Tables: tweak struct packing.
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@ -83,8 +83,8 @@ Other Changes:
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- Amended context menu right-click opening code to check that the right-click
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hasn't been owned by another items. This is more correct and also necessary
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to avoid Drags/Sliders cancelling also triggering a cancel menu. (#8564, #9534)
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- Reworked `GetMousePosOnOpeningCurrentPopup()` to be legal to call within
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the BeginPopup/EndPopup scope of a popup which was just closed. (#9551) [@jkunstwald]
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- Reworked `GetMousePosOnOpeningCurrentPopup()` to be legal to call within the
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BeginPopup/EndPopup scope of a popup which was just closed. (#9551) [@jkunstwald]
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- ImGuiTextFilter:
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- Added support for space as an "and" filter, which is the standard. (#2435, #30)
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e.g. w/ filter 'hello world' (without quotes) both words needs to be in input data.
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@ -3137,9 +3137,9 @@ struct IMGUI_API ImGuiTable
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ImDrawListSplitter* DrawSplitter; // Shortcut to TempData->DrawSplitter while in table. Isolate draw commands per columns to avoid switching clip rect constantly
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ImGuiTableInstanceData InstanceDataFirst;
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ImVector<ImGuiTableInstanceData> InstanceDataExtra; // FIXME-OPT: Using a small-vector pattern would be good.
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ImGuiTableColumnSortSpecs SortSpecsSingle;
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ImVector<ImGuiTableColumnSortSpecs> SortSpecsMulti; // FIXME-OPT: Using a small-vector pattern would be good.
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ImGuiTableSortSpecs SortSpecs; // Public facing sorts specs, this is what we return in TableGetSortSpecs()
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ImVector<ImGuiTableColumnSortSpecs> SortSpecsMulti; // FIXME-OPT: Using a small-vector pattern would be good.
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ImGuiTableColumnSortSpecs SortSpecsSingle;
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ImGuiTableColumnIdx SortSpecsCount;
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ImGuiTableColumnIdx ColumnsEnabledCount; // Number of enabled columns (<= ColumnsCount)
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ImGuiTableColumnIdx ColumnsEnabledFixedCount; // Number of enabled columns using fixed width (<= ColumnsCount)
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