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Checkbox: indeterminate/mixed value inner rectangle never has rounding, to reduce confusion with a radio button. (#5518, #5677, #6865, #2644)
Amend 2a3517a3998
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@ -98,6 +98,8 @@ Other Changes:
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end of storage when trailing items are unselected (#9604) [@MilosLord]
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- Drags: fixed handling of `ImGuiSliderFlags_WrapAround`: value could temporarily
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escape the range when dragging fast. (#9612, #9611, #7749) [@swayie, @ocornut]
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- Checkbox: indeterminate/mixed value inner rectangle never has rounding,
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to reduce confusion with a radio button. (#5518, #5677, #6865, #2644)
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- ColorEdit:
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- ColorButton, ColorEdit, ColorPicker: fixed an issue rendering colors when
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inside a `BeginDisabled(false)` block, caused by the alpha cancelling-out
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@ -1299,8 +1299,9 @@ bool ImGui::Checkbox(const char* label, bool* v)
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{
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// Undocumented tristate/mixed/indeterminate checkbox (#2644)
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// This may seem awkwardly designed because the aim is to make ImGuiItemFlags_MixedValue supported by all widgets (not just checkbox)
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ImVec2 pad(ImMax(1.0f, IM_TRUNC(square_sz / 3.6f)), ImMax(1.0f, IM_TRUNC(square_sz / 3.6f)));
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window->DrawList->AddRectFilled(check_bb.Min + pad, check_bb.Max - pad, check_col, style.FrameRounding);
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const float pad = ImMax(1.0f, IM_TRUNC(square_sz / 3.6f));
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const float rounding = 0.0f;// IM_TRUNC(ImMin((square_sz - pad * 2.0f) * 0.20f, style.FrameRounding)); // Clamp rounding
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window->DrawList->AddRectFilled(check_bb.Min + ImVec2(pad, pad), check_bb.Max - ImVec2(pad, pad), check_col, rounding);
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}
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else if (*v)
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{
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