11945 Commits

Author SHA1 Message Date
ocornut
f150bf09f9 Drags, Sliders: ongoing drags may be cancelled using Escape or Gamepad Triangle, reverting to the initial value. (#8564, #9534) 2026-09-04 12:24:49 +02:00
ocornut
51c3c0c992 Sliders: moved code from SliderBehaviorT() to SliderBehavior().
Remove a level of indent too.
2026-09-03 17:28:48 +02:00
Lukasz Stalmirski
5316e70614 Backends: Vulkan: support multiple Vulkan contexts with custom loader. (#6616)
Vulkan function calls now go through a short trampoline function, only apply when IMGUI_IMPL_VULKAN_USE_LOADER is set.
2026-09-03 17:01:15 +02:00
slowriot
7edd2b1f12
Sliders, Drags: adjust ScaleValueFromRatioT() to increase remapping precision (in theory). (#9536)
Omar: couldn't detect any output difference in test suite with large u64/s64 ranges drag/sliders.
I believe this is entirely theoretical and it's principal value is to shut Linter warnings
2026-09-03 15:42:24 +02:00
ocornut
1807b25b9a ScaleValueFromRatioT: removed unnecessary check, amend f27af1b20. 2026-09-03 15:29:37 +02:00
ocornut
7e1b65d26d Merge branch 'master' into docking
# Conflicts:
#	imgui_internal.h
2026-09-02 17:27:51 +02:00
ocornut
4dbb921b22 Examples: disabled /JMC in Visual Studio projects (unnecessary overhead). 2026-09-02 17:15:39 +02:00
ocornut
e2e9533991 Added IM_NODEBUGSTEP helper. Tagged ImVec2, ImVec4, ImRect and various operators.
cc #3038. Amend 1bc6f82091, 301c956039
2026-09-02 17:13:47 +02:00
ocornut
a15761f11c TreeNode: fixed UB shifts and general tree issues when using ImGuiTreeNodeFlags_DrawLinesXXX flags and over 32 deep. (#9509)
+ fix minor typo (#9533)
2026-09-01 20:06:02 +02:00
ocornut
f562ab8e32 DrawList: reworked assert in PushTexture() to allow convenience grace period of using texture already queued for destroy during the same frame. (#9528, #8465)
Amend 131f5c57ab
2026-09-01 16:22:14 +02:00
nilFinx
e0537bf72b
Fixed build issue with MacPorts Clang 16 (missing TARGET_OS_OSX). (#9498) 2026-08-31 18:42:46 +02:00
ocornut
ebc7307db5 ColorButton, RenderColorRectWithAlphaCheckerboard: fixed issues/inconsistencies with checkerboard rendering when combining color alpha and global style alpha. (#9511)
Cleanup hacks in ColorButton(). Amend d851775c80a, e9ff7162b.
2026-08-31 18:04:03 +02:00
ocornut
fd74775a0d ColorButton: fixed double style alpha multiply. Remove call to GetColorU32() in RenderColorRectWithAlphaCheckerboard() for consistency. (#9511)
The main fix is the change from GetColorU32() to ColorConvertFloat4ToU32() in calling code.
The change from GetColorU32() to manual multiply in RenderColorRectWithAlphaCheckerboard() is merely for consistency with other ::Render calls.
2026-08-31 17:29:10 +02:00
ocornut
19ead810d2 ColorButton, ColorEdit, ColorPicker: cancel-out alpha caused by BeginDisabled() so disabled color buttons have the same color. (#9511) 2026-08-31 17:29:10 +02:00
ocornut
7e0de0e411 Examples: GLFW/SDL2/SDL3+WebGPU: fixed running with wgpu-native missing wgpuInstanceWaitAny(). (#9377) 2026-08-31 12:30:37 +02:00
ocornut
35a13e9948 Backends, Examples: WebGPU: further simplications. (#9377, #9532, #9530)
Suggested by @lucascompython
2026-08-31 12:23:26 +02:00
ocornut
e44b1129bd Backends, Examples: WebGPU: fixed warnings, renamed .sln, fixed SDL2+WGPU cmakefile. 2026-08-31 12:11:39 +02:00
ocornut
6d1f88fe4a Backends: WebGPU: update to build with wgpu-native 29.0+. (#9532, #9530) 2026-08-31 11:56:01 +02:00
ocornut
760dff3244 Docs: misc additions. 2026-08-31 11:32:24 +02:00
ocornut
d3c5ff395c Drags, Sliders: fixed an overflow using ImGuiSliderFlags_Logarithmic with S32/S64 types. (#9526, #3361, #1823, #1316, #642) 2026-08-30 19:44:15 +02:00
ocornut
1e51b6ffdc Comments/fixes about using IMGUI_DEFINE_MATH_OPERATORS in imconfig.h (#9524) 2026-08-28 12:40:14 +02:00
Alexandre
c94bb90ff5 Added memory editor 2026-08-25 23:40:30 +02:00
ocornut
0af8f475d1 Fixed GetBackgroundDrawList()/GetForegroundDrawList() not being properly reset every frame when cumulated session time is very large. (#9521)
Using a FrameCount for compare. Kept time as float to be consistent with other GC-related timestamps: if there is an actual need to use double we'll switch everywhere.
2026-08-23 13:05:33 +02:00
ocornut
fd13a1e892 Merge branch 'master' into docking
# Conflicts:
#	examples/example_apple_opengl2/main.mm
2026-08-19 13:39:46 +02:00
ocornut
1d7b37dc9b Tables: fix/workaround for losing display order. (#9519, #9108) 2026-08-19 13:27:31 +02:00
rubbededo
3e9d0f7e82 Backends: WebGPU: fixed passing non-integer sizes to wgpuRenderPassEncoderSetViewport(). (#9515, #8628) 2026-08-18 12:47:14 +02:00
ocornut
46d39d56fe Fixed GCC false positive. (#9508) 2026-08-07 18:42:39 +02:00
ocornut
551a0a6bc0 TextAligned, TextAlignedV: rework to always use provided width. (#7024, #9455, #1980) 2026-08-07 17:48:50 +02:00
ocornut
5de45fb1d9 Trim trailing white spaces. Changes some NULL to nullptr. 2026-08-07 16:00:53 +02:00
Daniel K. O. (dkosmari)
49fa47fc19 Added IM_FMTARGS/IM_FMTLIST to TextAligned() functions. (#1980, #9455) 2026-08-07 15:41:20 +02:00
ocornut
5b6e19bb50 Examples: Apple+OpenGL3: added new example. 2026-08-06 23:10:56 +02:00
ocornut
70e60a3c4c Examples: Apple+OpenGL2: silence warnings.
Example is precisely to demonstrate OpenGL.
2026-08-06 23:01:56 +02:00
ocornut
83f668625a Examples: OSX: fixed warning. 2026-08-06 22:53:34 +02:00
ocornut
9c473a34ce Example: GLFW+Metal: fix. 2026-08-06 22:40:28 +02:00
ocornut
de4a2990a2 Backends: Metal, Metal4: fixed resizing windows losing framebuffer scale. (#6828, #8856)
Untested for Metal4
2026-08-06 22:18:41 +02:00
ocornut
cf27a555ad Example: SDL3+Metal: fixed missing multi-viewport support. 2026-08-06 22:02:03 +02:00
ocornut
6ca5197cf8 Backends: Win32: remove unused code from an old experiment. 2026-08-06 21:50:04 +02:00
ocornut
f2ce2def09 Backends: OSX: fixed reporting backing scale as content scale (dpiscale).
Was possibly harmless because DpiScale is only used by user or certain opt-in feature.
But, Metal backend wrongly used viewport->DpiScale in ImGui_ImplMetal_SetWindowSize() so it might affect it cc #6828
2026-08-06 21:46:03 +02:00
ocornut
e236e74206 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_dx12.cpp
#	backends/imgui_impl_sdl2.cpp
#	examples/example_sdl2_metal/main.mm
#	imgui_internal.h
2026-08-06 21:32:43 +02:00
ocornut
2ddb5fc095 Examples: SDL2+Metal: stop using SDL_CreateRenderer(). (#5592) 2026-08-06 21:28:57 +02:00
ocornut
98f3efcf07 Examples: SDL2+Metal: fixed mismatches with other examples. 2026-08-06 21:19:59 +02:00
ocornut
730f099239 Backends: OpenGL3: fixed unused variable warning. (#9507) 2026-08-06 19:01:49 +02:00
ocornut
724c69b182 Backends: SDL2: fixed querying framebuffer scale/density when using Metal. (#5592) 2026-08-06 18:34:33 +02:00
ocornut
6a6d7bc3ca Internals: added SetNextWindowFlags(), SetNextWindowChildFlags() helpers + made BeginChildEx() itself read from them. (#9503, #8280, #9412, #9499, #9393, #8488)
As a result BeginTable() doesn't need to read itself and pass that to BeginChildEx().
2026-08-05 21:16:35 +02:00
ocornut
94c05ba40b Viewports: removed unused code. Extra assert. (#9502) 2026-08-05 20:18:26 +02:00
ocornut
035c87ef84 Viewports: fixed viewport->FramebufferScale update for main viewport. Amend 98a66d8, 91b131e. (#9502) 2026-08-05 17:20:04 +02:00
ocornut
91b131e448 Viewports: fixed viewport->FramebufferScale being reset. Amend 98a66d8. (#9502) 2026-08-05 15:54:39 +02:00
ocornut
a5a3e1bd04 (Breaking) Backends: DX12: removed support for legacy ImGui_ImplDX12_Init() signature obsoleted in 1.91.6. (#9487)
Amend 40b2286d1, 142827f7, eefe5d5aa.
2026-08-05 14:58:59 +02:00
ocornut
11bd4e7731 Merge branch 'master' into docking
# Conflicts:
#	imgui.cpp
2026-08-04 14:34:04 +02:00
ocornut
2de0a07cd4 Fixed PVS Studio false positive. 2026-08-04 14:33:31 +02:00