From 0224c9a5424bcea11fbb4842993a58be6a5823a7 Mon Sep 17 00:00:00 2001 From: gggaa2152 <60614405+gggaa2152@users.noreply.github.com> Date: Wed, 8 Apr 2026 00:52:11 +0800 Subject: [PATCH] Update main.cpp --- main.cpp | 196 +++++++++++++++++++++++++++++++++++++++++-------------- 1 file changed, 146 insertions(+), 50 deletions(-) diff --git a/main.cpp b/main.cpp index 5a34e91dd..57219d826 100644 --- a/main.cpp +++ b/main.cpp @@ -8,7 +8,6 @@ #include #include -// --- 新增缺失的系统头文件 --- #include // 提供 dl_iterate_phdr 和 dl_phdr_info #include // 提供 mprotect 及 PROT_READ/WRITE/EXEC #include // 提供 va_list, va_start @@ -302,8 +301,6 @@ private: p.mapY = MemoryReader::FastRead(addr6 + 0x54); } - // 修复警告:p.maxHp 是 int16_t(最大值 32767),无需和 50000 比较 - // 若大于 0 且小于其合理上限即可判定为有效实体 if (p.maxHp > 0 && p.maxHp < 32000) { snap->players.push_back(p); } @@ -320,7 +317,7 @@ private: }; // ============================================================================ -// UI 渲染器 (分离界面绘制逻辑) +// UI 渲染器 (深蓝科技风重构版) // ============================================================================ class UIRenderer { public: @@ -339,16 +336,17 @@ public: float finalScale = std::max(1.0f, h / 1000.0f) * m_userScale; ImGuiStyle& style = ImGui::GetStyle(); - style = m_defaultStyle; + style = m_defaultStyle; // 每次绘制时重置为科技风基础样式 style.ScaleAllSizes(1.2f * finalScale); - style.WindowRounding = 12.0f; io.FontGlobalScale = 1.2f * finalScale; ImGui_ImplOpenGL3_NewFrame(); ImGui::NewFrame(); + // 点击时渲染赛博荧光绿的波纹触控点 if (touch.IsDown()) { - ImGui::GetForegroundDrawList()->AddCircleFilled(io.MousePos, 20.0f, IM_COL32(0, 255, 0, 200)); + ImGui::GetForegroundDrawList()->AddCircleFilled(io.MousePos, 20.0f * finalScale, IM_COL32(0, 255, 170, 150)); + ImGui::GetForegroundDrawList()->AddCircle(io.MousePos, 28.0f * finalScale, IM_COL32(0, 255, 170, 200), 0, 2.0f); } DrawMainWindow(w, h, snap); @@ -368,11 +366,76 @@ private: static bool m_showDebugger; static bool m_showRadar; + // --- 应用赛博朋克深蓝科技风调色板 --- + static void ApplyTechStyle(ImGuiStyle& style) { + ImVec4* colors = style.Colors; + colors[ImGuiCol_Text] = ImVec4(0.85f, 0.95f, 1.00f, 1.00f); + colors[ImGuiCol_TextDisabled] = ImVec4(0.40f, 0.50f, 0.60f, 1.00f); + colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.06f, 0.09f, 0.96f); + colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.25f); + colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.12f, 0.98f); + colors[ImGuiCol_Border] = ImVec4(0.15f, 0.55f, 0.85f, 0.60f); + colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); + colors[ImGuiCol_FrameBg] = ImVec4(0.10f, 0.14f, 0.22f, 0.80f); + colors[ImGuiCol_FrameBgHovered] = ImVec4(0.18f, 0.35f, 0.58f, 0.80f); + colors[ImGuiCol_FrameBgActive] = ImVec4(0.22f, 0.45f, 0.75f, 1.00f); + colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.06f, 1.00f); + colors[ImGuiCol_TitleBgActive] = ImVec4(0.08f, 0.20f, 0.38f, 1.00f); + colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f); + colors[ImGuiCol_MenuBarBg] = ImVec4(0.05f, 0.05f, 0.08f, 1.00f); + colors[ImGuiCol_ScrollbarBg] = ImVec4(0.02f, 0.02f, 0.04f, 0.50f); + colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.15f, 0.35f, 0.60f, 1.00f); + colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.20f, 0.45f, 0.75f, 1.00f); + colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.25f, 0.55f, 0.90f, 1.00f); + colors[ImGuiCol_CheckMark] = ImVec4(0.20f, 0.85f, 1.00f, 1.00f); // 亮青色选中标记 + colors[ImGuiCol_SliderGrab] = ImVec4(0.20f, 0.55f, 0.85f, 1.00f); + colors[ImGuiCol_SliderGrabActive] = ImVec4(0.30f, 0.70f, 1.00f, 1.00f); + colors[ImGuiCol_Button] = ImVec4(0.10f, 0.30f, 0.55f, 0.80f); + colors[ImGuiCol_ButtonHovered] = ImVec4(0.15f, 0.40f, 0.70f, 1.00f); + colors[ImGuiCol_ButtonActive] = ImVec4(0.25f, 0.55f, 0.85f, 1.00f); + colors[ImGuiCol_Header] = ImVec4(0.12f, 0.25f, 0.45f, 0.80f); + colors[ImGuiCol_HeaderHovered] = ImVec4(0.18f, 0.35f, 0.60f, 1.00f); + colors[ImGuiCol_HeaderActive] = ImVec4(0.22f, 0.45f, 0.75f, 1.00f); + colors[ImGuiCol_Separator] = ImVec4(0.20f, 0.45f, 0.75f, 0.60f); + colors[ImGuiCol_SeparatorHovered] = ImVec4(0.30f, 0.60f, 0.90f, 0.80f); + colors[ImGuiCol_SeparatorActive] = ImVec4(0.40f, 0.75f, 1.00f, 1.00f); + colors[ImGuiCol_ResizeGrip] = ImVec4(0.15f, 0.35f, 0.60f, 0.30f); + colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.20f, 0.45f, 0.75f, 0.70f); + colors[ImGuiCol_ResizeGripActive] = ImVec4(0.25f, 0.55f, 0.90f, 0.95f); + colors[ImGuiCol_Tab] = ImVec4(0.10f, 0.25f, 0.45f, 0.85f); + colors[ImGuiCol_TabHovered] = ImVec4(0.20f, 0.45f, 0.75f, 1.00f); + colors[ImGuiCol_TabActive] = ImVec4(0.15f, 0.35f, 0.65f, 1.00f); + colors[ImGuiCol_TableHeaderBg] = ImVec4(0.12f, 0.18f, 0.28f, 1.00f); + colors[ImGuiCol_TableBorderStrong] = ImVec4(0.20f, 0.45f, 0.75f, 0.80f); + + style.WindowPadding = ImVec2(12.0f, 12.0f); + style.FramePadding = ImVec2(10.0f, 6.0f); + style.CellPadding = ImVec2(8.0f, 6.0f); + style.ItemSpacing = ImVec2(10.0f, 8.0f); + style.ItemInnerSpacing = ImVec2(8.0f, 6.0f); + style.ScrollbarSize = 10.0f; + style.GrabMinSize = 12.0f; + + // 工业风硬朗切角设计 (移除原本12.0f臃肿圆角) + style.WindowBorderSize = 1.0f; + style.ChildBorderSize = 1.0f; + style.FrameBorderSize = 1.0f; + style.WindowRounding = 4.0f; + style.ChildRounding = 2.0f; + style.FrameRounding = 2.0f; + style.PopupRounding = 2.0f; + style.ScrollbarRounding = 2.0f; + style.GrabRounding = 2.0f; + style.TabRounding = 2.0f; + } + static void InitializeImGui() { ImGui::CreateContext(); ImGui_ImplOpenGL3_Init("#version 300 es"); ImGuiIO& io = ImGui::GetIO(); + m_defaultStyle = ImGui::GetStyle(); + ApplyTechStyle(m_defaultStyle); const char* systemFonts[] = { "/system/fonts/SysSans-Hans-Regular.ttf", "/system/fonts/NotoSansCJKjp-Regular.otc" }; for (const char* fontPath : systemFonts) { @@ -387,39 +450,48 @@ private: ImGui::SetNextWindowPos(ImVec2(30, 30), ImGuiCond_FirstUseEver); ImGui::SetNextWindowSize(ImVec2(w * 0.6f, h * 0.45f), ImGuiCond_FirstUseEver); - if (ImGui::Begin("IL2CPP 性能极客版透视框架 [重构版]")) { - ImGui::BeginChild("HookController", ImVec2(0, 70), true); + if (ImGui::Begin("CYBER-CORE 战术覆写终端 v2.5")) { + + // 模块挂载状态面板 + ImGui::BeginChild("HookController", ImVec2(0, 85), true); + ImGui::TextColored(ImVec4(0.4f, 0.8f, 1.0f, 1.0f), "SYS_STATUS // 系统内核状态"); + ImGui::Separator(); if (!m_isHookInstalled) { - ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.8f, 0.2f, 0.2f, 1.0f)); - if (ImGui::Button("🔴 注入基址", ImVec2(-1, 40))) { + ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.7f, 0.1f, 0.2f, 1.0f)); + ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0.9f, 0.2f, 0.3f, 1.0f)); + if (ImGui::Button("[ ⚠ ] 建立核心态神经链路 (Kernel Hook)", ImVec2(-1, 35))) { extern void InstallHooks(); InstallHooks(); } - ImGui::PopStyleColor(); + ImGui::PopStyleColor(2); } else { - ImGui::TextColored(ImVec4(0.0f, 1.0f, 0.0f, 1.0f), "✅ Hook 注入完成!"); + ImGui::TextColored(ImVec4(0.0f, 1.0f, 0.4f, 1.0f), "[ ONLINE ] 核心链路稳定连接中..."); } - ImGui::Text("状态: %s", m_hookStatusMsg.c_str()); + ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), "日志回复: %s", m_hookStatusMsg.c_str()); ImGui::EndChild(); - if (ImGui::CollapsingHeader("基础校准")) { - ImGui::SliderFloat("菜单缩放", &m_userScale, 0.5f, 2.0f); - ImGui::Checkbox("雷达 (Radar)", &m_showRadar); ImGui::SameLine(); - ImGui::Checkbox("指针断点调试", &m_showDebugger); + if (ImGui::CollapsingHeader("TACTICAL_CALIBRATION // 基础校准", ImGuiTreeNodeFlags_DefaultOpen)) { + ImGui::SliderFloat("终端UI缩放比例", &m_userScale, 0.5f, 2.0f); + ImGui::Checkbox("启用全息雷达 (HUD Radar)", &m_showRadar); ImGui::SameLine(); + ImGui::Checkbox("启用内存探针 (Memory Debug)", &m_showDebugger); } + ImGui::Spacing(); - ImGui::TextColored(ImVec4(0, 1, 0, 1), "状态: %s", snap->inMatch ? "局内" : "等待数据..."); + ImGui::TextColored(ImVec4(0.0f, 1.0f, 1.0f, 1.0f), "DATA_STREAM // 实战数据流"); + ImGui::SameLine(ImGui::GetWindowWidth() - 150); + ImGui::TextColored(snap->inMatch ? ImVec4(0, 1, 0, 1) : ImVec4(1, 0.5f, 0, 1), + snap->inMatch ? "[ LIVE_SYNC_ON ]" : "[ SYNC_WAITING ]"); if (ImGui::BeginTable("PlayersTable", 5, ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg)) { - ImGui::TableSetupColumn("等级"); ImGui::TableSetupColumn("血量"); - ImGui::TableSetupColumn("蓝量"); ImGui::TableSetupColumn("金币"); - ImGui::TableSetupColumn("坐标"); ImGui::TableHeadersRow(); + ImGui::TableSetupColumn("等级 (LVL)"); ImGui::TableSetupColumn("装甲值 (HP)"); + ImGui::TableSetupColumn("能量值 (MP)"); ImGui::TableSetupColumn("晶体 (GOLD)"); + ImGui::TableSetupColumn("坐标系 (X,Y)"); ImGui::TableHeadersRow(); for (const auto& p : snap->players) { ImGui::TableNextRow(); - ImGui::TableNextColumn(); ImGui::Text("Lv.%d", p.level); - ImGui::TableNextColumn(); ImGui::Text("%d/%d", p.hp, p.maxHp); - ImGui::TableNextColumn(); ImGui::Text("%d", p.mana); - ImGui::TableNextColumn(); ImGui::Text("%d", p.gold); + ImGui::TableNextColumn(); ImGui::TextColored(ImVec4(1, 0.8f, 0, 1), "Lv.%d", p.level); + ImGui::TableNextColumn(); ImGui::Text("%d / %d", p.hp, p.maxHp); + ImGui::TableNextColumn(); ImGui::TextColored(ImVec4(0, 0.8f, 1, 1), "%d", p.mana); + ImGui::TableNextColumn(); ImGui::TextColored(ImVec4(0.8f, 0.8f, 0.8f, 1), "%d", p.gold); ImGui::TableNextColumn(); ImGui::Text("%.0f, %.0f", p.mapX, p.mapY); } ImGui::EndTable(); @@ -429,60 +501,84 @@ private: } static void DrawRadar(float w, float h, std::shared_ptr& snap, float finalScale) { - ImGui::SetNextWindowPos(ImVec2(w - 350, 30), ImGuiCond_FirstUseEver); - ImGui::SetNextWindowSize(ImVec2(300, 300), ImGuiCond_FirstUseEver); - ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0, 0, 0, 0.5f)); + ImGui::SetNextWindowPos(ImVec2(w - 380, 50), ImGuiCond_FirstUseEver); + ImGui::SetNextWindowSize(ImVec2(320, 320), ImGuiCond_FirstUseEver); - if (ImGui::Begin("Radar", nullptr, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize)) { + ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0.02f, 0.05f, 0.08f, 0.85f)); + ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0.0f, 0.8f, 1.0f, 0.6f)); + + if (ImGui::Begin("HUD_Radar", nullptr, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize)) { ImVec2 p0 = ImGui::GetCursorScreenPos(); ImVec2 size = ImGui::GetContentRegionAvail(); ImDrawList* dl = ImGui::GetWindowDrawList(); - dl->AddRect(p0, ImVec2(p0.x + size.x, p0.y + size.y), IM_COL32(255, 255, 255, 100)); + ImVec2 center = ImVec2(p0.x + size.x * 0.5f, p0.y + size.y * 0.5f); + + // 1. 绘制带有科技感的背板和外边框 + dl->AddRectFilled(p0, ImVec2(p0.x + size.x, p0.y + size.y), IM_COL32(10, 15, 25, 200), 8.0f); + dl->AddRect(p0, ImVec2(p0.x + size.x, p0.y + size.y), IM_COL32(0, 180, 255, 150), 8.0f, 0, 1.5f); + // 2. 绘制战术十字辅助线 (Crosshair) + dl->AddLine(ImVec2(center.x, p0.y), ImVec2(center.x, p0.y + size.y), IM_COL32(0, 150, 255, 80)); + dl->AddLine(ImVec2(p0.x, center.y), ImVec2(p0.x + size.x, center.y), IM_COL32(0, 150, 255, 80)); + + // 3. 绘制雷达同心圆扫描环 + dl->AddCircle(center, size.x * 0.25f, IM_COL32(0, 200, 255, 60), 32, 1.0f); + dl->AddCircle(center, size.x * 0.45f, IM_COL32(0, 200, 255, 60), 32, 1.0f); + + // 4. 绘制敌军坐标点位 (荧光特效) for (const auto& p : snap->players) { float nX = p.mapX / 10000.0f; float nY = p.mapY / 10000.0f; float rX = p0.x + (nX * size.x); float rY = p0.y + size.y - (nY * size.y); + if (nX > 0 && nX < 1 && nY > 0 && nY < 1) { - dl->AddCircleFilled(ImVec2(rX, rY), 5.0f * finalScale, IM_COL32(255, 0, 0, 255)); + ImVec2 point(rX, rY); + // 外发光层 + dl->AddCircleFilled(point, 8.0f * finalScale, IM_COL32(255, 50, 50, 80)); + // 内核实体 + dl->AddCircleFilled(point, 4.0f * finalScale, IM_COL32(255, 80, 80, 255)); + // 坐标连线(可选科技感) + dl->AddLine(center, point, IM_COL32(255, 50, 50, 40), 1.0f); } } } ImGui::End(); - ImGui::PopStyleColor(); + ImGui::PopStyleColor(2); } static void DrawDebugger(float w, float h, std::shared_ptr& snap) { ImGui::SetNextWindowPos(ImVec2(100, 100), ImGuiCond_FirstUseEver); ImGui::SetNextWindowSize(ImVec2(w * 0.65f, h * 0.85f), ImGuiCond_FirstUseEver); - if (ImGui::Begin("指针断点排错器")) { - if (ImGui::CollapsingHeader("动态偏移修改面板 (十进制)", ImGuiTreeNodeFlags_DefaultOpen)) { + if (ImGui::Begin("MEMORY_PROBE // 内存深度探针探查器")) { + if (ImGui::CollapsingHeader("OFFSET_MATRIX // 动态基址偏移修改矩阵", ImGuiTreeNodeFlags_DefaultOpen)) { auto& engine = EngineCore::GetInstance(); std::lock_guard lock(engine.GetOffsetMutex()); auto& offsets = engine.GetOffsetsRef(); auto drawOffsetBtn = [](const char* label, uint32_t& val) { ImGui::PushID(&val); - ImGui::TextColored(ImVec4(0.5f, 0.8f, 1.0f, 1.0f), "%s -> 当前: %d (0x%X)", label, val, val); - if (ImGui::Button("-4")) { if (val >= 4) val -= 4; else val = 0; } ImGui::SameLine(); - if (ImGui::Button("+4")) val += 4; + ImGui::TextColored(ImVec4(0.4f, 0.9f, 1.0f, 1.0f), "[ %s ] -> 当前十进制: %d (0x%X)", label, val, val); + if (ImGui::Button(" - 4 ", ImVec2(50, 0))) { if (val >= 4) val -= 4; else val = 0; } ImGui::SameLine(); + if (ImGui::Button(" + 4 ", ImVec2(50, 0))) val += 4; ImGui::Separator(); ImGui::PopID(); }; - drawOffsetBtn("地址1", offsets.x0ToAddr1); - drawOffsetBtn("英雄数组", offsets.addr1ToAddr2); - drawOffsetBtn("实体数据", offsets.itemToAddr3); + drawOffsetBtn("地址1 (Lvl.1)", offsets.x0ToAddr1); + drawOffsetBtn("英雄数组 (Array)", offsets.addr1ToAddr2); + drawOffsetBtn("实体数据 (Entity)", offsets.itemToAddr3); } - ImGui::Separator(); + ImGui::Spacing(); - if (ImGui::CollapsingHeader("实时运行日志", ImGuiTreeNodeFlags_DefaultOpen)) { - ImGui::BeginChild("LogRegion", ImVec2(0, 120), true, ImGuiWindowFlags_AlwaysVerticalScrollbar); + if (ImGui::CollapsingHeader("SYSTEM_LOG // 终端底层执行回执", ImGuiTreeNodeFlags_DefaultOpen)) { + ImGui::BeginChild("LogRegion", ImVec2(0, 150), true, ImGuiWindowFlags_AlwaysVerticalScrollbar); auto& logger = Logger::GetInstance(); std::lock_guard lock(logger.GetMutex()); - for (const auto& log : logger.GetLogs()) { ImGui::TextUnformatted(log.c_str()); } + for (const auto& log : logger.GetLogs()) { + ImGui::TextColored(ImVec4(0.6f, 0.8f, 0.6f, 1.0f), "> %s", log.c_str()); + } if (ImGui::GetScrollY() >= ImGui::GetScrollMaxY()) ImGui::SetScrollHereY(1.0f); ImGui::EndChild(); } @@ -496,7 +592,7 @@ ImGuiStyle UIRenderer::m_defaultStyle; bool UIRenderer::m_showDebugger = false; bool UIRenderer::m_showRadar = true; bool UIRenderer::m_isHookInstalled = false; -std::string UIRenderer::m_hookStatusMsg = "等待点击注入..."; +std::string UIRenderer::m_hookStatusMsg = "等待用户指令..."; // ============================================================================ // Dobby Hook 回调函数与模块基址寻找 (C 风格回调区) @@ -551,13 +647,13 @@ void InstallHooks() { uintptr_t base = GetModuleBase(kGameModule); if (!base) { - UIRenderer::m_hookStatusMsg = "未找到 libil2cpp.so!"; + UIRenderer::m_hookStatusMsg = "ERR: 未找到目标模块 libil2cpp.so"; LOG_ERROR("未找到目标游戏模块模块!"); return; } uintptr_t targetAddr = base + 0x73507bc; - LOG_INFO("真实基址: 0x%lx, 目标: 0x%lx", base, targetAddr); + LOG_INFO("SYS_BASE: 0x%lx, TARGET: 0x%lx", base, targetAddr); void* pageStart = reinterpret_cast(targetAddr & ~0xFFF); mprotect(pageStart, 0x2000, PROT_READ | PROT_WRITE | PROT_EXEC); @@ -568,10 +664,10 @@ void InstallHooks() { if (ret == 0) { UIRenderer::m_isHookInstalled = true; - UIRenderer::m_hookStatusMsg = "✅ 核心 Hook 注入成功!"; + UIRenderer::m_hookStatusMsg = "OK: 神经链路挂载完毕。"; LOG_INFO("手动安装 Hook 成功!"); } else { - UIRenderer::m_hookStatusMsg = "❌ 挂钩失败"; + UIRenderer::m_hookStatusMsg = "FATAL: 挂载被拒绝或发生崩溃"; LOG_ERROR("挂钩失败, 返回码: %d", ret); } }