Fonts, Context: assert that ImFontAtlas has no other references when destroying an owned atlas. (#9426)
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@ -95,6 +95,7 @@ Other Changes:
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calling ClearFonts() during rendering.
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calling ClearFonts() during rendering.
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- Fixed an issue where passing a manually created ImFontAtlas to CreateContext() would
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- Fixed an issue where passing a manually created ImFontAtlas to CreateContext() would
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incorrectly destroy it in DestroyContext() when ref-count gets back to zero. (#9426)
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incorrectly destroy it in DestroyContext() when ref-count gets back to zero. (#9426)
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- Destroying an ImGui context using a ImFontAtlas checks that the later has no references.
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- Nav:
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- Nav:
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- Fixed context menu activation with gamepad erroneously testing for _NavEnableKeyboard
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- Fixed context menu activation with gamepad erroneously testing for _NavEnableKeyboard
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instead of _NavEnableGamepad. (#9454, #8803, #9270) [@Clownacy]
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instead of _NavEnableGamepad. (#9454, #8803, #9270) [@Clownacy]
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@ -4495,12 +4495,16 @@ void ImGui::Shutdown()
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for (ImFontAtlas* atlas : g.FontAtlases)
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for (ImFontAtlas* atlas : g.FontAtlases)
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{
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{
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UnregisterFontAtlas(atlas);
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UnregisterFontAtlas(atlas);
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if (atlas->RefCount == 0 && atlas->OwnerContext == &g)
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if (atlas->OwnerContext == &g)
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{
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IM_ASSERT(atlas->RefCount == 0 && "Destroying context owning a ImFontAtlas which is still used elsewhere!");
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if (atlas->RefCount == 0)
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{
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{
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atlas->Locked = false;
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atlas->Locked = false;
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IM_DELETE(atlas);
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IM_DELETE(atlas);
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}
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}
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}
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}
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}
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g.DrawListSharedData.TempBuffer.clear();
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g.DrawListSharedData.TempBuffer.clear();
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// Cleanup of other data are conditional on actually having initialized Dear ImGui.
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// Cleanup of other data are conditional on actually having initialized Dear ImGui.
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