diff --git a/main.cpp b/main.cpp index 84bde52ff..4a0b4684e 100644 --- a/main.cpp +++ b/main.cpp @@ -14,42 +14,36 @@ #define LOGI(...) __android_log_print(ANDROID_LOG_INFO, TAG, __VA_ARGS__) static bool g_Initialized = false; -static bool g_ShowMenu = true; -// 存储触摸信息与 Frida 测得的比例 +// --- 触摸数据结构 --- struct { float x, y; bool down; - // 基于 Frida 测量值:Logic Width 2802 / Render Width 1426 ≈ 1.965 (反向即 0.5089) + // 使用 Frida 测出的分屏比例 (1426 / 2802) float scaleX = 0.5089f; float scaleY = 0.5089f; - float offsetX = 0.0f; - float offsetY = 0.0f; - float lastLocalX, lastLocalY; } g_Touch = {0, 0, false}; typedef EGLBoolean (*p_eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface); static p_eglSwapBuffers old_eglSwapBuffers = nullptr; -// 统一处理触摸事件 +// --- 触摸事件处理逻辑 --- void handle_android_event(AInputEvent* event) { if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) { int32_t action = AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK; float lx = AMotionEvent_getX(event, 0); float ly = AMotionEvent_getY(event, 0); - g_Touch.lastLocalX = lx; - g_Touch.lastLocalY = ly; - // 应用比例转换 - g_Touch.x = (lx * g_Touch.scaleX) + g_Touch.offsetX; - g_Touch.y = (ly * g_Touch.scaleY) + g_Touch.offsetY; + // 映射坐标到 ImGui + g_Touch.x = lx * g_Touch.scaleX; + g_Touch.y = ly * g_Touch.scaleY; if (action == AMOTION_EVENT_ACTION_DOWN) g_Touch.down = true; else if (action == AMOTION_EVENT_ACTION_UP || action == AMOTION_EVENT_ACTION_CANCEL) g_Touch.down = false; } } -// 挂钩底层的 InputConsumer 以获取最准确的输入流 +// --- InputConsumer Hook --- typedef int (*p_InputConsumer_consume)(void* instance, void* factory, bool consumeBatches, int64_t frameTime, uint32_t* outSeq, void** outEvent); static p_InputConsumer_consume old_consume = nullptr; @@ -63,100 +57,84 @@ int hook_consume(void* a, void* b, bool c, int64_t d, uint32_t* e, void** f) { // 渲染钩子函数 EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { - EGLint width, height; - eglQuerySurface(dpy, surface, EGL_WIDTH, &width); - eglQuerySurface(dpy, surface, EGL_HEIGHT, &height); - - if (width <= 0 || height <= 0) return old_eglSwapBuffers(dpy, surface); - if (!g_Initialized) { - LOGI("Successfully Entered Hook! Display: %d x %d", width, height); + LOGI("Successfully Entered Hook! Initializing ImGui..."); + + EGLint width, height; + eglQuerySurface(dpy, surface, EGL_WIDTH, &width); + eglQuerySurface(dpy, surface, EGL_HEIGHT, &height); + LOGI("Detected Display Size: %d x %d", width, height); + ImGui::CreateContext(); ImGuiIO& io = ImGui::GetIO(); + io.DisplaySize = ImVec2((float)width, (float)height); + + ImGui::GetStyle().ScaleAllSizes(3.0f); ImGui_ImplOpenGL3_Init("#version 300 es"); - ImGui::StyleColorsDark(); - - // 针对高分屏调整尺寸 - ImGui::GetStyle().ScaleAllSizes(3.0f); - io.FontGlobalScale = 3.0f; - g_Initialized = true; + LOGI("ImGui Initialized Successfully!"); } + // 同步触摸状态到 ImGui ImGuiIO& io = ImGui::GetIO(); - io.DisplaySize = ImVec2((float)width, (float)height); io.MousePos = ImVec2(g_Touch.x, g_Touch.y); io.MouseDown[0] = g_Touch.down; ImGui_ImplOpenGL3_NewFrame(); ImGui::NewFrame(); - // 绘制调试红点,确认触摸是否对齐 - if (g_Touch.down) { - ImGui::GetForegroundDrawList()->AddCircleFilled(io.MousePos, 20.0f, IM_COL32(255, 0, 0, 255)); - } - - if (g_ShowMenu) { - ImGui::SetNextWindowPos(ImVec2(100, 100), ImGuiCond_FirstUseEver); - ImGui::SetNextWindowSize(ImVec2(800, 600), ImGuiCond_FirstUseEver); + // 强制显示一个简单的测试窗口 + ImGui::SetNextWindowPos(ImVec2(100, 100), ImGuiCond_FirstUseEver); + ImGui::SetNextWindowSize(ImVec2(600, 400), ImGuiCond_FirstUseEver); + + if (ImGui::Begin("AndKitty Menu", nullptr, ImGuiWindowFlags_AlwaysAutoResize)) { + ImGui::TextColored(ImVec4(1,1,0,1), "Plugin Status: ACTIVE"); + ImGui::Separator(); - if (ImGui::Begin("AndKitty SGame Menu", &g_ShowMenu)) { - ImGui::TextColored(ImVec4(0, 1, 0, 1), "Status: ACTIVE (Frida Swapped)"); - ImGui::Text("Logic Pos: %.1f, %.1f", g_Touch.lastLocalX, g_Touch.lastLocalY); - ImGui::Text("Render Pos: %.1f, %.1f", g_Touch.x, g_Touch.y); - - ImGui::Separator(); - // 在这里微调比例 - ImGui::SliderFloat("Scale X", &g_Touch.scaleX, 0.3f, 1.0f, "%.4f"); - ImGui::SliderFloat("Offset X", &g_Touch.offsetX, -100.0f, 100.0f, "%.1f"); - - if (ImGui::Button("Reset Position", ImVec2(-1, 80))) { - ImGui::SetWindowPos(ImVec2(100, 100)); - } - - if (ImGui::Button("Hide Menu", ImVec2(-1, 80))) g_ShowMenu = false; + ImGui::Text("Touch Pos: %.1f, %.1f", g_Touch.x, g_Touch.y); + ImGui::Text("Package: com.tencent.jkchess"); + + static bool test_check = true; + ImGui::Checkbox("Test Feature", &test_check); + + ImGui::SliderFloat("ScaleX", &g_Touch.scaleX, 0.4f, 1.2f); + + if (ImGui::Button("Close Menu", ImVec2(-1, 60))) { + // 逻辑处理 } ImGui::End(); - } else { - // 隐藏后点左上角恢复 - ImGui::GetForegroundDrawList()->AddCircleFilled(ImVec2(50, 50), 30.0f, IM_COL32(0, 255, 0, 150)); - if (g_Touch.down && g_Touch.x < 100 && g_Touch.y < 100) g_ShowMenu = true; } ImGui::Render(); - - // 渲染保护:防止被游戏深度缓冲区遮挡 - GLint last_depth_test; - glGetIntegerv(GL_DEPTH_TEST, &last_depth_test); - glDisable(GL_DEPTH_TEST); - ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); - if (last_depth_test) glEnable(GL_DEPTH_TEST); - return old_eglSwapBuffers(dpy, surface); } void* init_thread(void*) { - LOGI("Step 1: Thread Started, sleeping 20s for SGame..."); - sleep(20); + // 已根据要求修改为 5 秒 + LOGI("Step 1: Thread Started, sleeping 5s..."); + sleep(5); + LOGI("Step 2: Searching for symbols..."); + // 1. Hook 渲染 void* sym_addr = dlsym(RTLD_DEFAULT, "eglSwapBuffers"); if (sym_addr) { + LOGI("Step 3: Found eglSwapBuffers at %p, Hooking...", sym_addr); DobbyHook(sym_addr, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers); - LOGI("Step 2: eglSwapBuffers Hooked!"); } - // 2. Hook 底层输入 (解决坐标不准的核心) + // 2. Hook 输入 const char* consume_sym = "_ZN7android13InputConsumer7consumeEPNS_26InputEventFactoryInterfaceEblPjPPNS_10InputEventE"; void* consume_addr = DobbySymbolResolver("libinput.so", consume_sym); if (consume_addr) { + LOGI("Step 3.5: Found InputConsumer at %p, Hooking...", consume_addr); DobbyHook(consume_addr, (void*)hook_consume, (void**)&old_consume); - LOGI("Step 3: InputConsumer Hooked!"); } - + + LOGI("Step 4: All Done!"); return nullptr; }