Added a descriptor set builder, changed some filepaths and added a basic server
This commit is contained in:
parent
d3cc173d97
commit
921832a950
3
.clangd
3
.clangd
@ -7,3 +7,6 @@ CompileFlags:
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- -DPIPELINES_IMPL
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- -DDESCRIPTORS_IMPL
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- -DTIMER_IMPL
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- -DLOGGER_IMPL
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- -DSERVER_INIT_IMPL
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- -DSERVER_IMPL
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40
src/Common/Logger.h
Normal file
40
src/Common/Logger.h
Normal file
@ -0,0 +1,40 @@
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#ifndef LOGGER_H
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#define LOGGER_H
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// Custom includes
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class NetLogger {
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public:
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struct Server{
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int priority;
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char* url[]; // Put the url at the end for bit optimization
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};
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void initNetLogger(Server server);
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void logNet(char* body[], char* head, Server server);
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void logNetAsync(); // Todo
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private:
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};
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#endif // End of header
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#ifdef LOGGER_IMPL
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#ifndef LOGGER_IMPL_H
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#define LOGGER_IMPL_H
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// Implementation
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// Includes
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#include <httplib.h> // Todo : add it in the flake
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void NetLogger::initNetLogger(Server server) {
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httplib::Client cli(server.url)
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// Todo : add error handling
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}
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#endif
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#endif
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@ -32,7 +32,8 @@ void RunTimer::startTimer(){
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}
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int RunTimer::endTimer() {
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auto elapsed = std::chrono::duration_cast<std::chrono::seconds>(endTime - startTime);
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endTime = Clock::now();
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auto elapsed = std::chrono::duration_cast<std::chrono::seconds>(endTime - startTime);
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return elapsed.count();
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}
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@ -28,7 +28,18 @@
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// Custom headers
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//#include "callbacks.h"
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#include "timer.h"
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#include "Timer.h"
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#include "Logger.h"
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// Custom macro
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#define VK_CHECK(x) \
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do { \
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VkResult err = x; \
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if (err) { \
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fmt::println("[Engine:Error] Vulkan error : {}", string_VkResult(err)); \
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abort(); \
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} \
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} while (0) \
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// Custom types
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@ -2,7 +2,7 @@
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#define CALLBACK_H
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// Header
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// Other includes
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#include "Common/types.h"
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#include "Common/Types.h"
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class Callback {
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public:
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@ -2,7 +2,11 @@
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#define DESCRIPTORS_H
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// Header
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// Other includes
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#include "Common/types.h"
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#include "Common/Types.h"
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#include <cstdint>
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#include <fmt/base.h>
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#include <span>
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#include <vulkan/vulkan_core.h>
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struct DescriptorLayoutBuilder {
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@ -23,6 +27,35 @@ struct DescriptorLayoutBuilder {
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);
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};
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struct DescriptorAllocator {
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struct PoolSizeRatio {
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VkDescriptorType type;
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float ratio;
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};
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VkDescriptorPool pool;
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void initPool(
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VkDevice device,
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uint32_t maxSets,
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std::span<PoolSizeRatio> poolRatios
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);
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void clearDescriptors(
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VkDevice device
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);
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void destroyPool(
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VkDevice device
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);
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VkDescriptorSet allocate(
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VkDevice device,
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VkDescriptorSetLayout layout
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);
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};
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#endif
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#ifdef DESCRIPTORS_IMPL
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@ -35,7 +68,7 @@ void DescriptorLayoutBuilder::addBinding(
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VkDescriptorType type
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){
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#ifdef DEBUG
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fmt::println("Adding a descriptor set binding...");
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fmt::println("[DescriptorLayoutBuilder] Adding a descriptor set binding...");
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#endif
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VkDescriptorSetLayoutBinding newBind {
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.binding = binding,
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@ -44,26 +77,31 @@ void DescriptorLayoutBuilder::addBinding(
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};
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bindings.push_back(newBind);
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#ifdef DEBUG
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fmt::println("[DescriptorLayoutBuilder] Descriptor set binding added !");
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#endif
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}
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void DescriptorLayoutBuilder::clear() {
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#ifdef DEBUG
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fmt::println("Clearing a descriptor set...");
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fmt::println("[DescriptorLayoutBuilder] Clearing a descriptor set...");
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#endif
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bindings.clear();
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#ifdef DEBUG
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fmt::println("[DescriptorLayoutBuilder] Descriptor set cleared !");
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#endif
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}
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VkDescriptorSetLayout DescriptorLayoutBuilder::build (
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VkDevice device,
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VkShaderStageFlags shaderStages,
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void* pNext = nullptr,
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VkDescriptorSetLayoutCreateFlags flags = 0
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void* pNext,
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VkDescriptorSetLayoutCreateFlags flags
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) {
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#ifdef DEBUG
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fmt::println("Building a descriptor set...");
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fmt::println("[DescriptorLayoutBuilder] Building a descriptor set...");
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#endif
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for (auto& b : bindings) {
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@ -79,7 +117,7 @@ VkDescriptorSetLayout DescriptorLayoutBuilder::build (
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.pBindings = bindings.data(),
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};
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VkDescriptorSet set;
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VkDescriptorSetLayout set;
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VK_CHECK(
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vkCreateDescriptorSetLayout(
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@ -89,10 +127,106 @@ VkDescriptorSetLayout DescriptorLayoutBuilder::build (
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&set
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)
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);
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#ifdef DEBUG
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fmt::println("[DescriptorLayoutBuilder] Descriptor set built !");
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#endif
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return set;
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}
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void DescriptorAllocator::initPool(
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VkDevice device,
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uint32_t maxSets,
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std::span<PoolSizeRatio> poolRatios
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) {
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#ifdef DEBUG
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fmt::println("[DescriptorAllocator] Initializing a new pool..");
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#endif
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std::vector<VkDescriptorPoolSize> poolSizes;
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for (PoolSizeRatio ratio : poolRatios) {
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poolSizes.push_back(VkDescriptorPoolSize {
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.type = ratio.type,
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.descriptorCount = uint32_t(ratio.ratio * maxSets)
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});
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}
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VkDescriptorPoolCreateInfo poolInfo = {
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
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.flags = 0,
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.maxSets = maxSets,
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.poolSizeCount = (uint32_t)poolSizes.size(),
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.pPoolSizes = poolSizes.data()
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};
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vkCreateDescriptorPool(
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device,
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&poolInfo,
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nullptr,
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&pool
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);
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#ifdef DEBUG
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fmt::println("[DescriptorAllocator] Descriptor pool initialized...");
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#endif
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}
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void DescriptorAllocator::clearDescriptors(
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VkDevice device
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) {
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#ifdef DEBUG
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fmt::println("[DescriptorAllocator] Clearing a descriptor set...");
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#endif
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vkResetDescriptorPool(
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device,
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pool,
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0
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);
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#ifdef DEBUG
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fmt::println("[DescriptorAllocator] Descriptor set cleared !");
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#endif
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}
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void DescriptorAllocator::destroyPool(
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VkDevice device
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) {
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#ifdef DEBUG
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fmt::println("[DescriptorAllocator] Destroying a descriptor pool...");
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#endif
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vkDestroyDescriptorPool(
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device,
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pool,
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nullptr
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);
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#ifdef DEBUG
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fmt::println("[DescriptorAllocator] Descriptor pool destroyed !");
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#endif
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}
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VkDescriptorSet DescriptorAllocator::allocate(
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VkDevice device,
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VkDescriptorSetLayout layout
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){
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VkDescriptorSetAllocateInfo allocInfo = {
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
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.pNext = nullptr,
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.descriptorPool = pool,
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.descriptorSetCount = 1,
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.pSetLayouts = &layout
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};
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VkDescriptorSet ds;
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VK_CHECK(
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vkAllocateDescriptorSets(
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device,
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&allocInfo,
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&ds
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)
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);
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return ds;
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}
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#endif
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#endif
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@ -2,8 +2,10 @@
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#define ENGINE_H
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// Normal header
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#include "Common/types.h"
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#include "descriptors.h" // Required for public interface custom allocator
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#include "Common/Types.h"
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#include <vulkan/vulkan_core.h>
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struct FrameData {
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@ -55,6 +57,11 @@ class Engine {
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AllocatedImage _drawImage;
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VkExtent2D _drawExtent;
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// Descriptor Sets
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DescriptorAllocator globalDescriptorAllocator;
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VkDescriptorSet _drawImageDescriptors;
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VkDescriptorSetLayout _drawImageDescriptorLayout;
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void init();
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@ -79,6 +86,8 @@ class Engine {
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void drawBackground(
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VkCommandBuffer cmd
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);
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void initDescriptors();
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};
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#endif
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@ -91,16 +100,19 @@ class Engine {
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// Implementation defines
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#define IMAGES_IMPL
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#define INITIALIZERS_IMPL
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#define DESCRIPTORS_IMPL
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#define CALLBACK_IMPL
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#define TIMER_IMPL
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#define TYPES_IMPL
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#define VMA_IMPLEMENTATION
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// Custom includes
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#include "images.h"
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#include "initializers.h"
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#include "callbacks.h"
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#include "Common/timer.h"
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#include "Common/types.h"
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#include "descriptors.h"
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#include "Common/Types.h"
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#include "Common/Timer.h"
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#include "VkBootstrap.h"
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#include "vk_mem_alloc.h"
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@ -115,20 +127,24 @@ constexpr bool bUseValidationLayers = true;
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// Abort when there is an error
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// Todo : Give an error message or crash dump
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using namespace std;
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#define VK_CHECK(x) \
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//using namespace std;
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//#define VK_CHECK(x) \
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do { \
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VkResult err = x; \
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if (err) { \
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fmt::println("Vulkan error : {}", string_VkResult(err)); \
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abort(); \
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} \
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} while (0) \
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// if (err) { \
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// fmt::println("[Engine:Error] Vulkan error : {}", string_VkResult(err)); \
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// abort(); \
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// } \
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// } while (0) \
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//======================
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//=== Main Functions ===
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//======================
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void Engine::init() {
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#ifdef DEBUG
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fmt::println("Initializing the engine...");
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fmt::println("Current engine version {}", BUILD_ID);
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fmt::println("[Engine:Init] Initializing the engine...");
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fmt::println("[Engine:Info] Current engine version {}", BUILD_ID);
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#endif
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glfwInit();
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@ -146,18 +162,18 @@ void Engine::init() {
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glfwSetKeyCallback(window, Callback::keyboardCallback);
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_isInitialized = true;
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initRender();
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_isInitialized = true;
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#ifdef DEBUG
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fmt::println("Engine Initialized !");
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fmt::println("[Engine:Init] Engine Initialized !");
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#endif
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}
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void Engine::cleanup() {
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#ifdef DEBUG
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fmt::println("Cleaning up...");
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fmt::println("[Engine:Cleanup] Cleaning up...");
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#endif
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if (_isInitialized) {
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// Wait for the GPU to stop working
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@ -209,7 +225,7 @@ void Engine::cleanup() {
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}
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#ifdef DEBUG
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fmt::println("Engine cleaned up !");
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fmt::println("[Engine:Cleanup] Engine cleaned up !");
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#endif
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}
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@ -313,7 +329,7 @@ void Engine::draw() {
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void Engine::run() {
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#ifdef DEBUG
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fmt::println("Running...");
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fmt::println("[Engine:Info] Running...");
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RunTimer timer;
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timer.startTimer();
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#endif
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@ -337,10 +353,14 @@ void Engine::run() {
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draw();
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}
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#ifdef DEBUG
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fmt::println("Engine has finished running after {} seconds!", timer.endTimer());
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fmt::println("[Engine:Info] Engine has finished running after {} seconds!", timer.endTimer());
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#endif
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}
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//======================
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//=== Init Functions ===
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//======================
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void Engine::initRender() {
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initVulkan();
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initSwapchain();
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@ -348,11 +368,12 @@ void Engine::initRender() {
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//initFramebuffers();
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initCommands();
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initSyncStructures();
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initDescriptors();
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}
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void Engine::initVulkan() {
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#ifdef DEBUG
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fmt::println("Initializing Vulkan...");
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fmt::println("[Engine:Init] Initializing Vulkan...");
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#endif
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vkb::InstanceBuilder builder;
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@ -371,7 +392,7 @@ void Engine::initVulkan() {
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// Create the surface
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if (glfwCreateWindowSurface(_instance, window, nullptr, & _surface) != VK_SUCCESS) {
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throw std::runtime_error("Failed to create window surface !\nAborting...");
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throw std::runtime_error("[Engine:Error] Failed to create window surface !\nAborting...");
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}
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// Features
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@ -400,7 +421,7 @@ void Engine::initVulkan() {
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vkb::DeviceBuilder deviceBuilder { physicalDevice };
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#ifdef DEBUG
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fmt::println("Device {}", physicalDevice.name);
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fmt::println("[Engine:Info] Device {}", physicalDevice.name);
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#endif
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vkb::Device vkbDevice { deviceBuilder.build().value() };
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@ -423,13 +444,13 @@ void Engine::initVulkan() {
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});
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#ifdef DEBUG
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fmt::println("Vulkan initialized !");
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fmt::println("[Engine:Init] Vulkan initialized !");
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#endif
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}
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void Engine::initSwapchain() {
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#ifdef DEBUG
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fmt::println("Initializing the swapchain...");
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fmt::println("[Engine:Init] Initializing the swapchain...");
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#endif
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createSwapchain(_windowExtent.width, _windowExtent.height);
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@ -507,13 +528,13 @@ void Engine::initSwapchain() {
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});
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#ifdef DEBUG
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fmt::println("Swapchain initialized !");
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fmt::println("[Engine:Init] Swapchain initialized !");
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#endif
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}
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void Engine::initCommands() {
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#ifdef DEBUG
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fmt::println("Initializing vulkan commands..");
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fmt::println("[Engine:Init] Initializing Vulkan commands..");
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#endif
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VkCommandPoolCreateInfo commandPoolInfo = {
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@ -544,13 +565,13 @@ void Engine::initCommands() {
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);
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}
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#ifdef DEBUG
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fmt::println("Vulan commands initialized !");
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fmt::println("[Engine:Init] Vulkan commands initialized !");
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#endif
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}
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void Engine::initSyncStructures() {
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#ifdef DEBUG
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fmt::println("Creating sync structures...");
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fmt::println("[Engine:Init] Creating sync structures...");
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#endif
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VkFenceCreateInfo fenceCreateInfo = vkinit::fenceCreateInfo(VK_FENCE_CREATE_SIGNALED_BIT);
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@ -564,16 +585,87 @@ void Engine::initSyncStructures() {
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}
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#ifdef DEBUG
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fmt::println("Sync structures created !");
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fmt::println("[Engine:Init] Sync structures created !");
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#endif
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}
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void Engine::initDescriptors(){
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#ifdef DEBUG
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fmt::println("[Engine:Init] Initializing descriptors...");
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#endif
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std::vector<DescriptorAllocator::PoolSizeRatio> sizes = {
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{ VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1 }
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};
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globalDescriptorAllocator.initPool(
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_device,
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10,
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sizes
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);
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|
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{
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DescriptorLayoutBuilder builder;
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builder.addBinding(0, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE);
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_drawImageDescriptorLayout = builder.build(
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_device,
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VK_SHADER_STAGE_COMPUTE_BIT
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||||
);
|
||||
}
|
||||
|
||||
_drawImageDescriptors = globalDescriptorAllocator.allocate(
|
||||
_device,
|
||||
_drawImageDescriptorLayout
|
||||
);
|
||||
|
||||
VkDescriptorImageInfo imgInfo {
|
||||
.imageView = _drawImage.imageView,
|
||||
.imageLayout = VK_IMAGE_LAYOUT_GENERAL
|
||||
};
|
||||
|
||||
VkWriteDescriptorSet drawImageWrite = {
|
||||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
.pNext = nullptr,
|
||||
.dstSet = _drawImageDescriptors,
|
||||
.dstBinding = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
|
||||
.pImageInfo = &imgInfo
|
||||
};
|
||||
|
||||
vkUpdateDescriptorSets(
|
||||
_device,
|
||||
1,
|
||||
&drawImageWrite,
|
||||
0,
|
||||
nullptr
|
||||
);
|
||||
|
||||
_mainDeletionQueue.pushFunction([this]() {
|
||||
globalDescriptorAllocator.destroyPool(_device);
|
||||
|
||||
vkDestroyDescriptorSetLayout(
|
||||
_device,
|
||||
_drawImageDescriptorLayout,
|
||||
nullptr
|
||||
);
|
||||
});
|
||||
|
||||
#ifdef DEBUG
|
||||
fmt::println("[Engine:Init] Descriptors initialized !");
|
||||
#endif
|
||||
}
|
||||
|
||||
//================================
|
||||
//=== Render-related Functions ===
|
||||
//================================
|
||||
|
||||
void Engine::createSwapchain(
|
||||
uint32_t width,
|
||||
uint32_t height
|
||||
) {
|
||||
#ifdef DEBUG
|
||||
fmt::println("Creating the Swapchain...");
|
||||
fmt::println("[Engine:Init] Creating the Swapchain...");
|
||||
#endif
|
||||
vkb::SwapchainBuilder swapchainBuilder {
|
||||
_choosenGPU,
|
||||
@ -603,13 +695,13 @@ void Engine::createSwapchain(
|
||||
_swapchainImageViews = { vkbSwapchain.get_image_views().value() };
|
||||
|
||||
#ifdef DEBUG
|
||||
fmt::println("Swapchain created with dimentions {} by {}", vkbSwapchain.extent.width, vkbSwapchain.extent.height);
|
||||
fmt::println("[Engine:Info] Swapchain created with dimentions {} by {}", vkbSwapchain.extent.width, vkbSwapchain.extent.height);
|
||||
#endif
|
||||
}
|
||||
|
||||
void Engine::destroySwapchain() {
|
||||
#ifdef DEBUG
|
||||
fmt::println("Destroying the swapchain...");
|
||||
fmt::println("[Engine:Cleanup] Destroying the swapchain...");
|
||||
#endif
|
||||
vkDestroySwapchainKHR(_device, _swapchain, nullptr);
|
||||
|
||||
@ -618,7 +710,7 @@ void Engine::destroySwapchain() {
|
||||
}
|
||||
|
||||
#ifdef DEBUG
|
||||
fmt::println("Swapchain destroyed !");
|
||||
fmt::println("[Engine:Cleanup]Swapchain destroyed !");
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
@ -1,7 +1,7 @@
|
||||
#ifndef IMAGES_H
|
||||
#define IMAGES_H
|
||||
// Normal header
|
||||
#include "Common/types.h"
|
||||
#include "Common/Types.h"
|
||||
|
||||
namespace vkutil {
|
||||
void transitionImage(
|
||||
|
||||
@ -1,7 +1,7 @@
|
||||
#ifndef INITIALIZERS_H
|
||||
#define INITIALIZERS_H
|
||||
// Normal header
|
||||
#include "Common/types.h"
|
||||
#include "Common/Types.h"
|
||||
|
||||
namespace vkinit {
|
||||
VkCommandPoolCreateInfo commandPoolCreateInfo(
|
||||
|
||||
@ -1,3 +1,10 @@
|
||||
#define SERVER_IMPL
|
||||
#include "server/server.h"
|
||||
|
||||
int main() {
|
||||
GameServer mainServer;
|
||||
|
||||
mainServer.init();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
43
src/Server/server/init.h
Normal file
43
src/Server/server/init.h
Normal file
@ -0,0 +1,43 @@
|
||||
#ifndef SERVER_INIT_H
|
||||
#define SERVER_INIT_H
|
||||
// Normal header
|
||||
|
||||
class GameServerInit {
|
||||
// This class groups all the code required for
|
||||
// the server to initialize and start being
|
||||
// usable
|
||||
public:
|
||||
bool init(); // Uses a bool to mark if init was sucessfull
|
||||
|
||||
void cleanup();
|
||||
private:
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef SERVER_INIT_IMPL
|
||||
#ifndef SERVER_INIT_IMPL_H
|
||||
#define SERVER_INIT_IMPL_H
|
||||
// Implementation
|
||||
|
||||
#include "Common/Types.h"
|
||||
|
||||
bool GameServerInit::init() {
|
||||
// Create the logger server object,
|
||||
// to send messages
|
||||
// Try to compile but I don't think it'll work in the current state
|
||||
NetLogger::Server logServer {
|
||||
.priority = 1,
|
||||
.url = "https://ntfy.alexdelcamp.fr"
|
||||
// clangd gives an error, fix it using the corrext type ig
|
||||
// Todo : read the server from a file and fallback to my own
|
||||
};
|
||||
|
||||
NetLogger::initNetLogger(logServer);
|
||||
|
||||
// Add error detection (no connectivity for exemple)
|
||||
return true; // Everything went correctly
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif
|
||||
28
src/Server/server/server.h
Normal file
28
src/Server/server/server.h
Normal file
@ -0,0 +1,28 @@
|
||||
#ifndef SERVER_H
|
||||
#define SERVER_H
|
||||
// Normal header
|
||||
|
||||
class GameServer {
|
||||
public:
|
||||
void init(); // Wrapper to the init function in the init class
|
||||
|
||||
void cleanup(); // Wrapper to the cleanup function in the init class
|
||||
private:
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef SERVER_IMPL
|
||||
#ifndef SERVER_IMPL_H
|
||||
#define SERVER_IMPL_H
|
||||
// Implementation
|
||||
|
||||
#include "init.h"
|
||||
|
||||
void GameServer::init(){
|
||||
//GameServerInit::init();
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif
|
||||
Loading…
x
Reference in New Issue
Block a user