Merge branch 'master' into docking

# Conflicts:
#	backends/imgui_impl_sdl2.cpp
#	backends/imgui_impl_sdl3.cpp
#	imgui.h
#	imgui_demo.cpp
#	imgui_internal.h
This commit is contained in:
ocornut 2026-02-17 17:49:40 +01:00
commit 2a1b69f057
19 changed files with 279 additions and 167 deletions

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@ -25,6 +25,12 @@
#include <dxgiformat.h> // DXGI_FORMAT
#include <d3d12.h> // D3D12_CPU_DESCRIPTOR_HANDLE
// Clang/GCC warnings with -Weverything
#if defined(__clang__)
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast
#endif
// Initialization data, for ImGui_ImplDX12_Init()
struct ImGui_ImplDX12_InitInfo
{
@ -45,7 +51,7 @@ struct ImGui_ImplDX12_InitInfo
D3D12_GPU_DESCRIPTOR_HANDLE LegacySingleSrvGpuDescriptor;
#endif
ImGui_ImplDX12_InitInfo() { memset(this, 0, sizeof(*this)); }
ImGui_ImplDX12_InitInfo() { memset((void*)this, 0, sizeof(*this)); }
};
// Follow "Getting Started" link and check examples/ folder to learn about using backends!
@ -77,4 +83,8 @@ struct ImGui_ImplDX12_RenderState
ID3D12GraphicsCommandList* CommandList;
};
#if defined(__clang__)
#pragma clang diagnostic pop
#endif
#endif // #ifndef IMGUI_DISABLE

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@ -26,6 +26,7 @@
// CHANGELOG
// (minor and older changes stripped away, please see git history for details)
// 2026-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
// 2026-02-13: Inputs: systems other than X11 are back to starting mouse capture on mouse down (reverts 2025-02-26 change). Only X11 requires waiting for a drag by default (not ideal, but a better default for X11 users). Added ImGui_ImplSDL2_SetMouseCaptureMode() for X11 debugger users. (#3650, #6410, #9235)
// 2026-01-15: Changed GetClipboardText() handler to return nullptr on error aka clipboard contents is not text. Consistent with other backends. (#9168)
// 2025-09-24: Skip using the SDL_GetGlobalMouseState() state when one of our window is hovered, as the SDL_MOUSEMOTION data is reliable. Fix macOS notch mouse coordinates issue in fullscreen mode + better perf on X11. (#7919, #7786)
// 2025-09-18: Call platform_io.ClearPlatformHandlers() on shutdown.
@ -37,7 +38,7 @@
// 2025-04-09: Don't attempt to call SDL_CaptureMouse() on drivers where we don't call SDL_GetGlobalMouseState(). (#8561)
// 2025-03-21: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set.
// 2025-03-10: When dealing with OEM keys, use scancodes instead of translated keycodes to choose ImGuiKey values. (#7136, #7201, #7206, #7306, #7670, #7672, #8468)
// 2025-02-26: Only start SDL_CaptureMouse() when mouse is being dragged, to mitigate issues with e.g.Linux debuggers not claiming capture back. (#6410, #3650)
// 2025-02-26: Only start SDL_CaptureMouse() when mouse is being dragged, to mitigate issues with e.g. Linux debuggers not claiming capture back. (#6410, #3650)
// 2025-02-25: [Docking] Revert to use SDL_GetDisplayBounds() for WorkPos/WorkRect if SDL_GetDisplayUsableBounds() failed.
// 2025-02-24: Avoid calling SDL_GetGlobalMouseState() when mouse is in relative mode.
// 2025-02-21: [Docking] Update monitors and work areas information every frame, as the later may change regardless of monitor changes. (#8415)
@ -173,8 +174,8 @@ struct ImGui_ImplSDL2_Data
SDL_Cursor* MouseLastCursor;
int MouseLastLeaveFrame;
bool MouseCanUseGlobalState;
bool MouseCanUseCapture;
bool MouseCanReportHoveredViewport; // This is hard to use/unreliable on SDL so we'll set ImGuiBackendFlags_HasMouseHoveredViewport dynamically based on state.
ImGui_ImplSDL2_MouseCaptureMode MouseCaptureMode;
// Gamepad handling
ImVector<SDL_GameController*> Gamepads;
@ -574,13 +575,16 @@ static bool ImGui_ImplSDL2_Init(SDL_Window* window, SDL_Renderer* renderer, void
// Check and store if we are on a SDL backend that supports SDL_GetGlobalMouseState() and SDL_CaptureMouse()
// ("wayland" and "rpi" don't support it, but we chose to use a white-list instead of a black-list)
bd->MouseCanUseGlobalState = false;
bd->MouseCanUseCapture = false;
bd->MouseCaptureMode = ImGui_ImplSDL2_MouseCaptureMode_Disabled;
#if SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE
const char* sdl_backend = SDL_GetCurrentVideoDriver();
const char* capture_and_global_state_whitelist[] = { "windows", "cocoa", "x11", "DIVE", "VMAN" };
for (const char* item : capture_and_global_state_whitelist)
if (strncmp(sdl_backend, item, strlen(item)) == 0)
bd->MouseCanUseGlobalState = bd->MouseCanUseCapture = true;
{
bd->MouseCanUseGlobalState = true;
bd->MouseCaptureMode = (strcmp(item, "x11") == 0) ? ImGui_ImplSDL2_MouseCaptureMode_EnabledAfterDrag : ImGui_ImplSDL2_MouseCaptureMode_Enabled;
}
#endif
if (bd->MouseCanUseGlobalState)
io.BackendFlags |= ImGuiBackendFlags_PlatformHasViewports; // We can create multi-viewports on the Platform side (optional)
@ -724,7 +728,15 @@ void ImGui_ImplSDL2_Shutdown()
IM_DELETE(bd);
}
// This code is incredibly messy because some of the functions we need for full viewport support are not available in SDL < 2.0.4.
void ImGui_ImplSDL2_SetMouseCaptureMode(ImGui_ImplSDL2_MouseCaptureMode mode)
{
ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData();
if (mode == ImGui_ImplSDL2_MouseCaptureMode_Disabled && bd->MouseCaptureMode != ImGui_ImplSDL2_MouseCaptureMode_Disabled)
SDL_CaptureMouse(SDL_FALSE);
bd->MouseCaptureMode = mode;
}
// This code is rather messy because some of the functions we need for full viewport support are not available in SDL < 2.0.4.
static void ImGui_ImplSDL2_UpdateMouseData()
{
ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData();
@ -733,8 +745,12 @@ static void ImGui_ImplSDL2_UpdateMouseData()
// We forward mouse input when hovered or captured (via SDL_MOUSEMOTION) or when focused (below)
#if SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE
// - SDL_CaptureMouse() let the OS know e.g. that our drags can extend outside of parent boundaries (we want updated position) and shouldn't trigger other operations outside.
// - Debuggers under Linux tends to leave captured mouse on break, which may be very inconvenient, so to mitigate the issue we wait until mouse has moved to begin capture.
if (bd->MouseCanUseCapture)
// - Debuggers under Linux tends to leave captured mouse on break, which may be very inconvenient, so to mitigate the issue on X11 we we wait until mouse has moved to begin capture.
if (bd->MouseCaptureMode == ImGui_ImplSDL2_MouseCaptureMode_Enabled)
{
SDL_CaptureMouse((bd->MouseButtonsDown != 0) ? SDL_TRUE : SDL_FALSE);
}
else if (bd->MouseCaptureMode == ImGui_ImplSDL2_MouseCaptureMode_EnabledAfterDrag)
{
bool want_capture = false;
for (int button_n = 0; button_n < ImGuiMouseButton_COUNT && !want_capture; button_n++)

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@ -51,4 +51,11 @@ IMGUI_IMPL_API float ImGui_ImplSDL2_GetContentScaleForDisplay(int display_ind
enum ImGui_ImplSDL2_GamepadMode { ImGui_ImplSDL2_GamepadMode_AutoFirst, ImGui_ImplSDL2_GamepadMode_AutoAll, ImGui_ImplSDL2_GamepadMode_Manual };
IMGUI_IMPL_API void ImGui_ImplSDL2_SetGamepadMode(ImGui_ImplSDL2_GamepadMode mode, struct _SDL_GameController** manual_gamepads_array = nullptr, int manual_gamepads_count = -1);
// (Advanced, for X11 users) Override Mouse Capture mode. Mouse capture allows receiving updated mouse position after clicking inside our window and dragging outside it.
// Having this 'Enabled' is in theory always better. But, on X11 if you crash/break to debugger while capture is active you may temporarily lose access to your mouse.
// The best solution is to setup your debugger to automatically release capture, e.g. 'setxkbmap -option grab:break_actions && xdotool key XF86Ungrab' or via a GDB script. See #3650.
// But you may independently decide on X11, when a debugger is attached, to set this value to ImGui_ImplSDL2_MouseCaptureMode_Disabled.
enum ImGui_ImplSDL2_MouseCaptureMode { ImGui_ImplSDL2_MouseCaptureMode_Enabled, ImGui_ImplSDL2_MouseCaptureMode_EnabledAfterDrag, ImGui_ImplSDL2_MouseCaptureMode_Disabled };
IMGUI_IMPL_API void ImGui_ImplSDL2_SetMouseCaptureMode(ImGui_ImplSDL2_MouseCaptureMode mode);
#endif // #ifndef IMGUI_DISABLE

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@ -24,6 +24,7 @@
// CHANGELOG
// (minor and older changes stripped away, please see git history for details)
// 2026-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
// 2026-02-13: Inputs: systems other than X11 are back to starting mouse capture on mouse down (reverts 2025-02-26 change). Only X11 requires waiting for a drag by default (not ideal, but a better default for X11 users). Added ImGui_ImplSDL3_SetMouseCaptureMode() for X11 debugger users. (#3650, #6410, #9235)
// 2026-01-15: Changed GetClipboardText() handler to return nullptr on error aka clipboard contents is not text. Consistent with other backends. (#9168)
// 2025-11-05: Fixed an issue with missing characters events when an already active text field changes viewports. (#9054)
// 2025-10-22: Fixed Platform_OpenInShellFn() return value (unused in core).
@ -39,7 +40,7 @@
// 2025-03-30: Update for SDL3 api changes: Revert SDL_GetClipboardText() memory ownership change. (#8530, #7801)
// 2025-03-21: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set.
// 2025-03-10: When dealing with OEM keys, use scancodes instead of translated keycodes to choose ImGuiKey values. (#7136, #7201, #7206, #7306, #7670, #7672, #8468)
// 2025-02-26: Only start SDL_CaptureMouse() when mouse is being dragged, to mitigate issues with e.g.Linux debuggers not claiming capture back. (#6410, #3650)
// 2025-02-26: Only start SDL_CaptureMouse() when mouse is being dragged, to mitigate issues with e.g. Linux debuggers not claiming capture back. (#6410, #3650)
// 2025-02-25: [Docking] Revert to use SDL_GetDisplayBounds() for WorkPos/WorkRect if SDL_GetDisplayUsableBounds() failed.
// 2025-02-24: Avoid calling SDL_GetGlobalMouseState() when mouse is in relative mode.
// 2025-02-21: [Docking] Update monitors and work areas information every frame, as the later may change regardless of monitor changes. (#8415)
@ -136,8 +137,8 @@ struct ImGui_ImplSDL3_Data
SDL_Cursor* MouseLastCursor;
int MousePendingLeaveFrame;
bool MouseCanUseGlobalState;
bool MouseCanUseCapture;
bool MouseCanReportHoveredViewport; // This is hard to use/unreliable on SDL so we'll set ImGuiBackendFlags_HasMouseHoveredViewport dynamically based on state.
ImGui_ImplSDL3_MouseCaptureMode MouseCaptureMode;
// Gamepad handling
ImVector<SDL_Gamepad*> Gamepads;
@ -580,13 +581,16 @@ static bool ImGui_ImplSDL3_Init(SDL_Window* window, SDL_Renderer* renderer, void
// Check and store if we are on a SDL backend that supports SDL_GetGlobalMouseState() and SDL_CaptureMouse()
// ("wayland" and "rpi" don't support it, but we chose to use a white-list instead of a black-list)
bd->MouseCanUseGlobalState = false;
bd->MouseCanUseCapture = false;
bd->MouseCaptureMode = ImGui_ImplSDL3_MouseCaptureMode_Disabled;
#if SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE
const char* sdl_backend = SDL_GetCurrentVideoDriver();
const char* capture_and_global_state_whitelist[] = { "windows", "cocoa", "x11", "DIVE", "VMAN" };
for (const char* item : capture_and_global_state_whitelist)
if (strncmp(sdl_backend, item, strlen(item)) == 0)
bd->MouseCanUseGlobalState = bd->MouseCanUseCapture = true;
{
bd->MouseCanUseGlobalState = true;
bd->MouseCaptureMode = (strcmp(item, "x11") == 0) ? ImGui_ImplSDL3_MouseCaptureMode_EnabledAfterDrag : ImGui_ImplSDL3_MouseCaptureMode_Enabled;
}
#endif
if (bd->MouseCanUseGlobalState)
{
@ -712,7 +716,14 @@ void ImGui_ImplSDL3_Shutdown()
IM_DELETE(bd);
}
// This code is incredibly messy because some of the functions we need for full viewport support are not available in SDL < 2.0.4.
void ImGui_ImplSDL3_SetMouseCaptureMode(ImGui_ImplSDL3_MouseCaptureMode mode)
{
ImGui_ImplSDL3_Data* bd = ImGui_ImplSDL3_GetBackendData();
if (mode == ImGui_ImplSDL3_MouseCaptureMode_Disabled && bd->MouseCaptureMode != ImGui_ImplSDL3_MouseCaptureMode_Disabled)
SDL_CaptureMouse(false);
bd->MouseCaptureMode = mode;
}
static void ImGui_ImplSDL3_UpdateMouseData()
{
ImGui_ImplSDL3_Data* bd = ImGui_ImplSDL3_GetBackendData();
@ -721,8 +732,12 @@ static void ImGui_ImplSDL3_UpdateMouseData()
// We forward mouse input when hovered or captured (via SDL_EVENT_MOUSE_MOTION) or when focused (below)
#if SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE
// - SDL_CaptureMouse() let the OS know e.g. that our drags can extend outside of parent boundaries (we want updated position) and shouldn't trigger other operations outside.
// - Debuggers under Linux tends to leave captured mouse on break, which may be very inconvenient, so to mitigate the issue we wait until mouse has moved to begin capture.
if (bd->MouseCanUseCapture)
// - Debuggers under Linux tends to leave captured mouse on break, which may be very inconvenient, so to mitigate the issue on X11 we we wait until mouse has moved to begin capture.
if (bd->MouseCaptureMode == ImGui_ImplSDL3_MouseCaptureMode_Enabled)
{
SDL_CaptureMouse(bd->MouseButtonsDown != 0);
}
else if (bd->MouseCaptureMode == ImGui_ImplSDL3_MouseCaptureMode_EnabledAfterDrag)
{
bool want_capture = false;
for (int button_n = 0; button_n < ImGuiMouseButton_COUNT && !want_capture; button_n++)

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@ -47,4 +47,11 @@ IMGUI_IMPL_API bool ImGui_ImplSDL3_ProcessEvent(const SDL_Event* event);
enum ImGui_ImplSDL3_GamepadMode { ImGui_ImplSDL3_GamepadMode_AutoFirst, ImGui_ImplSDL3_GamepadMode_AutoAll, ImGui_ImplSDL3_GamepadMode_Manual };
IMGUI_IMPL_API void ImGui_ImplSDL3_SetGamepadMode(ImGui_ImplSDL3_GamepadMode mode, SDL_Gamepad** manual_gamepads_array = nullptr, int manual_gamepads_count = -1);
// (Advanced, for X11 users) Override Mouse Capture mode. Mouse capture allows receiving updated mouse position after clicking inside our window and dragging outside it.
// Having this 'Enabled' is in theory always better. But, on X11 if you crash/break to debugger while capture is active you may temporarily lose access to your mouse.
// The best solution is to setup your debugger to automatically release capture, e.g. 'setxkbmap -option grab:break_actions && xdotool key XF86Ungrab' or via a GDB script. See #3650.
// But you may independently decide on X11, when a debugger is attached, to set this value to ImGui_ImplSDL3_MouseCaptureMode_Disabled.
enum ImGui_ImplSDL3_MouseCaptureMode { ImGui_ImplSDL3_MouseCaptureMode_Enabled, ImGui_ImplSDL3_MouseCaptureMode_EnabledAfterDrag, ImGui_ImplSDL3_MouseCaptureMode_Disabled };
IMGUI_IMPL_API void ImGui_ImplSDL3_SetMouseCaptureMode(ImGui_ImplSDL3_MouseCaptureMode mode);
#endif // #ifndef IMGUI_DISABLE

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@ -120,6 +120,14 @@
#pragma warning (disable: 4127) // condition expression is constant
#endif
// Clang/GCC warnings with -Weverything
#if defined(__clang__)
#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast
#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness
#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision
#pragma clang diagnostic ignored "-Wcast-function-type" // warning: cast between incompatible function types (for loader)
#endif
// Forward Declarations
struct ImGui_ImplVulkan_FrameRenderBuffers;
struct ImGui_ImplVulkan_WindowRenderBuffers;

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@ -51,6 +51,12 @@
//#define IMGUI_IMPL_VULKAN_VOLK_FILENAME <volk.h> // Default
// Reminder: make those changes in your imconfig.h file, not here!
// Clang/GCC warnings with -Weverything
#if defined(__clang__)
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast
#endif
#if defined(IMGUI_IMPL_VULKAN_NO_PROTOTYPES) && !defined(VK_NO_PROTOTYPES)
#define VK_NO_PROTOTYPES
#endif
@ -269,4 +275,8 @@ struct ImGui_ImplVulkanH_Window
}
};
#if defined(__clang__)
#pragma clang diagnostic pop
#endif
#endif // #ifndef IMGUI_DISABLE

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@ -35,12 +35,21 @@
// Setup Emscripten default if not specified.
#if defined(__EMSCRIPTEN__) && !defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) && !defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
#include <emscripten/version.h>
#ifdef __EMSCRIPTEN_MAJOR__
#if (__EMSCRIPTEN_MAJOR__ >= 4) && (__EMSCRIPTEN_MINOR__ >= 0) && (__EMSCRIPTEN_TINY__ >= 10)
#define IMGUI_IMPL_WEBGPU_BACKEND_DAWN
#else
#define IMGUI_IMPL_WEBGPU_BACKEND_WGPU
#endif
#else
#if (__EMSCRIPTEN_major__ >= 4) && (__EMSCRIPTEN_minor__ >= 0) && (__EMSCRIPTEN_tiny__ >= 10)
#define IMGUI_IMPL_WEBGPU_BACKEND_DAWN
#else
#define IMGUI_IMPL_WEBGPU_BACKEND_WGPU
#endif
#endif
#endif
#include <webgpu/webgpu.h>
#if defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU) && !defined(__EMSCRIPTEN__)

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@ -36,35 +36,24 @@ HOW TO UPDATE?
- Please report any issue!
-----------------------------------------------------------------------
VERSION 1.92.6 WIP (In Progress)
VERSION 1.92.6 (2026-02-17)
-----------------------------------------------------------------------
Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.92.6
Breaking Changes:
- Commented out legacy names obsoleted in 1.90 (Sept 2023):
- BeginChildFrame() --> BeginChild() with ImGuiChildFlags_FrameStyle flag.
- EndChildFrame() --> EndChild().
- ShowStackToolWindow() --> ShowIDStackToolWindow().
- IM_OFFSETOF() --> offsetof().
- IM_FLOOR() --> IM_TRUNC() [internal, for positive values only]
- Hashing: handling of "###" operator to reset to seed within a string identifier
doesn't include the "###" characters in the output hash anymore:
Before: GetID("Hello###World") == GetID("###World") != GetID("World");
Now: GetID("Hello###World") == GetID("###World") == GetID("World");
- This has the property of facilitating concatenating and manipulating
identifiers using "###", and will allow fixing other dangling issues.
- This will invalidate hashes (stored in .ini data) for Tables and Windows
that are using the "###" operators. (#713, #1698)
- Renamed helper macro IM_ARRAYSIZE() -> IM_COUNTOF(). Kept redirection/legacy name.
- Fonts:
- AddFontDefault() now automatically selects an embedded font between:
- AddFontDefaultVector(): new scalable font. Recommended at any higher size.
- AddFontDefaultBitmap(): classic pixel-clean font. Recommended at Size 13px with no scaling.
- AddFontDefaultVector(): new scalable font. Recommended at any higher size.
- The default selection is based on (style.FontSizeBase * FontScaleMain * FontScaleDpi)
reaching a small threshold. Prefer calling either based on your own logic.
And you can call AddFontDefaultBitmap() to ensure legacy behavior.
- Fixed handling of `ImFontConfig::FontDataOwnedByAtlas = false` which
did erroneously make a copy of the font data, essentially defeating the purpose
reaching a small threshold, but old codebases may not set any of them properly.
As as a result, it is likely that old codebase may still default to AddFontDefaultBitmap().
- Prefer explicitly calling either of them based on your own logic!
You can call AddFontDefaultBitmap() to ensure legacy behavior.
- Fixed handling of `ImFontConfig::FontDataOwnedByAtlas = false` which did
erroneously make a copy of the font data, essentially defeating the purpose
of this flag and wasting memory (undetected since July 2015 and now spotted
by @TellowKrinkle, this is perhaps the oldest bug in Dear ImGui history,
albeit for a rarely used feature!) (#9086, #8465)
@ -74,13 +63,8 @@ Breaking Changes:
until a shutdown of the owning context or font atlas.
- The fact that handling of `FontDataOwnedByAtlas = false` was broken bypassed
the issue altogether.
- Fixed a crash when trying to use AddFont() with MergeMode=true on a font that
has already been rendered. (#9162) [@ocornut, @cyfewlp]
- Removed ImFontConfig::PixelSnapV added in 1.92 which turns out is unnecessary
(and misdocumented). Post-rescale GlyphOffset is always rounded.
- Fixed an issue where using PushFont() from the implicit/fallback "Debug" window when
its recorded state is collapsed would incorrectly early out. This would break e.g. using
direct draw-list calls such as GetForegroundDrawList() with current font. (#9210, #8865)
- Popups: changed compile-time 'ImGuiPopupFlags popup_flags = 1' default value to be '= 0' for
BeginPopupContextItem(), BeginPopupContextWindow(), BeginPopupContextVoid(), OpenPopupOnItemClick().
The default value has same meaning before and after. (#9157, #9146)
@ -91,8 +75,8 @@ Breaking Changes:
- We have now changed this behavior to: cleanup a very old API quirk, facilitate use by
bindings, and to remove the last and error-prone non-zero default value. Also because we
deemed it extremely rare to use those helper functions with the Left mouse button!
As using the LMB would generally be triggered via another widget, e.g. a Button() +
a OpenPopup()/BeginPopup() call.
As using the LMB would generally be triggered via another widget,
e.g. a Button() + a OpenPopup()/BeginPopup() call.
- Before: The default = 1 means ImGuiPopupFlags_MouseButtonRight.
Explicitly passing a literal 0 means ImGuiPopupFlags_MouseButtonLeft.
- After: The default = 0 means ImGuiPopupFlags_MouseButtonRight.
@ -108,6 +92,21 @@ Breaking Changes:
- BeginPopupContextItem("foo", 1); // Behavior unchanged (as a courtesy we legacy interpret 1 as ImGuiPopupFlags_MouseButtonRight, will assert if disabling legacy behaviors.
- BeginPopupContextItem("foo", 0); // !! Behavior changed !! Was Left button. Now will defaults to Right button! --> Use ImGuiPopupFlags_MouseButtonLeft.
- BeginPopupContextItem("foo", ImGuiPopupFlags_NoReopen); // !! Behavior changed !! Was Left button + flags. Now will defaults to Right button! --> Use ImGuiPopupFlags_MouseButtonLeft | xxx.
- Commented out legacy names obsoleted in 1.90 (Sept 2023):
- BeginChildFrame() --> BeginChild() with ImGuiChildFlags_FrameStyle flag.
- EndChildFrame() --> EndChild().
- ShowStackToolWindow() --> ShowIDStackToolWindow().
- IM_OFFSETOF() --> offsetof().
- IM_FLOOR() --> IM_TRUNC() [internal, for positive values only]
- Hashing: handling of "###" operator to reset to seed within a string identifier
doesn't include the "###" characters in the output hash anymore:
Before: `GetID("Hello###World") == GetID("###World") != GetID("World")`
After: `GetID("Hello###World") == GetID("###World") == GetID("World")`
- This has the property of facilitating concatenating and manipulating
identifiers using "###", and will allow fixing other dangling issues.
- This will invalidate hashes (stored in .ini data) for Tables and Windows
that are using the "###" operators. (#713, #1698)
- Renamed helper macro IM_ARRAYSIZE() -> IM_COUNTOF(). Kept redirection/legacy name.
- Backends:
- Vulkan: optional ImGui_ImplVulkanH_DestroyWindow() helper used by our example
code does not call vkDestroySurfaceKHR(): because surface is created by caller
@ -116,7 +115,7 @@ Breaking Changes:
Other Changes:
- Fonts:
- Added AddFontDefaultVector(): a new embedded monospace scalable font: ProggyForever!
- Added `AddFontDefaultVector()`: a new embedded monospace scalable font: ProggyForever!
From https://github.com/ocornut/proggyforever:
"ProggyForever is an MIT-licensed partial reimplementation of the ProggyVector
font (originally by Tristan Grimmer), which itself is a vector-based
@ -130,27 +129,33 @@ Other Changes:
data is ~14 KB. Embedding a scalable default font ensures that Dear ImGui can
be easily and readily used in all contexts, even without file system access.
- As always you can opt-out of the embedded font data if desired.
- AddFontDefault() now automatically selects an embedded font between
- `AddFontDefault()` now automatically selects an embedded font between
the classic pixel-looking one and the new scalable one.
Prefer calling AddFontDefaultVector() or AddFontDefaultBitmap() explicitely.
- Fixed an issue related to EllipsisChar handling, while changing
Prefer calling `AddFontDefaultVector()` or `AddFontDefaultBitmap()` explicitely.
- Fixed a crash when trying to use `AddFont()` with `MergeMode==true` on a font that
has already been rendered. (#9162) [@ocornut, @cyfewlp]
- Fixed an issue where using `PushFont()` from the implicit/fallback "Debug" window
when its recorded state is collapsed would incorrectly early out. This would break
e.g. using direct draw-list calls such as GetForegroundDrawList() with current font.
(#9210, #8865)
- Fixed an issue related to `EllipsisChar` handling, while changing
font loader or font loader flags dynamically in Style->Fonts menus.
- imgui_freetype: fixed overwriting ImFontConfig::PixelSnapH when hinting
- imgui_freetype: fixed overwriting `ImFontConfig::PixelSnapH` when hinting
is enabled, creating side-effects when later disabling hinting or
dynamically switching to stb_truetype rasterizer.
- Post rescale GlyphOffset is always rounded.
- Post rescale `ImFontConfig::GlyphOffset` is always rounded.
- Adding new fonts after removing all fonts mid-frame properly updates current state.
- Textures:
- Fixed a building issue when ImTextureID is defined as a struct.
- Fixed a building issue when `ImTextureID` is defined as a struct.
- Fixed displaying texture # in Metrics/Debugger window.
- Menus:
- Fixed MenuItem() label position and BeginMenu() arrow/icon/popup positions,
- Fixed `MenuItem()` label position and `BeginMenu()` arrow/icon/popup positions,
when used inside a line with a baseline offset.
- Made navigation into menu-bar auto wrap on X axis. (#9178)
- TreeNode:
- Fixed highlight position when used inside a line with a large text baseline offset.
(never quite worked in this situation; but then most of the time the text
baseline offset ends up being zero or FramePadding.y for a given line).
baseline offset ends up being zero or `FramePadding.y` for a given line).
- Tables:
- Fixed an issue where a very thin scrolling table would advance parent layout
slightly differently depending on its visibility (caused by a mismatch
@ -161,66 +166,71 @@ Other Changes:
data has missing or duplicate values. (#9108, #4046)
- ColorEdit:
- Added R/G/B/A color markers next to each component (enabled by default).
- Added ImGuiColorEditFlags_NoColorMarkers to disable them.
- Added style.ColorMarkerSize to configure width of color component markers.
- Added `ImGuiColorEditFlags_NoColorMarkers` to disable them.
- Added `style.ColorMarkerSize` to configure width of color component markers.
- Sliders, Drags:
- Added ImGuiSliderFlags_ColorMarkers to opt-in adding R/G/B/A color markers
- Added `ImGuiSliderFlags_ColorMarkers` to opt-in adding R/G/B/A color markers
next to each components, in multi-components functions.
- Added a way to select a specific marker color.
- InputText:
- ImGuiInputTextCallbackData: SelectAll() also sets CursorPos to SelectionEnd.
- ImGuiInputTextCallbackData: Added SetSelection() helper.
- ImGuiInputTextCallbackData: Added ID and EventActive helpers. (#9174)
- InputTextMultiline(): fixed a minor bug where Shift+Wheel would allow a small
horizontal scroll offset when there should be none. (#9249)
- ImGuiInputTextCallbackData: `SelectAll()` also sets `CursorPos` to `SelectionEnd`.
- ImGuiInputTextCallbackData: Added `SetSelection()` helper.
- ImGuiInputTextCallbackData: Added `ID` and `EventActivated` members. (#9174)
- Text, InputText:
- Reworked word-wrapping logic:
- Try to not wrap in the middle of contiguous punctuations. (#8139, #8439, #9094)
- Try to not wrap between a punctuation and a digit. (#8503)
- Inside InputTextMultiline() with _WordWrap: prefer keeping blanks at the
end of a line rather than at the beginning of next line. (#8990, #3237)
- Fixed low-level word-wrapping function reading from *text_end when passed
- Inside `InputTextMultiline()` with WordWrap enabled: prefer keeping blanks at
the end of a line rather than at the beginning of next line. (#8990, #3237)
- Fixed low-level word-wrapping function reading from `*text_end` when passed
a string range. (#9107) [@achabense]
- Changed RenderTextEllipsis() logic to not trim trailing blanks before
- Changed `RenderTextEllipsis()` logic to not trim trailing blanks before
the ellipsis, making ellipsis position more consistent and not arbitrary
hiding the possibility of multiple blanks. (#9229)
- Nav:
- Fixed remote/shortcut InputText() not teleporting mouse cursor when
nav cursor is visible and `io.ConfigNavMoveSetMousePos` is enabled.
- Fixed a looping/wrapping issue when done in menu layer. (#9178)
- Fixed a looping/wrapping issue when used in menu layer. (#9178)
- Fixed speed scale for resizing/moving with keyboard/gamepad. We incorrectly
used io.DisplayFramebufferScale (very old code), effectively making those
actions faster on macOS/iOS retina screens.
used `io.DisplayFramebufferScale` as a scaling factor (very old code),
effectively making those actions faster on macOS/iOS retina screens.
(changed this to use a style scale factor that's not fully formalized yet)
- Fixed an UBSan warning when using in a ListClipper region . (#9160)
- Fixed an UBSan warning when using in a `ImGuiListClipper` region . (#9160)
- Scrollbar: fixed a codepath leading to a divide-by-zero (which would not be
noticeable by user but detected by sanitizers). (#9089) [@judicaelclair]
- InvisibleButton: allow calling with size (0,0) to fit to available content
size. (#9166, #7623)
- Tooltips, Disabled: fixed EndDisabledOverrideReenable() assertion when
- Tooltips, Disabled: fixed `EndDisabledOverrideReenable()` assertion when
nesting a tooltip in a disabled block. (#9180, #7640) [@RegimantasSimkus]
- Added GetItemFlags() in public API for consistency and to expose generic
- Added `GetItemFlags()` in public API for consistency and to expose generic
flags of last submitted item. (#9127)
- Log/Capture: fixed erroneously injecting extra carriage returns in output
buffer when ItemSpacing.y > FramePadding.y + 1.
- Misc: fixed build on ARM64/ARM64EC targets trying to use SSE/immintrin.h.
(#9209, #5943, #4091) [@navvyswethgraphics]
- Log/Capture:
- Fixed erroneously injecting extra carriage returns in output text buffer
when `ItemSpacing.y` > `FramePadding.y + 1` while emitting items.
- Images:
- Added style.ImageRounding, ImGuiStyleVar_ImageRounding to configure
rounding of Image() widgets. (#2942, #845)
- ImageButton() doesn't use a clamped style.FrameRounding value but instead
adjust inner image rounding when FramePadding > FrameRounding. (#2942, #845)
- Added `style.ImageRounding`, `ImGuiStyleVar_ImageRounding `to configure
rounding of `Image()` widgets. (#2942, #845)
- `ImageButton()` doesn't use a clamped `style.FrameRounding` value but instead
adjust inner image rounding when `FramePadding > `FrameRounding`. (#2942, #845)
- Shortcuts:
- IsItemHovered() without ImGuiHoveredFlags_AllowWhenBlockedByActiveItem
- IsItemHovered() without `ImGuiHoveredFlags_AllowWhenBlockedByActiveItem`
doesn't filter out the signal when activated item is a shortcut remote activation;
(which mimicks what's done internally in the ItemHoverable() function). (#9138)
(which mimicks what's done internally in the `ItemHoverable()` function). (#9138)
- Fixed tooltip placement being affected for a frame when located over an item
activated by SetNextItemShortcut(). (#9138)
activated by `SetNextItemShortcut()`. (#9138)
- Error Handling:
- Improve error handling and recovery for EndMenu()/EndCombo(). (#1651, #9165, #8499)
- Improve error handling and recovery for TableSetupColumn().
- Improved error handling and recovery for `EndMenu()`/`EndCombo()`. (#1651, #9165, #8499)
- Improved error handling and recovery for `TableSetupColumn()`.
- Debug Tools:
- Debug Log: fixed incorrectly printing characters in IO log when submitting
non-ASCII values to `io.AddInputCharacter()`. (#9099)
- Debug Log: can output to debugger on Windows. (#5855)
- Debug Log: can output to debugger on Windows via Win32 `OutputDebugString()` (#5855)
- Demo:
- Slightly improve Selectable() demos. (#9193)
- Slightly improve `Selectable()` demos. (#9193)
- Backends:
- DirectX10: added `SamplerNearest` in `ImGui_ImplDX10_RenderState`.
(+renamed `SamplerDefault` to `SamplerLinear`, which was tagged as beta API)
@ -228,13 +238,27 @@ Other Changes:
(+renamed `SamplerDefault` to `SamplerLinear`, which was tagged as beta API)
- GLFW: Avoid repeated `glfwSetCursor()` / `glfwSetInputMode()` unnecessary calls.
Lowers overhead for very high framerates (e.g. 10k+ FPS). [@maxliani]
- GLFW: Added IMGUI_IMPL_GLFW_DISABLE_X11 / IMGUI_IMPL_GLFW_DISABLE_WAYLAND to
- GLFW: Added `IMGUI_IMPL_GLFW_DISABLE_X11` / `IMGUI_IMPL_GLFW_DISABLE_WAYLAND` to
forcefully disable either. (#9109, #9116)
Try to set them automatically if headers are not accessible. (#9225)
- OpenGL3: Fixed embedded loader multiple init/shutdown cycles broken on some
platforms. (#8792, #9112)
- SDL2, SDL3: changed `GetClipboardText()` handler to return NULL on error aka
clipboard contents is not text. Consistent with other backends. (#9168)
- SDL2, SDL3: systems other than X11 are back to starting mouse capture on mouse down
(reverts 1.91.9 change). Only X11 requires waiting for a drag by default (not ideal,
but a better default for X11 users). Waiting for a drag to start mouse capture leads to
input drops when dragging after clicking on the edge of a window.
(#3650, #6410, #9235, #3956, #3835)
- SDL2, SDL3: added `ImGui_ImplSDL2_SetMouseCaptureMode()`/`ImGui_ImplSDL3_SetMouseCaptureMode()`
function for X11 users to disable mouse capturing/grabbing. (#3650, #6410, #9235, #3956, #3835)
- When attached to a debugger may want to call:
- `ImGui_ImplSDL3_SetMouseCaptureMode(ImGui_ImplSDL3_MouseCaptureMode_Disabled);`
- But you can also configure your system or debugger to automatically release
mouse grab when crashing/breaking in debugger, e.g.
- console: `setxkbmap -option grab:break_actions && xdotool key XF86Ungrab`
- or use a GDB script to call SDL_CaptureMouse(false). See #3650.
- On platforms other than X11 this is unnecessary.
- SDL_GPU3: added `SamplerNearest` in `ImGui_ImplSDLGPU3_RenderState`.
- SDL_GPU3: macOS version can use MSL shaders in order to support macOS 10.14+
(vs Metallib shaders requiring macOS 14+). Requires application calling
@ -243,6 +267,7 @@ Other Changes:
selects `VkSwapchainCreateInfoKHR`'s `compositeAlpha` value based on
`cap.supportedCompositeAlpha`, which seems to be required on some Android
devices. (#8784) [@FelixStach]
- WebGPU: fixes for Emscripten 5.0.0 (note: current examples do not build with 5.0.1).
- Win32: handle `WM_IME_CHAR`/`WM_IME_COMPOSITION` to support Unicode inputs on
MBCS (non-Unicode) Windows. (#9099, #3653, #5961) [@ulhc, @ocornut, @Othereum]
- Win32: minor optimization not submitting gamepad input if packet number has not
@ -271,16 +296,16 @@ Docking+Viewports Branch:
- Fixed an assert in background dimming code, which could trigger after using
gamepad/keyboard to move a window to another viewport. (#9053) [@lut0pia, @ocornut]
- Backends:
- GLFW: dynamically load X11 functions to avoid -lx11 linking requirement introduced
- GLFW: dynamically load X11 functions to avoid `-lx11` linking requirement introduced
in 1.92.3. (#9116, #9109) [@ramenguy99]
- GLFW: improve workarounds for cases where GLFW is unable to provide reliable monitor
info. Preserve existing monitor list when none of the new one is valid. (#9195, #7902, #5683)
- SDL2, SDL3: adjust IME offset to match other backends and master branch. (#6071, #1953)
- Win32: viewports created by backend forcefully direct messages to
DefWindowProcW() in order to support Unicode text input. (#9099, #3653, #5961) [@ulhc]
`DefWindowProcW()` in order to support Unicode text input. (#9099, #3653, #5961) [@ulhc]
- Win32: fixed an issue from 1.90.5 where newly appearing windows that are not parented
to the main viewport didn't have their task bar icon appear before the window was
explicitely refocused. (#7354, #8669)
explicitly refocused. (#7354, #8669)
-----------------------------------------------------------------------

View File

@ -11,8 +11,8 @@ a new font mimicking ProggyClean which does scale nicely.
We embed fonts in the code so you can use Dear ImGui without any file system access.
If you don't use them you can set `IMGUI_DISABLE_DEFAULT_FONT` in your [imconfig.h](https://github.com/ocornut/imgui/blob/master/imconfig.h) file to ship binaries without the fonts and save about ~26 KB.
Calling io.Fonts->AddFontDefaultBitmap() loads ProggyClean.
Calling io.Fonts->AddFontDefaultVector() loads ProggyForever.
Calling io.Fonts->AddFontDefaultBitmap() loads ProggyClean.
Calling io.Fonts->AddFontDefault() selects one based on the expected default font size (when `style.FontSizeBase * style.FontScaleMain * style.FontSizeDpi >= 15` we use ProggyForever).
You may also load external .TTF/.OTF files, see instructions on this page.
@ -170,7 +170,7 @@ ImFont* font = io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, &config);
🆕 **Since 1.92, with an up to date backend: specifying glyph ranges is unnecessary.**
```cpp
// Load a first font
ImFont* font = io.Fonts->AddFontDefault();
ImFont* font = io.Fonts->AddFontDefaultVector();
ImFontConfig config;
config.MergeMode = true;
io.Fonts->AddFontFromFileTTF("DroidSans.ttf", 0.0f, &config); // Merge into first font to add e.g. Asian characters
@ -294,7 +294,7 @@ Example Setup:
// Merge icons into default tool font
#include "IconsFontAwesome.h"
ImGuiIO& io = ImGui::GetIO();
io.Fonts->AddFontDefault();
io.Fonts->AddFontDefaultVector();
ImFontConfig config;
config.MergeMode = true;
config.GlyphMinAdvanceX = 13.0f; // Use if you want to make the icon monospaced
@ -451,7 +451,7 @@ As an alternative to rendering colorful glyphs using imgui_freetype with `ImGuiF
#### Pseudo-code:
```cpp
// Add font, then register two custom 13x13 rectangles mapped to glyph 'a' and 'b' of this font
ImFont* font = io.Fonts->AddFontDefault();
ImFont* font = io.Fonts->AddFontDefaultVector();
int rect_ids[2];
rect_ids[0] = io.Fonts->AddCustomRectFontGlyph(font, 'a', 13, 13, 13+1);
rect_ids[1] = io.Fonts->AddCustomRectFontGlyph(font, 'b', 13, 13, 13+1);

View File

@ -40,8 +40,8 @@ static int wgpu_surface_width = 1280;
static int wgpu_surface_height = 800;
// Forward declarations
static bool InitWGPU(GLFWwindow* window);
static WGPUSurface CreateWGPUSurface(const WGPUInstance& instance, GLFWwindow* window);
static bool InitWGPU(GLFWwindow* window);
WGPUSurface CreateWGPUSurface(const WGPUInstance& instance, GLFWwindow* window);
static void glfw_error_callback(int error, const char* description)
{
@ -409,7 +409,7 @@ static WGPUDevice RequestDevice(WGPUAdapter& adapter)
#endif // __EMSCRIPTEN__
#endif // IMGUI_IMPL_WEBGPU_BACKEND_WGPU
static bool InitWGPU(GLFWwindow* window)
bool InitWGPU(GLFWwindow* window)
{
WGPUTextureFormat preferred_fmt = WGPUTextureFormat_Undefined; // acquired from SurfaceCapabilities

View File

@ -40,8 +40,8 @@ static int wgpu_surface_width = 1280;
static int wgpu_surface_height = 800;
// Forward declarations
static bool InitWGPU(SDL_Window* window);
static WGPUSurface CreateWGPUSurface(const WGPUInstance& instance, SDL_Window* window);
static bool InitWGPU(SDL_Window* window);
WGPUSurface CreateWGPUSurface(const WGPUInstance& instance, SDL_Window* window);
static void ResizeSurface(int width, int height)
{

View File

@ -1,4 +1,4 @@
// dear imgui, v1.92.6 WIP
// dear imgui, v1.92.6
// (main code and documentation)
// Help:
@ -421,13 +421,14 @@ IMPLEMENTING SUPPORT for ImGuiBackendFlags_RendererHasTextures:
- BeginPopupContextItem("foo", 1); // Behavior unchanged (as a courtesy we legacy interpret 1 as ImGuiPopupFlags_MouseButtonRight, will assert if disabling legacy behaviors.
- BeginPopupContextItem("foo", 0); // !! Behavior changed !! Was Left button. Now will defaults to Right button! --> Use ImGuiPopupFlags_MouseButtonLeft.
- BeginPopupContextItem("foo", ImGuiPopupFlags_NoReopen); // !! Behavior changed !! Was Left button + flags. Now will defaults to Right button! --> Use ImGuiPopupFlags_MouseButtonLeft | xxx.
- 2025/12/23 (1.92.6) - Fonts:AddFontDefault() now automatically selects an embedded font between the new scalable AddFontDefaultVector() and the classic pixel-clean AddFontDefaultBitmap().
The default selection is based on (style.FontSizeBase * FontScaleMain * FontScaleDpi) reaching a small threshold. Prefer calling either based on your own logic. You can call AddFontDefaultBitmap() to ensure legacy behavior.
- 2025/12/23 (1.92.6) - Fonts: AddFontDefault() now automatically selects an embedded font between the new scalable AddFontDefaultVector() and the classic pixel-clean AddFontDefaultBitmap().
The default selection is based on (style.FontSizeBase * FontScaleMain * FontScaleDpi) reaching a small threshold, but old codebases may not set any of them properly. As as a result, it is likely that old codebase may still default to AddFontDefaultBitmap().
Prefer calling either based on your own logic. You can call AddFontDefaultBitmap() to ensure legacy behavior.
- 2025/12/23 (1.92.6) - Fonts: removed ImFontConfig::PixelSnapV added in 1.92 which turns out is unnecessary (and misdocumented). Post-rescale GlyphOffset is always rounded.
- 2025/12/17 (1.92.6) - Renamed helper macro IM_ARRAYSIZE() -> IM_COUNTOF(). Kept redirection/legacy name for now.
- 2025/12/11 (1.92.6) - Hashing: handling of "###" operator to reset to seed within a string identifier doesn't include the "###" characters in the output hash anymore.
- Before: GetID("Hello###World") == GetID("###World") != GetID("World");
- Now: GetID("Hello###World") == GetID("###World") == GetID("World");
- Before: GetID("Hello###World") == GetID("###World") != GetID("World")
- After: GetID("Hello###World") == GetID("###World") == GetID("World")
- This has the property of facilitating concatenating and manipulating identifiers using "###", and will allow fixing other dangling issues.
- This will invalidate hashes (stored in .ini data) for Tables and Windows that are using the "###" operators. (#713, #1698)
- 2025/11/24 (1.92.6) - Fonts: Fixed handling of `ImFontConfig::FontDataOwnedByAtlas = false` which did erroneously make a copy of the font data, essentially defeating the purpose of this flag and wasting memory.
@ -1600,7 +1601,7 @@ void ImGuiStyle::ScaleAllSizes(float scale_factor)
ImGuiIO::ImGuiIO()
{
// Most fields are initialized with zero
memset(this, 0, sizeof(*this));
memset((void*)this, 0, sizeof(*this));
IM_STATIC_ASSERT(IM_COUNTOF(ImGuiIO::MouseDown) == ImGuiMouseButton_COUNT && IM_COUNTOF(ImGuiIO::MouseClicked) == ImGuiMouseButton_COUNT);
// Settings
@ -2041,7 +2042,7 @@ void ImGuiIO::AddFocusEvent(bool focused)
ImGuiPlatformIO::ImGuiPlatformIO()
{
// Most fields are initialized with zero
memset(this, 0, sizeof(*this));
memset((void*)this, 0, sizeof(*this));
Platform_LocaleDecimalPoint = '.';
}
@ -3298,7 +3299,7 @@ static void ImGuiListClipper_SeekCursorAndSetupPrevLine(ImGuiListClipper* clippe
ImGuiListClipper::ImGuiListClipper()
{
memset(this, 0, sizeof(*this));
memset((void*)this, 0, sizeof(*this));
}
ImGuiListClipper::~ImGuiListClipper()
@ -4629,7 +4630,7 @@ void ImGui::CallContextHooks(ImGuiContext* ctx, ImGuiContextHookType hook_type)
// ImGuiWindow is mostly a dumb struct. It merely has a constructor and a few helper methods
ImGuiWindow::ImGuiWindow(ImGuiContext* ctx, const char* name) : DrawListInst(NULL)
{
memset(this, 0, sizeof(*this));
memset((void*)this, 0, sizeof(*this));
Ctx = ctx;
Name = ImStrdup(name);
NameBufLen = (int)ImStrlen(name) + 1;

27
imgui.h
View File

@ -1,4 +1,4 @@
// dear imgui, v1.92.6 WIP
// dear imgui, v1.92.6
// (headers)
// Help:
@ -29,8 +29,8 @@
// Library Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
#define IMGUI_VERSION "1.92.6 WIP"
#define IMGUI_VERSION_NUM 19260
#define IMGUI_VERSION "1.92.6"
#define IMGUI_VERSION_NUM 19261
#define IMGUI_HAS_TABLE // Added BeginTable() - from IMGUI_VERSION_NUM >= 18000
#define IMGUI_HAS_TEXTURES // Added ImGuiBackendFlags_RendererHasTextures - from IMGUI_VERSION_NUM >= 19198
#define IMGUI_HAS_VIEWPORT // In 'docking' WIP branch.
@ -2230,7 +2230,7 @@ struct ImGuiTableSortSpecs
int SpecsCount; // Sort spec count. Most often 1. May be > 1 when ImGuiTableFlags_SortMulti is enabled. May be == 0 when ImGuiTableFlags_SortTristate is enabled.
bool SpecsDirty; // Set to true when specs have changed since last time! Use this to sort again, then clear the flag.
ImGuiTableSortSpecs() { memset(this, 0, sizeof(*this)); }
ImGuiTableSortSpecs() { memset((void*)this, 0, sizeof(*this)); }
};
// Sorting specification for one column of a table (sizeof == 12 bytes)
@ -2241,7 +2241,7 @@ struct ImGuiTableColumnSortSpecs
ImS16 SortOrder; // Index within parent ImGuiTableSortSpecs (always stored in order starting from 0, tables sorted on a single criteria will always have a 0 here)
ImGuiSortDirection SortDirection; // ImGuiSortDirection_Ascending or ImGuiSortDirection_Descending
ImGuiTableColumnSortSpecs() { memset(this, 0, sizeof(*this)); }
ImGuiTableColumnSortSpecs() { memset((void*)this, 0, sizeof(*this)); }
};
//-----------------------------------------------------------------------------
@ -3013,7 +3013,7 @@ struct ImGuiListClipper
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
//inline void IncludeRangeByIndices(int item_begin, int item_end) { IncludeItemsByIndex(item_begin, item_end); } // [renamed in 1.89.9]
//inline void ForceDisplayRangeByIndices(int item_begin, int item_end) { IncludeItemsByIndex(item_begin, item_end); } // [renamed in 1.89.6]
//inline ImGuiListClipper(int items_count, float items_height = -1.0f) { memset(this, 0, sizeof(*this)); ItemsCount = -1; Begin(items_count, items_height); } // [removed in 1.79]
//inline ImGuiListClipper(int items_count, float items_height = -1.0f) { memset((void*)this, 0, sizeof(*this)); ItemsCount = -1; Begin(items_count, items_height); } // [removed in 1.79]
#endif
};
@ -3298,7 +3298,7 @@ struct ImDrawCmd
int UserCallbackDataSize; // 4 // Size of callback user data when using storage, otherwise 0.
int UserCallbackDataOffset;// 4 // [Internal] Offset of callback user data when using storage, otherwise -1.
ImDrawCmd() { memset(this, 0, sizeof(*this)); } // Also ensure our padding fields are zeroed
ImDrawCmd() { memset((void*)this, 0, sizeof(*this)); } // Also ensure our padding fields are zeroed
// Since 1.83: returns ImTextureID associated with this draw call. Warning: DO NOT assume this is always same as 'TextureId' (we will change this function for an upcoming feature)
// Since 1.92: removed ImDrawCmd::TextureId field, the getter function must be used!
@ -3344,7 +3344,7 @@ struct ImDrawListSplitter
int _Count; // Number of active channels (1+)
ImVector<ImDrawChannel> _Channels; // Draw channels (not resized down so _Count might be < Channels.Size)
inline ImDrawListSplitter() { memset(this, 0, sizeof(*this)); }
inline ImDrawListSplitter() { memset((void*)this, 0, sizeof(*this)); }
inline ~ImDrawListSplitter() { ClearFreeMemory(); }
inline void Clear() { _Current = 0; _Count = 1; } // Do not clear Channels[] so our allocations are reused next frame
IMGUI_API void ClearFreeMemory();
@ -3637,7 +3637,7 @@ struct ImTextureData
bool WantDestroyNextFrame; // rw - // [Internal] Queued to set ImTextureStatus_WantDestroy next frame. May still be used in the current frame.
// Functions
ImTextureData() { memset(this, 0, sizeof(*this)); Status = ImTextureStatus_Destroyed; TexID = ImTextureID_Invalid; }
ImTextureData() { memset((void*)this, 0, sizeof(*this)); Status = ImTextureStatus_Destroyed; TexID = ImTextureID_Invalid; }
~ImTextureData() { DestroyPixels(); }
IMGUI_API void Create(ImTextureFormat format, int w, int h);
IMGUI_API void DestroyPixels();
@ -3714,7 +3714,7 @@ struct ImFontGlyph
float U0, V0, U1, V1; // Texture coordinates for the current value of ImFontAtlas->TexRef. Cached equivalent of calling GetCustomRect() with PackId.
int PackId; // [Internal] ImFontAtlasRectId value (FIXME: Cold data, could be moved elsewhere?)
ImFontGlyph() { memset(this, 0, sizeof(*this)); PackId = -1; }
ImFontGlyph() { memset((void*)this, 0, sizeof(*this)); PackId = -1; }
};
// Helper to build glyph ranges from text/string data. Feed your application strings/characters to it then call BuildRanges().
@ -3747,7 +3747,7 @@ struct ImFontAtlasRect
unsigned short w, h; // Size
ImVec2 uv0, uv1; // UV coordinates (in current texture)
ImFontAtlasRect() { memset(this, 0, sizeof(*this)); }
ImFontAtlasRect() { memset((void*)this, 0, sizeof(*this)); }
};
// Flags for ImFontAtlas build
@ -4103,7 +4103,7 @@ struct ImGuiViewport
bool PlatformRequestResize; // Platform window requested resize (e.g. window was resized by the OS / host window manager, authoritative size will be OS window size)
bool PlatformRequestClose; // Platform window requested closure (e.g. window was moved by the OS / host window manager, e.g. pressing ALT-F4)
ImGuiViewport() { memset(this, 0, sizeof(*this)); }
ImGuiViewport() { memset((void*)this, 0, sizeof(*this)); }
~ImGuiViewport() { IM_ASSERT(PlatformUserData == NULL && RendererUserData == NULL); }
// Helpers
@ -4292,7 +4292,7 @@ struct ImGuiPlatformImeData
float InputLineHeight; // Line height (for IME).
ImGuiID ViewportId; // ID of platform window/viewport.
ImGuiPlatformImeData() { memset(this, 0, sizeof(*this)); }
ImGuiPlatformImeData() { memset((void*)this, 0, sizeof(*this)); }
};
//-----------------------------------------------------------------------------
@ -4314,6 +4314,7 @@ namespace ImGui
inline void PopButtonRepeat() { PopItemFlag(); }
inline void PushTabStop(bool tab_stop) { PushItemFlag(ImGuiItemFlags_NoTabStop, !tab_stop); }
inline void PopTabStop() { PopItemFlag(); }
// You do not need those functions! See #7838 on GitHub for more info.
IMGUI_API ImVec2 GetContentRegionMax(); // Content boundaries max (e.g. window boundaries including scrolling, or current column boundaries). You should never need this. Always use GetCursorScreenPos() and GetContentRegionAvail()!
IMGUI_API ImVec2 GetWindowContentRegionMin(); // Content boundaries min for the window (roughly (0,0)-Scroll), in window-local coordinates. You should never need this. Always use GetCursorScreenPos() and GetContentRegionAvail()!
IMGUI_API ImVec2 GetWindowContentRegionMax(); // Content boundaries max for the window (roughly (0,0)+Size-Scroll), in window-local coordinates. You should never need this. Always use GetCursorScreenPos() and GetContentRegionAvail()!

View File

@ -1,4 +1,4 @@
// dear imgui, v1.92.6 WIP
// dear imgui, v1.92.6
// (demo code)
// Help:
@ -142,7 +142,7 @@ Index of this file:
#include <inttypes.h> // PRId64/PRIu64, not avail in some MinGW headers.
#endif
#ifdef __EMSCRIPTEN__
#include <emscripten/version.h> // __EMSCRIPTEN_major__ etc.
#include <emscripten/version.h> // __EMSCRIPTEN_MAJOR__ etc.
#endif
// Visual Studio warnings
@ -8325,8 +8325,12 @@ void ImGui::ShowAboutWindow(bool* p_open)
#endif
#ifdef __EMSCRIPTEN__
ImGui::Text("define: __EMSCRIPTEN__");
#ifdef __EMSCRIPTEN_MAJOR__
ImGui::Text("Emscripten: %d.%d.%d", __EMSCRIPTEN_MAJOR__, __EMSCRIPTEN_MINOR__, __EMSCRIPTEN_TINY__);
#else
ImGui::Text("Emscripten: %d.%d.%d", __EMSCRIPTEN_major__, __EMSCRIPTEN_minor__, __EMSCRIPTEN_tiny__);
#endif
#endif
#ifdef IMGUI_HAS_VIEWPORT
ImGui::Text("define: IMGUI_HAS_VIEWPORT");
#endif

View File

@ -1,4 +1,4 @@
// dear imgui, v1.92.6 WIP
// dear imgui, v1.92.6
// (drawing and font code)
/*
@ -398,7 +398,7 @@ void ImGui::StyleColorsLight(ImGuiStyle* dst)
ImDrawListSharedData::ImDrawListSharedData()
{
memset(this, 0, sizeof(*this));
memset((void*)this, 0, sizeof(*this));
InitialFringeScale = 1.0f;
for (int i = 0; i < IM_COUNTOF(ArcFastVtx); i++)
{
@ -430,7 +430,7 @@ void ImDrawListSharedData::SetCircleTessellationMaxError(float max_error)
ImDrawList::ImDrawList(ImDrawListSharedData* shared_data)
{
memset(this, 0, sizeof(*this));
memset((void*)this, 0, sizeof(*this));
_SetDrawListSharedData(shared_data);
}
@ -2423,7 +2423,7 @@ void ImGui::ShadeVertsTransformPos(ImDrawList* draw_list, int vert_start_idx, in
// FIXME-NEWATLAS: Oversample specification could be more dynamic. For now, favoring automatic selection.
ImFontConfig::ImFontConfig()
{
memset(this, 0, sizeof(*this));
memset((void*)this, 0, sizeof(*this));
FontDataOwnedByAtlas = true;
OversampleH = 0; // Auto == 1 or 2 depending on size
OversampleV = 0; // Auto == 1
@ -2647,7 +2647,7 @@ static const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[ImGuiMouseCursor_COUNT][3
ImFontAtlas::ImFontAtlas()
{
memset(this, 0, sizeof(*this));
memset((void*)this, 0, sizeof(*this));
TexDesiredFormat = ImTextureFormat_RGBA32;
TexGlyphPadding = 1;
TexMinWidth = 512;
@ -5140,7 +5140,7 @@ void ImFontGlyphRangesBuilder::BuildRanges(ImVector<ImWchar>* out_ranges)
ImFontBaked::ImFontBaked()
{
memset(this, 0, sizeof(*this));
memset((void*)this, 0, sizeof(*this));
FallbackGlyphIndex = -1;
}
@ -5157,7 +5157,7 @@ void ImFontBaked::ClearOutputData()
ImFont::ImFont()
{
memset(this, 0, sizeof(*this));
memset((void*)this, 0, sizeof(*this));
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
Scale = 1.0f;
#endif

View File

@ -1,4 +1,4 @@
// dear imgui, v1.92.6 WIP
// dear imgui, v1.92.6
// (internal structures/api)
// You may use this file to debug, understand or extend Dear ImGui features but we don't provide any guarantee of forward compatibility.
@ -60,7 +60,7 @@ Index of this file:
#include <limits.h> // INT_MIN, INT_MAX
// Enable SSE intrinsics if available
#if (defined __SSE__ || defined __x86_64__ || defined _M_X64 || (defined(_M_IX86_FP) && (_M_IX86_FP >= 1))) && !defined(IMGUI_DISABLE_SSE)
#if (defined __SSE__ || defined __x86_64__ || defined _M_X64 || (defined(_M_IX86_FP) && (_M_IX86_FP >= 1))) && !defined(IMGUI_DISABLE_SSE) && !defined(_M_ARM64) && !defined(_M_ARM64EC)
#define IMGUI_ENABLE_SSE
#include <immintrin.h>
#if (defined __AVX__ || defined __SSE4_2__)
@ -719,7 +719,7 @@ struct ImSpanAllocator
int Offsets[CHUNKS];
int Sizes[CHUNKS];
ImSpanAllocator() { memset(this, 0, sizeof(*this)); }
ImSpanAllocator() { memset((void*)this, 0, sizeof(*this)); }
inline void Reserve(int n, size_t sz, int a=4) { IM_ASSERT(n == CurrIdx && n < CHUNKS); CurrOff = IM_MEMALIGN(CurrOff, a); Offsets[n] = CurrOff; Sizes[n] = (int)sz; CurrIdx++; CurrOff += (int)sz; }
inline int GetArenaSizeInBytes() { return CurrOff; }
inline void SetArenaBasePtr(void* base_ptr) { BasePtr = (char*)base_ptr; }
@ -900,7 +900,7 @@ struct ImDrawDataBuilder
ImVector<ImDrawList*>* Layers[2]; // Pointers to global layers for: regular, tooltip. LayersP[0] is owned by DrawData.
ImVector<ImDrawList*> LayerData1;
ImDrawDataBuilder() { memset(this, 0, sizeof(*this)); }
ImDrawDataBuilder() { memset((void*)this, 0, sizeof(*this)); }
};
struct ImFontStackData
@ -1175,7 +1175,7 @@ struct IMGUI_API ImGuiComboPreviewData
float BackupPrevLineTextBaseOffset;
ImGuiLayoutType BackupLayout;
ImGuiComboPreviewData() { memset(this, 0, sizeof(*this)); }
ImGuiComboPreviewData() { memset((void*)this, 0, sizeof(*this)); }
};
// Stacked storage data for BeginGroup()/EndGroup()
@ -1209,7 +1209,7 @@ struct IMGUI_API ImGuiMenuColumns
ImU16 OffsetMark;
ImU16 Widths[4]; // Width of: Icon, Label, Shortcut, Mark (accumulators for current frame)
ImGuiMenuColumns() { memset(this, 0, sizeof(*this)); }
ImGuiMenuColumns() { memset((void*)this, 0, sizeof(*this)); }
void Update(float spacing, bool window_reappearing);
float DeclColumns(float w_icon, float w_label, float w_shortcut, float w_mark);
void CalcNextTotalWidth(bool update_offsets);
@ -1221,7 +1221,7 @@ struct IMGUI_API ImGuiInputTextDeactivatedState
ImGuiID ID; // widget id owning the text state (which just got deactivated)
ImVector<char> TextA; // text buffer
ImGuiInputTextDeactivatedState() { memset(this, 0, sizeof(*this)); }
ImGuiInputTextDeactivatedState() { memset((void*)this, 0, sizeof(*this)); }
void ClearFreeMemory() { ID = 0; TextA.clear(); }
};
@ -1355,7 +1355,7 @@ struct ImGuiNextWindowData
ImVec2 MenuBarOffsetMinVal; // (Always on) This is not exposed publicly, so we don't clear it and it doesn't have a corresponding flag (could we? for consistency?)
ImGuiWindowRefreshFlags RefreshFlagsVal;
ImGuiNextWindowData() { memset(this, 0, sizeof(*this)); }
ImGuiNextWindowData() { memset((void*)this, 0, sizeof(*this)); }
inline void ClearFlags() { HasFlags = ImGuiNextWindowDataFlags_None; }
};
@ -1387,7 +1387,7 @@ struct ImGuiNextItemData
ImGuiID StorageId; // Set by SetNextItemStorageID()
ImU32 ColorMarker; // Set by SetNextItemColorMarker(). Not exposed yet, supported by DragScalar,SliderScalar and for ImGuiSliderFlags_ColorMarkers.
ImGuiNextItemData() { memset(this, 0, sizeof(*this)); SelectionUserData = -1; }
ImGuiNextItemData() { memset((void*)this, 0, sizeof(*this)); SelectionUserData = -1; }
inline void ClearFlags() { HasFlags = ImGuiNextItemDataFlags_None; ItemFlags = ImGuiItemFlags_None; } // Also cleared manually by ItemAdd()!
};
@ -1404,7 +1404,7 @@ struct ImGuiLastItemData
ImRect ClipRect; // Clip rectangle at the time of submitting item. ONLY VALID IF (StatusFlags & ImGuiItemStatusFlags_HasClipRect) is set..
ImGuiKeyChord Shortcut; // Shortcut at the time of submitting item. ONLY VALID IF (StatusFlags & ImGuiItemStatusFlags_HasShortcut) is set..
ImGuiLastItemData() { memset(this, 0, sizeof(*this)); }
ImGuiLastItemData() { memset((void*)this, 0, sizeof(*this)); }
};
// Store data emitted by TreeNode() for usage by TreePop()
@ -1437,7 +1437,7 @@ struct IMGUI_API ImGuiErrorRecoveryState
short SizeOfBeginPopupStack;
short SizeOfDisabledStack;
ImGuiErrorRecoveryState() { memset(this, 0, sizeof(*this)); }
ImGuiErrorRecoveryState() { memset((void*)this, 0, sizeof(*this)); }
};
// Data saved for each window pushed into the stack
@ -1498,7 +1498,7 @@ struct ImGuiPopupData
ImVec2 OpenPopupPos; // Set on OpenPopup(), preferred popup position (typically == OpenMousePos when using mouse)
ImVec2 OpenMousePos; // Set on OpenPopup(), copy of mouse position at the time of opening popup
ImGuiPopupData() { memset(this, 0, sizeof(*this)); ParentNavLayer = OpenFrameCount = -1; }
ImGuiPopupData() { memset((void*)this, 0, sizeof(*this)); ParentNavLayer = OpenFrameCount = -1; }
};
//-----------------------------------------------------------------------------
@ -1579,7 +1579,7 @@ struct ImGuiInputEvent
};
bool AddedByTestEngine;
ImGuiInputEvent() { memset(this, 0, sizeof(*this)); }
ImGuiInputEvent() { memset((void*)this, 0, sizeof(*this)); }
};
// Input function taking an 'ImGuiID owner_id' argument defaults to (ImGuiKeyOwner_Any == 0) aka don't test ownership, which matches legacy behavior.
@ -1694,7 +1694,7 @@ struct ImGuiListClipperData
int ItemsFrozen;
ImVector<ImGuiListClipperRange> Ranges;
ImGuiListClipperData() { memset(this, 0, sizeof(*this)); }
ImGuiListClipperData() { memset((void*)this, 0, sizeof(*this)); }
void Reset(ImGuiListClipper* clipper) { ListClipper = clipper; StepNo = ItemsFrozen = 0; Ranges.resize(0); }
};
@ -1829,7 +1829,7 @@ struct IMGUI_API ImGuiTypingSelectState
float LastRequestTime = 0.0f;
bool SingleCharModeLock = false; // After a certain single char repeat count we lock into SingleCharMode. Two benefits: 1) buffer never fill, 2) we can provide an immediate SingleChar mode without timer elapsing.
ImGuiTypingSelectState() { memset(this, 0, sizeof(*this)); }
ImGuiTypingSelectState() { memset((void*)this, 0, sizeof(*this)); }
void Clear() { SearchBuffer[0] = 0; SingleCharModeLock = false; } // We preserve remaining data for easier debugging
};
@ -1865,7 +1865,7 @@ struct ImGuiOldColumnData
ImGuiOldColumnFlags Flags; // Not exposed
ImRect ClipRect;
ImGuiOldColumnData() { memset(this, 0, sizeof(*this)); }
ImGuiOldColumnData() { memset((void*)this, 0, sizeof(*this)); }
};
struct ImGuiOldColumns
@ -1886,7 +1886,7 @@ struct ImGuiOldColumns
ImVector<ImGuiOldColumnData> Columns;
ImDrawListSplitter Splitter;
ImGuiOldColumns() { memset(this, 0, sizeof(*this)); }
ImGuiOldColumns() { memset((void*)this, 0, sizeof(*this)); }
};
//-----------------------------------------------------------------------------
@ -1914,7 +1914,7 @@ struct ImGuiBoxSelectState
ImRect BoxSelectRectPrev; // Selection rectangle in absolute coordinates (derived every frame from BoxSelectStartPosRel and MousePos)
ImRect BoxSelectRectCurr;
ImGuiBoxSelectState() { memset(this, 0, sizeof(*this)); }
ImGuiBoxSelectState() { memset((void*)this, 0, sizeof(*this)); }
};
//-----------------------------------------------------------------------------
@ -2193,7 +2193,7 @@ struct ImGuiWindowSettings
bool WantApply; // Set when loaded from .ini data (to enable merging/loading .ini data into an already running context)
bool WantDelete; // Set to invalidate/delete the settings entry
ImGuiWindowSettings() { memset(this, 0, sizeof(*this)); DockOrder = -1; }
ImGuiWindowSettings() { memset((void*)this, 0, sizeof(*this)); DockOrder = -1; }
char* GetName() { return (char*)(this + 1); }
};
@ -2209,7 +2209,7 @@ struct ImGuiSettingsHandler
void (*WriteAllFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* out_buf); // Write: Output every entries into 'out_buf'
void* UserData;
ImGuiSettingsHandler() { memset(this, 0, sizeof(*this)); }
ImGuiSettingsHandler() { memset((void*)this, 0, sizeof(*this)); }
};
//-----------------------------------------------------------------------------
@ -2301,7 +2301,7 @@ struct ImGuiDebugAllocInfo
ImS16 LastEntriesIdx; // Current index in buffer
ImGuiDebugAllocEntry LastEntriesBuf[6]; // Track last 6 frames that had allocations
ImGuiDebugAllocInfo() { memset(this, 0, sizeof(*this)); }
ImGuiDebugAllocInfo() { memset((void*)this, 0, sizeof(*this)); }
};
struct ImGuiMetricsConfig
@ -2331,7 +2331,7 @@ struct ImGuiStackLevelInfo
ImS8 DataType; // ImGuiDataType
int DescOffset; // -1 or offset into parent's ResultsPathsBuf
ImGuiStackLevelInfo() { memset(this, 0, sizeof(*this)); DataType = -1; DescOffset = -1; }
ImGuiStackLevelInfo() { memset((void*)this, 0, sizeof(*this)); DataType = -1; DescOffset = -1; }
};
struct ImGuiDebugItemPathQuery
@ -2344,7 +2344,7 @@ struct ImGuiDebugItemPathQuery
ImGuiTextBuffer ResultsDescBuf;
ImGuiTextBuffer ResultPathBuf;
ImGuiDebugItemPathQuery() { memset(this, 0, sizeof(*this)); }
ImGuiDebugItemPathQuery() { memset((void*)this, 0, sizeof(*this)); }
};
// State for ID Stack tool queries
@ -2355,7 +2355,7 @@ struct ImGuiIDStackTool
int LastActiveFrame;
float CopyToClipboardLastTime;
ImGuiIDStackTool() { memset(this, 0, sizeof(*this)); LastActiveFrame = -1; OptHexEncodeNonAsciiChars = true; CopyToClipboardLastTime = -FLT_MAX; }
ImGuiIDStackTool() { memset((void*)this, 0, sizeof(*this)); LastActiveFrame = -1; OptHexEncodeNonAsciiChars = true; CopyToClipboardLastTime = -FLT_MAX; }
};
//-----------------------------------------------------------------------------
@ -2373,7 +2373,7 @@ struct ImGuiContextHook
ImGuiContextHookCallback Callback;
void* UserData;
ImGuiContextHook() { memset(this, 0, sizeof(*this)); }
ImGuiContextHook() { memset((void*)this, 0, sizeof(*this)); }
};
//-----------------------------------------------------------------------------
@ -3040,7 +3040,7 @@ struct ImGuiTabItem
ImS16 IndexDuringLayout; // Index only used during TabBarLayout(). Tabs gets reordered so 'Tabs[n].IndexDuringLayout == n' but may mismatch during additions.
bool WantClose; // Marked as closed by SetTabItemClosed()
ImGuiTabItem() { memset(this, 0, sizeof(*this)); LastFrameVisible = LastFrameSelected = -1; RequestedWidth = -1.0f; NameOffset = -1; BeginOrder = IndexDuringLayout = -1; }
ImGuiTabItem() { memset((void*)this, 0, sizeof(*this)); LastFrameVisible = LastFrameSelected = -1; RequestedWidth = -1.0f; NameOffset = -1; BeginOrder = IndexDuringLayout = -1; }
};
// Storage for a tab bar (sizeof() 160 bytes)
@ -3145,7 +3145,7 @@ struct ImGuiTableColumn
ImGuiTableColumn()
{
memset(this, 0, sizeof(*this));
memset((void*)this, 0, sizeof(*this));
StretchWeight = WidthRequest = -1.0f;
NameOffset = -1;
DisplayOrder = IndexWithinEnabledSet = -1;
@ -3306,7 +3306,7 @@ struct IMGUI_API ImGuiTable
bool MemoryCompacted;
bool HostSkipItems; // Backup of InnerWindow->SkipItem at the end of BeginTable(), because we will overwrite InnerWindow->SkipItem on a per-column basis
ImGuiTable() { memset(this, 0, sizeof(*this)); LastFrameActive = -1; }
ImGuiTable() { memset((void*)this, 0, sizeof(*this)); LastFrameActive = -1; }
~ImGuiTable() { IM_FREE(RawData); }
};
@ -3335,7 +3335,7 @@ struct IMGUI_API ImGuiTableTempData
float HostBackupItemWidth; // Backup of OuterWindow->DC.ItemWidth at the end of BeginTable()
int HostBackupItemWidthStackSize;//Backup of OuterWindow->DC.ItemWidthStack.Size at the end of BeginTable()
ImGuiTableTempData() { memset(this, 0, sizeof(*this)); LastTimeActive = -1.0f; }
ImGuiTableTempData() { memset((void*)this, 0, sizeof(*this)); LastTimeActive = -1.0f; }
};
// sizeof() ~ 16
@ -3372,7 +3372,7 @@ struct ImGuiTableSettings
ImGuiTableColumnIdx ColumnsCountMax; // Maximum number of columns this settings instance can store, we can recycle a settings instance with lower number of columns but not higher
bool WantApply; // Set when loaded from .ini data (to enable merging/loading .ini data into an already running context)
ImGuiTableSettings() { memset(this, 0, sizeof(*this)); }
ImGuiTableSettings() { memset((void*)this, 0, sizeof(*this)); }
ImGuiTableColumnSettings* GetColumnSettings() { return (ImGuiTableColumnSettings*)(this + 1); }
};
@ -4086,7 +4086,7 @@ struct ImFontLoader
// FIXME: At this point the two other types of buffers may be managed by core to be consistent?
size_t FontBakedSrcLoaderDataSize;
ImFontLoader() { memset(this, 0, sizeof(*this)); }
ImFontLoader() { memset((void*)this, 0, sizeof(*this)); }
};
#ifdef IMGUI_ENABLE_STB_TRUETYPE
@ -4183,7 +4183,7 @@ struct ImFontAtlasBuilder
ImFontAtlasRectId PackIdMouseCursors; // White pixel + mouse cursors. Also happen to be fallback in case of packing failure.
ImFontAtlasRectId PackIdLinesTexData;
ImFontAtlasBuilder() { memset(this, 0, sizeof(*this)); FrameCount = -1; RectsIndexFreeListStart = -1; PackIdMouseCursors = PackIdLinesTexData = -1; }
ImFontAtlasBuilder() { memset((void*)this, 0, sizeof(*this)); FrameCount = -1; RectsIndexFreeListStart = -1; PackIdMouseCursors = PackIdLinesTexData = -1; }
};
IMGUI_API void ImFontAtlasBuildInit(ImFontAtlas* atlas);

View File

@ -1,4 +1,4 @@
// dear imgui, v1.92.6 WIP
// dear imgui, v1.92.6
// (tables and columns code)
/*

View File

@ -1,4 +1,4 @@
// dear imgui, v1.92.6 WIP
// dear imgui, v1.92.6
// (widgets code)
/*
@ -4258,7 +4258,7 @@ static void stb_textedit_replace(ImGuiInputTextState* str, STB_TexteditState* st
// We added an extra indirection where 'Stb' is heap-allocated, in order facilitate the work of bindings generators.
ImGuiInputTextState::ImGuiInputTextState()
{
memset(this, 0, sizeof(*this));
memset((void*)this, 0, sizeof(*this));
Stb = IM_NEW(ImStbTexteditState);
memset(Stb, 0, sizeof(*Stb));
}
@ -4308,7 +4308,7 @@ void ImGuiInputTextState::ReloadUserBufAndMoveToEnd() { WantReloadUserBuf
ImGuiInputTextCallbackData::ImGuiInputTextCallbackData()
{
memset(this, 0, sizeof(*this));
memset((void*)this, 0, sizeof(*this));
}
// Public API to manipulate UTF-8 text from within a callback.
@ -5407,7 +5407,6 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
}
ImVec2 draw_pos = is_multiline ? draw_window->DC.CursorPos : frame_bb.Min + style.FramePadding;
ImVec2 text_size(0.0f, 0.0f);
ImRect clip_rect(frame_bb.Min.x, frame_bb.Min.y, frame_bb.Min.x + inner_size.x, frame_bb.Min.y + inner_size.y); // Not using frame_bb.Max because we have adjusted size
if (is_multiline)
clip_rect.ClipWith(draw_window->ClipRect);
@ -5465,7 +5464,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
line_visible_n1 = ImMin(line_visible_n1, line_count);
// Store text height (we don't need width)
text_size = ImVec2(inner_size.x, line_count * g.FontSize);
float text_size_y = line_count * g.FontSize;
//GetForegroundDrawList()->AddRect(draw_pos + ImVec2(0, line_visible_n0 * g.FontSize), draw_pos + ImVec2(frame_size.x, line_visible_n1 * g.FontSize), IM_COL32(255, 0, 0, 255));
// Calculate blinking cursor position
@ -5525,7 +5524,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
}
if (new_scroll_y != scroll_y)
{
const float scroll_max_y = ImMax((text_size.y + style.FramePadding.y * 2.0f) - inner_size.y, 0.0f);
const float scroll_max_y = ImMax((text_size_y + style.FramePadding.y * 2.0f) - inner_size.y, 0.0f);
scroll_y = ImClamp(new_scroll_y, 0.0f, scroll_max_y);
draw_pos.y += (draw_window->Scroll.y - scroll_y); // Manipulate cursor pos immediately avoid a frame of lag
draw_window->Scroll.y = scroll_y;
@ -5618,7 +5617,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
if (is_multiline)
{
// For focus requests to work on our multiline we need to ensure our child ItemAdd() call specifies the ImGuiItemFlags_Inputable (see #4761, #7870)...
Dummy(ImVec2(text_size.x, text_size.y + style.FramePadding.y));
Dummy(ImVec2(0.0f, text_size_y + style.FramePadding.y));
g.NextItemData.ItemFlags |= (ImGuiItemFlags)ImGuiItemFlags_Inputable | ImGuiItemFlags_NoTabStop;
EndChild();
item_data_backup.StatusFlags |= (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_HoveredWindow);
@ -9562,7 +9561,7 @@ struct ImGuiTabBarSection
float WidthAfterShrinkMinWidth;
float Spacing; // Horizontal spacing at the end of the section.
ImGuiTabBarSection() { memset(this, 0, sizeof(*this)); }
ImGuiTabBarSection() { memset((void*)this, 0, sizeof(*this)); }
};
namespace ImGui
@ -9578,7 +9577,7 @@ namespace ImGui
ImGuiTabBar::ImGuiTabBar()
{
memset(this, 0, sizeof(*this));
memset((void*)this, 0, sizeof(*this));
CurrFrameVisible = PrevFrameVisible = -1;
LastTabItemIdx = -1;
}