Fixed a CMake error
This commit is contained in:
parent
a3b498d11b
commit
03a30c0096
1
.clangd
1
.clangd
@ -5,3 +5,4 @@ CompileFlags:
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- -DIMAGES_IMPL
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- -DINITIALIZERS_IMPL
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- -DPIPELINES_IMPL
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- -DDESCRIPTORS_IMPL
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@ -25,7 +25,9 @@ find_package( glfw3 REQUIRED )
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find_package( glm REQUIRED )
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find_package( VulkanMemoryAllocator CONFIG REQUIRED )
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find_package( fmt REQUIRED )
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find_package( Git QUIET )
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# Shader compilers
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# Todo
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#find_program( GLSLANG_VALIDATOR "glslangValidator" HINTS $ENV{VULKAN_SDK}/bin REQUIRED )
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# fastgltf because it's not in nixpkgs
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@ -47,8 +49,10 @@ FetchContent_MakeAvailable(vk-bootstrap)
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# A function to automate executables aditions
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function ( addBinary BINARY_NAME )
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cmake_parse_arguments ( BINARY "" "SHADER" "LIBS;TEXTURES;MODELS" ${ARGN} )
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add_executable ( ${BINARY_NAME} src/${BINARY_NAME}.cpp )
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cmake_parse_arguments ( BINARY "" "SOURCE" "SHADER;LIBS;TEXTURES;MODELS" ${ARGN} )
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if (DEFINED BINARY_SOURCE)
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add_executable ( ${BINARY_NAME} src/${BINARY_SOURCE}.cpp )
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endif()
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# Sets the output dir to have clear separation between binaries
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set_target_properties ( ${BINARY_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${BINARY_NAME} )
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set_target_properties ( ${BINARY_NAME} PROPERTIES CXX_STANDARD 20 ) # Uses C++20
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@ -61,12 +65,12 @@ function ( addBinary BINARY_NAME )
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# Define VULKAN_HPP_HANDLE_ERROR_OUT_OF_DATE_AS_SUCCESS to treat VK_ERROR_OUT_OF_DATE_KHR as a success code
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target_compile_definitions (
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${BINARY_NAME}
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PRIVATE
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"VULKAN_HPP_HANDLE_ERROR_OUT_OF_DATE_AS_SUCCESS"
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$<$<CONFIG:Debug>:DEBUG> # So CMAKE expose a #define DEBUG for debug builds
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# Exposes versions
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BUILD_ID="${ENGINE_VERSION}"
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${BINARY_NAME}
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PRIVATE
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"VULKAN_HPP_HANDLE_ERROR_OUT_OF_DATE_AS_SUCCESS"
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$<$<CONFIG:Debug>:DEBUG> # So CMAKE expose a #define DEBUG for debug builds
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# Exposes versions
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BUILD_ID="${ENGINE_VERSION}"
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)
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@ -107,7 +111,8 @@ endfunction()
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# Adds the main binary
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addBinary (
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main
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engine
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SOURCE main
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LIBS glfw fmt vk-bootstrap vulkan
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)
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22
shaders/gradient.comp
Normal file
22
shaders/gradient.comp
Normal file
@ -0,0 +1,22 @@
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// GLSL version
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#version 460
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layout ( local_size_x = 16, local_size_y = 16 ) in;
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layout ( rgba16f, set = 0, binding = 0 ) uniform image2D image;
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void main() {
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ivec2 texelCoord = ivec2( gl_GlobalInvocationID.xy );
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ivec2 size = imageSize( image );
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if ( texelCoord.x < size.x && texelCoord.y < size.y ) {
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vec4 color = vec4( 0.0, 0.0, 0.0, 1.0 );
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if ( gl_LocalInvocationID.x != 0 && gl_LocalInvocationID.y != 0 ) {
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color.x = float(texelCoord.x)/(size.x);
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color.y = float(texelCoord.y)/(size.y);
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}
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imageStore(image, texelCoord, color);
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}
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}
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@ -1,12 +0,0 @@
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// This file is auto generated by CMAKE
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// Do not edit.
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#pragma once
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// Short current commit git hash
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#define BUILD_GIT_HASH "@GIT_HASH@"
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// UTC Timestamp
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#define BUILD_TIMESTAMP "@BUILD_TIMESTAMP@"
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// Build ID
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#define BUILD_ID "@GIT_HASH@-@BUILD_TIMESTAMP@"
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100
src/engine/descriptors.h
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100
src/engine/descriptors.h
Normal file
@ -0,0 +1,100 @@
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#ifndef DESCRIPTORS_H
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#define DESCRIPTORS_H
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// Header
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// Other includes
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#include "types.h"
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#include <cstdint>
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#include <vulkan/vulkan_core.h>
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struct DescriptorLayoutBuilder {
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std::vector<VkDescriptorSetLayoutBinding> bindings;
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void addBinding(
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uint32_t binding,
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VkDescriptorType type
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);
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void clear();
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VkDescriptorSetLayout build (
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VkDevice device,
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VkShaderStageFlags shaderStages,
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void* pNext = nullptr,
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VkDescriptorSetLayoutCreateFlags flags = 0
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);
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};
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#endif
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#ifdef DESCRIPTORS_IMPL
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#ifndef DESCRIPTORS_IMPL_H
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#define DESCRIPTORS_IMPL_H
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// The actual implementation
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void DescriptorLayoutBuilder::addBinding(
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uint32_t binding,
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VkDescriptorType type
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){
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#ifdef DEBUG
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fmt::println("Adding a descriptor set binding...");
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#endif
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VkDescriptorSetLayoutBinding newBind {
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.binding = binding,
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.descriptorType = type,
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.descriptorCount = 1
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};
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bindings.push_back(newBind);
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}
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void DescriptorLayoutBuilder::clear() {
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#ifdef DEBUG
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fmt::println("Clearing a descriptor set...");
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#endif
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bindings.clear();
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}
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VkDescriptorSetLayout DescriptorLayoutBuilder::build (
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VkDevice device,
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VkShaderStageFlags shaderStages,
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void* pNext = nullptr,
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VkDescriptorSetLayoutCreateFlags flags = 0
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) {
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#ifdef DEBUG
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fmt::println("Building a descriptor set...");
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#endif
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for (auto& b : bindings) {
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b.stageFlags |= shaderStages;
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}
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VkDescriptorSetLayoutCreateInfo info = {
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
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.pNext = pNext,
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.flags = flags,
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.bindingCount = (uint32_t)bindings.size(),
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.pBindings = bindings.data(),
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};
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VkDescriptorSet set;
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VK_CHECK(
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vkCreateDescriptorSetLayout(
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device,
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&info,
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nullptr,
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&set
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)
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);
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return set;
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}
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#endif
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#endif
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@ -3,15 +3,15 @@
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// Normal header
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#include "types.h"
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#include <cstddef>
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#include <fmt/base.h>
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#include <cstdint>
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#include <vulkan/vulkan_core.h>
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struct FrameData {
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VkCommandPool _commandPool;
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VkCommandBuffer _mainCommandBuffer;
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VkSemaphore _swapchainSemaphore, _renderSemaphore;
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VkSemaphore _swapchainSemaphore;
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VkSemaphore _renderSemaphore;
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VkFence _renderFence;
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DeletionQueue _deletionQueue;
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};
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@ -72,8 +72,14 @@ class Engine {
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void initCommands();
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void initSyncStructures();
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void createSwapchain(uint32_t width, uint32_t height);
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void createSwapchain(
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uint32_t width,
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uint32_t height
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);
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void destroySwapchain();
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void drawBackground(
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VkCommandBuffer cmd
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);
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};
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#endif
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@ -207,43 +213,83 @@ void Engine::cleanup() {
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void Engine::draw() {
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// wait until the gpu has finished rendering the last frame. Timeout of 1s
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VK_CHECK(vkWaitForFences(_device, 1, &getCurrentFrame()._renderFence, true, 1000000000));
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// Flush frame data
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VK_CHECK(vkWaitForFences(_device, 1, &getCurrentFrame()._renderFence, true, UINT64_MAX));
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// Flush frame data
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getCurrentFrame()._deletionQueue.flush();
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// Reset fences to redo sync
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VK_CHECK(vkResetFences(_device, 1, &getCurrentFrame()._renderFence));
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// Request image from the swapchain
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uint32_t swapchainImageIndex;
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VK_CHECK(vkAcquireNextImageKHR(_device, _swapchain, 1000000000, getCurrentFrame()._swapchainSemaphore, nullptr, &swapchainImageIndex));
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VK_CHECK(vkAcquireNextImageKHR(_device, _swapchain, UINT64_MAX, getCurrentFrame()._swapchainSemaphore, nullptr, &swapchainImageIndex));
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// Reset fences to redo sync
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VK_CHECK(vkResetFences(_device, 1, &getCurrentFrame()._renderFence));
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VkCommandBuffer cmd = getCurrentFrame()._mainCommandBuffer;
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_drawExtent.width = _drawImage.imageExtent.width;
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_drawExtent.height = _drawImage.imageExtent.height;
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VK_CHECK(vkResetCommandBuffer(cmd, 0));
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VkCommandBufferBeginInfo cmdBeginInfo = vkinit::commandBufferBeginInfo(VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT);
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VkCommandBufferBeginInfo cmdBeginInfo = {
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vkinit::commandBufferBeginInfo(
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VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
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)
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};
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VK_CHECK(vkBeginCommandBuffer(cmd, &cmdBeginInfo));
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vkutil::transitionImage(cmd, _swapchainImages[swapchainImageIndex], VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_GENERAL);
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vkutil::transitionImage(
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cmd,
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_drawImage.image,
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VK_IMAGE_LAYOUT_UNDEFINED,
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VK_IMAGE_LAYOUT_GENERAL
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);
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VkClearColorValue clearValue;
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float flash = std::abs(std::sin(_frameNumber / 120.f));
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clearValue = { { 0.0f, 0.0f, flash, 1.0f } };
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drawBackground(cmd);
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VkImageSubresourceRange clearRange = vkinit::imageSubresourceRange(VK_IMAGE_ASPECT_COLOR_BIT);
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vkCmdClearColorImage(cmd, _swapchainImages[swapchainImageIndex], VK_IMAGE_LAYOUT_GENERAL, &clearValue, 1, &clearRange);
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// Transfer the draw image and swapchain image to the correct layouts
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vkutil::transitionImage(
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cmd,
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_drawImage.image,
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VK_IMAGE_LAYOUT_GENERAL,
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
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);
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vkutil::transitionImage(cmd, _swapchainImages[swapchainImageIndex],VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR);
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vkutil::transitionImage(
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cmd,
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_swapchainImages[swapchainImageIndex],
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VK_IMAGE_LAYOUT_UNDEFINED,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
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);
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// Copy image -> swapchain
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vkutil::copyImageToImage(
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cmd,
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_drawImage.image,
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_swapchainImages[swapchainImageIndex],
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_drawExtent,
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_swapchainExtent
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);
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// Uses the present layout to display into the screen
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vkutil::transitionImage(
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cmd,
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_swapchainImages[swapchainImageIndex],
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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VK_IMAGE_LAYOUT_PRESENT_SRC_KHR
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);
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// Locks the buffer, allowing it to be executed
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VK_CHECK(vkEndCommandBuffer(cmd));
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VkCommandBufferSubmitInfo cmdinfo = vkinit::commandBufferSubmitInfo(cmd);
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VkSemaphoreSubmitInfo waitInfo = vkinit::semaphoreSubmitInfo(VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT_KHR,getCurrentFrame()._swapchainSemaphore);
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VkSemaphoreSubmitInfo waitInfo = vkinit::semaphoreSubmitInfo(VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT_KHR, getCurrentFrame()._swapchainSemaphore);
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VkSemaphoreSubmitInfo signalInfo = vkinit::semaphoreSubmitInfo(VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, getCurrentFrame()._renderSemaphore);
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VkSubmitInfo2 submit = vkinit::submitInfo(&cmdinfo,&signalInfo,&waitInfo);
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VkSubmitInfo2 submit = vkinit::submitInfo(&cmdinfo, &signalInfo, &waitInfo);
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VK_CHECK(vkQueueSubmit2(_graphicsQueue, 1, &submit, getCurrentFrame()._renderFence));
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@ -422,6 +468,7 @@ void Engine::initSwapchain() {
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vmaCreateImage(
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_allocator,
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&rImgInfo,
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&rImgAllocInfo,
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&_drawImage.image,
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&_drawImage.allocation,
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nullptr
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@ -431,7 +478,7 @@ void Engine::initSwapchain() {
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vkinit::imageViewCreateInfo(
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_drawImage.imageFormat,
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_drawImage.image,
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VK_IMAGE_ASPECT_DEPTH_BIT
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VK_IMAGE_ASPECT_COLOR_BIT
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)
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};
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@ -445,7 +492,7 @@ void Engine::initSwapchain() {
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);
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// Add to deletion queues
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_mainDeletionQueue.pushFunction([=]() {
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_mainDeletionQueue.pushFunction([this]() {
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vkDestroyImageView(
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_device,
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_drawImage.imageView,
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@ -456,7 +503,7 @@ void Engine::initSwapchain() {
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_drawImage.image,
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_drawImage.allocation
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);
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})
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});
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#ifdef DEBUG
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fmt::println("Swapchain initialized !");
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@ -468,14 +515,32 @@ void Engine::initCommands() {
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fmt::println("Initializing vulkan commands..");
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#endif
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VkCommandPoolCreateInfo commandPoolInfo = { vkinit::commandPoolCreateInfo(_graphicsQueueFamily, VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT) };
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VkCommandPoolCreateInfo commandPoolInfo = {
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vkinit::commandPoolCreateInfo(
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_graphicsQueueFamily,
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VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT
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)
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};
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for (uint32_t i = 0; i < FRAME_OVERLAP; i++) {
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VK_CHECK(vkCreateCommandPool(_device, &commandPoolInfo, nullptr, &_frames[i]._commandPool));
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for ( uint32_t i = 0; i < FRAME_OVERLAP; i++ ) {
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VK_CHECK(
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vkCreateCommandPool(
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_device,
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&commandPoolInfo,
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nullptr,
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&_frames[i]._commandPool
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)
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);
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VkCommandBufferAllocateInfo cmdAllocInfo = vkinit::commandBufferAllocateInfo(_frames[i]._commandPool, 1);
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VK_CHECK(vkAllocateCommandBuffers(_device, &cmdAllocInfo, &_frames[i]._mainCommandBuffer));
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VK_CHECK(
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vkAllocateCommandBuffers(
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_device,
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&cmdAllocInfo,
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&_frames[i]._mainCommandBuffer
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)
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);
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}
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#ifdef DEBUG
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fmt::println("Vulan commands initialized !");
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@ -556,6 +621,28 @@ void Engine::destroySwapchain() {
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#endif
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}
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void Engine::drawBackground(
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VkCommandBuffer cmd
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) {
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VkClearColorValue clearValue;
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float flash = { std::abs(std::sin(_frameNumber / 120.0f)) };
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clearValue = { { 0.0f, 0.0f, flash, 1.0f } };
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VkImageSubresourceRange clearRange = vkinit::imageSubresourceRange(VK_IMAGE_ASPECT_COLOR_BIT);
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// Clear Image
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vkCmdClearColorImage(
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cmd,
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_drawImage.image,
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VK_IMAGE_LAYOUT_GENERAL,
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&clearValue,
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1,
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&clearRange
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);
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}
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#endif
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#endif
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@ -2,6 +2,8 @@
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#define IMAGES_H
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// Normal header
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#include "types.h"
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#include <cstdint>
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#include <vulkan/vulkan_core.h>
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namespace vkutil {
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void transitionImage(
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@ -10,6 +12,14 @@ namespace vkutil {
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VkImageLayout currentLayout,
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VkImageLayout newLayout
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);
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void copyImageToImage(
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VkCommandBuffer cmd,
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VkImage source,
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VkImage destination,
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VkExtent2D srcSize,
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VkExtent2D dstSize
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);
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}
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#endif
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@ -21,6 +31,8 @@ namespace vkutil {
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#include "initializers.h"
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namespace vkutil {
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// Todo :
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// Switch structs to designated initializers
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void transitionImage(
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VkCommandBuffer cmd,
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VkImage image,
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@ -51,6 +63,68 @@ namespace vkutil {
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vkCmdPipelineBarrier2(cmd, &depInfo);
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}
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void copyImageToImage(
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VkCommandBuffer cmd,
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VkImage source,
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VkImage destination,
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VkExtent2D srcSize,
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VkExtent2D dstSize
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) {
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VkImageBlit2 blitRegion {
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.sType = VK_STRUCTURE_TYPE_IMAGE_BLIT_2,
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.pNext = nullptr,
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.srcSubresource = {
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.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
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.mipLevel = 0,
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.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
},
|
||||
|
||||
.srcOffsets = {
|
||||
VkOffset3D { 0, 0, 0 },
|
||||
VkOffset3D {
|
||||
(int32_t)srcSize.width,
|
||||
(int32_t)srcSize.height,
|
||||
1
|
||||
}
|
||||
},
|
||||
|
||||
.dstSubresource = {
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.mipLevel = 0,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1
|
||||
},
|
||||
|
||||
.dstOffsets = {
|
||||
VkOffset3D { 0, 0, 0 },
|
||||
VkOffset3D {
|
||||
(int32_t)dstSize.width,
|
||||
(int32_t)dstSize.height,
|
||||
1
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
VkBlitImageInfo2 blitInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_BLIT_IMAGE_INFO_2,
|
||||
.pNext = nullptr,
|
||||
|
||||
.srcImage = source,
|
||||
.srcImageLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||
|
||||
.dstImage = destination,
|
||||
.dstImageLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
|
||||
.regionCount = 1,
|
||||
.pRegions = &blitRegion,
|
||||
.filter = VK_FILTER_LINEAR,
|
||||
};
|
||||
|
||||
vkCmdBlitImage2(cmd, &blitInfo);
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user