cmake_minimum_required (VERSION 3.29)
project(VulkanEngine)

list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/CMake")

include(BuildInfo)
include(FetchContent)
#LTO
include(CheckIPOSupported)
check_ipo_supported(RESULT LTO_SUPPORTED OUTPUT LTO_ERROR)



set(CMAKE_EXPORT_COMPILE_COMMANDS ON)

if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
  find_program(GCC_AR     NAMES gcc-ar     REQUIRED)
  find_program(GCC_RANLIB NAMES gcc-ranlib REQUIRED)
  set(CMAKE_AR     "${GCC_AR}")
  set(CMAKE_RANLIB "${GCC_RANLIB}")
endif()

# Find all package dependencies
find_package( glfw3 REQUIRED )
find_package( glm REQUIRED )
find_package( VulkanMemoryAllocator CONFIG REQUIRED )
find_package( fmt REQUIRED )
# Shader compilers
add_executable (glslang::validator IMPORTED)
find_program (GLSLANG_VALIDATOR "glslangValidator" HINTS $ENV{VULKAN_SDK}/bin REQUIRED)
set_property (TARGET glslang::validator PROPERTY IMPORTED_LOCATION "${GLSLANG_VALIDATOR}")
find_program(SLANGC_EXECUTABLE slangc HINTS $ENV{VULKAN_SDK}/bin REQUIRED)

# fastgltf because it's not in nixpkgs

FetchContent_Declare(
  fastgltf
  GIT_REPOSITORY https://github.com/spnda/fastgltf.git
  GIT_TAG v0.8.0
)
FetchContent_MakeAvailable(fastgltf)

# vk-bootstrap because CMAKE can't find it on NixOS
FetchContent_Declare(
  vk-bootstrap
  GIT_REPOSITORY https://github.com/charles-lunarg/vk-bootstrap.git
  GIT_TAG v1.3.295
)
FetchContent_MakeAvailable(vk-bootstrap)

# Helper functions to build shaders
function(addGlslShader SOURCE OUTPUT_DIR)
  get_filename_component(SHADER_NAME ${SOURCE} NAME_WE)
  set(SPV_FILE "${OUTPUT_DIR}/${SHADER_NAME}.spv")
  add_custom_command(
    OUTPUT ${SPV_FILE}
    COMMAND ${CMAKE_COMMAND} -E make_directory ${OUTPUT_DIR}
    COMMAND glslang::validator
      -V
      --target-env vulkan1.3 # Change if needed
      -o ${SPV_FILE}
      ${SOURCE}
    DEPENDS ${SOURCE}
    COMMENT "Compiling GLSL shader: ${SOURCE} -> ${SPV_FILE}"
    VERBATIM
  )
  set(SPV_FILE ${SPV_FILE} PARENT_SCOPE)
endfunction()


function(addSlangShader SOURCES ENTRY_POINTS OUTPUT_DIR)
  set(SPV_FILE "${OUTPUT_DIR}/slang.spv")
  add_custom_command(
    OUTPUT ${SPV_FILE}
    COMMAND ${CMAKE_COMMAND} -E make_directory ${OUTPUT_DIR}
    COMMAND ${SLANGC_EXECUTABLE}
      ${SOURCES}
      -target spirv
      -profile spirv_1_4+spvRayQueryKHR # Change if needed
      -emit-spirv-directly
      -fvk-use-entrypoint-name
      ${ENTRY_POINTS}
      -o ${SPV_FILE}
    DEPENDS ${SOURCES}
    COMMENT "Compiling Slang shaders -> ${SPV_FILE}"
    VERBATIM
  )
  set(SPV_FILE ${SPV_FILE} PARENT_SCOPE)
endfunction()


# A function to automate executables aditions
function ( addBinary BINARY_NAME )
  cmake_parse_arguments ( BINARY "IMGUI" "SOURCE" "SHADERS;SLANG_SHADERS;LIBS;TEXTURES;MODELS" ${ARGN} )
  if (DEFINED BINARY_SOURCE)
    add_executable ( ${BINARY_NAME} src/${BINARY_SOURCE}.cpp )
  endif()

  target_include_directories( ${BINARY_NAME} PRIVATE ${CMAKE_SOURCE_DIR}/src )
  # Sets the output dir to have clear separation between binaries
  set_target_properties ( ${BINARY_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${BINARY_NAME} )
  set_target_properties ( ${BINARY_NAME} PROPERTIES CXX_STANDARD 20 ) # Uses C++20
  # Sets per binary LTO
  if(LTO_SUPPORTED AND CMAKE_BUILD_TYPE STREQUAL "Release")
    set_target_properties(${BINARY_NAME} PROPERTIES INTERPROCEDURAL_OPTIMIZATION TRUE)
    message("Enabled LTO")
  endif()
  set_target_properties(${BINARY_NAME} PROPERTIES CXX_SCAN_FOR_MODULES OFF)

  # Define VULKAN_HPP_HANDLE_ERROR_OUT_OF_DATE_AS_SUCCESS to treat VK_ERROR_OUT_OF_DATE_KHR as a success code
  target_compile_definitions (
    ${BINARY_NAME}
    PRIVATE
    "VULKAN_HPP_HANDLE_ERROR_OUT_OF_DATE_AS_SUCCESS"
    $<$<CONFIG:Debug>:DEBUG> # So CMAKE expose a #define DEBUG for debug builds
    # Exposes versions
    BUILD_ID="${ENGINE_VERSION}"
  )
  if(BINARY_IMGUI)
    target_include_directories(${BINARY_NAME} PRIVATE
      ${CMAKE_SOURCE_DIR}/src/imgui
      ${CMAKE_SOURCE_DIR}/src/imgui/backends
    )
    target_sources(${BINARY_NAME} PRIVATE
      ${CMAKE_SOURCE_DIR}/src/imgui/imgui.cpp

      ${CMAKE_SOURCE_DIR}/src/imgui/imgui_draw.cpp
      ${CMAKE_SOURCE_DIR}/src/imgui/imgui_tables.cpp
      ${CMAKE_SOURCE_DIR}/src/imgui/imgui_widgets.cpp
      ${CMAKE_SOURCE_DIR}/src/imgui/imgui_demo.cpp

      ${CMAKE_SOURCE_DIR}/src/imgui/backends/imgui_impl_glfw.cpp
      ${CMAKE_SOURCE_DIR}/src/imgui/backends/imgui_impl_vulkan.cpp
    )
  endif()

  if(DEFINED BINARY_SHADERS)
    set(SHADER_OUTPUT_DIR ${CMAKE_BINARY_DIR}/${BINARY_NAME}/shaders)
    set(ALL_SPV_FILES "")
    foreach(SHADER_SRC ${BINARY_SHADERS})
      if(NOT IS_ABSOLUTE ${SHADER_SRC})
        set(SHADER_SRC ${CMAKE_CURRENT_SOURCE_DIR}/${SHADER_SRC})
      endif()
      addGlslShader(${SHADER_SRC} ${SHADER_OUTPUT_DIR})
      list(APPEND ALL_SPV_FILES ${SPV_FILE})
    endforeach()

    add_custom_target(shaders_${BINARY_NAME} DEPENDS ${ALL_SPV_FILES})
    add_dependencies(${BINARY_NAME} shaders_${BINARY_NAME})
  endif()

  if(DEFINED BINARY_SLANG_SHADERS)
    set(SLANG_OUTPUT_DIR ${CMAKE_BINARY_DIR}/${BINARY_NAME}/shaders)
    if(NOT DEFINED BINARY_SLANG_ENTRIES)
      message(FATAL_ERROR "addBinary: SLANG_SHADERS nécessite SLANG_ENTRIES")
    endif()
    addSlangShader("${BINARY_SLANG_SHADERS}" "${BINARY_SLANG_ENTRIES}" ${SLANG_OUTPUT_DIR})
    add_custom_target(slang_shaders_${BINARY_NAME} DEPENDS ${SPV_FILE})
    add_dependencies(${BINARY_NAME} slang_shaders_${BINARY_NAME})
  endif()

  if (DEFINED BINARY_LIBS)
    target_link_libraries ( ${BINARY_NAME} ${BINARY_LIBS} )
  endif()

  if (DEFINED BINARY_MODELS) # Adds the 3D models in the binary folder
    set(RESOLVED_MODELS "")
    foreach(MODEL_PATTERN ${BINARY_MODELS})
      file(GLOB MATCHED_MODELS CONFIGURE_DEPENDS
        "${CMAKE_SOURCE_DIR}/assets/models/${MODEL_PATTERN}"
      )
      list(APPEND RESOLVED_MODELS ${MATCHED_MODELS})
    endforeach()

    if (RESOLVED_MODELS)
      file(COPY ${RESOLVED_MODELS} DESTINATION ${CMAKE_BINARY_DIR}/${BINARY_NAME}/models)
    endif()
  endif()

  if (DEFINED BINARY_TEXTURES) # Adds the textures in the binary folder
    set(RESOLVED_TEXTURES "")
    foreach(TEX_PATTERN ${BINARY_TEXTURES})
      file(GLOB MATCHED_TEXTURES CONFIGURE_DEPENDS
        "${CMAKE_SOURCE_DIR}/assets/textures/${TEX_PATTERN}"
      )
      list(APPEND RESOLVED_TEXTURES ${MATCHED_TEXTURES})
    endforeach()

    if (RESOLVED_TEXTURES)
      file(COPY ${RESOLVED_TEXTURES} DESTINATION ${CMAKE_BINARY_DIR}/${BINARY_NAME}/textures)
    endif()
  endif ()
endfunction()

# Adds the main binary

addBinary (
  engine
  SOURCE Engine/main

  SHADERS shaders/gradient.comp
  LIBS glfw fmt vk-bootstrap vulkan
  IMGUI
)

addBinary (
  server
  SOURCE Server/main
)
