Update engine.h
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@ -1226,6 +1226,7 @@ void Engine::initImgui() {
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.Instance = _instance,
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.Instance = _instance,
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.PhysicalDevice = _choosenGPU,
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.PhysicalDevice = _choosenGPU,
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.Device = _device,
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.Device = _device,
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.QueueFamily = _graphicsQueueFamily,
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.Queue = _graphicsQueue,
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.Queue = _graphicsQueue,
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.DescriptorPool = imguiPool,
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.DescriptorPool = imguiPool,
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.MinImageCount = 3,
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.MinImageCount = 3,
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