Vulkan/CMakeLists.txt
2026-08-25 23:40:47 +02:00

241 lines
7.0 KiB
CMake

cmake_minimum_required (VERSION 3.29)
project(VulkanEngine)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/CMake")
include(BuildInfo)
include(FetchContent)
#LTO
include(CheckIPOSupported)
check_ipo_supported(RESULT LTO_SUPPORTED OUTPUT LTO_ERROR)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
find_program(GCC_AR NAMES gcc-ar REQUIRED)
find_program(GCC_RANLIB NAMES gcc-ranlib REQUIRED)
set(CMAKE_AR "${GCC_AR}")
set(CMAKE_RANLIB "${GCC_RANLIB}")
endif()
# Find all package dependencies
find_package( glfw3 REQUIRED )
find_package( glm REQUIRED )
find_package( VulkanMemoryAllocator CONFIG REQUIRED )
find_package( fmt REQUIRED )
# Shader compilers
add_executable (glslang::validator IMPORTED)
find_program (
GLSLANG_VALIDATOR
"glslangValidator"
HINTS $ENV{VULKAN_SDK}/bin
REQUIRED
)
set_property (
TARGET glslang::validator
PROPERTY IMPORTED_LOCATION "${GLSLANG_VALIDATOR}"
)
find_program(SLANGC_EXECUTABLE slangc HINTS $ENV{VULKAN_SDK}/bin REQUIRED)
# CL11
add_subdirectory(include/CLI11)
# fastgltf because it's not in nixpkgs
FetchContent_Declare(
fastgltf
GIT_REPOSITORY https://github.com/spnda/fastgltf.git
GIT_TAG v0.8.0
)
FetchContent_MakeAvailable(fastgltf)
# vk-bootstrap because CMAKE can't find it on NixOS
FetchContent_Declare(
vk-bootstrap
GIT_REPOSITORY https://github.com/charles-lunarg/vk-bootstrap.git
GIT_TAG v1.3.295
)
FetchContent_MakeAvailable(vk-bootstrap)
# Helper functions to build shaders
function(addGlslShader SOURCE OUTPUT_DIR)
get_filename_component(SHADER_NAME ${SOURCE} NAME_WE)
set(SPV_FILE "${OUTPUT_DIR}/${SHADER_NAME}.spv")
add_custom_command(
OUTPUT ${SPV_FILE}
COMMAND ${CMAKE_COMMAND} -E make_directory ${OUTPUT_DIR}
COMMAND glslang::validator
-V
--target-env vulkan1.4 # Change if needed
-o ${SPV_FILE}
${SOURCE}
DEPENDS ${SOURCE}
COMMENT "Compiling GLSL shader: ${SOURCE} -> ${SPV_FILE}"
VERBATIM
)
set(SPV_FILE ${SPV_FILE} PARENT_SCOPE)
endfunction()
function(addSlangShader SOURCES ENTRY_POINTS OUTPUT_DIR)
set(SPV_FILE "${OUTPUT_DIR}/slang.spv")
add_custom_command(
OUTPUT ${SPV_FILE}
COMMAND ${CMAKE_COMMAND} -E make_directory ${OUTPUT_DIR}
COMMAND ${SLANGC_EXECUTABLE}
${SOURCES}
-target spirv
-profile spirv_1_6+spvRayQueryKHR # Change if needed
-emit-spirv-directly
-fvk-use-entrypoint-name
${ENTRY_POINTS}
-o ${SPV_FILE}
DEPENDS ${SOURCES}
COMMENT "Compiling Slang shaders -> ${SPV_FILE}"
VERBATIM
)
set(SPV_FILE ${SPV_FILE} PARENT_SCOPE)
endfunction()
# A function to automate executables aditions
function ( addBinary BINARY_NAME )
cmake_parse_arguments ( BINARY "IMGUI;LICENSE" "SOURCE" "SHADERS;SLANG_SHADERS;LIBS;TEXTURES;MODELS" ${ARGN} )
if (DEFINED BINARY_SOURCE)
add_executable ( ${BINARY_NAME} src/${BINARY_SOURCE}.cpp )
endif()
target_include_directories( ${BINARY_NAME} PRIVATE ${CMAKE_SOURCE_DIR}/src )
# Sets the output dir to have clear separation between binaries
set_target_properties ( ${BINARY_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${BINARY_NAME} )
set_target_properties ( ${BINARY_NAME} PROPERTIES CXX_STANDARD 20 ) # Uses C++20
# Sets per binary LTO
if(LTO_SUPPORTED AND CMAKE_BUILD_TYPE STREQUAL "Release")
set_target_properties(${BINARY_NAME} PROPERTIES INTERPROCEDURAL_OPTIMIZATION TRUE)
message("Enabled LTO")
endif()
set_target_properties(${BINARY_NAME} PROPERTIES CXX_SCAN_FOR_MODULES OFF)
# Define VULKAN_HPP_HANDLE_ERROR_OUT_OF_DATE_AS_SUCCESS to treat VK_ERROR_OUT_OF_DATE_KHR as a success code
target_compile_definitions (
${BINARY_NAME}
PRIVATE
"VULKAN_HPP_HANDLE_ERROR_OUT_OF_DATE_AS_SUCCESS"
$<$<CONFIG:Debug>:DEBUG> # So CMAKE expose a #define DEBUG for debug builds
# Exposes versions
BUILD_ID="${ENGINE_VERSION}"
)
if(BINARY_IMGUI)
target_include_directories(${BINARY_NAME} PRIVATE
${CMAKE_SOURCE_DIR}/include/imgui
${CMAKE_SOURCE_DIR}/include/imgui/backends
)
target_sources(${BINARY_NAME} PRIVATE
${CMAKE_SOURCE_DIR}/include/imgui/imgui.cpp
${CMAKE_SOURCE_DIR}/include/imgui/imgui_draw.cpp
${CMAKE_SOURCE_DIR}/include/imgui/imgui_tables.cpp
${CMAKE_SOURCE_DIR}/include/imgui/imgui_widgets.cpp
${CMAKE_SOURCE_DIR}/include/imgui/imgui_demo.cpp
#${CMAKE_SOURCE_DIR}/include/imgui/imgui_memory_editor.h
${CMAKE_SOURCE_DIR}/include/imgui/backends/imgui_impl_glfw.cpp
${CMAKE_SOURCE_DIR}/include/imgui/backends/imgui_impl_vulkan.cpp
)
endif()
if(BINARY_LICENSE)
file(COPY ${CMAKE_SOURCE_DIR}/LICENSE DESTINATION ${CMAKE_BINARY_DIR}/${BINARY_NAME})
endif()
if(DEFINED BINARY_SHADERS)
set(SHADER_OUTPUT_DIR ${CMAKE_BINARY_DIR}/${BINARY_NAME}/shaders)
set(ALL_SPV_FILES "")
set(EXPANDED_SHADERS "")
foreach(SHADER_PATTERN ${BINARY_SHADERS})
if(SHADER_PATTERN MATCHES "[*?]")
file(GLOB SHADER_FILES CONFIGURE_DEPENDS ${SHADER_PATTERN})
list(APPEND EXPANDED_SHADERS ${SHADER_FILES})
else()
list(APPEND EXPANDED_SHADERS ${SHADER_PATTERN})
endif()
endforeach()
foreach(SHADER_SRC ${EXPANDED_SHADERS})
if(NOT IS_ABSOLUTE ${SHADER_SRC})
set(SHADER_SRC ${CMAKE_CURRENT_SOURCE_DIR}/${SHADER_SRC})
endif()
get_filename_component(EXT ${SHADER_SRC} EXT)
if(EXT STREQUAL ".slang")
addSlangShader(${SHADER_SRC} "${BINARY_SLANG_ENTRIES}" ${SHADER_OUTPUT_DIR})
list(APPEND ALL_SPV_FILES ${SPV_FILE})
else()
addGlslShader(${SHADER_SRC} ${SHADER_OUTPUT_DIR})
list(APPEND ALL_SPV_FILES ${SPV_FILE})
endif()
endforeach()
add_custom_target(shaders_${BINARY_NAME} DEPENDS ${ALL_SPV_FILES})
add_dependencies(${BINARY_NAME} shaders_${BINARY_NAME})
endif()
if (DEFINED BINARY_LIBS)
target_link_libraries ( ${BINARY_NAME} ${BINARY_LIBS} )
endif()
if (DEFINED BINARY_MODELS) # Adds the 3D models in the binary folder
set(RESOLVED_MODELS "")
foreach(MODEL_PATTERN ${BINARY_MODELS})
file(GLOB MATCHED_MODELS CONFIGURE_DEPENDS
"${CMAKE_SOURCE_DIR}/assets/models/${MODEL_PATTERN}"
)
list(APPEND RESOLVED_MODELS ${MATCHED_MODELS})
endforeach()
if (RESOLVED_MODELS)
file(COPY ${RESOLVED_MODELS} DESTINATION ${CMAKE_BINARY_DIR}/${BINARY_NAME}/models)
endif()
endif()
if (DEFINED BINARY_TEXTURES) # Adds the textures in the binary folder
set(RESOLVED_TEXTURES "")
foreach(TEX_PATTERN ${BINARY_TEXTURES})
file(GLOB MATCHED_TEXTURES CONFIGURE_DEPENDS
"${CMAKE_SOURCE_DIR}/assets/textures/${TEX_PATTERN}"
)
list(APPEND RESOLVED_TEXTURES ${MATCHED_TEXTURES})
endforeach()
if (RESOLVED_TEXTURES)
file(COPY ${RESOLVED_TEXTURES} DESTINATION ${CMAKE_BINARY_DIR}/${BINARY_NAME}/textures)
endif()
endif ()
endfunction()
# Adds the main binary
addBinary (
engine
SOURCE Engine/main
# Flags
IMGUI
LICENSE
SHADERS shaders/*
MODELS assets/models*
LIBS glfw fmt vk-bootstrap vulkan CLI11::CLI11
)
addBinary (
server
SOURCE Server/main
)