ocornut
4212de7d5b
Backends: fixed Clang -Wold-style-cast warnings.
...
Amend 8e17468
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_opengl3.cpp
2026-09-18 22:33:18 +02:00
ocornut
730623ea35
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx10.h
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx11.h
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx12.h
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_opengl3.h
# backends/imgui_impl_sdlgpu3.cpp
# backends/imgui_impl_sdlgpu3.h
# backends/imgui_impl_sdlrenderer3.cpp
# backends/imgui_impl_sdlrenderer3.h
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_vulkan.h
# backends/imgui_impl_wgpu.cpp
# backends/imgui_impl_wgpu.h
# imgui.cpp
# imgui_internal.h
# imgui_widgets.cpp
2026-09-18 22:19:23 +02:00
ocornut
09b7ff9385
Backends: rework header comments about ImGui_ImplXXX_GetRenderState() functions.
...
Amend 8e17468
2026-09-17 19:08:18 +02:00
ocornut
8e174685ae
Backends: added ImGui_ImplXXXX_GetRenderState() helpers to all backends not having one.
2026-09-16 16:14:06 +02:00
ocornut
a31071573b
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_metal.h
# backends/imgui_impl_metal.mm
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_sdlgpu3.cpp
# backends/imgui_impl_sdlrenderer2.cpp
# backends/imgui_impl_sdlrenderer2.h
# backends/imgui_impl_vulkan.cpp
# imgui.cpp
2026-04-23 22:11:04 +02:00
ocornut
37952fb3b8
Backends: Vulkan, SDLGPU3: remove samplers from RenderState. ( #9378 )
...
Revert part of ac261203a58e7cb3db8c7dbbb9665ed92ffac1b7, 9ee3d731b5934b92da9ebe8ae2442015eac600ac (#8866 , #8163 , #7998 , #7988 ) since we have a better solution.
2026-04-23 21:50:47 +02:00
ocornut
2a08c87b8c
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# examples/example_glfw_metal/main.mm
# examples/example_glfw_opengl2/main.cpp
# examples/example_glfw_opengl3/main.cpp
# examples/example_glfw_vulkan/main.cpp
# examples/example_sdl2_directx11/main.cpp
# examples/example_sdl2_opengl2/main.cpp
# examples/example_sdl2_opengl3/main.cpp
# examples/example_sdl2_sdlrenderer2/main.cpp
# examples/example_sdl2_vulkan/main.cpp
# examples/example_sdl3_directx11/main.cpp
# examples/example_sdl3_opengl3/main.cpp
# examples/example_sdl3_sdlgpu3/main.cpp
# examples/example_sdl3_sdlrenderer3/main.cpp
# examples/example_sdl3_vulkan/main.cpp
# examples/example_win32_directx10/main.cpp
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx12/main.cpp
# examples/example_win32_directx9/main.cpp
# examples/example_win32_opengl3/main.cpp
# examples/example_win32_vulkan/main.cpp
# imgui_internal.h
2026-01-23 16:05:50 +01:00
ocornut
8b86c939c7
Backends: DirectX10, DirectX11, SDLGPU3: added nearest sampler in ImGui_ImplDX10_RenderState/ImGui_ImplDX11_RenderState/ImGui_ImplSDLGPU3_RenderState struct.
...
(#6969 , #5834 , #7468 , #3590 , #9173 , #8926 , #7230 , #5118 , #3590 , #2973 , #6969 )
2026-01-19 13:02:25 +01:00
ocornut
21d3299e58
Backends: fixed reappearing uses to NULL to favor nullptr.
2026-01-15 16:09:01 +01:00
PTSVU
03e39ca7f5
Backends: SDL_GPU: add swapchain parameters to ImGui_ImplSDLGPU3_InitInfo. ( #8892 )
...
(docking branch commit)
2025-08-20 18:51:50 +02:00
PTSVU
7c6fa8f8f7
Backends: SDL_GPU: add swapchain parameters to ImGui_ImplSDLGPU3_InitInfo. ( #8892 )
...
(master branch commit, values are not used)
2025-08-20 18:43:04 +02:00
ocornut
cbf9e3f554
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_sdlgpu3.cpp
# imgui.cpp
2025-08-08 15:51:56 +02:00
ocornut
9ee3d731b5
Backends: SDL_GPU3: changed ImTextureID type from SDL_GPUTextureSamplerBinding* to SDL_GPUTexture*. Added ImGui_ImplSDLGPU3_RenderState. ( #8866 , #8163 , #7998 , #7988 )
2025-08-08 15:51:16 +02:00
ocornut
e43fd75378
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_sdlgpu3.cpp
# backends/imgui_impl_sdlgpu3.h
# backends/imgui_impl_wgpu.cpp
# backends/imgui_impl_wgpu.h
# imgui.cpp
2025-06-11 19:04:44 +02:00
ocornut
df068ce11e
Various/misc fixes following back-and-forth dynamic_fonts->master->docking merges. Added missing API BREAKING CHANGES section.
2025-06-11 18:50:16 +02:00
ocornut
6af6cec23f
Merge branch 'master_fonts' into docking
...
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx10.h
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_metal.h
# backends/imgui_impl_metal.mm
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl2.h
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_opengl3.h
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_sdlgpu3.cpp
# backends/imgui_impl_sdlgpu3.h
# backends/imgui_impl_vulkan.cpp
# examples/example_glfw_opengl3/main.cpp
# examples/example_sdl2_directx11/main.cpp
# examples/example_sdl2_opengl2/main.cpp
# examples/example_sdl2_opengl3/main.cpp
# examples/example_sdl2_vulkan/main.cpp
# examples/example_sdl3_opengl3/main.cpp
# examples/example_sdl3_sdlgpu3/main.cpp
# examples/example_sdl3_vulkan/main.cpp
# examples/example_win32_directx10/main.cpp
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx12/main.cpp
# examples/example_win32_directx9/main.cpp
# imgui.cpp
# imgui.h
# imgui_demo.cpp
# imgui_internal.h
2025-06-11 18:07:19 +02:00
ocornut
16fe666e36
Backends: SDLGPU3: added ImGuiBackendFlags_RendererHasTextures support.
...
# Conflicts:
# backends/imgui_impl_sdlgpu3.cpp
# backends/imgui_impl_sdlgpu3.h
2025-06-11 15:38:14 +02:00
ocornut
b81991ac01
Backends: SDLGPU3: clear ImGuiBackendFlags_RendererHasViewports flag on shutdown.
2025-04-24 13:48:21 +02:00
Lekoopapaul
baffc4e8b8
Backends: SDL_GPU: Added multi-viewport support. ( #8573 , #8163 , #7998 , #7988 )
2025-04-17 15:32:06 +02:00
ocornut
df5690d91a
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# imgui.cpp
2025-03-30 16:42:28 +02:00
puugz
a806d2f9b8
Backends: SDLGPU: Fixed typo in function name Imgui_ImplSDLGPU3_PrepareDrawData() -> ImGui_ImplSDLGPU3_PrepareDrawData(). ( #8509 , 8163, #7998 , #7988 )
2025-03-21 20:16:56 +01:00
tanksdude
f5003aff69
Docs: Fix some typos ( #8505 )
2025-03-21 16:23:09 +01:00
ocornut
6e94f6cefb
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# imgui.cpp
# imgui_internal.h
2025-01-20 18:04:31 +01:00
ocornut
b4a5d1dc53
Backends: SDLGPU3: Rename GpuDevice->Device. Expose ImGui_ImplSDLGPU3_CreateDeviceObjects(), ImGui_ImplSDLGPU3_DestroyDeviceObjects(). Misc renaming. ( #8163 , #7998 , #7988 )
2025-01-16 12:43:06 +01:00
ocornut
2f91176011
Merge branch 'master' into docking
2025-01-09 17:08:31 +01:00
ocornut
e799849272
Backends: SDLGPU3: Added sdl_gpu backend (amends). ( #8163 , #7998 , #7988 )
2025-01-09 16:55:03 +01:00
Delta
8bbccf7a97
Backends: SDLGPU3: Added sdl_gpu backend. ( #8163 , #7998 , #7988 )
...
+Squashed: Optimized shader source code encoding by ocornut (#8163 , #7998 , #7988 )
(squashed to avoid storing both in git history, 130 KB->62 KB)
2025-01-09 16:55:03 +01:00