Raw coordinate functions acquired"); + } + } else { + LOGE("libandroid.so not found, raw coordinates unavailable"); } - - void* sym_egl = dlsym(RTLD_DEFAULT, "eglSwapBuffers"); - if (sym_egl) DobbyHook(sym_egl, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers); + // 2. Hook eglSwapBuffers(渲染) + void* sym_egl = dlsym(RTLD_DEFAULT, "eglSwapBuffers"); + if (sym_egl) { + DobbyHook(sym_egl, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers); + LOGI("Hooked eglSwapBuffers"); + } else { + LOGE("eglSwapBuffers not found"); + } + + // 3. Hook InputConsumer::consume(输入) + // 符号名来自 libinput.so,可能需要根据 Android 版本调整 void* consume_addr = DobbySymbolResolver("libinput.so", "_ZN7android13InputConsumer7consumeEPNS_26InputEventFactoryInterfaceEblPjPPNS_10InputEventE"); - if (consume_addr) DobbyHook(consume_addr, (void*)hook_consume, (void**)&old_consume); - + if (consume_addr) { + DobbyHook(consume_addr, (void*)hook_consume, (void**)&old_consume); + LOGI("Hooked InputConsumer::consume"); + } else { + LOGE("InputConsumer::consume not found, touch input may not work"); + } + return nullptr; } +// ========================= 入口点 ========================= __attribute__((constructor)) void init_plugin() { pthread_t t; pthread_create(&t, nullptr, init_thread, nullptr);